Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Sark (3.5e Equipment) + (A web-like skein of a dead creature's nerves and hindbrain, a sark turns you into the type of creature it was made from.)
- Shifting Shadowshield (3.5e Equipment) + (A weightless light metal shield that becomes more powerful in the dark.)
- Assassin's Belt (3.5e Equipment) + (A well garnished utility belt favored by assassins and rogues.)
- Field Chemist (3.5e Alternate Class Feature) + (A well-learned fighter who supplement her fighting capabilities with alchemical knowledge. The field chemist eschews extensive training with armor to edge her craft.)
- Baleform (3.5e Equipment) + (A well-scored hit channels a weak form of ''[[SRD:Baleful Polymorph|baleful polymorph]]'' into the target.)
- Wheelchair (3.5e Equipment) + (A wheeled chair vehicle to grant mobility to those who lack it.)
- Golden Locks of Zemel (3.5e Equipment) + (A whip made of the hair of a powerful Hairbinder. It is said to be possessed by an evil being who seek to devour others.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Ivory Lash + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Frozen Blizzard (3.5e Spell) + (A whirling blizzard immobilizes targets over a wide area.)
- Energized Soapstone (3.5e Equipment) + (A white stone which can set down a sign that allows other people to summon you.)
- Whitefeather Mantle (3.5e Equipment) + (A white variant of the blackfeather mantle, though more regal in aspect. This version unites the properties of that mantle with a cloak of charisma and the various forms of the crown of the White Ravens.)
- Lord of Death (3.5e Feat) + (A whole bunch of skeletons and crap show up to fight under your tattered banner.)
- Mekrii (3.5e Deity) + (A wicked and sorcerous shadow dragon goddess with a vile hunger and merciless temperament.)
- Ritual Athame (3.5e Equipment) + (A wicked dagger capable of channeling necromancy spells.)
- Crimson Yōtō (3.5e Equipment) + (A wicked katana that absorbs blood to become stronger.)
- Wicked (3.5e Equipment) + (A wicked weapon is especially good at smiting and deal wounds that are difficult to heal.)
- Dewleaf Witch Hat (3.5e Equipment) + (A wide brimmed witch hat made of large leaves, they naturally attract moisture, grant endurance in the sun, and boosts magic against all things natural.)
- Occultist Savant (3.5e Class) + (A wielder of magic and psionics who gives up high levels of power in order to broaden their horizons and give themselves more control over the more intricate aspects of their power.)
- Snowsoul (3.5e Class) + (A wielder of the power of ice and cold)
- Untouchable (3.5e Equipment) + (A wielder with an untouchable shield applies their shield bonus to their touch AC.)
- Wiffing (3.5e Equipment) + (A wiffing weapon can hurt you, even if it misses.)
- SRD5:Wight + (A wight appears as a well-preserved zombie, with arms and armor.)
- Temoryn Nighthowl (3.5e NPC) + (A wild elf raised by wolves, taught to fight like a fearsome beast.)
- Beastheart (3.5e Class) + (A feral warrior who fights like an animal, alongside an animal.)
- Wild Magic Paragon (3.5e Prestige Class) + (A wild mage who sacrefices even more control for new secrets)
- Veti (3.5e Deity) + (A wild, furious craftsman who forges with celestial power and wades into battle with fervent glee.)
- Arcane Archer, Tome (3.5e Class) + (A wilderness archer who uses their weapon to fire spells at their foes.)
- Healing Wine (3.5e Equipment) + (A wine made from goodberries and healing potion, heal some hit points and grant slow healing afterward.)
- Time Hunter (3.5e Monster) + (A winged creature that travels outside the universe, seeking the weakened fabric of reality created by time travelers.)
- Winged (3.5e Equipment) + (A winged item hovers in the air if dropped.)
- Swamp Witch's Garb (3.5e Equipment) + (A witch's dress and hat lined with enchanted raven feathers.)
- Wyrmblood Sage (3.5e Prestige Class) + (A wizard or other prepared caster who learn by studying the power of dragon and tapping in it own dragon blood.)
- Grapplemancer (3.5e Optimized Build) + (A wizard that's so much better at grappling than any "traditional" grappler it blows them out of the water.)
- Wild Mage (3.5e Prestige Class) + (A wizard who relies about as much on chance as skill.)
- Melissa Travoris (3.5e NPC) + (A wizard who uses the practicality of creating her own magic items.)
- Astromancer (3.5e Class) + (A wizard whose focuses on the power of the stars, wielding space, gravity, and solar magic.)
- Powerful Wizard (3.5e Class) + (A wizard with at-will, encounter, and daily spells.)
- Bookcaster (3.5e Class) + (A wizard with some balancing factors, such as casting directly from their spellbook and using a focus to bring their spells up to snuff.)
- Thoughtless (3.5e Prestige Class) + (There are those in this world who seem to … There are those in this world who seem to have portions of their psyche erased from existance, and who can actually control portions of reality that should not even exist, and that are entirely unquantifiable. These entities are known as the thoughtless, and they are feared for their virtually uncontrollable mental ability.r virtually uncontrollable mental ability.)
- Maya Nay (3.5e NPC) + (A woman sat there, in the dark, flipping a coin into the air and catching it repeatedly.)
- Baron of the Grave (3.5e Prestige Class) + (The divine hand of the undead, the royalty and master of the undead, and the blurring of line between life and death.)
- Sylvia Linth (3.5e NPC) + (A woman sits there in the dark, holding her head high as her hand rests up the arm of the golden throne.)
- Madroth Fhakori (3.5e NPC) + (A woman who is mad for power. Your typical female big bad, but with an Incarnum twist.)
- Wondrous Crystal Guard (3.5e Equipment) + (A wonderfully crafted guard that allow you to add another crystal into a weapon.)
- Fungiwood (3.5e Equipment) + (A wood-like substance created by chemically treating fungi harvested from large mushrooms.)
- Makuaa Beach Chair (3.5e Equipment) + (A wooden and canvas beach chair that folds up, protects the sitter from the sun and muffles loud sounds for a relaxing day at the beach.)
- Woodland Knight (3.5e Alternate Class Feature) + (A woodland knight is a lionhearted protec … A woodland knight is a lionhearted protector, fighting with both sword and bow, to seek and fell strong and destructive foes. A woodland knight is almost always associated with a human community, and are often proper knights or royal hunters in the employ of a ruler. Some woodland knights may be knight errant, seeking to defeat her foes as an anonymous protector, or perhaps only for the sake of her glory. Unlike most rangers, a woodland knight is skilled in the use of heavy armor, and often mixes archery as well as melee attacks as their favored fighting style.e attacks as their favored fighting style.)
- Divine Word (3.5e Class) + (A wordcaster powered by divine inspiration.)
- Faith, Superstition and Belief: The Book About Gods (3.5e Equipment) + (A work about most of the big religions and a few of the lesser known.)
- Warlock, Variant (3.5e Class) + (A workable version of the Warlock that is not completely eclipsed at mid to high levels.)
- Cala'diel (5e Campaign Setting) + (A world torn apart by once legendary dragons.)
- Caelistis (3.5e Campaign Setting) + (A world where divinity is something that used to be physical, everyone waiting for their Distant Gods to return.)
- Darkgate (3.5e Campaign Setting) + (A world where magic has been twisted and corrupted by many forces, yet purified by others.)
- The Dark World (3.5e Location) + (A world without natural light, it slowly slips into ruin.)
- Worldly Scoundrel (3.5e Prestige Class) + (A worldly scoundrel is a class bending the abilities of a bard and druid.)
- SRD5:Wraith + (A wraith appears as an wispy, shadowy, spectre of a humanoid.)
- SRD5:Xorn + (A xorn appears to be a creature, made of stone, with three eyes, legs, and arms, and a large, fang-filled mouth.)
- Ninetales (3.5e Monster) + (A yellow-furred fox with nine tails stands calmly, giving you a quick look-over before expressing disinterest.)
- Bone Chime (3.5e Equipment) + (A yellowed bone chime almost never used by true necromancers.)
- Blister Juice (3.5e Equipment) + (A yellowish, watery fluid with thin, stringy materials floating within it, which causes unbearable suffering and pain on contact.)
- Yellowward (3.5e Equipment) + (A yellowward shield often gets weapons stuck in it.)
- Rowdy Elven Youth (3.5e NPC) + (A young adult elf, just graduated from 90 years in the academy of hard knocks.)
- Hedge Witch (3.5e Alternate Class Feature) + (A young alchemist trained in the art by wi … A young alchemist trained in the art by witches, allowing her to use witch's hexes and having access to limited spellcasting. While not as talented at scientific discovery as her fellow alchemists, or at spellcasting as her witch's mentor, the hedge witch can draw upon both.entor, the hedge witch can draw upon both.)
- Bewitcher (3.5e Class) + (A classic nature witch class)
- Treant Sapling (5e) + (A young treant.)
- Northwind (5e) + (A young treant.)
- Yrthak Throat (3.5e Equipment) + (A yrthak's vocal cords gives one a powerful, booming, even destructive voice at the cost of being able to speak normally.)
- Jynx (3.5e Monster) + (A yuki-onna/ganguro-esque creature with a penchant for coldness and music.)
- Corpse Arm (3.5e Equipment) + (A zombie arm, very strong but lack dexterity.)
- Halberdier (3.5e Class) + (A zone controller and tactician who speciaqlizes in the many different uses of the halberd.)
- Vigorous Flurry (3.5e Feat) + (AAAAATATATATATATATATATATATATA!)
- Aireaver (3.5e Race) + (AI entities imbued in giant four armed cybernetic bodies, they are mercenaries, war machines, and brute force given flesh.)
- Quaggoth (3.5e Race) + (AKA "deep bears," psychic monstrous humanoids who live in a pseudo-Viking social structure underground when not enslaved by other Underdark races.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Aarakocra (5e)/Race + (Aarakocra are winged [[SRD5:Humanoid|humanoid]]s that can [[SRD5:Fly|fly]].)
- Aarakocra Lineage (5e) + (Aarakocra are winged humanoids that can fly.)
- Aarakocra Common (5e) + (Aarakocra are winged humanoids that can fly.)
- Aartuk Priest (5e) + (Aartuk cleric)
- Aartuk Warrior (5e) + (Aartuk soldier)
- Aartuk Elder (5e) + (Aartuk that has grown large with age.)
- Aasimar (4e Race) + (Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...)
- Aasimar (3.5e Race) + (Aasimar are the great grandchildren of beautiful outsiders.)
- Fallen Aasimar (5e) + (Aasimar who have abandoned their celestial assignment.)
- Protector Aasimar (5e) + (Aasimar who's role is that of protector.)
- Scourge Aasimar (5e) + (Aasimar who's role is that of punisher.)
- SRD:Planetouched—Aasimars (Race) + (Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.)
- Planetouched Embodiment (3.5e Trait) + (Aasimars, tieflings, and genasi count as members of their origin creature.)
- Searing Heat (3.5e Feat) + (Abandoning any gentleness, your burn your foes with a touch.)
- Aberrant (3.5e Feat Type) + (Aberrant feats were originally presented in [[Publication:Lords of Madness|Lords of Madness]]. They represent your character evolving to be closer to the aberration type.)
- Aberration Hunter (3.5e Cleric Domain) + (Aberrations should be hunted, and some deities give clerics the power to do it.)
- Rockettu Efficiency (3.5e Feat) + (Abilities which use your Explosive Potential cost 1 point less than normal.)
- Ability Damage Reduction (3.5e Creature Ability) + (Ability damage needs to break through the ability damage reduction first before a creature is dealt ability damage.)
- Gift of the Gem Dragon (5e) + (Ability score increase, Telekinetic Reprisal.)
- Improved Masterwork (3.5e Feat) + (Able to add additional non-magical benefits to weapons upon creation.)
- Soulsight (3.5e Equipment) + (Able to be applied to almost any item, this enhancement lets you see the recently deceased and haunted places.)
- Capnomancer (3.5e Prestige Class) + (Able to draw knowledge and power out of smoke and vapor, the capnomancer is the master of cloud effects and inhaled dangers.)
- Warp Diver (3.5e Feat) + (Able to traverse space and time, you can slip into the warp to travel at high speed.)
- Abomination (3.5e Prestige Class) + (Abominations have been present throughout … Abominations have been present throughout history, some making themselves well known such as the Frankenstein monster, whilst many have tried to emulate their hideous appearance, it takes a truly twisted and deformed mind to create such a being. Though it takes much more vision to become one as opposed to giving life to one...me one as opposed to giving life to one...)
- Geisha (3.5e Alternate Class Feature) + (About as historically accurate to real Geisha as the [[SRD:Monk|monk]] is to real monks , this alternate class feature is for oriental flavored bard. Geisha lack the ability to cast in armor but receive multiple class features to make up for it.)
- Abra (3.5e Monster) + (Abras are peaceful and timid creatures. Th … Abras are peaceful and timid creatures. They have powerful minds and are able to craft wondrous dreamscapes for themselves, and often sleep for upwards of 18 hours a day in order to enjoy them. Abras appear similar to bipedal cats with three digits on the end of each limb. Their body is covered in what appears to be yellow or orange chitonous armor – but in reality the shiny and rigid outer layer of an Abra is brittle and serves no protective function at all.and serves no protective function at all.)
- Corruption Consumption (3.5e Maneuver) + (Absorb an acid, disease, or poison and use it on your next attack.)
- Biohazard Rod (3.5e Equipment) + (Absorb diseases from other, or eject them and spread contagion.)
- Arcane Consumption Strike (3.5e Maneuver) + (Absorb spellcaster spell slots with a melee attack.)
- Heat Sink (3.5e Maneuver) + (Absorb the heat in the area and transform it into a burst of healing.)
- Consume Vitae (3.5e Maneuver) + (Absorb the lifeforce of an enemy to empower your own health.)
- Spiritual Channeling (3.5e Spell) + (Absorb the spirits of your ancestors and benefit from their experience.)
- Absorb Undead (3.5e Spell) + (Absorb your undead minions into your body, empowering you, or dismiss it to summon your army back to your command. Also serves as a form of death throes.)
- Abyssal Heritor (3.5e Feat Type) + (Abyssal Heritor feats are representations of an abyssal bloodline or power source beginning to manifest itself.)
- Jerren (3.5e Race) + (Abyssal halflings with a boundless appetite for everything.)
- Dedicated Surgeon (3.5e Feat) + (Access advanced healing and gain powerful new maneuvers usable with the heal skill.)
- Advanced Heal (3.5e Feat) + (Access advanced healing with the Heal skill.)
- Flying Fighter (3.5e Feat) + (Access tactical maneuvers while flying.)
- Ionize - Charged (3.5e Feat) + (Accustomed to electricity, your body has become a real electric charger.)
- Toxic Acid (3.5e Feat) + (Acid spells are toxic to living things like real life acid)
- Mordant Shadows (3.5e Feat) + (Acid-based abilities.)
- Dragon Blessed (5e) + (Acolyte NPC of dragons)
- Inventory (3.5e Feat) + (Acquire a virtual bag for item storage)
- Deform Body (3.5e Spell) + (Acquire the benefits of a Deformity feat you qualify for, ignoring the Willing Deformity requirement.)
- Tumbler (3.5e Prestige Class) + (Acrobats dodging through the battlefield, they take the art of the perfect tumble and turn it into something beautiful.)
- Ki Demon (3.5e Class) + (Across the galaxy, many fear the power of Frost Demons and their terrifying combat potential. Especially when it comes to Ki.)
- Ki Warrior (3.5e Class) + (Across the galaxy, tribes of Ki's have learned to harness the ki life forces that suffuses thier bodies and use it form themselves into a deadly weapon.)
- Saiyan Warrior (3.5e Class) + (Across the galaxy, tribes of Saiyan's have learned to harness the ki life forces that suffuses thier bodies and use it form themselves into a deadly weapon on their way to the Legendary Super Saiyan transformations.)
- Slight Build (3.5e Feat) + (Act as a creature one size smaller.)
- Bulky Build (3.5e Feat) + (Act as a size larger when in heavy armor.)
- Just A Flesh Wound (3.5e Feat) + (Act as if you had all appendages.)
- SRD:Improved Initiative + (Act sooner in combat.)
- SRD:Superior Initiative + (Act sooner in combat.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")