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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Baluška (3.5e Race) + (The baluška are sentient plants embedded in humanoid bodies, whose psychotropic bodies appear different to each creature which looks at them.)
- Idealistic (3.5e Equipment) + (The bane of neutrality, an idealistic weapon serves the alignment extremes, damaging the nihilists and undecided.)
- Banshee (5e) + (The banshee is a [[SRD5:Elf|elven]] female spirit that died and have been cursed with an [[SRD5:Undead|undead]] existence.)
- Tribal (3.5e NPC Class) + (The barbarians have NPCs too, and not all of them are of the Warrior class. Some have the anger of the barbarian, but not quite as much staying power.)
- Sublime Singer (3.5e Optimized Character Build) + (The bardic singer who can outcast many spellcasters and outsing most bards.)
- Hydraulic Plate (3.5e Equipment) + (The bastard child of dwarven and gnomish science, this armor is so protective it requires augmentation merely to move.)
- Rip Shadowmantle (3.5e NPC) + (The bastard son of a witch who comes to find he is Nerull's son.)
- Marshal (3.5e Class) + (The battlefield commander in all his glory, directing friends to greater heights than they could ever be on their own.)
- Rhyhorn (3.5e Monster) + (The beast is covered in stone plates and has the shape of a rhinoceros. It seems to notice you, and immediately charges.)
- The Black Beast of Chaos (3.5e Vestige) + (The beast of an apocalypse foretold, its reign was denied yet it shall one day have its revenge.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- Fighter Elite (3.5e Prestige Class) + (The best of fighters get a promotion to fighter elite, and have the skills to show for it.)
- Might of Arms (3.5e Feat) + (The best way to win is to be better than your opponent. Duh.)
- Party (3.5e Cleric Domain) + (The best way to worship is to party! Spread the joy, spread the music, spread the beat!)
- Gegglahroque Ahgglin (3.5e NPC) + (The big gray man in maroon robes.)
- Book of Elements (3.5e Sourcebook) + (The big problem for elementals, and for the elements themselves, is the same as for fiends: People can tell you what they are, but can't tell you what they actually do.)
- Birdemic (3.5e Template) + (The birds turn against mankind, exploding into action with amazing powers.)
- Venomous Hair (3.5e Feat) + (The bite of your snake hair now carries a deadly poison.)
- Dark Harvest (3.5e Equipment) + (The blade of this [[Grand Scythe (3.5e Equipment)|grand scythe]] is as black as night, drinking in all the light that hits it.)
- User:Rithaniel/Denizen of Limbo (3.5e Race) + (The blank faced walkers of twilight.)
- Grace of Aphrodite (3.5e Feat) + (The blessing of Aphrodite make you more extremely graceful and grant you the ability to affect the emotions of others.)
- Darkmoon's Chosen One (3.5e Feat) + (The blessing of Sir Moon allow you to move through space easily.)
- Balor Blood (3.5e Equipment) + (The blood of a balor, which sheds flames from its user and destroys their enemies.)
- Breath of the Dragon (3.5e Feat) + (The blood of dragons flows within you. You gain various dragon themed powers.)
- Space Amazon-Blooded (3.5e Feat) + (The blood of powerful space amazons flows through you, and it has been awakened.)
- Sorcerous Origin - Pyroclastic Bloodline (5e Subclass) + (The blood of the earth runs through you.)
- Seeing Red (3.5e Feat) + (The blood of your enemies keeps you angry.)
- Bloodstorm Devil (3.5e Monster) + (The bloodstorm devil, also known as a sang … The bloodstorm devil, also known as a sanguiobeleus, are lawful evil outsiders found on Acheron who are well named. Wherever they go, the sky rains blood with a thousand attacks. While no less violent or evil than their kin, bloodstorm devils are ironically the most noble, appreciating a good fight and a good opponent.eciating a good fight and a good opponent.)
- Chaos Bow (3.5e Equipment) + (The blue Chaos Weapon, which commands the attributes of water and ice.)
- Nidoqueen (3.5e Monster) + (The blue, craggy biped glances over you, seemingly unimpressed, but upset with your presence on its territory.)
- Nidorina (3.5e Monster) + (The blue, quilled creature stands mostly on its hind legs, unlike its previous form. It holds its ground steadily, its gaze asking why you are here and how to make you leave.)
- Bobcat (3.5e Monster) + (The bobcat is mid-sized lynx about twice the size of a normal housecat.)
- Lion-Man (4e Race) + (The body of a hybrid, the heart of a lion, the spirit of a warrior)
- Curse of the Dust Body (3.5e Spell) + (The body of the target vanishes of fine dust as the time past.)
- Fish Glue (4e Equipment) + (The body oil of captured kuo-toas is used to create this poison, which is named for the rigidity it causes in the joints of the victim and its characteristic fishy smell.)
- Fluid Dodge (3.5e Feat) + (The bonus of both the dodge and mobility feat in a single feat.)
- Boxing Monk (3.5e Alternate Class Feature) + (The boxing monk focus on offense rather than defense, it sacrifice it ability to resist mental attacks in exchange for more bonus feat, better attack bonus and higher hit points.)
- Ilithid Mindscorch (4e Equipment) + (The brain matter of recently slain ilithids can be distilled, capturing some of its psionic potential and creating this extremely rare poison.)
- Gemynd (3.5e Race) + (The brain-like gemynd, also known as "tankers", live a cursed life inside a mechanical tank which makes up for their now missing bodies.)
- Publication:Grim-N-Gritty/Appendix 4/Breaking Block (3.5e Feat) + (The breaking block is an advanced martial arts technique. You strike your enemy’s body (usually his limbs) in order to prevent him from hitting you with a melee weapon.)
- Golognorg (3.5e Equipment) + (The brew gained a reputation as a man's last drink. The great flow of power from it released in the drinker often led to reckless abandon, later resulting in death.)
- Brightlands (3.5e Location) + (The brightlands is a place of eternal light, a blinding desert expanse that changes those who enter it.)
- Swelling Rage (3.5e Feat) + (The bulging of your muscles during your rage increase your strength as well as your physical presence.)
- Poros the Watchful Eye (3.5e Vestige) + (The burning gaze of Poros sees all, knows all, and filters some of its knowledge to your mortal mind.)
- Hungry Glamour (3.5e Feat) + (The burrowing need of the Hollow Nymph dis … The burrowing need of the Hollow Nymph discipline empowers you when it comes time to feed your darker appetites. Against the unwary and the unwise, the raw depth of your cravings lends you a supernatural conviction, and you can literally drink in some measure of their spirit to strengthen your own.re of their spirit to strengthen your own.)
- Brilliant Energy, Variant (3.5e Equipment) + (The business end of your weapon transforms into solid light, passing through armor and striking at the creature's life essence directly.)
- Butoh (3.5e Prestige Class) + (The butoh is an actor so skilled that he can alter his appearance to suit his needs. They make excellent spies, infiltrators, and assassins.)
- Tovish Slithsilver (3.5e Equipment) + (The byproduct of the death of "[[Ceiling Knight (3.5e Monster)|ceiling knights]]", this alien material seems to impart their reach extending abilities to the user's weaponry.)
- Citadel Ikron (4e Location) + (The capital city of the Dragonborn (Dray) In the UCMR, a continent in the [[Nor Galad (4e Campaign Setting)|campaign setting, Nor Galad]])
- Slake (3.5e Maneuver) + (The capstone maneuver of the Hollow Nymph discipline completely destroys an enemy while invigorating the practitioner.)
- Carcikoma (3.5e Race) + (The carcikomas are offshoots of the same digital creche that produced aisleds. Not every form they took were humanoid, and time after time crab-like forms were produced.)
- Carib (3.5e Race) + (The carib are the eaters of humanoids of all kind, as if ghouls that still yet have life in them. They are living ghouls, cannibals and hunters of sentient beings.)
- Phantasmal Existence (3.5e Spell) + (The caster becomes an illusion, allowing her to shrug off most damage.)
- Huxley's Shooting Star (3.5e Spell) + (The caster creates a small shooting star, which deals impact damage and explodes. May be fired as a cluster shot.)
- Publication:Dread Codex 2/New Spells/Falnor's Guise of Death + (The caster detects as an undead creature for the duration of the spell.)
- Cerebral Animator (3.5e Prestige Class) + (The cerebral animator stimulates the central nervous system of the dead and makes their bodies move, making him the psionic equivalent to the necromancer.)
- Cerebremancer (3.5e Prestige Class) + (The cerebremancer combines powerful arcane or divine spellcasting with psionic powers to create truly awesome might.)
- Unfettered Anarchy (3.5e Equipment) + (The chaos of this weapon penetrates the defenses of law.)
- Immobilized (3.5e Condition) + (The character afflicted with this condition is unable to move from the spot where he stands.)
- SRD:Epic Toughness + (The character gains +30 [[SRD:Hit Points|hit points]].)
- SRD:Epic Fortitude + (The character gains a +4 bonus on all [[SRD:Saving Throw#Fortitude|Fortitude saving throws]].)
- SRD:Epic Reflexes + (The character gains a +4 bonus on all [[SRD:Saving Throw#Reflex|Reflex saving throws]].)
- SRD:Epic Will + (The character gains a +4 bonus on all [[SRD:Saving Throw#Will|Will saving throws]].)
- Master Inquisitive (3.5e Feat) + (The character has decided to be Sherlock Holmes.)
- Shielded in Light (3.5e Feat) + (The character summons a transparent shield for protection.)
- Seir (3.5e Deity) + (The cheerful spirit and guide to travelers, he is a wandering god of the roads, keeping people safe as they travel.)
- Endothermic Extinguisher (3.5e Equipment) + (The chemicals used in an endothermic extinguisher are gaseous and held within a pressurized container. When sprayed the combination of expanding gas and endothermic chemical reaction chills the air, and robs any fire of oxygen it would use to burn.)
- Devilchild Incarnate (3.5e Racial Paragon Class) + (The child of a Archdevil incarnated into a human body.)
- Half-Drow, Elf (3.5e Race) + (The child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves.)
- Half-Nymph (3.5e Race) + (The child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind.)
- Elven Nymph (3.5e Race) + (The child of a Nymph and an Elf. The Elven Nymph is hauntingly beautiful beyond words, even more beautiful than either of their parent races.)
- Half-Saiyan (3.5e Race) + (The child of a [[Saiyans (3.5e Race)|Saiyan]] and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament.)
- Fullangr (3.5e Race) + (The children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems).)
- Drow, Variant (4e Race) + (The chosen people of Lolth and the rulers of the Underdark.)
- Nassim (3.5e NPC) + (The clash of steel coming from around a bend lures you into a forest clearing where a young man wielding a Great Sword is accosting what appears to be a decrepit old woman swinging twin scimitars as if they were natural extensions of her body.)
- White Magus (3.5e Class) + (The classic final fantasy inspired healing class, less of a combatant than a cleric but more effective as a support caster.)
- Wandering Hero (3.5e Class) + (The classic wandering hero, your Link, your Wanda, your mysterious hero on horseback who single handedly solves puzzles, defeats the giant boss, and saves the princess with a sword, a shield, and endless inventory. All in a day's work.)
- Nym (3.5e Deity) + (The clockwork god Nym is an elusive deity, on an eternal mission to balance the multiverse.)
- Coldblood (3.5e Race) + (The coldblood are dead, and were always born dead. They are the result of necromantic influence upon a normal living humanoid, creating something unliving and undying.)
- Blood Eye (4e Paragon Path) + (The coloring in your eye turns red, for any who have deceived or harmed those of innocence. None shall remain alive to those who continue bringing havoc to the world you love.)
- Choco-Warrior (3.5e Class) + (The combat-oriented class exclusively for chocobos.)
- Dolphin Common (5e) + (The common [[Dolphin (5e)|Dolphin]] is a medium sized marine mammal)
- Compact (3.5e Equipment) + (The compact item template is added to a ranged weapon to make it usable as if it was lighter.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Perfect Model Frame (3.5e Feat) + (The construct's body becomes ... perfect.)
- Revolution in Elione (3.5e Campaign Setting) + (The continent of Elione has long been sepe … The continent of Elione has long been seperated from the outside world, overseen by the Druids of the Natural Order, and under strict laws. However, ever since the Great Union launched their revolution after the lost country of Vaseer began to industrialize, the world has been changing fast. No longer ruled by the Natural Order, countries begin to industrialize, new religions start to form, refugees from the Mainlands flood in, and all manner of wonders are set to be discovered in this changing world, as the reclusive, static nations of Elione begin to branch out into the world.Elione begin to branch out into the world.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Grilled Achaierai (3.5e Equipment) + (The cooked remains of an achaierai is rich in iron and more than a little tough. Properly prepared it gifts the eater with a one-time use of the achaierai's black cloud ability.)
- Elsewhale Surprise (3.5e Equipment) + (The cooked remains of an elsewhale, the surprise comes when you plane shift after eating.)
- Martial Adept Barbarian (3.5e Alternate Class Feature) + (The core Barbarian with a smidget of aditional rage fun and some Tome of Battle goodness added.)
- Martial Adept Fighter (3.5e Alternate Class Feature) + (The core Fighter with some flexibility and Tome of Battle goodness added. He needed it.)
- Martial Adept Monk (3.5e Alternate Class Feature) + (The core Monk with some Tome of Battle goodness added. He needed it... A LOT!)
- Martial Adept Paladin (3.5e Alternate Class Feature) + (The core Paladin with more smitiness and some Tome of Battle goodness added.)
- Martial Adept Ranger (3.5e Alternate Class Feature) + (The core Ranger with some Tome of Battle goodness added.)
- Martial Adept Rogue (3.5e Alternate Class Feature) + (The core Rogue with some Tome of Battle goodness added.)
- Publication:Unearthed Arcana/Elemental Racial Variants + (The core [[SRD:System Reference Document|d … The core [[SRD:System Reference Document|d20 System]] cosmology has six inner planes, four of which correspond to the classic elements: air, earth, fire and water. You can link races to various elements without making them extraplanar creatures. In fact, you can create an entire philosophical system based on various combinations of element types and and their relative strengths.nt types and and their relative strengths.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Depraved Physiognomy (3.5e Feat) + (The corrupt powers that seep through your body and mind have stretched and deformed your body, forcing you into a shape more to their liking.)
- True Dodge (3.5e Spell) + (The counterpart to true strike, this makes it easy to dodge one single attack.)
- Spellborg (3.5e Template) + (The creature before you seems to have had artificial grafts applied to their body. Its arms are plated with steel and stone, and magical energy flickers under its surface.)
- Minimal Effort (3.5e Spell) + (The creature is destined for failure, rolling natural 1s on all it seeks to do.)
- Digestive Fluids (3.5e Spell) + (The creature's bite attack drips with acid which persists after the bite has been made.)
- Bewitched Summons (3.5e Feat) + (The creatures you summon are hexed and touched by witchcraft)
- Kung Fu Summons (3.5e Feat) + (The creatures you summon have some monk class abilities.)
- Crocodile (3.5e Cleric Domain) + (The crocodile domain is all about crocodiles.)
- Half-Pangoloid (3.5e Race) + (The cross of [[Pangoloid (3.5e Race)|pangoloid]] and most humanoid races.)
- Half-Goblin (3.5e Race) + (The crossbreed of goblins and humans or other medium sized humanoid races.)
- Half-Orq (3.5e Race) + (The crossbreed of humanoids (typically humans) and [[Orq (3.5e Race)|orqs]], they have the versatility unseen in orqs yet retain much of their warrior spirit.)
- Crown of the Undying Kingdom (3.5e Equipment) + (The crowns of the Undying Kingdom belonged … The crowns of the Undying Kingdom belonged to the Five Wraith Kings who ruled an ancient realm of unrivaled power. However, as they saw their death approaching, they sold everything for immortality. The crowns of the Undying Kingdom belonged to the Five Wraith Kings who ruled an ancient realm of unrivaled power. However, as they saw their death approaching, they sold everything for immortality.ing, they sold everything for immortality.)
- Mad Beast (3.5e Alternate Class Feature) + (The curse of lycanthropy is akin to an ill … The curse of lycanthropy is akin to an illness that bore deep in the mind of those afflicted. Some hold the urges in, trying to be model citizens during the day and locking themselves in at night. Others revel in their urges, becoming a serial killer at night and using the veil of innocence as a shield.d using the veil of innocence as a shield.)
- Granling (3.5e Race) + (The cursed form of [[Aroghin (3.5e Race)|aroghin]]. Strong but simple minded.)
- Epic Overwhelming Curse (3.5e Feat) + (The curses you know to cast as an Overwhelming curse now become so powerful that neither foe can escape to them.)
- Daggerling (3.5e Monster) + (The daggerling, also known as a sicarii, are lawful evil outsiders found on Acheron admists the bloodied battlefields of a thousand wars.)
- Persisting Razor (3.5e Maneuver) + (The damage from your attack persists, and is very good at disrupting spellcasting.)
- Publication:Grim-N-Gritty/Appendix 4/Armor Piercing Power (3.5e Feat) + (The damage from your powers ignores half of an enemy's protection.)
- Publication:Grim-N-Gritty/Appendix 4/Armor Ignoring Power (3.5e Feat) + (The damage from your powers ignores protection.)
- Publication:Grim-N-Gritty/Appendix 4/Armor Piercing Spell (3.5e Feat) + (The damage from your spells ignores half the protection an enemy enjoys.)
- Publication:Grim-N-Gritty/Appendix 4/Armor Ignoring Spell (3.5e Feat) + (The damage from your spells ignores protection.)
- Absolute (3.5e Equipment) + (The damage of an absolute weapon cannot be prevented.)
- Damned (3.5e Subtype) + (The damned subtype represent mortals being turned into devils after their passing.)
- Promathia (3.5e Deity) + (The dark God of Twilight, Promathia, father god of Vana'diel and instiller of each race's sin.)
- Dark Robin (3.5e Alternate Class Feature) + (The dark robins are a rather enigmatic typ … The dark robins are a rather enigmatic type of antipaladin who oppose the law. While as destructive as their brethren, they can make alliances with rebels and do-gooders if it helps them bring down a tyrannical empire. Of course a dark robin sees little difference between a good or evil country. At best a dark robin lives a free life outside the boundaries of the laws, at worst they seek to bring down civilization itself.ey seek to bring down civilization itself.)
- Darkhunter (3.5e Alternate Class Feature) + (The darkhunter are a specialized function of inquisitors, who renounce fighting over religious differences and instead focus on defeating the scourge of the night.)
- Swallow Light (3.5e Feat) + (The darkness you invoke is pitch black and seems to be especially apt to dispel light)
- Publication:Complete Gear/Variant Rules/Special Materials + (The data given on the table regarding Infl … The data given on the table regarding Influence Points by level could be reduced by a specified amount so that the difference can be given to the players in the form of gold pieces. With that gold, a player can buy a piece of armor made out of the [[SRD:Special Materials|special materials]] which can then be influenced by the character as the player desires.ed by the character as the player desires.)
- Felix Weathershine (3.5e NPC) + (The de facto town mage, his interests largely lie in utility magic and study for acedemic pursuits. He wishes to obtain enough funds to eventually leave town and learn from a more prestigous arcane university.)
- Pokémon d20 (3.5e Sourcebook)/The Pokémaster + (The dead shall serve.)
- Undead Pokémon (3.5e Feat) + (The dead shall serve.)
- Bond of the Death's-Head Hawkmoth (3.5e Feat) + (The deathly moths that flutter across your form have grown closer to you, till now, you have almost as tight a bond with them, as they do with death.)
- Bloodbond Dvati (5e Subrace) + (The default Dvati subrace, Bloodbonded Dvati can share their life essence - And their pain - Between themselves, and even with others.)
- Entropy (3.5e Other) + (The degradation of all by time, Entropy is a form of energy all around us but usable by very few.)
- Mind Of The Beast (3.5e Feat) + (The deity can make plants and animals sentient, and it can reduce sentient creatures to animal or plant form.)
- Free Move (3.5e Feat) + (The deity can move up to its speed once a round as a free action.)
- Instant Move (3.5e Feat) + (The deity can travel up to their move speed as though using the ''[[SRD:Dimension Door|dimension door]]'' spell, except that the deity never appears within a solid object and can act immediately after teleporting. Also, immunity to being prone.)
- Increased Energy Resistance (3.5e Feat) + (The deity gains resistance equal to 10 + its divine rank x5 to acid, cold, electricity, fire, and sonic energy.)
- Aralhal (3.5e Deity) + (The deity of hunting and learning, patron deity and creator of the Rylvain.)
- Curse Eater Quelaan (3.5e Vestige) + (The demigoddess Quelaan had taken pity on … The demigoddess Quelaan had taken pity on the mortals who suffered around her, and drew their suffering into herself. It freed her kin, but condemned her to a slow death. Yet the grateful populace would not forget and her memory persisted after she left the mortal coil.persisted after she left the mortal coil.)
- Realm of Yath (3.5e Location) + (The demiplane known as the Realm of Yath is an old demiplane created by an ancient wizard. Over the years it has been colonized and transformed into a micro-nation of its own.)
- User:Rithaniel/Denizen of Chaos (3.5e Race) + (The demons of fleetingness and uncontrollability descend upon reality.)
- Cultist (3.5e NPC Class) + (The deranged minions of an elder power, demon, dragon, or other being of significant power.)
- Xanthian (3.5e Race) + (The descendants of Human whom stumbled onto the magical land of Xanth. The magic of the land itself eventual infused itself into the first Humans ancestors who soon developed inherent magic talents.)
- Agni (3.5e Race) + (The descendants of those mortals that bred with races with affinity with fire and magic.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Deva Proselyte (3.5e Prestige Class) + (The deva proselyte is a path to becoming a martial celestial outsider with several Charisma-based abilities.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Ravenous Succubi (3.5e Martial Discipline) + (The disciples of the Ravenous Succubi are expert in both deception and a secret technique allowing you to drink you opponents's very lifeforce.)
- Essential Cut (3.5e Martial Discipline) + (The discipline of those martial adepts who wield the magic of Incarnum.)
- Aries - Project Atrea (3.5e Deity) + (The divine aspect of the Aries constellation; Deity of fire, exploration and tenacity.)
- Gemini - Project Atrea (3.5e Deity) + (The divine aspect of the Gemini constellation; Two-faced deity of air, communication and sly words.)
- Taurus - Project Atrea (3.5e Deity) + (The divine aspect of the Taurus constellation; Deity of Earth, plenty and agriculture.)
- Justiciar, Project Heretica (3.5e Class) + (The divine champion of Law, an attempt to make a "judge, jury, executioner" class.)
- Forge Domain (5e) + (The divine domain of working with metal, from digging the ore to finished product)
- Baron of the Grave (3.5e Prestige Class) + (The divine hand of the undead, the royalty and master of the undead, and the blurring of line between life and death.)
- Zephyrmeld (3.5e Soulmeld) + (The divinemeld of air deities. It gifts the user with power over the winds.)
- Feralmeld (3.5e Soulmeld) + (The divinemeld of animalistic deities. It makes you more similar to beasts.)
- Fatalmeld (3.5e Soulmeld) + (The divinemeld of death deities. It makes the user resistant to death effects.)
- Soilmeld (3.5e Soulmeld) + (The divinemeld of earth deities. It gifts you with enhanced resistance.)
- Blazemeld (3.5e Soulmeld) + (The divinemeld of fire deities. It grants dominion over flames.)
- Salubermeld (3.5e Soulmeld) + (The divinemeld of healing deities. It grants the user increased health.)
- Sciencemeld (3.5e Soulmeld) + (The divinemeld of knowledge deities. You are granted divine insight.)
- Floralmeld (3.5e Soulmeld) + (The divinemeld of natural deities. It grants the gifts of plants.)
- Socialmeld (3.5e Soulmeld) + (The divinemeld of social deities. It enhances the bond between you and your allies.)
- Solarmeld (3.5e Soulmeld) + (The divinemeld of sun deities. It grants dominion over sunlight.)
- Urbanmeld (3.5e Soulmeld) + (The divinemeld of urban deities. It allows to harmonize oneself with a city.)
- Fluxmeld (3.5e Soulmeld) + (The divinemeld of water deities. It gifts the user with power over the waters.)
- Dizzy Master (3.5e Prestige Class) + (The dizzy master is a warrior who has learned how to harness the power and momentum of being dizzy.)
- Dodaem (3.5e Race) + (The dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization.)
- Hope (3.5e Cleric Domain) + (The domain associated with hope, perfect for optimistic clerics.)
- Air, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with powers over wind, lightning and so forth.)
- Strength, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with raw physical might.)
- Blood (3.5e Cleric Domain) + (The domain for blood and gore.)
- Undeath (3.5e Cleric Domain) + (The domain for cheating death.)
- Boreal (3.5e Cleric Domain) + (The domain for cleric who worship the Gods of long winter nights.)
- Gun (3.5e Cleric Domain) + (The domain for clerics that shoot first, forgive later.)
- Celestial (3.5e Cleric Domain) + (The domain for clerics who channel the power of angels.)
- Gastronomy (3.5e Cleric Domain) + (The domain for cooking clerics or for those who found out that the rumors about the strange cult in the tavern were, indeed, true.)
- Contract (3.5e Cleric Domain) + (The domain for getting and staying in power.)
- Plant (3.5e Cleric Domain) + (The domain for getting close to nature.)
- Shadows (3.5e Cleric Domain) + (The domain for illusionist priests and shadowmancers.)
- Contract, Variant (3.5e Cleric Domain) + (The domain for lawyering clerics that serve a legal purpose in their society.)
- Tyranny (3.5e Cleric Domain) + (The domain for lording it.)
- Acid (3.5e Cleric Domain) + (The domain for melting people's faces.)
- Fruit (3.5e Cleric Domain) + (The domain for nature-oriented cleric, but with a narrower scope than the Plant domain.)
- Infection (3.5e Cleric Domain) + (The domain for people who spread disease wherever they go.)
- Chance (3.5e Cleric Domain) + (The domain for taking risks, and hedging your bets.)
- Alchemy (3.5e Cleric Domain) + (The domain for the art of potion-making and transmutation.)
- Snake (3.5e Cleric Domain) + (The domain for the snake worshiping cleric)
- Summer (3.5e Cleric Domain) + (The domain for the warmest season, for clerics who channel the power of the hot weather, both to use it and to resist it.)
- Communication (3.5e Cleric Domain) + (The domain for those who want to keep in touch.)
- War, Liber Demonica (3.5e Cleric Domain) + (The domain of fighting men and women.)
- Knowledge Domain (5e) + (The domain of knowledge and information.)
- Organic (3.5e Cleric Domain) + (The domain of life and its many wonders.)
- Tumult (3.5e Cleric Domain) + (The domain of social discord.)
- Ghost (3.5e Cleric Domain) + (The domain of spooky ghost and possession.)
- Trickery, Liber Demonica (3.5e Cleric Domain) + (The domain of the sneaky and the sly.)
- Diabolic (3.5e Cleric Domain) + (The domain of the wicked powers of devils.)
- Violation (3.5e Cleric Domain) + (The domain of things disgusting and gross.)
- Screwball (3.5e Cleric Domain) + (The domain of those who love to mess with people.)
- Anarchy (3.5e Cleric Domain) + (The domain of those who want to see the world burn, and laugh while it happens.)
- Heroism (3.5e Domain) + (The domain that grants the power of heroes.)
- Dominator (3.5e Cleric Domain) + (The domain used for those who would control, dominate, and imprison others.)
- Doppledasein (3.5e Race) + (The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves.)
- Teleportation Sickness (3.5e Flaw) + (The downside of interdimensional travel)
- Draconic Paladin (3.5e Alternative Class Feature) + (The draconic deities these paladin serve grant them the abilities of dragons rather than healing and traditional spells to help them to vanqish evil.)
- Dragon (3.5e Cleric Domain) + (The draconic domain.)
- Dragon Disciple (5e Sorcerous Origin) + (The dragon disciple is not merely dragon themed, but actively is turning into a dragon.)
- Primeval Totemist (3.5e Alternate Class Feature) + (The dragon shaman has access to the power of the mighty [[Primeval Dragons (3.5e Monster)|primeval dragons]] in exchange for the versatibility of his breath weapons.)
- Harpy, Mitahnese (3.5e Race) + (The dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Dreamer (3.5e Class) + (The dreamer's powers draw from the Plane of Dreams and her own mind. Her imagination gives way to fantasy becoming reality.)
- Drill Breaker Shield (3.5e Equipment) + (The drill breaker shield is a shield, a drill, and a weapon all in one. If you have courage, you can drill through any opposition, sometimes literally.)
- Fleshbender (3.5e Alternate Class Feature) + (The druid turns from a scion of nature to a freak collection of genetics and grafting, enabling transformation into many beasts.)
- Burst Hammer (3.5e Equipment) + (The drum of this massive hammer is topped with a layer of ultra hard diamond-like crystal that serves as an excellent catalyst for the powerful vibrations it can channel.)
- Dualist (3.5e Prestige Class) + (The dualist is a duelist with dual weapons. She is a melee fighter who relies on exceptionally quick reflexes above all else; as she parries and dodges, she waits for the opportune moment to strike - and then presses her advantage relentlessly.)
- Duergar Xarrorn (5e) + (The duergar Xarron carry a special fire lance with which they fight.)
- Vile Toughness (3.5e Invocation) + (The durability of your dark ancestors flows within you.)
- Anhydrous Shell (3.5e Power) + (The dust which surrounds your body reacts poorly to liquids, dessicating anything in range (including creatures).)
- Dūjūn (3.5e Alternate Class Feature) + (The dūjūn is a master strategist and accom … The dūjūn is a master strategist and accomplished warrior, and perhaps after success a statesman as well. The dūjūn is able to use martial maneuvers, eschewing the use of challenges and obedience to an order. While not all dūjūn are dishonorable and some may keep a code of honor, most dūjūn pledge allegiance to one thing: victory. They are fantastic leaders of armies, who themselves can fight like the best soldiers.emselves can fight like the best soldiers.)
- Forced Maglev (3.5e Power) + (The earth rejects you. I hope you can move without your feet...)
- Field of Eruption (3.5e Spell) + (The earth spits out random spouts of lava each round.)
- Biosteel (3.5e Equipment) + (The effects of a mad scientist attempting to fuse biology with metalurgy, biosteel is a gel-like metallic substance which shows signs similar to biological life.)
- Force Blast (3.5e Invocation) + (The eldritch blast is considered for all purposes to be a force effect.)
- Eldritch (3.5e Subtype) + (The eldritch subtype applies to horrifying Lovecraftian creatures from beyond the veil. These creatures almost always cause dark insight and mindbreak simply by their presence.)
- Ionize - Overwhelmed (3.5e Feat) + (The electrical impulse that you received has completely penetrated your organism until reaching your brain and all your vital organs.)
- Ionize - Amplified (3.5e Feat) + (The electricity flowing through your body goes deeper into your muscles and nerves.)
- Archblade (3.5e Prestige Class) + (The elite of those who take up arms, they are masters of the physical blows.)
- Heatran (3.5e Monster) + (The embodiment and guardian of volcanoes, … The embodiment and guardian of volcanoes, [http://bulbapedia.bulbagarden.net/wiki/Heatran_(Pokémon) Heatran] is the most famous member of the "Tran trio". It guards Stark Mountain in the Sinnoh region, protecting the Magma Stone from those who would abuse the power of lava.m those who would abuse the power of lava.)
- Brilliant Enemy (3.5e Template) + (The enemy becomes glowing and looks very dangerous, but turns out its only really useful against people.)
- Alien Limb (3.5e Spell) + (The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host.)
- SRD:Speed of Thought + (The energy of your mind energizes the alacrity of your body.)
- Parelion (3.5e Deity) + (The enlightened sun goddess of the natalupe pantheon, she embodies the birth and protection of life, the glory of victory, and the power of the mind.)
- Ambiko Paragon (3.5e Racial Paragon Class) + (The epitome of an Ambiko's mimicry, they gain the power to copy more than appearances.)
- Savant Artificier (3.5e Alternate Class Feature) + (The equivalent of a mad scientist for arca … The equivalent of a mad scientist for arcane casters, the savant artificer stores her magic in strange arcane implements. The stereotypical savant artificer is an eccentric and foolhardy inventor who pushes the limits of their magic by building more and more esoteric devices. It should be said that many are scientific and patient minds, who carefully learn the limits of their invention… just so they can push them.eir invention… just so they can push them.)
- Sniper Wizard (3.5e Class) + (The equivalent to the battle sorcerer, it actually focuses more on attacks and use of a focus component for their limited but powerful arcane power.)
- Demonic Essence, Moderate (3.5e Equipment) + (The essence of a moderately-powerful demon.)
- Demonic Essence, Lesser (3.5e Equipment) + (The essence of a stronger demon.)
- Demonic Essence, Least (3.5e Equipment) + (The essence of a weak demon.)
- Demonic Essence, Greater (3.5e Equipment) + (The essence of an extremely powerful demon.)
- Fey Paragon (3.5e Racial Paragon Class) + (The essence of feydom distelled in both kindly seele and sinister unseele forms.)
- Variant Path of Blood (3.5e Feat) + (The essence of life is in the blood. As in life, so in death.)
- Juggernaut (3.5e Class) + (The essence of strength, you are a hulk-like brute capable to casually flipping cars and crushing tanks.)
- Demonic Essence, Superior (3.5e Equipment) + (The essence of the most powerful demons.)
- Eurixa Ring (3.5e Equipment) + (The eurixa ring is a small golden band worth 1 silver piece as currency. It can be worn, and is common among the [[Deeka (3.5e Race)|deeka]].)
- Eldritch Horror Paragon (3.5e Racial Paragon Class) + (The everyman's unspeakable abomination from beyond the universe.)
- Arbok (3.5e Monster) + (The evolved form of [[Ekans (3.5e Monster)|Ekans]], Arbok is a fearsome serpent with a dangerous blend of brute strength and powerful venom.)
- Magihexy (3.5e Monster) + (The evolved form of [[Jynx (3.5e Monster)|Jynx]], Magihexy is an expert dancer whose skills can match (or exceed) those of the most dedicated human dancers. No mystical dance is beyond its capability to perform.)
- The Nihilith (3.5e Deity) + (The existance of the Nihilith is, in nearly every sense of conventional logic, utterly impossible. It follows no rules, nor can it comprehend them, yet is utterly calm and collected.)
- Publication:Unearthed Arcana/Expert + (The expert can be a jack-of-all-trades or a master of a limited area of expertise. Based on his selection of skills and feats, he can focus on diplomatic matters, stealth, combat, wilderness survival, thievery, or any of a number of critical tasks.)
- Hypnotoad Eye (3.5e Equipment) + (The eye of an hypnotoad, grant you an hypnotic gaze.)
- Eye of the Obyrith (3.5e Equipment) + (The eye of an obyrith, giving its user powerful vision.)
- Face of the Obyrith (3.5e Equipment) + (The face of an ekolid, giving its user a form of madness.)