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A list of all pages that have property "Summary" with value "The dead shall serve.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 126 results starting with #1.

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List of results

  • Baluška (3.5e Race)  + (The baluška are sentient plants embedded in humanoid bodies, whose psychotropic bodies appear different to each creature which looks at them.)
  • Idealistic (3.5e Equipment)  + (The bane of neutrality, an idealistic weapon serves the alignment extremes, damaging the nihilists and undecided.)
  • Banshee (5e)  + (The banshee is a [[SRD5:Elf|elven]] female spirit that died and have been cursed with an [[SRD5:Undead|undead]] existence.)
  • Tribal (3.5e NPC Class)  + (The barbarians have NPCs too, and not all of them are of the Warrior class. Some have the anger of the barbarian, but not quite as much staying power.)
  • Sublime Singer (3.5e Optimized Character Build)  + (The bardic singer who can outcast many spellcasters and outsing most bards.)
  • Hydraulic Plate (3.5e Equipment)  + (The bastard child of dwarven and gnomish science, this armor is so protective it requires augmentation merely to move.)
  • Rip Shadowmantle (3.5e NPC)  + (The bastard son of a witch who comes to find he is Nerull's son.)
  • Marshal (3.5e Class)  + (The battlefield commander in all his glory, directing friends to greater heights than they could ever be on their own.)
  • Rhyhorn (3.5e Monster)  + (The beast is covered in stone plates and has the shape of a rhinoceros. It seems to notice you, and immediately charges.)
  • The Black Beast of Chaos (3.5e Vestige)  + (The beast of an apocalypse foretold, its reign was denied yet it shall one day have its revenge.)
  • Irresistible Dance (TOToM Spell)  + (The best dance ever.)
  • Fighter Elite (3.5e Prestige Class)  + (The best of fighters get a promotion to fighter elite, and have the skills to show for it.)
  • Might of Arms (3.5e Feat)  + (The best way to win is to be better than your opponent. Duh.)
  • Party (3.5e Cleric Domain)  + (The best way to worship is to party! Spread the joy, spread the music, spread the beat!)
  • Gegglahroque Ahgglin (3.5e NPC)  + (The big gray man in maroon robes.)
  • Book of Elements (3.5e Sourcebook)  + (The big problem for elementals, and for the elements themselves, is the same as for fiends: People can tell you what they are, but can't tell you what they actually do.)
  • Birdemic (3.5e Template)  + (The birds turn against mankind, exploding into action with amazing powers.)
  • Venomous Hair (3.5e Feat)  + (The bite of your snake hair now carries a deadly poison.)
  • Dark Harvest (3.5e Equipment)  + (The blade of this [[Grand Scythe (3.5e Equipment)|grand scythe]] is as black as night, drinking in all the light that hits it.)
  • User:Rithaniel/Denizen of Limbo (3.5e Race)  + (The blank faced walkers of twilight.)
  • Grace of Aphrodite (3.5e Feat)  + (The blessing of Aphrodite make you more extremely graceful and grant you the ability to affect the emotions of others.)
  • Darkmoon's Chosen One (3.5e Feat)  + (The blessing of Sir Moon allow you to move through space easily.)
  • Balor Blood (3.5e Equipment)  + (The blood of a balor, which sheds flames from its user and destroys their enemies.)
  • Breath of the Dragon (3.5e Feat)  + (The blood of dragons flows within you. You gain various dragon themed powers.)
  • Space Amazon-Blooded (3.5e Feat)  + (The blood of powerful space amazons flows through you, and it has been awakened.)
  • Sorcerous Origin - Pyroclastic Bloodline (5e Subclass)  + (The blood of the earth runs through you.)
  • Seeing Red (3.5e Feat)  + (The blood of your enemies keeps you angry.)
  • Bloodstorm Devil (3.5e Monster)  + (The bloodstorm devil, also known as a sang
    The bloodstorm devil, also known as a sanguiobeleus, are lawful evil outsiders found on Acheron who are well named. Wherever they go, the sky rains blood with a thousand attacks. While no less violent or evil than their kin, bloodstorm devils are ironically the most noble, appreciating a good fight and a good opponent.
    eciating a good fight and a good opponent.)
  • Chaos Bow (3.5e Equipment)  + (The blue Chaos Weapon, which commands the attributes of water and ice.)
  • Nidoqueen (3.5e Monster)  + (The blue, craggy biped glances over you, seemingly unimpressed, but upset with your presence on its territory.)
  • Nidorina (3.5e Monster)  + (The blue, quilled creature stands mostly on its hind legs, unlike its previous form. It holds its ground steadily, its gaze asking why you are here and how to make you leave.)
  • Bobcat (3.5e Monster)  + (The bobcat is mid-sized lynx about twice the size of a normal housecat.)
  • Lion-Man (4e Race)  + (The body of a hybrid, the heart of a lion, the spirit of a warrior)
  • Curse of the Dust Body (3.5e Spell)  + (The body of the target vanishes of fine dust as the time past.)
  • Fish Glue (4e Equipment)  + (The body oil of captured kuo-toas is used to create this poison, which is named for the rigidity it causes in the joints of the victim and its characteristic fishy smell.)
  • Fluid Dodge (3.5e Feat)  + (The bonus of both the dodge and mobility feat in a single feat.)
  • Boxing Monk (3.5e Alternate Class Feature)  + (The boxing monk focus on offense rather than defense, it sacrifice it ability to resist mental attacks in exchange for more bonus feat, better attack bonus and higher hit points.)
  • Ilithid Mindscorch (4e Equipment)  + (The brain matter of recently slain ilithids can be distilled, capturing some of its psionic potential and creating this extremely rare poison.)
  • Gemynd (3.5e Race)  + (The brain-like gemynd, also known as "tankers", live a cursed life inside a mechanical tank which makes up for their now missing bodies.)
  • Publication:Grim-N-Gritty/Appendix 4/Breaking Block (3.5e Feat)  + (The breaking block is an advanced martial arts technique. You strike your enemy’s body (usually his limbs) in order to prevent him from hitting you with a melee weapon.)
  • Golognorg (3.5e Equipment)  + (The brew gained a reputation as a man's last drink. The great flow of power from it released in the drinker often led to reckless abandon, later resulting in death.)
  • Brightlands (3.5e Location)  + (The brightlands is a place of eternal light, a blinding desert expanse that changes those who enter it.)
  • Swelling Rage (3.5e Feat)  + (The bulging of your muscles during your rage increase your strength as well as your physical presence.)
  • Poros the Watchful Eye (3.5e Vestige)  + (The burning gaze of Poros sees all, knows all, and filters some of its knowledge to your mortal mind.)
  • Hungry Glamour (3.5e Feat)  + (The burrowing need of the Hollow Nymph dis
    The burrowing need of the Hollow Nymph discipline empowers you when it comes time to feed your darker appetites. Against the unwary and the unwise, the raw depth of your cravings lends you a supernatural conviction, and you can literally drink in some measure of their spirit to strengthen your own.
    re of their spirit to strengthen your own.)
  • Brilliant Energy, Variant (3.5e Equipment)  + (The business end of your weapon transforms into solid light, passing through armor and striking at the creature's life essence directly.)
  • Butoh (3.5e Prestige Class)  + (The butoh is an actor so skilled that he can alter his appearance to suit his needs. They make excellent spies, infiltrators, and assassins.)
  • Tovish Slithsilver (3.5e Equipment)  + (The byproduct of the death of "[[Ceiling Knight (3.5e Monster)|ceiling knights]]", this alien material seems to impart their reach extending abilities to the user's weaponry.)
  • Citadel Ikron (4e Location)  + (The capital city of the Dragonborn (Dray) In the UCMR, a continent in the [[Nor Galad (4e Campaign Setting)|campaign setting, Nor Galad]])
  • Slake (3.5e Maneuver)  + (The capstone maneuver of the Hollow Nymph discipline completely destroys an enemy while invigorating the practitioner.)
  • Carcikoma (3.5e Race)  + (The carcikomas are offshoots of the same digital creche that produced aisleds. Not every form they took were humanoid, and time after time crab-like forms were produced.)
  • Carib (3.5e Race)  + (The carib are the eaters of humanoids of all kind, as if ghouls that still yet have life in them. They are living ghouls, cannibals and hunters of sentient beings.)
  • Phantasmal Existence (3.5e Spell)  + (The caster becomes an illusion, allowing her to shrug off most damage.)
  • Huxley's Shooting Star (3.5e Spell)  + (The caster creates a small shooting star, which deals impact damage and explodes. May be fired as a cluster shot.)
  • Publication:Dread Codex 2/New Spells/Falnor's Guise of Death  + (The caster detects as an undead creature for the duration of the spell.)
  • Cerebral Animator (3.5e Prestige Class)  + (The cerebral animator stimulates the central nervous system of the dead and makes their bodies move, making him the psionic equivalent to the necromancer.)
  • Cerebremancer (3.5e Prestige Class)  + (The cerebremancer combines powerful arcane or divine spellcasting with psionic powers to create truly awesome might.)
  • Unfettered Anarchy (3.5e Equipment)  + (The chaos of this weapon penetrates the defenses of law.)
  • Immobilized (3.5e Condition)  + (The character afflicted with this condition is unable to move from the spot where he stands.)
  • SRD:Epic Toughness  + (The character gains +30 [[SRD:Hit Points|hit points]].)
  • SRD:Epic Fortitude  + (The character gains a +4 bonus on all [[SRD:Saving Throw#Fortitude|Fortitude saving throws]].)
  • SRD:Epic Reflexes  + (The character gains a +4 bonus on all [[SRD:Saving Throw#Reflex|Reflex saving throws]].)
  • SRD:Epic Will  + (The character gains a +4 bonus on all [[SRD:Saving Throw#Will|Will saving throws]].)
  • Master Inquisitive (3.5e Feat)  + (The character has decided to be Sherlock Holmes.)
  • Shielded in Light (3.5e Feat)  + (The character summons a transparent shield for protection.)
  • Seir (3.5e Deity)  + (The cheerful spirit and guide to travelers, he is a wandering god of the roads, keeping people safe as they travel.)
  • Endothermic Extinguisher (3.5e Equipment)  + (The chemicals used in an endothermic extinguisher are gaseous and held within a pressurized container. When sprayed the combination of expanding gas and endothermic chemical reaction chills the air, and robs any fire of oxygen it would use to burn.)
  • Devilchild Incarnate (3.5e Racial Paragon Class)  + (The child of a Archdevil incarnated into a human body.)
  • Half-Drow, Elf (3.5e Race)  + (The child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves.)
  • Half-Nymph (3.5e Race)  + (The child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind.)
  • Elven Nymph (3.5e Race)  + (The child of a Nymph and an Elf. The Elven Nymph is hauntingly beautiful beyond words, even more beautiful than either of their parent races.)
  • Half-Saiyan (3.5e Race)  + (The child of a [[Saiyans (3.5e Race)|Saiyan]] and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament.)
  • Fullangr (3.5e Race)  + (The children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems).)
  • Drow, Variant (4e Race)  + (The chosen people of Lolth and the rulers of the Underdark.)
  • Nassim (3.5e NPC)  + (The clash of steel coming from around a bend lures you into a forest clearing where a young man wielding a Great Sword is accosting what appears to be a decrepit old woman swinging twin scimitars as if they were natural extensions of her body.)
  • White Magus (3.5e Class)  + (The classic final fantasy inspired healing class, less of a combatant than a cleric but more effective as a support caster.)
  • Wandering Hero (3.5e Class)  + (The classic wandering hero, your Link, your Wanda, your mysterious hero on horseback who single handedly solves puzzles, defeats the giant boss, and saves the princess with a sword, a shield, and endless inventory. All in a day's work.)
  • Nym (3.5e Deity)  + (The clockwork god Nym is an elusive deity, on an eternal mission to balance the multiverse.)
  • Coldblood (3.5e Race)  + (The coldblood are dead, and were always born dead. They are the result of necromantic influence upon a normal living humanoid, creating something unliving and undying.)
  • Blood Eye (4e Paragon Path)  + (The coloring in your eye turns red, for any who have deceived or harmed those of innocence. None shall remain alive to those who continue bringing havoc to the world you love.)
  • Choco-Warrior (3.5e Class)  + (The combat-oriented class exclusively for chocobos.)
  • Dolphin Common (5e)  + (The common [[Dolphin (5e)|Dolphin]] is a medium sized marine mammal)
  • Compact (3.5e Equipment)  + (The compact item template is added to a ranged weapon to make it usable as if it was lighter.)
  • Transitive Plane of Figment (3.5e Location)  + (The conscious bastardization of the)
  • Perfect Model Frame (3.5e Feat)  + (The construct's body becomes ... perfect.)
  • Revolution in Elione (3.5e Campaign Setting)  + (The continent of Elione has long been sepe
    The continent of Elione has long been seperated from the outside world, overseen by the Druids of the Natural Order, and under strict laws. However, ever since the Great Union launched their revolution after the lost country of Vaseer began to industrialize, the world has been changing fast. No longer ruled by the Natural Order, countries begin to industrialize, new religions start to form, refugees from the Mainlands flood in, and all manner of wonders are set to be discovered in this changing world, as the reclusive, static nations of Elione begin to branch out into the world.
    Elione begin to branch out into the world.)
  • Box of Holding and Traveling (3.5e Equipment)  + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
  • Grilled Achaierai (3.5e Equipment)  + (The cooked remains of an achaierai is rich in iron and more than a little tough. Properly prepared it gifts the eater with a one-time use of the achaierai's black cloud ability.)
  • Elsewhale Surprise (3.5e Equipment)  + (The cooked remains of an elsewhale, the surprise comes when you plane shift after eating.)
  • Martial Adept Barbarian (3.5e Alternate Class Feature)  + (The core Barbarian with a smidget of aditional rage fun and some Tome of Battle goodness added.)
  • Martial Adept Fighter (3.5e Alternate Class Feature)  + (The core Fighter with some flexibility and Tome of Battle goodness added. He needed it.)
  • Martial Adept Monk (3.5e Alternate Class Feature)  + (The core Monk with some Tome of Battle goodness added. He needed it... A LOT!)
  • Martial Adept Paladin (3.5e Alternate Class Feature)  + (The core Paladin with more smitiness and some Tome of Battle goodness added.)
  • Martial Adept Ranger (3.5e Alternate Class Feature)  + (The core Ranger with some Tome of Battle goodness added.)
  • Martial Adept Rogue (3.5e Alternate Class Feature)  + (The core Rogue with some Tome of Battle goodness added.)
  • Publication:Unearthed Arcana/Elemental Racial Variants  + (The core [[SRD:System Reference Document|d
    The core [[SRD:System Reference Document|d20 System]] cosmology has six inner planes, four of which correspond to the classic elements: air, earth, fire and water. You can link races to various elements without making them extraplanar creatures. In fact, you can create an entire philosophical system based on various combinations of element types and and their relative strengths.
    nt types and and their relative strengths.)
  • Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction  + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
  • Depraved Physiognomy (3.5e Feat)  + (The corrupt powers that seep through your body and mind have stretched and deformed your body, forcing you into a shape more to their liking.)
  • True Dodge (3.5e Spell)  + (The counterpart to true strike, this makes it easy to dodge one single attack.)
  • Spellborg (3.5e Template)  + (The creature before you seems to have had artificial grafts applied to their body. Its arms are plated with steel and stone, and magical energy flickers under its surface.)
  • Minimal Effort (3.5e Spell)  + (The creature is destined for failure, rolling natural 1s on all it seeks to do.)
  • Digestive Fluids (3.5e Spell)  + (The creature's bite attack drips with acid which persists after the bite has been made.)
  • Bewitched Summons (3.5e Feat)  + (The creatures you summon are hexed and touched by witchcraft)
  • Kung Fu Summons (3.5e Feat)  + (The creatures you summon have some monk class abilities.)
  • Crocodile (3.5e Cleric Domain)  + (The crocodile domain is all about crocodiles.)
  • Half-Pangoloid (3.5e Race)  + (The cross of [[Pangoloid (3.5e Race)|pangoloid]] and most humanoid races.)
  • Half-Goblin (3.5e Race)  + (The crossbreed of goblins and humans or other medium sized humanoid races.)
  • Half-Orq (3.5e Race)  + (The crossbreed of humanoids (typically humans) and [[Orq (3.5e Race)|orqs]], they have the versatility unseen in orqs yet retain much of their warrior spirit.)
  • Crown of the Undying Kingdom (3.5e Equipment)  + (The crowns of the Undying Kingdom belonged
    The crowns of the Undying Kingdom belonged to the Five Wraith Kings who ruled an ancient realm of unrivaled power. However, as they saw their death approaching, they sold everything for immortality. The crowns of the Undying Kingdom belonged to the Five Wraith Kings who ruled an ancient realm of unrivaled power. However, as they saw their death approaching, they sold everything for immortality.
    ing, they sold everything for immortality.)
  • Mad Beast (3.5e Alternate Class Feature)  + (The curse of lycanthropy is akin to an ill
    The curse of lycanthropy is akin to an illness that bore deep in the mind of those afflicted. Some hold the urges in, trying to be model citizens during the day and locking themselves in at night. Others revel in their urges, becoming a serial killer at night and using the veil of innocence as a shield.
    d using the veil of innocence as a shield.)
  • Granling (3.5e Race)  + (The cursed form of [[Aroghin (3.5e Race)|aroghin]]. Strong but simple minded.)
  • Epic Overwhelming Curse (3.5e Feat)  + (The curses you know to cast as an Overwhelming curse now become so powerful that neither foe can escape to them.)
  • Daggerling (3.5e Monster)  + (The daggerling, also known as a sicarii, are lawful evil outsiders found on Acheron admists the bloodied battlefields of a thousand wars.)
  • Persisting Razor (3.5e Maneuver)  + (The damage from your attack persists, and is very good at disrupting spellcasting.)
  • Publication:Grim-N-Gritty/Appendix 4/Armor Piercing Power (3.5e Feat)  + (The damage from your powers ignores half of an enemy's protection.)
  • Publication:Grim-N-Gritty/Appendix 4/Armor Ignoring Power (3.5e Feat)  + (The damage from your powers ignores protection.)
  • Publication:Grim-N-Gritty/Appendix 4/Armor Piercing Spell (3.5e Feat)  + (The damage from your spells ignores half the protection an enemy enjoys.)
  • Publication:Grim-N-Gritty/Appendix 4/Armor Ignoring Spell (3.5e Feat)  + (The damage from your spells ignores protection.)
  • Absolute (3.5e Equipment)  + (The damage of an absolute weapon cannot be prevented.)
  • Damned (3.5e Subtype)  + (The damned subtype represent mortals being turned into devils after their passing.)
  • Promathia (3.5e Deity)  + (The dark God of Twilight, Promathia, father god of Vana'diel and instiller of each race's sin.)
  • Dark Robin (3.5e Alternate Class Feature)  + (The dark robins are a rather enigmatic typ
    The dark robins are a rather enigmatic type of antipaladin who oppose the law. While as destructive as their brethren, they can make alliances with rebels and do-gooders if it helps them bring down a tyrannical empire. Of course a dark robin sees little difference between a good or evil country. At best a dark robin lives a free life outside the boundaries of the laws, at worst they seek to bring down civilization itself.
    ey seek to bring down civilization itself.)
  • Darkhunter (3.5e Alternate Class Feature)  + (The darkhunter are a specialized function of inquisitors, who renounce fighting over religious differences and instead focus on defeating the scourge of the night.)
  • Swallow Light (3.5e Feat)  + (The darkness you invoke is pitch black and seems to be especially apt to dispel light)
  • Publication:Complete Gear/Variant Rules/Special Materials  + (The data given on the table regarding Infl
    The data given on the table regarding Influence Points by level could be reduced by a specified amount so that the difference can be given to the players in the form of gold pieces. With that gold, a player can buy a piece of armor made out of the [[SRD:Special Materials|special materials]] which can then be influenced by the character as the player desires.
    ed by the character as the player desires.)
  • Felix Weathershine (3.5e NPC)  + (The de facto town mage, his interests largely lie in utility magic and study for acedemic pursuits. He wishes to obtain enough funds to eventually leave town and learn from a more prestigous arcane university.)