Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Devilchild Incarnate (3.5e Racial Paragon Class) + (The child of a Archdevil incarnated into a human body.)
- Half-Drow, Elf (3.5e Race) + (The child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves.)
- Half-Nymph (3.5e Race) + (The child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind.)
- Elven Nymph (3.5e Race) + (The child of a Nymph and an Elf. The Elven Nymph is hauntingly beautiful beyond words, even more beautiful than either of their parent races.)
- Half-Saiyan (3.5e Race) + (The child of a [[Saiyans (3.5e Race)|Saiyan]] and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament.)
- Fullangr (3.5e Race) + (The children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems).)
- Drow, Variant (4e Race) + (The chosen people of Lolth and the rulers of the Underdark.)
- Nassim (3.5e NPC) + (The clash of steel coming from around a bend lures you into a forest clearing where a young man wielding a Great Sword is accosting what appears to be a decrepit old woman swinging twin scimitars as if they were natural extensions of her body.)
- White Magus (3.5e Class) + (The classic final fantasy inspired healing class, less of a combatant than a cleric but more effective as a support caster.)
- Wandering Hero (3.5e Class) + (The classic wandering hero, your Link, your Wanda, your mysterious hero on horseback who single handedly solves puzzles, defeats the giant boss, and saves the princess with a sword, a shield, and endless inventory. All in a day's work.)
- Nym (3.5e Deity) + (The clockwork god Nym is an elusive deity, on an eternal mission to balance the multiverse.)
- Coldblood (3.5e Race) + (The coldblood are dead, and were always born dead. They are the result of necromantic influence upon a normal living humanoid, creating something unliving and undying.)
- Blood Eye (4e Paragon Path) + (The coloring in your eye turns red, for any who have deceived or harmed those of innocence. None shall remain alive to those who continue bringing havoc to the world you love.)
- Choco-Warrior (3.5e Class) + (The combat-oriented class exclusively for chocobos.)
- Dolphin Common (5e) + (The common [[Dolphin (5e)|Dolphin]] is a medium sized marine mammal)
- Compact (3.5e Equipment) + (The compact item template is added to a ranged weapon to make it usable as if it was lighter.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Perfect Model Frame (3.5e Feat) + (The construct's body becomes ... perfect.)
- Revolution in Elione (3.5e Campaign Setting) + (The continent of Elione has long been sepe … The continent of Elione has long been seperated from the outside world, overseen by the Druids of the Natural Order, and under strict laws. However, ever since the Great Union launched their revolution after the lost country of Vaseer began to industrialize, the world has been changing fast. No longer ruled by the Natural Order, countries begin to industrialize, new religions start to form, refugees from the Mainlands flood in, and all manner of wonders are set to be discovered in this changing world, as the reclusive, static nations of Elione begin to branch out into the world.Elione begin to branch out into the world.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Grilled Achaierai (3.5e Equipment) + (The cooked remains of an achaierai is rich in iron and more than a little tough. Properly prepared it gifts the eater with a one-time use of the achaierai's black cloud ability.)
- Elsewhale Surprise (3.5e Equipment) + (The cooked remains of an elsewhale, the surprise comes when you plane shift after eating.)
- Martial Adept Barbarian (3.5e Alternate Class Feature) + (The core Barbarian with a smidget of aditional rage fun and some Tome of Battle goodness added.)
- Martial Adept Fighter (3.5e Alternate Class Feature) + (The core Fighter with some flexibility and Tome of Battle goodness added. He needed it.)
- Martial Adept Monk (3.5e Alternate Class Feature) + (The core Monk with some Tome of Battle goodness added. He needed it... A LOT!)
- Martial Adept Paladin (3.5e Alternate Class Feature) + (The core Paladin with more smitiness and some Tome of Battle goodness added.)
- Martial Adept Ranger (3.5e Alternate Class Feature) + (The core Ranger with some Tome of Battle goodness added.)
- Martial Adept Rogue (3.5e Alternate Class Feature) + (The core Rogue with some Tome of Battle goodness added.)
- Publication:Unearthed Arcana/Elemental Racial Variants + (The core [[SRD:System Reference Document|d … The core [[SRD:System Reference Document|d20 System]] cosmology has six inner planes, four of which correspond to the classic elements: air, earth, fire and water. You can link races to various elements without making them extraplanar creatures. In fact, you can create an entire philosophical system based on various combinations of element types and and their relative strengths.nt types and and their relative strengths.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Depraved Physiognomy (3.5e Feat) + (The corrupt powers that seep through your body and mind have stretched and deformed your body, forcing you into a shape more to their liking.)
- True Dodge (3.5e Spell) + (The counterpart to true strike, this makes it easy to dodge one single attack.)
- Spellborg (3.5e Template) + (The creature before you seems to have had artificial grafts applied to their body. Its arms are plated with steel and stone, and magical energy flickers under its surface.)
- Minimal Effort (3.5e Spell) + (The creature is destined for failure, rolling natural 1s on all it seeks to do.)
- Digestive Fluids (3.5e Spell) + (The creature's bite attack drips with acid which persists after the bite has been made.)
- Bewitched Summons (3.5e Feat) + (The creatures you summon are hexed and touched by witchcraft)
- Kung Fu Summons (3.5e Feat) + (The creatures you summon have some monk class abilities.)
- Crocodile (3.5e Cleric Domain) + (The crocodile domain is all about crocodiles.)
- Half-Pangoloid (3.5e Race) + (The cross of [[Pangoloid (3.5e Race)|pangoloid]] and most humanoid races.)
- Half-Goblin (3.5e Race) + (The crossbreed of goblins and humans or other medium sized humanoid races.)
- Half-Orq (3.5e Race) + (The crossbreed of humanoids (typically humans) and [[Orq (3.5e Race)|orqs]], they have the versatility unseen in orqs yet retain much of their warrior spirit.)
- Crown of the Undying Kingdom (3.5e Equipment) + (The crowns of the Undying Kingdom belonged … The crowns of the Undying Kingdom belonged to the Five Wraith Kings who ruled an ancient realm of unrivaled power. However, as they saw their death approaching, they sold everything for immortality. The crowns of the Undying Kingdom belonged to the Five Wraith Kings who ruled an ancient realm of unrivaled power. However, as they saw their death approaching, they sold everything for immortality.ing, they sold everything for immortality.)
- Mad Beast (3.5e Alternate Class Feature) + (The curse of lycanthropy is akin to an ill … The curse of lycanthropy is akin to an illness that bore deep in the mind of those afflicted. Some hold the urges in, trying to be model citizens during the day and locking themselves in at night. Others revel in their urges, becoming a serial killer at night and using the veil of innocence as a shield.d using the veil of innocence as a shield.)
- Granling (3.5e Race) + (The cursed form of [[Aroghin (3.5e Race)|aroghin]]. Strong but simple minded.)
- Epic Overwhelming Curse (3.5e Feat) + (The curses you know to cast as an Overwhelming curse now become so powerful that neither foe can escape to them.)
- Daggerling (3.5e Monster) + (The daggerling, also known as a sicarii, are lawful evil outsiders found on Acheron admists the bloodied battlefields of a thousand wars.)
- Persisting Razor (3.5e Maneuver) + (The damage from your attack persists, and is very good at disrupting spellcasting.)
- Publication:Grim-N-Gritty/Appendix 4/Armor Piercing Power (3.5e Feat) + (The damage from your powers ignores half of an enemy's protection.)
- Publication:Grim-N-Gritty/Appendix 4/Armor Ignoring Power (3.5e Feat) + (The damage from your powers ignores protection.)
- Publication:Grim-N-Gritty/Appendix 4/Armor Piercing Spell (3.5e Feat) + (The damage from your spells ignores half the protection an enemy enjoys.)
- Publication:Grim-N-Gritty/Appendix 4/Armor Ignoring Spell (3.5e Feat) + (The damage from your spells ignores protection.)
- Absolute (3.5e Equipment) + (The damage of an absolute weapon cannot be prevented.)
- Damned (3.5e Subtype) + (The damned subtype represent mortals being turned into devils after their passing.)
- Promathia (3.5e Deity) + (The dark God of Twilight, Promathia, father god of Vana'diel and instiller of each race's sin.)
- Dark Robin (3.5e Alternate Class Feature) + (The dark robins are a rather enigmatic typ … The dark robins are a rather enigmatic type of antipaladin who oppose the law. While as destructive as their brethren, they can make alliances with rebels and do-gooders if it helps them bring down a tyrannical empire. Of course a dark robin sees little difference between a good or evil country. At best a dark robin lives a free life outside the boundaries of the laws, at worst they seek to bring down civilization itself.ey seek to bring down civilization itself.)
- Darkhunter (3.5e Alternate Class Feature) + (The darkhunter are a specialized function of inquisitors, who renounce fighting over religious differences and instead focus on defeating the scourge of the night.)
- Swallow Light (3.5e Feat) + (The darkness you invoke is pitch black and seems to be especially apt to dispel light)
- Publication:Complete Gear/Variant Rules/Special Materials + (The data given on the table regarding Infl … The data given on the table regarding Influence Points by level could be reduced by a specified amount so that the difference can be given to the players in the form of gold pieces. With that gold, a player can buy a piece of armor made out of the [[SRD:Special Materials|special materials]] which can then be influenced by the character as the player desires.ed by the character as the player desires.)
- Felix Weathershine (3.5e NPC) + (The de facto town mage, his interests largely lie in utility magic and study for acedemic pursuits. He wishes to obtain enough funds to eventually leave town and learn from a more prestigous arcane university.)
- Pokémon d20 (3.5e Sourcebook)/The Pokémaster + (You caught a Golem!)
- Undead Pokémon (3.5e Feat) + (The dead shall serve.)
- Bond of the Death's-Head Hawkmoth (3.5e Feat) + (The deathly moths that flutter across your form have grown closer to you, till now, you have almost as tight a bond with them, as they do with death.)
- Bloodbond Dvati (5e Subrace) + (The default Dvati subrace, Bloodbonded Dvati can share their life essence - And their pain - Between themselves, and even with others.)
- Entropy (3.5e Other) + (The degradation of all by time, Entropy is a form of energy all around us but usable by very few.)
- Mind Of The Beast (3.5e Feat) + (The deity can make plants and animals sentient, and it can reduce sentient creatures to animal or plant form.)
- Free Move (3.5e Feat) + (The deity can move up to its speed once a round as a free action.)
- Instant Move (3.5e Feat) + (The deity can travel up to their move speed as though using the ''[[SRD:Dimension Door|dimension door]]'' spell, except that the deity never appears within a solid object and can act immediately after teleporting. Also, immunity to being prone.)
- Increased Energy Resistance (3.5e Feat) + (The deity gains resistance equal to 10 + its divine rank x5 to acid, cold, electricity, fire, and sonic energy.)
- Aralhal (3.5e Deity) + (The deity of hunting and learning, patron deity and creator of the Rylvain.)
- Curse Eater Quelaan (3.5e Vestige) + (The demigoddess Quelaan had taken pity on … The demigoddess Quelaan had taken pity on the mortals who suffered around her, and drew their suffering into herself. It freed her kin, but condemned her to a slow death. Yet the grateful populace would not forget and her memory persisted after she left the mortal coil.persisted after she left the mortal coil.)
- Realm of Yath (3.5e Location) + (The demiplane known as the Realm of Yath is an old demiplane created by an ancient wizard. Over the years it has been colonized and transformed into a micro-nation of its own.)
- User:Rithaniel/Denizen of Chaos (3.5e Race) + (The demons of fleetingness and uncontrollability descend upon reality.)
- Cultist (3.5e NPC Class) + (The deranged minions of an elder power, demon, dragon, or other being of significant power.)
- Xanthian (3.5e Race) + (The descendants of Human whom stumbled onto the magical land of Xanth. The magic of the land itself eventual infused itself into the first Humans ancestors who soon developed inherent magic talents.)
- Agni (3.5e Race) + (The descendants of those mortals that bred with races with affinity with fire and magic.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Deva Proselyte (3.5e Prestige Class) + (The deva proselyte is a path to becoming a martial celestial outsider with several Charisma-based abilities.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Ravenous Succubi (3.5e Martial Discipline) + (The disciples of the Ravenous Succubi are expert in both deception and a secret technique allowing you to drink you opponents's very lifeforce.)
- Essential Cut (3.5e Martial Discipline) + (The discipline of those martial adepts who wield the magic of Incarnum.)
- Aries - Project Atrea (3.5e Deity) + (The divine aspect of the Aries constellation; Deity of fire, exploration and tenacity.)
- Gemini - Project Atrea (3.5e Deity) + (The divine aspect of the Gemini constellation; Two-faced deity of air, communication and sly words.)
- Taurus - Project Atrea (3.5e Deity) + (The divine aspect of the Taurus constellation; Deity of Earth, plenty and agriculture.)
- Justiciar, Project Heretica (3.5e Class) + (The divine champion of Law, an attempt to make a "judge, jury, executioner" class.)
- Forge Domain (5e) + (The divine domain of working with metal, from digging the ore to finished product)
- Baron of the Grave (3.5e Prestige Class) + (The divine hand of the undead, the royalty and master of the undead, and the blurring of line between life and death.)
- Zephyrmeld (3.5e Soulmeld) + (The divinemeld of air deities. It gifts the user with power over the winds.)
- Feralmeld (3.5e Soulmeld) + (The divinemeld of animalistic deities. It makes you more similar to beasts.)
- Fatalmeld (3.5e Soulmeld) + (The divinemeld of death deities. It makes the user resistant to death effects.)
- Soilmeld (3.5e Soulmeld) + (The divinemeld of earth deities. It gifts you with enhanced resistance.)
- Blazemeld (3.5e Soulmeld) + (The divinemeld of fire deities. It grants dominion over flames.)
- Salubermeld (3.5e Soulmeld) + (The divinemeld of healing deities. It grants the user increased health.)
- Sciencemeld (3.5e Soulmeld) + (The divinemeld of knowledge deities. You are granted divine insight.)
- Floralmeld (3.5e Soulmeld) + (The divinemeld of natural deities. It grants the gifts of plants.)
- Socialmeld (3.5e Soulmeld) + (The divinemeld of social deities. It enhances the bond between you and your allies.)
- Solarmeld (3.5e Soulmeld) + (The divinemeld of sun deities. It grants dominion over sunlight.)
- Urbanmeld (3.5e Soulmeld) + (The divinemeld of urban deities. It allows to harmonize oneself with a city.)
- Fluxmeld (3.5e Soulmeld) + (The divinemeld of water deities. It gifts the user with power over the waters.)
- Dizzy Master (3.5e Prestige Class) + (The dizzy master is a warrior who has learned how to harness the power and momentum of being dizzy.)
- Dodaem (3.5e Race) + (The dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization.)
- Hope (3.5e Cleric Domain) + (The domain associated with hope, perfect for optimistic clerics.)
- Air, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with powers over wind, lightning and so forth.)
- Strength, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with raw physical might.)
- Blood (3.5e Cleric Domain) + (The domain for blood and gore.)
- Undeath (3.5e Cleric Domain) + (The domain for cheating death.)
- Boreal (3.5e Cleric Domain) + (The domain for cleric who worship the Gods of long winter nights.)
- Gun (3.5e Cleric Domain) + (The domain for clerics that shoot first, forgive later.)
- Celestial (3.5e Cleric Domain) + (The domain for clerics who channel the power of angels.)
- Gastronomy (3.5e Cleric Domain) + (The domain for cooking clerics or for those who found out that the rumors about the strange cult in the tavern were, indeed, true.)
- Contract (3.5e Cleric Domain) + (The domain for getting and staying in power.)
- Plant (3.5e Cleric Domain) + (The domain for getting close to nature.)
- Shadows (3.5e Cleric Domain) + (The domain for illusionist priests and shadowmancers.)
- Contract, Variant (3.5e Cleric Domain) + (The domain for lawyering clerics that serve a legal purpose in their society.)
- Tyranny (3.5e Cleric Domain) + (The domain for lording it.)
- Acid (3.5e Cleric Domain) + (The domain for melting people's faces.)
- Fruit (3.5e Cleric Domain) + (The domain for nature-oriented cleric, but with a narrower scope than the Plant domain.)
- Infection (3.5e Cleric Domain) + (The domain for people who spread disease wherever they go.)
- Chance (3.5e Cleric Domain) + (The domain for taking risks, and hedging your bets.)
- Alchemy (3.5e Cleric Domain) + (The domain for the art of potion-making and transmutation.)
- Snake (3.5e Cleric Domain) + (The domain for the snake worshiping cleric)
- Summer (3.5e Cleric Domain) + (The domain for the warmest season, for clerics who channel the power of the hot weather, both to use it and to resist it.)
- Communication (3.5e Cleric Domain) + (The domain for those who want to keep in touch.)
- War, Liber Demonica (3.5e Cleric Domain) + (The domain of fighting men and women.)
- Knowledge Domain (5e) + (The domain of knowledge and information.)
- Organic (3.5e Cleric Domain) + (The domain of life and its many wonders.)
- Tumult (3.5e Cleric Domain) + (The domain of social discord.)
- Ghost (3.5e Cleric Domain) + (The domain of spooky ghost and possession.)
- Trickery, Liber Demonica (3.5e Cleric Domain) + (The domain of the sneaky and the sly.)
- Diabolic (3.5e Cleric Domain) + (The domain of the wicked powers of devils.)
- Violation (3.5e Cleric Domain) + (The domain of things disgusting and gross.)
- Screwball (3.5e Cleric Domain) + (The domain of those who love to mess with people.)
- Anarchy (3.5e Cleric Domain) + (The domain of those who want to see the world burn, and laugh while it happens.)
- Heroism (3.5e Domain) + (The domain that grants the power of heroes.)
- Dominator (3.5e Cleric Domain) + (The domain used for those who would control, dominate, and imprison others.)
- Doppledasein (3.5e Race) + (The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves.)
- Teleportation Sickness (3.5e Flaw) + (The downside of interdimensional travel)
- Draconic Paladin (3.5e Alternative Class Feature) + (The draconic deities these paladin serve grant them the abilities of dragons rather than healing and traditional spells to help them to vanqish evil.)
- Dragon (3.5e Cleric Domain) + (The draconic domain.)
- Dragon Disciple (5e Sorcerous Origin) + (The dragon disciple is not merely dragon themed, but actively is turning into a dragon.)
- Primeval Totemist (3.5e Alternate Class Feature) + (The dragon shaman has access to the power of the mighty [[Primeval Dragons (3.5e Monster)|primeval dragons]] in exchange for the versatibility of his breath weapons.)
- Harpy, Mitahnese (3.5e Race) + (The dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Dreamer (3.5e Class) + (The dreamer's powers draw from the Plane of Dreams and her own mind. Her imagination gives way to fantasy becoming reality.)
- Drill Breaker Shield (3.5e Equipment) + (The drill breaker shield is a shield, a drill, and a weapon all in one. If you have courage, you can drill through any opposition, sometimes literally.)
- Fleshbender (3.5e Alternate Class Feature) + (The druid turns from a scion of nature to a freak collection of genetics and grafting, enabling transformation into many beasts.)
- Burst Hammer (3.5e Equipment) + (The drum of this massive hammer is topped with a layer of ultra hard diamond-like crystal that serves as an excellent catalyst for the powerful vibrations it can channel.)
- Dualist (3.5e Prestige Class) + (The dualist is a duelist with dual weapons. She is a melee fighter who relies on exceptionally quick reflexes above all else; as she parries and dodges, she waits for the opportune moment to strike - and then presses her advantage relentlessly.)
- Duergar Xarrorn (5e) + (The duergar Xarron carry a special fire lance with which they fight.)
- Vile Toughness (3.5e Invocation) + (The durability of your dark ancestors flows within you.)
- Anhydrous Shell (3.5e Power) + (The dust which surrounds your body reacts poorly to liquids, dessicating anything in range (including creatures).)
- Dūjūn (3.5e Alternate Class Feature) + (The dūjūn is a master strategist and accom … The dūjūn is a master strategist and accomplished warrior, and perhaps after success a statesman as well. The dūjūn is able to use martial maneuvers, eschewing the use of challenges and obedience to an order. While not all dūjūn are dishonorable and some may keep a code of honor, most dūjūn pledge allegiance to one thing: victory. They are fantastic leaders of armies, who themselves can fight like the best soldiers.emselves can fight like the best soldiers.)
- Forced Maglev (3.5e Power) + (The earth rejects you. I hope you can move without your feet...)
- Field of Eruption (3.5e Spell) + (The earth spits out random spouts of lava each round.)
- Biosteel (3.5e Equipment) + (The effects of a mad scientist attempting to fuse biology with metalurgy, biosteel is a gel-like metallic substance which shows signs similar to biological life.)
- Force Blast (3.5e Invocation) + (The eldritch blast is considered for all purposes to be a force effect.)
- Eldritch (3.5e Subtype) + (The eldritch subtype applies to horrifying Lovecraftian creatures from beyond the veil. These creatures almost always cause dark insight and mindbreak simply by their presence.)
- Ionize - Overwhelmed (3.5e Feat) + (The electrical impulse that you received has completely penetrated your organism until reaching your brain and all your vital organs.)
- Ionize - Amplified (3.5e Feat) + (The electricity flowing through your body goes deeper into your muscles and nerves.)
- Archblade (3.5e Prestige Class) + (The elite of those who take up arms, they are masters of the physical blows.)
- Heatran (3.5e Monster) + (The embodiment and guardian of volcanoes, … The embodiment and guardian of volcanoes, [http://bulbapedia.bulbagarden.net/wiki/Heatran_(Pokémon) Heatran] is the most famous member of the "Tran trio". It guards Stark Mountain in the Sinnoh region, protecting the Magma Stone from those who would abuse the power of lava.m those who would abuse the power of lava.)
- Brilliant Enemy (3.5e Template) + (The enemy becomes glowing and looks very dangerous, but turns out its only really useful against people.)
- Alien Limb (3.5e Spell) + (The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host.)
- SRD:Speed of Thought + (The energy of your mind energizes the alacrity of your body.)
- Parelion (3.5e Deity) + (The enlightened sun goddess of the natalupe pantheon, she embodies the birth and protection of life, the glory of victory, and the power of the mind.)
- Ambiko Paragon (3.5e Racial Paragon Class) + (The epitome of an Ambiko's mimicry, they gain the power to copy more than appearances.)
- Savant Artificier (3.5e Alternate Class Feature) + (The equivalent of a mad scientist for arca … The equivalent of a mad scientist for arcane casters, the savant artificer stores her magic in strange arcane implements. The stereotypical savant artificer is an eccentric and foolhardy inventor who pushes the limits of their magic by building more and more esoteric devices. It should be said that many are scientific and patient minds, who carefully learn the limits of their invention… just so they can push them.eir invention… just so they can push them.)
- Sniper Wizard (3.5e Class) + (The equivalent to the battle sorcerer, it actually focuses more on attacks and use of a focus component for their limited but powerful arcane power.)
- Demonic Essence, Moderate (3.5e Equipment) + (The essence of a moderately-powerful demon.)
- Demonic Essence, Lesser (3.5e Equipment) + (The essence of a stronger demon.)
- Demonic Essence, Least (3.5e Equipment) + (The essence of a weak demon.)
- Demonic Essence, Greater (3.5e Equipment) + (The essence of an extremely powerful demon.)
- Fey Paragon (3.5e Racial Paragon Class) + (The essence of feydom distelled in both kindly seele and sinister unseele forms.)
- Variant Path of Blood (3.5e Feat) + (The essence of life is in the blood. As in life, so in death.)
- Juggernaut (3.5e Class) + (The essence of strength, you are a hulk-like brute capable to casually flipping cars and crushing tanks.)
- Demonic Essence, Superior (3.5e Equipment) + (The essence of the most powerful demons.)
- Eurixa Ring (3.5e Equipment) + (The eurixa ring is a small golden band worth 1 silver piece as currency. It can be worn, and is common among the [[Deeka (3.5e Race)|deeka]].)
- Eldritch Horror Paragon (3.5e Racial Paragon Class) + (The everyman's unspeakable abomination from beyond the universe.)
- Arbok (3.5e Monster) + (The evolved form of [[Ekans (3.5e Monster)|Ekans]], Arbok is a fearsome serpent with a dangerous blend of brute strength and powerful venom.)
- Magihexy (3.5e Monster) + (The evolved form of [[Jynx (3.5e Monster)|Jynx]], Magihexy is an expert dancer whose skills can match (or exceed) those of the most dedicated human dancers. No mystical dance is beyond its capability to perform.)
- The Nihilith (3.5e Deity) + (The existance of the Nihilith is, in nearly every sense of conventional logic, utterly impossible. It follows no rules, nor can it comprehend them, yet is utterly calm and collected.)
- Publication:Unearthed Arcana/Expert + (The expert can be a jack-of-all-trades or a master of a limited area of expertise. Based on his selection of skills and feats, he can focus on diplomatic matters, stealth, combat, wilderness survival, thievery, or any of a number of critical tasks.)
- Hypnotoad Eye (3.5e Equipment) + (The eye of an hypnotoad, grant you an hypnotic gaze.)
- Eye of the Obyrith (3.5e Equipment) + (The eye of an obyrith, giving its user powerful vision.)
- Face of the Obyrith (3.5e Equipment) + (The face of an ekolid, giving its user a form of madness.)
- Shadow, Least (3.5e Monster) + (The fading memory of a weak human, the first, less known stage of a shadow.)
- False Prophet (3.5e Prestige Class) + (The false prophet sets themselves up within the clergy of others, performing miracles while subtly subverting their dogma from the inside out.)
- Dodge, Swift (3.5e Feat) + (The faster you are, the easier it is to dodge attacks.)
- Razakel (3.5e Deity) + (The father of that which brings terror to mankind, the fearful nightmare in the dark. Razakel is the "father of monsters", a terrible demonic god of warped flesh and mind.)
- Systematized Initiation (3.5e Feat) + (The feat standardizes Initation for a character and at higher levels gives them some benefits)
- SRD:Wild (Feat Type) + (The feats in this category share the characteristic of relating to the ability to use wild shape as a [[SRD:Druid|druid]]. These feats require the character to have the ability to use wild shape before acquiring the feat.)
- Enervation Addiction (3.5e Flaw) + (The feeling of your psychic enervation is intensely pleasurable and addicting, causing you to suffer it it more than normal and relishing on using wild surge.)
- Feet of the Nalfeshnee (3.5e Equipment) + (The feet of a nalfeshnee, giving the user a powerful stomp.)
- Aspect of the Firefly (3.5e Feat) + (The firefly is one of the few creatures in the world that can produce its own light through chemical reactions taking place in its body.)
- Find the Gap (3.5e Feat) + (The first attack you make in a round ignore armor and shield bonus to AC and reduce natural armor.)
- Power Word Mindbreak (3.5e Spell) + (The first phrase of the anti-thought equation, it is phrases so stupid, so illogical, and so mentally disturbed that your mind is shattered, brain cells commiting suicide as an act of mercy.)
- Killing Flames (3.5e Invocation) + (The flame of agony you inflict leaves your target's soul chained to your bidding.)
- Ghostflame (3.5e Other) + (The flame that consumes the dead, this spectral memory of fire is freezing cold.)
- Caress of Violence (3.5e Invocation) + (The fleeting caress of the Hand of Hate that sends enemies into a mad rage.)
- Fleshcraft (3.5e Cleric Domain) + (The fleshcraft domain is for clerics who believe in the augmenting of the flesh.)
- Floor is Lava (3.5e Flaw) + (The floor is lava, don't touch it!)
- Lava (3.5e Cleric Domain) + (The floor is now lava!)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- Foghorn (3.5e Feat) + (The fog is deep...)
- The City of Deep Webs (5e Campaign Setting) + (The following is a Homebrew campaign are set in the Forgotten Realms and heavily inspired by the War of the Spider Queen book series by R.A. Salivatory.)
- Sand Claw (3.5e Soulmeld) + (The force of the chekryan<sup>Sa</sup> is yours to use.)
- Close Miss (3.5e Feat) + (The force of your blow can cause grievous wounds even if you barely miss your target.)
- Awesome Blow (3.5e Feat) + (The force of your blows can send your opponents flying violently away from you.)
- Half-Giant (3.5e Race) + (The forced breeding of Humans and Giants. Half Giants have the giants size, strength and gruff demeanor, and the Human parents adaptable mind.)
- Guardian of the Forest (3.5e Feat) + (The forest comes first. It is after all, the font of all life.)
- Of Crowns and Conquest (3.5e Campaign Setting) + (The fourth age of Krypteia is a time of pe … The fourth age of Krypteia is a time of peace in an otherwise bellicose history. Gods no longer walk the earth nor do powerful magics flow unchecked. Yet there is a whisper in the leaves and chill on the wind. This shall be an age marked with selfless heroes and ruthless villains, of desperate deeds and terrible sacrifice.of desperate deeds and terrible sacrifice.)
- Hellfrost (3.5e Variant Rule) + (The freezing counterpart to hellfire, no amount of cold resistance will save you.)
- Frydai (3.5e Race) + (The frydai may appear human on the outside … The frydai may appear human on the outside, but these are merely suits containing the Frydai within. Frydai are small rodent like creatures resembling squirrels, hamsters, rabbits, or other rodents who possess an advanced biotechnology, allowing the construction of humanoid organic mecha that only appears to be human.ganic mecha that only appears to be human.)
- Winter Wolf Pelt (3.5e Equipment) + (The fur of the [[SRD:Winter Wolf|winter wolf]], when carefully treated and removed, keeps a small amount of its powers. Items made of a winter wolf's pelt are furry or have patches of the soft white fur)
- Adrenaline Surge (3.5e Alternate Class Feature) + (The fury of battle gives your character a higher consciousness.)
- Gargoyle (3.5e Race) + (The gargoyle monster entry, reduced down to a playable LA 0 race.)
- Plushie Product (5e Monster) + (The generic brand Eiji Plushie, a product for everyone to enjoy. And you will enjoy. Do not attempt to escape this Happy Fun Time Product.)
- Thaumaturge (3.5e Class) + (The generic spellcaster for most of your arcane, divine, and psionic needs!)
- Genesis Virus (3.5e Disease) + (The genesis virus is an insidious black liquid which acts as a mutagen, transforming a creature into a specific aberration.)
- Mewtwo (3.5e NPC) + (The genetic god-thing.)
- Ghost of Ianthe (3.5e NPC) + (The ghost form of Ianthe the Threefold Death.)
- Graz'zt's Shadows (3.5e Feat) + (The ghosts of Graz'zt protect you.)
- Gigant (3.5e Template) + (The gigant are a host of giant sized creatures with voracious cruel appetites and immortal bodies, they can only be put down for good by striking their weak point.)
- Goblin, Pinebalm (3.5e Race) + (The goblins of the Pinebalm forest have a strange tradition. Rolling themselves into a ball and crashing into things. M-M-M-MULTIBALL!)
- Mefathiel (3.5e Deity) + (The god of mischief is a impish little being, appearing to be the size of a child in bizarre, jester-like clothing and with a huge pair of fox ears, with blue hair and green skin.)
- Khaine(3.5e Deity) + (The god of war and law, he does not revile in slaughter like Bane, though, he reviles in successful and beneficial Wars.)
- Silver Elf Pantheon (3.5e Pantheon) + (The gods of the Silver Elves, a race of elves who hail from the Astral Plane.)
- Planet Gokia (3.5e Location) + (The gokiburi homeworld, rich with tropical forests, vast deserts, and urban sprawl.)
- Flumph (3.5e Race) + (The good-natured flying pancakes may seem like a joke, but even these oddball aberrations can become a hero. Sometimes.)
- The Destroyer (5e Deity) + (The great destroyer, consumer of worlds and all that.)
- Tenebrous Midnight Focus (3.5e Feat) + (The greater version of [[Tenebrous Twilight Focus (3.5e Feat)|Tenebrous Twilight Focus]].)
- Chaos Gloves (3.5e Equipment) + (The green Chaos Weapon, which commands the attributes of earth and plants.)
- Green Knight (3.5e Alternate Class Feature) + (The green knight is a martial focused drui … The green knight is a martial focused druid, eschewing much of their spellcasting abilities in exchange for pure combat abilities. A green knight is especially proficient at using slashing weapons, such as scimitars, to hunt down the foes of nature or her fey liege. A green knight still gain access to a mighty companion and spellcasting abilities, which make her a great foe to face.ities, which make her a great foe to face.)
- Green Lich (3.5e Template) + (The green lich, also called a ''Hyleoroi'' or ''Wood Haunts'', is a druid who has become one with the natural world and acts as their immortal guardian.)
- Greenade (3.5e Equipment) + (The greenade is a glass vial loaded with alchemical fertilizers, unstable alchemical propellants and green dyes.)
- SRD5:Grick + (The grick appears as a large snake or worm with a beak for a mouth. Surrounding the mouth are four tentacles used to attack and capture prey.)
- SRD5:Griffon + (The griffon appears as a winged lion with an eagle's head.)
- SRD5:Grimlock + (The grimlock is a degenerate, grey-white, subterranean, blind humanoid.)
- SRD5:Gynosphinx + (The gynosphinx appears to be a large winged lion.)
- Half-Jinn (3.5e Prestige Class) + (The half-jinn prestige class is a method for characters to embrace their jinn ancestry, and gain power from it.)
- Onocentaur (3.5e Race) + (The half-man, half-donkey cousins of the [[SRD:Centaur|Centaur]])
- Halfling Hurler (3.5e Optimized Character Build) + (The halfling hurler (which doesn't actuall … The halfling hurler (which doesn't actually have to be a halfling) is a simple Rogue-only build to show how you can make the Rogue decently powerful and playable at every level of the game. The halfling hurler is not as powerful as the Wizard, Cleric, or Druid, but is capable of sitting down at the same table with such classes and playing the same game.th such classes and playing the same game.)
- Hamham (3.5e Race) + (The hamhams are sapient hamster people with a strong sense of justice, a compassionate heart, and no tolerance for evil in a most unassuming frame.)
- Loon Flute (3.5e Equipment) + (The haunting call of the loon echoes from this flute.)
- La Llorona, the Drowned Maid (3.5e Vestige) + (The haunting specter of a betrayed lover and a caring mother.)
- Phantom Health (3.5e Feat) + (The health gained by various effects does not cause you additional damage upon disappearing.)
- Demon Heart (3.5e Equipment) + (The heart of a demon, which fills those that carry it with unending rage.)
- Heat Drain (5e Spell) + (The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.<br /><br />)
- Zodiac Knight (3.5e Prestige Class) + (The heavens contain spirits unknown, those who follow this path can channel those spirits to produce special powers.)
- Heavy Thing (3.5e Equipment) + (The heavy thing is bane to all creatures mobile, as it slows them down to the point of staggering.)
- SRD:Elves, High (Race) + (The high elf is the most common elf variety.)