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A list of all pages that have property "Summary" with value "The domain of life and its many wonders.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 126 results starting with #1.

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List of results

  • Tumult (3.5e Cleric Domain)  + (The domain of social discord.)
  • Ghost (3.5e Cleric Domain)  + (The domain of spooky ghost and possession.)
  • Trickery, Liber Demonica (3.5e Cleric Domain)  + (The domain of the sneaky and the sly.)
  • Diabolic (3.5e Cleric Domain)  + (The domain of the wicked powers of devils.)
  • Violation (3.5e Cleric Domain)  + (The domain of things disgusting and gross.)
  • Screwball (3.5e Cleric Domain)  + (The domain of those who love to mess with people.)
  • Anarchy (3.5e Cleric Domain)  + (The domain of those who want to see the world burn, and laugh while it happens.)
  • Heroism (3.5e Domain)  + (The domain that grants the power of heroes.)
  • Dominator (3.5e Cleric Domain)  + (The domain used for those who would control, dominate, and imprison others.)
  • Doppledasein (3.5e Race)  + (The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves.)
  • Teleportation Sickness (3.5e Flaw)  + (The downside of interdimensional travel)
  • Draconic Paladin (3.5e Alternative Class Feature)  + (The draconic deities these paladin serve grant them the abilities of dragons rather than healing and traditional spells to help them to vanqish evil.)
  • Dragon (3.5e Cleric Domain)  + (The draconic domain.)
  • Dragon Disciple (5e Sorcerous Origin)  + (The dragon disciple is not merely dragon themed, but actively is turning into a dragon.)
  • Primeval Totemist (3.5e Alternate Class Feature)  + (The dragon shaman has access to the power of the mighty [[Primeval Dragons (3.5e Monster)|primeval dragons]] in exchange for the versatibility of his breath weapons.)
  • Harpy, Mitahnese (3.5e Race)  + (The dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness.)
  • Dragoon (3.5e Class)  + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
  • Dreamer (3.5e Class)  + (The dreamer's powers draw from the Plane of Dreams and her own mind. Her imagination gives way to fantasy becoming reality.)
  • Drill Breaker Shield (3.5e Equipment)  + (The drill breaker shield is a shield, a drill, and a weapon all in one. If you have courage, you can drill through any opposition, sometimes literally.)
  • Fleshbender (3.5e Alternate Class Feature)  + (The druid turns from a scion of nature to a freak collection of genetics and grafting, enabling transformation into many beasts.)
  • Burst Hammer (3.5e Equipment)  + (The drum of this massive hammer is topped with a layer of ultra hard diamond-like crystal that serves as an excellent catalyst for the powerful vibrations it can channel.)
  • Dualist (3.5e Prestige Class)  + (The dualist is a duelist with dual weapons. She is a melee fighter who relies on exceptionally quick reflexes above all else; as she parries and dodges, she waits for the opportune moment to strike - and then presses her advantage relentlessly.)
  • Duergar Xarrorn (5e)  + (The duergar Xarron carry a special fire lance with which they fight.)
  • Vile Toughness (3.5e Invocation)  + (The durability of your dark ancestors flows within you.)
  • Anhydrous Shell (3.5e Power)  + (The dust which surrounds your body reacts poorly to liquids, dessicating anything in range (including creatures).)
  • Dūjūn (3.5e Alternate Class Feature)  + (The dūjūn is a master strategist and accom
    The dūjūn is a master strategist and accomplished warrior, and perhaps after success a statesman as well. The dūjūn is able to use martial maneuvers, eschewing the use of challenges and obedience to an order. While not all dūjūn are dishonorable and some may keep a code of honor, most dūjūn pledge allegiance to one thing: victory. They are fantastic leaders of armies, who themselves can fight like the best soldiers.
    emselves can fight like the best soldiers.)
  • Forced Maglev (3.5e Power)  + (The earth rejects you. I hope you can move without your feet...)
  • Field of Eruption (3.5e Spell)  + (The earth spits out random spouts of lava each round.)
  • Biosteel (3.5e Equipment)  + (The effects of a mad scientist attempting to fuse biology with metalurgy, biosteel is a gel-like metallic substance which shows signs similar to biological life.)
  • Force Blast (3.5e Invocation)  + (The eldritch blast is considered for all purposes to be a force effect.)
  • Eldritch (3.5e Subtype)  + (The eldritch subtype applies to horrifying Lovecraftian creatures from beyond the veil. These creatures almost always cause dark insight and mindbreak simply by their presence.)
  • Ionize - Overwhelmed (3.5e Feat)  + (The electrical impulse that you received has completely penetrated your organism until reaching your brain and all your vital organs.)
  • Ionize - Amplified (3.5e Feat)  + (The electricity flowing through your body goes deeper into your muscles and nerves.)
  • Archblade (3.5e Prestige Class)  + (The elite of those who take up arms, they are masters of the physical blows.)
  • Heatran (3.5e Monster)  + (The embodiment and guardian of volcanoes,
    The embodiment and guardian of volcanoes, [http://bulbapedia.bulbagarden.net/wiki/Heatran_(Pokémon) Heatran] is the most famous member of the "Tran trio". It guards Stark Mountain in the Sinnoh region, protecting the Magma Stone from those who would abuse the power of lava.
    m those who would abuse the power of lava.)
  • Brilliant Enemy (3.5e Template)  + (The enemy becomes glowing and looks very dangerous, but turns out its only really useful against people.)
  • Alien Limb (3.5e Spell)  + (The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host.)
  • SRD:Speed of Thought  + (The energy of your mind energizes the alacrity of your body.)
  • Parelion (3.5e Deity)  + (The enlightened sun goddess of the natalupe pantheon, she embodies the birth and protection of life, the glory of victory, and the power of the mind.)
  • Ambiko Paragon (3.5e Racial Paragon Class)  + (The epitome of an Ambiko's mimicry, they gain the power to copy more than appearances.)
  • Savant Artificier (3.5e Alternate Class Feature)  + (The equivalent of a mad scientist for arca
    The equivalent of a mad scientist for arcane casters, the savant artificer stores her magic in strange arcane implements. The stereotypical savant artificer is an eccentric and foolhardy inventor who pushes the limits of their magic by building more and more esoteric devices. It should be said that many are scientific and patient minds, who carefully learn the limits of their invention… just so they can push them.
    eir invention… just so they can push them.)
  • Sniper Wizard (3.5e Class)  + (The equivalent to the battle sorcerer, it actually focuses more on attacks and use of a focus component for their limited but powerful arcane power.)
  • Demonic Essence, Moderate (3.5e Equipment)  + (The essence of a moderately-powerful demon.)
  • Demonic Essence, Lesser (3.5e Equipment)  + (The essence of a stronger demon.)
  • Demonic Essence, Least (3.5e Equipment)  + (The essence of a weak demon.)
  • Demonic Essence, Greater (3.5e Equipment)  + (The essence of an extremely powerful demon.)
  • Fey Paragon (3.5e Racial Paragon Class)  + (The essence of feydom distelled in both kindly seele and sinister unseele forms.)
  • Variant Path of Blood (3.5e Feat)  + (The essence of life is in the blood. As in life, so in death.)
  • Juggernaut (3.5e Class)  + (The essence of strength, you are a hulk-like brute capable to casually flipping cars and crushing tanks.)
  • Demonic Essence, Superior (3.5e Equipment)  + (The essence of the most powerful demons.)
  • Eurixa Ring (3.5e Equipment)  + (The eurixa ring is a small golden band worth 1 silver piece as currency. It can be worn, and is common among the [[Deeka (3.5e Race)|deeka]].)
  • Eldritch Horror Paragon (3.5e Racial Paragon Class)  + (The everyman's unspeakable abomination from beyond the universe.)
  • Arbok (3.5e Monster)  + (The evolved form of [[Ekans (3.5e Monster)|Ekans]], Arbok is a fearsome serpent with a dangerous blend of brute strength and powerful venom.)
  • Magihexy (3.5e Monster)  + (The evolved form of [[Jynx (3.5e Monster)|Jynx]], Magihexy is an expert dancer whose skills can match (or exceed) those of the most dedicated human dancers. No mystical dance is beyond its capability to perform.)
  • The Nihilith (3.5e Deity)  + (The existance of the Nihilith is, in nearly every sense of conventional logic, utterly impossible. It follows no rules, nor can it comprehend them, yet is utterly calm and collected.)
  • Publication:Unearthed Arcana/Expert  + (The expert can be a jack-of-all-trades or a master of a limited area of expertise. Based on his selection of skills and feats, he can focus on diplomatic matters, stealth, combat, wilderness survival, thievery, or any of a number of critical tasks.)
  • Hypnotoad Eye (3.5e Equipment)  + (The eye of an hypnotoad, grant you an hypnotic gaze.)
  • Eye of the Obyrith (3.5e Equipment)  + (The eye of an obyrith, giving its user powerful vision.)
  • Face of the Obyrith (3.5e Equipment)  + (The face of an ekolid, giving its user a form of madness.)
  • Shadow, Least (3.5e Monster)  + (The fading memory of a weak human, the first, less known stage of a shadow.)
  • False Prophet (3.5e Prestige Class)  + (The false prophet sets themselves up within the clergy of others, performing miracles while subtly subverting their dogma from the inside out.)
  • Dodge, Swift (3.5e Feat)  + (The faster you are, the easier it is to dodge attacks.)
  • Razakel (3.5e Deity)  + (The father of that which brings terror to mankind, the fearful nightmare in the dark. Razakel is the "father of monsters", a terrible demonic god of warped flesh and mind.)
  • Systematized Initiation (3.5e Feat)  + (The feat standardizes Initation for a character and at higher levels gives them some benefits)
  • SRD:Wild (Feat Type)  + (The feats in this category share the characteristic of relating to the ability to use wild shape as a [[SRD:Druid|druid]]. These feats require the character to have the ability to use wild shape before acquiring the feat.)
  • Enervation Addiction (3.5e Flaw)  + (The feeling of your psychic enervation is intensely pleasurable and addicting, causing you to suffer it it more than normal and relishing on using wild surge.)
  • Feet of the Nalfeshnee (3.5e Equipment)  + (The feet of a nalfeshnee, giving the user a powerful stomp.)
  • Aspect of the Firefly (3.5e Feat)  + (The firefly is one of the few creatures in the world that can produce its own light through chemical reactions taking place in its body.)
  • Find the Gap (3.5e Feat)  + (The first attack you make in a round ignore armor and shield bonus to AC and reduce natural armor.)
  • Power Word Mindbreak (3.5e Spell)  + (The first phrase of the anti-thought equation, it is phrases so stupid, so illogical, and so mentally disturbed that your mind is shattered, brain cells commiting suicide as an act of mercy.)
  • Killing Flames (3.5e Invocation)  + (The flame of agony you inflict leaves your target's soul chained to your bidding.)
  • Ghostflame (3.5e Other)  + (The flame that consumes the dead, this spectral memory of fire is freezing cold.)
  • Caress of Violence (3.5e Invocation)  + (The fleeting caress of the Hand of Hate that sends enemies into a mad rage.)
  • Fleshcraft (3.5e Cleric Domain)  + (The fleshcraft domain is for clerics who believe in the augmenting of the flesh.)
  • Floor is Lava (3.5e Flaw)  + (The floor is lava, don't touch it!)
  • Lava (3.5e Cleric Domain)  + (The floor is now lava!)
  • Dancing and Stabbing Wizard (3.5e Feat)  + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
  • Foghorn (3.5e Feat)  + (The fog is deep...)
  • The City of Deep Webs (5e Campaign Setting)  + (The following is a Homebrew campaign are set in the Forgotten Realms and heavily inspired by the War of the Spider Queen book series by R.A. Salivatory.)
  • Sand Claw (3.5e Soulmeld)  + (The force of the chekryan<sup>Sa</sup> is yours to use.)
  • Close Miss (3.5e Feat)  + (The force of your blow can cause grievous wounds even if you barely miss your target.)
  • Awesome Blow (3.5e Feat)  + (The force of your blows can send your opponents flying violently away from you.)
  • Half-Giant (3.5e Race)  + (The forced breeding of Humans and Giants. Half Giants have the giants size, strength and gruff demeanor, and the Human parents adaptable mind.)
  • Guardian of the Forest (3.5e Feat)  + (The forest comes first. It is after all, the font of all life.)
  • Of Crowns and Conquest (3.5e Campaign Setting)  + (The fourth age of Krypteia is a time of pe
    The fourth age of Krypteia is a time of peace in an otherwise bellicose history. Gods no longer walk the earth nor do powerful magics flow unchecked. Yet there is a whisper in the leaves and chill on the wind. This shall be an age marked with selfless heroes and ruthless villains, of desperate deeds and terrible sacrifice.
    of desperate deeds and terrible sacrifice.)
  • Hellfrost (3.5e Variant Rule)  + (The freezing counterpart to hellfire, no amount of cold resistance will save you.)
  • Frydai (3.5e Race)  + (The frydai may appear human on the outside
    The frydai may appear human on the outside, but these are merely suits containing the Frydai within. Frydai are small rodent like creatures resembling squirrels, hamsters, rabbits, or other rodents who possess an advanced biotechnology, allowing the construction of humanoid organic mecha that only appears to be human.
    ganic mecha that only appears to be human.)
  • Winter Wolf Pelt (3.5e Equipment)  + (The fur of the [[SRD:Winter Wolf|winter wolf]], when carefully treated and removed, keeps a small amount of its powers. Items made of a winter wolf's pelt are furry or have patches of the soft white fur)
  • Adrenaline Surge (3.5e Alternate Class Feature)  + (The fury of battle gives your character a higher consciousness.)
  • Gargoyle (3.5e Race)  + (The gargoyle monster entry, reduced down to a playable LA 0 race.)
  • Plushie Product (5e Monster)  + (The generic brand Eiji Plushie, a product for everyone to enjoy. And you will enjoy. Do not attempt to escape this Happy Fun Time Product.)
  • Thaumaturge (3.5e Class)  + (The generic spellcaster for most of your arcane, divine, and psionic needs!)
  • Genesis Virus (3.5e Disease)  + (The genesis virus is an insidious black liquid which acts as a mutagen, transforming a creature into a specific aberration.)
  • Mewtwo (3.5e NPC)  + (The genetic god-thing.)
  • Ghost of Ianthe (3.5e NPC)  + (The ghost form of Ianthe the Threefold Death.)
  • Graz'zt's Shadows (3.5e Feat)  + (The ghosts of Graz'zt protect you.)
  • Gigant (3.5e Template)  + (The gigant are a host of giant sized creatures with voracious cruel appetites and immortal bodies, they can only be put down for good by striking their weak point.)
  • Goblin, Pinebalm (3.5e Race)  + (The goblins of the Pinebalm forest have a strange tradition. Rolling themselves into a ball and crashing into things. M-M-M-MULTIBALL!)
  • Mefathiel (3.5e Deity)  + (The god of mischief is a impish little being, appearing to be the size of a child in bizarre, jester-like clothing and with a huge pair of fox ears, with blue hair and green skin.)
  • Khaine(3.5e Deity)  + (The god of war and law, he does not revile in slaughter like Bane, though, he reviles in successful and beneficial Wars.)
  • Silver Elf Pantheon (3.5e Pantheon)  + (The gods of the Silver Elves, a race of elves who hail from the Astral Plane.)
  • Planet Gokia (3.5e Location)  + (The gokiburi homeworld, rich with tropical forests, vast deserts, and urban sprawl.)
  • Flumph (3.5e Race)  + (The good-natured flying pancakes may seem like a joke, but even these oddball aberrations can become a hero. Sometimes.)
  • The Destroyer (5e Deity)  + (The great destroyer, consumer of worlds and all that.)
  • Tenebrous Midnight Focus (3.5e Feat)  + (The greater version of [[Tenebrous Twilight Focus (3.5e Feat)|Tenebrous Twilight Focus]].)
  • Chaos Gloves (3.5e Equipment)  + (The green Chaos Weapon, which commands the attributes of earth and plants.)
  • Green Knight (3.5e Alternate Class Feature)  + (The green knight is a martial focused drui
    The green knight is a martial focused druid, eschewing much of their spellcasting abilities in exchange for pure combat abilities. A green knight is especially proficient at using slashing weapons, such as scimitars, to hunt down the foes of nature or her fey liege. A green knight still gain access to a mighty companion and spellcasting abilities, which make her a great foe to face.
    ities, which make her a great foe to face.)
  • Green Lich (3.5e Template)  + (The green lich, also called a ''Hyleoroi'' or ''Wood Haunts'', is a druid who has become one with the natural world and acts as their immortal guardian.)
  • Greenade (3.5e Equipment)  + (The greenade is a glass vial loaded with alchemical fertilizers, unstable alchemical propellants and green dyes.)
  • SRD5:Grick  + (The grick appears as a large snake or worm with a beak for a mouth. Surrounding the mouth are four tentacles used to attack and capture prey.)
  • SRD5:Griffon  + (The griffon appears as a winged lion with an eagle's head.)
  • SRD5:Grimlock  + (The grimlock is a degenerate, grey-white, subterranean, blind humanoid.)
  • SRD5:Gynosphinx  + (The gynosphinx appears to be a large winged lion.)
  • Half-Jinn (3.5e Prestige Class)  + (The half-jinn prestige class is a method for characters to embrace their jinn ancestry, and gain power from it.)
  • Onocentaur (3.5e Race)  + (The half-man, half-donkey cousins of the [[SRD:Centaur|Centaur]])
  • Halfling Hurler (3.5e Optimized Character Build)  + (The halfling hurler (which doesn't actuall
    The halfling hurler (which doesn't actually have to be a halfling) is a simple Rogue-only build to show how you can make the Rogue decently powerful and playable at every level of the game. The halfling hurler is not as powerful as the Wizard, Cleric, or Druid, but is capable of sitting down at the same table with such classes and playing the same game.
    th such classes and playing the same game.)
  • Hamham (3.5e Race)  + (The hamhams are sapient hamster people with a strong sense of justice, a compassionate heart, and no tolerance for evil in a most unassuming frame.)
  • Loon Flute (3.5e Equipment)  + (The haunting call of the loon echoes from this flute.)
  • La Llorona, the Drowned Maid (3.5e Vestige)  + (The haunting specter of a betrayed lover and a caring mother.)
  • Phantom Health (3.5e Feat)  + (The health gained by various effects does not cause you additional damage upon disappearing.)
  • Demon Heart (3.5e Equipment)  + (The heart of a demon, which fills those that carry it with unending rage.)
  • Heat Drain (5e Spell)  + (The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.<br /><br />)
  • Zodiac Knight (3.5e Prestige Class)  + (The heavens contain spirits unknown, those who follow this path can channel those spirits to produce special powers.)
  • Heavy Thing (3.5e Equipment)  + (The heavy thing is bane to all creatures mobile, as it slows them down to the point of staggering.)
  • SRD:Elves, High (Race)  + (The high elf is the most common elf variety.)