Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Dust Bomb (3.5e Spell) + (Throw a ball of dust and grit which obscures vision and reveals invisible beings.)
- Galea's Drenching Orb (3.5e Spell) + (Throw a ball of water that puts out fires.)
- Lightning II- Storm (3.5e Phrase) + (Throw a bolt of exploding lightning.)
- SRD:Storm of Throws + (Throw a light weapon at each enemy within 30 feet.)
- Maleficent Curse (3.5e Invocation) + (Throw a powerful curse one someone with this nasty invocation.)
- Throw Force (3.5e Spell) + (Throw a pulse of kinetic force that damages and knocks creatures away.)
- Flower's Flame (3.5e Spell) + (Throw a small explosive with just enough time for the target to choose how to react.)
- Fastball Special (3.5e Maneuver) + (Throw ally at opponent, ally makes charge attack with bonus damage.)
- Chem Grenade (3.5e Maneuver) + (Throw an advanced alchemical grenade to explode in the enemy's face.)
- Sudden Caltrops (3.5e Maneuver) + (Throw caltrops out as part of an attack. Use actual caltrops to make them more potent.)
- Alestorm (3.5e Spell) + (Throw down the sky an hell of a party.)
- No Rest for the Wicked (3.5e Maneuver) + (Throw grabbed ally or foe 10 feet as an immediate action.)
- Stone Shower (3.5e Feat) + (Throw lots of stones for an area attack)
- Fistful of Blows (3.5e Skill Trick) + (Throw many punches as a singular strike.)
- Decoy Chaff (3.5e Maneuver) + (Throw off a doppleganger shell to give yourself a one-time 50% miss chance for 1 round.)
- Rain of Fireballs (3.5e Spell) + (Throw out a ton of fireballs at one time. However, their damage doesn't stack, so its wisest to spread it out as far as possible.)
- Mighty Arms (3.5e Maneuver) + (Throw people twice as far as normal.)
- Throw Potion (3.5e Feat) + (Throw potions at targets to have potion affect target.)
- Awesome Atlatl Arm (3.5e Maneuver) + (Throw ranged weapons four times as far.)
- Catapult Launch (3.5e Feat) + (Throw rocks as far as a siege weapon does)
- Rock Toss (3.5e Maneuver) + (Throw rocks as if you had a sling, with a bonus to attack and damage. You can even throw two-handed.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Skipping Toss (3.5e Feat) + (Throw rocks at unexpected angles.)
- Surface Wrecking (3.5e Maneuver) + (Throw rocks at your foe.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Jubilant Dazzler (3.5e Prestige Class) + (Throw sparkles and magic fireworks around, somehow efficient at it too.)
- Atlatl Arm (3.5e Maneuver) + (Throw spears six times as far.)
- Feather Token Crown (3.5e Equipment) + (Throw this token and you too can look like you're worth a million bucks!)
- Feather Token Legs (3.5e Equipment) + (Throw this token on an object and it grows legs, allowing it to move at your command.)
- Feather Token Flame (3.5e Equipment) + (Throw this token to create a fire that resists being put out, and doesn't consume its fuel.)
- Feather Token Chest (3.5e Equipment) + (Throw this token to make a chest that always weighs 5 lbs, regardless of contents.)
- Feather Token Bridge (3.5e Equipment) + (Throw this token to produce a 5 ft x 10 ft bridge, connected to any solid surface.)
- Machine Gun Assassin (3.5e Optimized Character Build) + (Throw up to 16 shurikens every 6 seconds as touch attacks while adding Sudden Strike to each one.)
- Far Throw (3.5e Feat) + (Throw weapons 3 range increments without penalty and increase maximum range increments.)
- Storm of Throws-CE (3.5e Feat) + (Throw weapons at all targets within 30 feet as a full round action.)
- Solar Catapult (3.5e Spell) + (Throw your enemies into the sun. The trip takes a while.)
- Hurl Weapon (3.5e Power) + (Throw your weapon and have it boomerang back to you.)
- Spirit Throw (3.5e Maneuver) + (Throw your weapon in a line, dealing damage. Then your weapon flies back.)
- Smokeout Grenade (3.5e Equipment) + (Throwing this glass vial breaks open an oil that rapidly ignites and fills the area with smog.)
- Strong Throw (3.5e Feat) + (Throwing two-handed weapons becomes an attack option.)
- Bola (5e Weapon) + (Throwing weapon that grapples)
- Lightning I- Lightning (3.5e Phrase) + (Throws a bolt of lightning.)
- Erzebet's Skull Bomb (3.5e Spell) + (Throws a skull, explodes for damage, slow.)
- Thrudstone (3.5e Equipment) + (Thrudstone is a powerful and dense rock which is highly durable and extremely heavy. It is a potent defense against fire and lightning, as well as physical attacks.)
- Graverod (3.5e Equipment) + (Thsi rod bolster necromantic spells and can be sued to deliver necromancy touch spells with an attack.)
- Thunk Puff (3.5e Equipment) + (Thus eijilundian pastry gives brief, but very vague, insight into the future.)
- Abyssal Tiefling (5e) + (Tiefling with a [[SRD5:Demon|demon]]ic heritage.)
- Feral Tiefling + (Tieflings with fiendish physical manifestations.)
- Tierrix (3.5e Race) + (Tierrix are a strange breed of animal-like … Tierrix are a strange breed of animal-like humanoids. They used to have fluent cities and excellent technology, but the main civilization came to a halt as the human race soon dominated the earth. Although you may still meet a tierrix out there, they usually live out in the wilds or the forest, thriving off the land.ilds or the forest, thriving off the land.)
- Hourglass Dervish (5e Roguish Archetype) + (Time Rogue. Wallrun, remind yourself, and even stop time.)
- Time Bender (3.5e Class) + (Time benders, beings with the unorthodox power to alter the flow of eternity. Few time benders survive to master their profession without the help of a fetch: a specially crafted [[SRD:Homunculus|homunculus]].)