Spells Like Powers (3.5e Variant Rule)

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Author: Franken Kesey (talk)
Date Created: 03/21/19
Status: Fin
Editing: In talk page.
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Spells Like Powers[edit]

Ever like the mechanics of powers but the selection of spells? This variant rule lets you have the best of both.

Full spell-casting classes are defined as classes with a maximum spell level of 9th (classes like cleric, druid, sorcerer or wizard). Partial max spell level is 6th (bard); and minor only 4th (paladin or ranger).

Changes[edit]

Instead of having spell slots assigned by level, the player gets a maximum spell level and spell points (much like a manifester). The effect of this rule change has different effects based on the type of spellcaster which uses it. Spellcasters are grouped in the categories full, partial and minor. Replace the normal “Spells per Day” table with the below table.

Table: The Spellifester
Level Full Partial Minor
Spell
Points/day
Spells
Known
Max
Level
Spell
Points/day
Spells
Known
Max
Level
Spell
Points/day
Spells
Known
Max
Level
1st 2 3 1st 01 1 1st
2nd 6 5 1st 1 2 1st
3rd 11 7 2nd 3 3 1st
4th 17 9 2nd 5 4 2nd 3 1 1st
5th 25 11 3rd 7 5 2nd 5 2 1st
6th 35 13 3rd 11 6 2nd 8 3 1st
7th 46 15 4th 15 7 3rd 11 3 1st
8th 58 17 4th 19 8 3rd 14 4 1st
9th 72 19 5th 23 9 3rd 23 5 2nd
10th 88 21 5th 27 10 4th 20 6 2nd
11th 106 22 6th 35 11 4th 26 6 2nd
12th 126 24 6th 43 12 4th 32 7 3rd
13th 147 25 7th 51 13 5th 38 8 3rd
14th 170 27 7th 59 14 5th 44 8 3rd
15th 195 28 8th 67 15 5th 50 9 4th
16th 221 30 8th 79 16 6th 59 10 4th
17th 250 31 9th 91 17 6th 68 11 4th
18th 280 33 9th 103 18 6th 77 11 4th
19th 311 34 9th 115 19 6th 86 12 4th
20th 343 36 9th 127 20 6th 95 13 4th
  1. All partial spellcasters gain no spell points from their class at 1st level. However, they do add any bonus spell points from a high mental score (see below), race and feats or other sources to their reserve. They can use these points (if any) to manifest their power.
  2. Same as partial casters, except applies at 4th level.

Use the spellcasting class’s main mental ability score modifier for the below:

A player’s ability to manifest spells is limited by the spell points he has available. The player’s base daily allotment of power points is given on Table: The Spellifester. In addition, the players receive bonus spell points per day if they have a high mental ability score (see Table: Ability Modifiers and Bonus Spell Points)).

A player simply knows their spells; spells are ingrained in their mind. Players does not need to prepare spells (in the way that some spellcasters prepare their spells), though they must get a good night’s sleep each day to regain all spent spell points.

The Difficulty Class for saving throws against spells is 10+spell’s level+player’s main mental ability modifier.

For two extra spell points (added to a spell), the player can increase their effective level with the spell by one.

Converting Spell Level into Spell Points: All 0 and 1st level spells cost one spell point, 2nd three, 3rd five; 4th seven, 5th nine, 6th eleven, 7th thirteen, 8th fifteen, and 9th seventeen.

Feats: The player can no longer use metamagic feats, any previous metamagic feats are replaced with metapsionic feats. However, the player can now take metapsionic and psionic feats (replace power points with spell points for effects of the feat). For spells with multiple spell levels, use the level for the player’s class.

Other Classes: With this variant rule, the player may only use spell lists in other classes (cannot mix powers and spells). Thus, they may not advance in or rank in a class that gives them power lists. However, they can rank in things like soulknife. For prerequisites for prestige classes, feats, etc. they are treated like spellcasters. And any prestige class that increases previous spellcasting, increases the players level in the previous spellcasting class.

Everything Else[edit]

The player keeps all other features of the spellcasting class, to include HD, BAB, Saves, and other features.


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Franken Kesey's Homebrew (123 Articles)
Franken Keseyv
AuthorFranken Kesey +
Identifier3.5e Variant Rule +
Rated ByFoxwarrior +
RatingRating Pending +
SummaryEver like the mechanics of powers but the selection of spells? This variant rule lets you have the best of both. +
TitleSpells Like Powers +