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Revision as of 06:30, 23 June 2012

Back to Main Page3.5e HomebrewCharacter Options

Add your own feat to Dungeons & Dragons Wiki by clicking the link and following the instructions.

These tables list all standard 3.5e feats on the wiki.

You can also view our feats in category format, if you wish, or view feats of a specific type via our glossary.

General and Fighter Feats

Name Type Description Prerequisites Balance Point
"Lol Media" General Use the power of teh internets, or whatever passes for it in your setting, to make yourself appear more knowledgeable than you really are. Ability to cast spells, manifest powers, or access to some sort of public information medium. Low
10-Foot Pole Proficiency Fighter Wield a 10-foot pole as a weapon. None Low
3.5e Feat Preload General None
341 Special General You gain three moderate feats or one high and two low feats for one Very High feat None Very High
3D Maneuver Gear Proficiency Fighter You can use 3D maneuver gear as more than just a pair of hookshots. Balance 4 ranks Moderate
541 Special General You gain five low feats for one. None High
A Fortitude Quicker Than the Body General Use your Reflex save in place of your Fortitude save. CON 14+, Reflex Save 18+, Lightning Reflexes. High
A Will Quicker Than the Mind General Use your Reflex save in place of your will save. WIS 14+, Reflex Save 18+, Lightning Reflexes. High
Aberrant Summoning General You summon terrible aberrations instead of animals. Augment Summoning, must be able to cast a summon nature's ally spell. High
Ability Focus, Variant General You are focused on one ability. Special Attack High
Ability Mastery General Gain a minor bonus to skills and ability checks for a chosen ability. 0 or positive ability modifier for the chosen ability score Low
Ability Training General An ability score goes up. None Moderate
Abundant Magic General You may use your major magic spell-like more often. Major magic rogue talent High
Abyssal Sight General Gain the ability so see in magical darkness. Character level 3, Darkvision Moderate
Academic Sorcery General You can add additional spell from a spellbook to your spell known. Court Sorcerer 7th Very High
Accelerate Initiative Fighter Your initiative keeps rising even after you've rolled. None Unquantifiable
Accelerated Progression General Slow progressions of classes (such as sorcerers to wizard, or wilder to psion) now progress faster. Spellcaster or Manifester 1st Moderate
Access Divine Power General Either through faith or some trickery, you gain access to a domain power which would not normally be yours to use. None Unquantifiable
Access Divine Spell-Likes General As Access Divine Spells, but gain them as 1/day spell-like abilities. Access Divine Power or Divine Blooded Unquantifiable
Access Divine Spells General You gain further access to your domain of specialization, unlocking the secrets of its inner circle. Access Divine Power Unquantifiable
Access Primal Utterance General You gain access to a Primal Utterance early. Must be able to use at least one 3rd level Utterance. Very High
Accomplished General This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love! None Unquantifiable
Accurate Opportunist Fighter You sacrifice deadliness for increased accuracy. Sneak Attack +2d6 Moderate
Acquire Class Ability General An alternative to gestalt. Character level 6 Unquantifiable
Acquire Domain General You gain a domain in a divine class that does not normally gain domains. Be able to cast 1st level divine spells and have access to less than two domains. Unquantifiable
Acquire Skill General You gain a class skill. None Low
Act Fast Fighter You act before others in initiative. Dex 13 High
Active Sonar General Sonar and Echolocation Moderate
Adamantine Resolve Fighter Double your crusader's steely resolve ability. Crusader's Steely Resolve ability High
Adapt Psychic Knife General Your psychic knife gains the properties of a special crafting material BAB +1, Psychic knife class feature Moderate
Adaptable Stunning Fist Fighter You can spend extra stunning fist usages to improve your attack. Stunning Fist High
Adaptable Technique Fighter Your constant training has allowed you access to an unconscious collective of sorts, allowing you to pull new tricks and techniques from thin air. None High
Adaptive Dodge Fighter You gain a cumulative dodge bonus against a single creature. BAB +1 or Dexterity 13+ Moderate
Adaptive Performance General Swap bardic music uses for spells, and vice versa Perform (any) 6 ranks, bardic music class feature, able to spontaneously cast arcane spells High
Adaptive Shift Fighter You expend a readied maneuvers to ready another. Initiator Level 1st Low
Adaptive Weapon General Reassign the special abilities of a class-granted weapon. Any class that has a personal weapon that gains effective enhancement bonuses to spend on special weapon abilities such as a Soulknife. Moderate
Additional Forlorn Learning General Increase the number of spells that are forbidden to you, increase the number of spell slots you have. Able to cast Arcane Spells, Forlorn Learning class ability High
Additional Spirit Bond General Gain an additional spirit bond for the hairbinder. Hairbinder 1st Moderate
Adept Hexer General You can remove your own curses from others. Spell Focus (Necromancy) Moderate
Adept Rocketeer General You are great at using rocket boots. Knowledge (Engineering) 8 ranks High
Adjacent Marksman Fighter You do ranged combat close and personal. Bab +1 or Dex 13 High
Adjusted Accuracy Fighter You learn to use your missed attacks to compensate for future ones, always finding some way to eventually have your weapon find the opponent. BAB +1 High
Advanced Companion General Your animal companion, familiar, or similar companion gains bonus HD. Must have an animal companion, familiar, or similar companion. High
Advanced Dagger Mastery Fighter, Tactical Your ability to use daggers is above and beyond others. Weapon Focus in daggers or dagger-like weaponry High
Advanced Dark Companion General Improved the dark companion alternate feature for the hexblade. Must have a dark companion. Moderate
Advanced Heal General Access advanced healing with the Heal skill. Heal 4 ranks Low
Advanced Spiked Chain Proficiency Fighter You are able to use the Spiked Chain as a Double Weapon. Proficiency with the Spiked Chain High
Advanced Study General Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them None High
Advanced Study, Very High General Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them and also grants additional spells known from their advanced learning list None Very High
Advanced Summoning General You summon creatures as if you were casting a summon spell one level higher. Spell Focus Conjuration High
Advanced Sword Technique Fighter, Tactical Gain additional combat options with any sword-like weapon. Must be proficient in at least one sword-like one or two handed weapon. Moderate
Advanced Whip Tactics Fighter, Tactical Your whip is an extension of you, and lets you perform many stunts with it. BAB +1, Proficiency with whips High
Advantageous Charge Fighter Your charges are more likely to land when they need to. Improved Charge High
Adventuring Caster General You do not suffer from arcane spell failure in light armor. Caster Level 1st Moderate
Aerial Grapple Fighter Grapple efficiently while in the air BAB +3, Dexterity 13, Improved Grapple Moderate
Aged Well General You are old, but you still feel hail and hearty. Middle aged or older. Moderate
Agile Brawler Fighter You are a nimble fighter, using your superior dexterity to gain the upper hand. Dexterity 15 Moderate
Agile Knifemaster Style Fighter You are an adept while fighting with a light weapon in one hand, and nothing in the other. Sleight of Hand 4 Ranks, Weapon Focus (Light Piercing or Slashing Weapon) High
Agile Qiang Style Fighter You add your Dexterity instead Strength on attack roll with spears and polearms, and can use them defensively. Weapon Finesse High
Agile Shield Style Fighter You use your Dexterity instead of Strength on shield bash. You take little penalties when fighting defensively. Improved Shield Bash High
Agile Strike General Your fast reflexes and dexterous movements surpass your insight. Dex 15 or more, Insightful Strike Class Feature High
Agile Thrower Fighter You are quite an agile shot with a sling or a javelin. BaB +1, Proficiency with a throwing weapon. High
Aim through Clouds Fighter You almost always hit giant fleshy blobs, whether or not they're invisible. None Moderate
Aiming Fighter You aim for the weak point, increasing accuracy and opening them up to sneak attack at range. None Moderate
Air Juggle Fighter, Monk You can knock creatures into the air and combo them! BAB +4, Fighter or Monk level 4th, Improved Bull Rush High
Airship Improvement General Gain an additional ship improvement for the airship pilot class. Airship Pilot 1st level Moderate
Alchemical Conspiracy General Your schemes are truly grand and worldshaking, when it comes to playing with big symbols. Know the Surprise Trap Shape Concept High
Alchemical Enchantment General Enchant alchemical items as if masterwork ammunition. Craft (Alchemy) 5 ranks, any magical item crafting feat Moderate
Alchemical Extract General Once per day, use a potion or oil without actually using it. Craft (Alchemy) 7 ranks Moderate
Alchemical Mastery General You can use alchemical items with great skill. Craft (alchemy) 4 ranks High
Alchemical Transmuter General You are able to perform feats of transmutation using your extracts as fuels. Alchemy class feature Very High
Alertness, Balmz General Improved version of alertness None Moderate
Align Psychic Knife General your psychic knife becomes an aligned weapon. psychic knife class feature, BAB +6 Moderate
Alignment Alteration General You can count your alignment as another alignment one step away on one axis. None Low
All Range Style Fighter, Tactical Fight with a ranged weapon and a melee weapon as a seemless whole. Two-Weapon Fighting, Combat Archery-CE or otherwise not provoking for ranged attacks. High
All Sides Defense Fighter Negate flanking bonuses when using two weapons or double weapons. Two-Weapon Fighting, BAB +3 Moderate
Allegiance to Patron General You may pledge allegiance to an eldritch patron to gain additional powers. Ability to use warlock's invocations. High
Alter Gender General Dude looks like a lady. Character Level 3rd, must be a race with male and female genders. Moderate
Alternative Tradition General Change the ability score for a class ability (such as spellcasting) to a different ability score. 1st level only Moderate
Always Skillful General You always have the skills per level of your most skillful class. None Unquantifiable
Always on Lookout General Your senses are on constant alert. Listen 9 ranks, Spot 9 ranks Moderate
Amateur Spellcaster General Your dabbling in spellcasting advances to full amateur abilities. Character level 6, Spellcasting Dabbler Moderate
Ambidexterity Fighter What Ambidexterity from 3.0e should've been. Dexterity 15+, Strength 13+, Two-Weapon Fighting High
Ambidextrous Fighter You apply full strength (instead of half strength) to off-hand attacks. Two-Weapon Fighting, Str 13 Moderate
Ambushing Warlock General Use your eldritch blast dice to pay for ambush feat cost. Sneak Attack +1d6, Eldritch Blast 1d6 High
Ammunition Recoverer General Get your ammunition back that misses. Base Attack Bonus +1 Low
Amputator Fighter You are very good at taking away people's arms. Improved Sunder, Heal 10 ranks High
Analytic Fighting Style Fighter You use your Intelligence instead of your Dexterity on attack and damage. Dex 11+, Int 15+
Analytic Mind General You got big brain powers. Character level 5th, Intellingence 19 High
Ancestral Armory Fighter You gain two additional ancestral heirlooms. Ancestral Heirloom Very High
Ancestral Heirloom General You have a special masterwork weapon which you gain bonuses with, and may enhance as if crafting it. 1st level only High
Ancient Beastblood General Your curse steam from an ancient beast, making you stronger than most of your kind. Beastblooded 1st High
Ancient Sorcerer General You can lengthen your casting to increase it potency. You also gain access to new spells not available to a sorcerer. Sorcerer 1st Level Very High
Anger Point Monstrous, Fighter Getting punched in the face makes you angry. More than it pisses most people off, that is. None Moderate
Angled Arrow Fighter You can use a bow when prone. None Low
Angled Dimensional Attack General A character with feat can flank with themselves when teleporting. Must be able to cast a [teleportation] spell, or Skip class feature. High
Anima Dodge General You use another ability score instead of your dexterity for your AC. None Very High
Anima Ripple General You gain lay on hand as a paladin to damage undead, except it is based on your ki pool. Ki Pool (as MonkPathfinder or NinjaPathfinder) High
Anima Toughness General Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points. No Con Score, Cha 15, Base Fortitude Save +2 Moderate
Animal Avatar General Don't just command your animal - BE your animal! Power Animal, Animal Sight Moderate
Animal Friend General You are a friend of little and not so little critters. Animal Tongue Moderate
Animal Sight General Use your animal companion's senses as your own. Power Animal Moderate
Animal Tongue General You can speak with a kind of animal, sorta like a Disney princess. Knowledge (Nature) 4 ranks. Moderate
Animal Whisperer General You listen to animals and can empathize better. Handle Animal 4 ranks or Wild Empathy Low
Animating Touch General You can animate objects with but a single touch. Knowledge (Engineering) 4 ranks High
Anklebiter General This feat needs a summary. Reach 0 ft. (i.e. Tiny or smaller) Low
Annoying Combat Noises General, Fighter Make annoying noises in battle to distract foes Flurry of blows or Improved unarmed strike or power attack or rage class feature, Charisma 11 or perform 4 ranks Very High
Anthropomorphic Companion General Your animal companion becomes an anthropomorphic humanoid with a pair of hands able to perform tasks and wield weapons. Animal Companion class feature Unquantifiable
Anticipate Action Fighter, Monk Improve your defenses the longer you fight. BAB +1, Wisdom 13 Moderate
Antiquarian General Appraise and identify objects, as well as recall old lore. Int 15 Low
Apprenticeship General New Mentor Types for the Lower Planes. None Moderate
Aquatic Acrobatics General You Swim, acrobatically Aquatic or Water subtype, Swim Speed Moderate
Aquatic Initiator Fighter Water type Wuxia, whooo. Aquatic or Water subtype, Swim speed, Initiator 1st High
Aquatic Stealth General You Swim, stealthily Aquatic or Water subtype, Swim Speed Moderate
Arcane Archer Fighter You can enhance your projectiles with spells. must be able to cast 1st level spells., Precise Shot, Point Blank Shot Very High
Arcane Archery Fighter Arcane Archer as a feat. Better than the original by a longshot. BAB +6, Spellcraft 4 ranks, Weapon Focus (Longbow or Shortbow), Combat Casting, Steel And Spell Style, Point Blank Shot High
Arcane Champion Fighter You have learned the secrets to combining sword-work and sorcery. BAB +6, Combat Casting, Mage Knight, ability to cast 2nd level arcane spells, one martial maneuver High
Arcane Collector General You have access to a limited number of arcane spells. Occultist Implement class feature, Skill Focus (Knowledge [Arcana]) High
Arcane Dabbler General You add a cantrip and 1st level spells from the sorcerer/wizard spell list to your own spell and spell known. Caster Level 1st Moderate
Arcane Metamagic General Gain slots usable for metamagic. Any metamagic feat Very High
Arcane Swordsage General You gain a 1st level spell as a maneuver. Must be able to initiate 1st level maneuvers. High
Arcanopath General As a psychic caster you may now take classes and feat intended for an arcane spellcaster. Must be a psychic spellcaster Moderate
Argent Aegis General Your astral construct forms about you, as a silvery sheath of protection. Know the Astral Construct power. Very High
Argument by Poetic Language General Use Perform instead of Bluff, Diplomacy, and/or Intimidate. Know at least one Eloquent Speech maneuver, or have 2 ranks in each of Perform (Act), Perform (Comedy), Perform (Oratory), and Perform (Sing) High
Arm Block Fighter Attempt to block an attack with your arm, granting yourself a shield bonus to AC. You still take damage if the attack misses, but BAB +3, Improved Unarmed Strike Moderate
Armed Deflect Arrows Fighter Deflect arrows when your hands are full. BAB +1, Weapon Focus High
Armed Grip Fighter You are crazy good with the lighter weapons. Bab +1, Dex 13 High
Armed Wrestler Fighter Use one-handed weapons in a grapple or two-handed weapons with an extra penalty instead of not at all. Base attack bonus +1 Moderate
Armor Ablation Fighter, Tactical You can use your armor to it maximum potential, at the risk of breaking it. Bab +1, proficiency with Light, medium and Heavy Armor alongside all shields (including tower shields) High
Armor Agility Fighter You are able to move normally and tumble in medium armor and increase your overall armor dexterity. Proficiency in any type of armor. High
Armor Focus Fighter Improved AC and Reflex saves in certain armor. BAB +1, proficient in chosen armor category Moderate
Armor Resonance Fighter You have the ability to gain focus with your armor, increasing its defensive capabilities. BAB +1 High
Armorborn Fighter You gain proficiency in all armor and shields, or can use them better if you already know how. 1st level only Moderate
Armour Training Fighter A better, more-scaleable version of the PHB armour proficiency feats. BAB +1 High
Arrow to the Knee Fighter With a well-placed arrow to the knee, you end adventuring careers. Precise Shot, BAB +17 Very High
Art of Flying Daggers Fighter Your light and one-handed weapons gain the Throwing and Rebound enhancements. One Thousand Daggers maneuver, Tumble 4 ranks High
Art of Stealth General You use your Charisma instead of your Dexterity for stealth. CHA 13+ Low
Art of the Hunt Fighter, Tactical Gain several tactical benefits using the Ars Venatoria discipline. Survival 9 ranks, Survive the Hunt, Two Ars Venatoria maneuvers High
Ascended Progression General You increase your effective spellcaster level for partial spellcasting class by 3 and gain full caster level progression. Must have at least one level in a class granting partial spellcasting. Very High
Ascetic Juggernaut General Levels of Monk or Martial Artist stack with levels of Battle Juggernaut to determine Unarmed Strike damage and AC Bonus and Regeneration and Damage Reduction. Flurry of Blows, Juggernaut Form Moderate
Ascetic Priest General, Multiclass Level your unarmed strike damage and turn undead level at the same time. Monk level 1st, Turn Undead High
Ascetic Savant General, Multiclass Monk and SwordsageToB levels stack for unarmed strike, speed bonus, quick to act. Improved Unarmed Strike, ability to add your Wisdom bonus to AC in light armor. High
Assassin Casting Greater General Gain spellcasting of 3rd level assassin spells. Assassin Casting Least, Assassin Casting Lesser, Disguise 8 ranks, Hide 12 ranks, Move Silently 12 ranks, 10 HD Unquantifiable
Assassin Casting Least General Gain spellcasting of 1st level assassin spells. Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks, 6 HD Unquantifiable
Assassin Casting Lesser General Gain spellcasting of 2nd level assassin spells. Assassin Casting Least, Disguise 6 ranks, Hide 10 ranks, Move Silently 10 ranks, 8 HD Unquantifiable
Assassin Casting Superior General Gain spellcasting of 4th level assassin spells. Assassin Casting Least, Assassin Casting Lesser, Disguise 10 ranks, Hide 14 ranks, Move Silently 14 ranks, 12 HD, Assassin Casting Greater Unquantifiable
Assassinate General You can study a target to find its weak point before exploiting it to have a chance of immediately killing them. Sneak Attack +3d6 High
Assassination Training Fighter You have been trained in the art of the swift, stealthy kill. BAB +6 High
Assured Strike Fighter You reduce your dodge, but you strike with precision and power. Dex 13 Moderate
Athletic, Balmz General Better version of athletic Strength 13 Moderate
Atlas Enhancement General You ioncrease the base score of ability score to 18 and gain greater Autohypnosis 11 ranks, Hidden Potential Very High
Attack Blocker Fighter You really like to block with whatever you have on hand. None High
Attack on the Run Fighter A better, easier to take version of the PHB move-and-attack feats. BAB +3 High
Attenuation Attack General Your lethal attacks deal non lethal as well Power Attack or Improved Unarmed Strike or Precise Shot, Strength 17, combat expertise, Improved Critical High
Attune Domain General You incorporate the workings of a divine domain into your magic. Caster Level 1, Must follow a god or philosophy consistent with the chosen domain. Very High
Attune Sphere General You incorporate the workings of a fiendish sphere into your magic. Caster level 1, must have bled from a wound inflicted by a fiend with access to the chosen sphere. Very High
Attune Sphere, Book of Elements General You incorporate the workings of an elemental sphere into your magic. Caster level 1, must conduct a ritual using a piece of an elemental with access to the chosen sphere. Very High
Augment Sacrifice General Gate Knight sacrifices become more powerful, at a higher cost. Least Sacrifices High
Augment Summoning, Variant General You summoned creatures are much more potent than normal. Must be able to cast a [summoning] spell or effect. High
Augmented Damage Reduction Fighter You increases your damage reduction and prevent it from being bypassed by Must have a persistent source of damage reduction. High
Augmented Thaumaturge General You gain access to, or further your development in a magical field. None Unquantifiable
Aura Crush General You have a powerful aura which prevent lesser foes from attacking. 12 HDs, Aura Pressure or Pressure Very High
Aura Pressure General Your imposing presence makes usage of limited-use abilities difficult. 3 HD High
Automail Adaptation General You have adapted to your automail grafts, no longer taking penalties from it and benefiting from the strength of the machine. Constitution 15, Must have received at least one automail graft Low
Automated Drone Proficiency Fighter You gain a tiny construct which provide plenty of helpful information and is capable of acting Craft (Technology) 8 Ranks, Craft Construct or Device Gadgeteer High
Average Initiative General In an encounter with at least two other initiative rolls, you can always choose to go in the middle. None Moderate
Awareness Fighter You have a keen sense to know where enemies are. You feel their presence behind walls, doors, when hidden, and around corners. None Moderate
Awesome Blow Fighter The force of your blows can send your opponents flying violently away from you. 18 Str Very High
Awesome Power Focus General Your power focus flaw turn into a boon somewhat. 1st level only, must have the power focus flaw. High
Axe King Fighter, Tactical You have access to tactical maneuvers when using any kind of one or two-handed axe. Weapon Focus (any one or two-handed axe) High
Axe Mastery Fighter You do nice mean things with an axe. Must be proficient with some sort of axe. Very High
Axe Mastery Variant Fighter Gain additional uses when wielding axe-like weapons. Proficiency in an axe-like weapon. High
Azure Sorcery General Learn the secrets of azure sorceries. Caster 1st level, Knowledge (arcane) 1 rank and Knowledge (religion) 1 rank. Very High
Azure Weapon Proficiency Incarnum, Fighter You gain weapon proficiency with a single chosen weapon and bonus when using it. BAB +1 High
Baast's Nimble Grace General Walk as a cat, jump as a cat, dance as a cat ! Dex 15 Moderate
Back Slash Fighter Gain the ability to sneak attack with great force, but only once every 1d4 rounds. BAB +3 High
Backstabbing Familiar General Your familiar possess the same amount of sneak attack damage as you do. Familiar class feature or Obtain FamiliarCA feat, sneak attack +1d6 High
Bad Boss General You grant summoned allies, followers and cohort your betrayal feats as abettors. One [Betrayal] feat Moderate
Bad Touch Style General You can deliver abilities with a range of touch with an unarmed strike instead of a touch attack. Improved Unarmed Strike or Slam Attack Moderate
Baffling Bluffing General Your tricky words confound and bewilder your auditor Bluff 4 ranks or Skill Focus (Bluff) High
Bag Full of Knick Knacks General You get an allowance each day used for pulling out just the item you need, up to a certain monetary value. Appraise 3 ranks, Sleight of Hand 6 ranks High
Balanced Blade Fighter While you are wielding a single one-handed weapon two-handed, you count as having your off-hand free for all intent and purpose BAB +1 or DEX 13 Low
Ballistic Mastery Fighter, Tactical You know how to use crossbow and firearms very effectively. Precise Shot, Bab +1 or Dex 13, must be proficient with one exotic crossbow or firearm. High
Baneful Touch General You gain a touch attack which deal negative energy damage, and use it to channel strikes through it. One Bone Crown maneuver Very High
Bardic Endeavor General You are more motivated by your own music than you motivate others. Bardic Music class feature High
Bardic Overdrive General You can maintain tow performance at the same time, but doing so damage you and leaves you winded afterward. Bardic Music, Perform 13 ranks High
Barracks Builder General You can build additional Monster Crafting vats outside of your Monster Control Vault. Possess a Monster Control Vault Very High
Barrage of Fists Fighter You can use two-weapon fighting with two unarmed strikes. Improved Unarmed Strike, Dex or Wis 15 Moderate
Barreling Charge Fighter Your training allows you to bully foes out of the way as you charge your intended target. BAB +3, Improved Overrun, Improved Charge High
Barrier General Put up a magical or Psionic barrier at the start of the day at the cost of spell slots or Power Points Ability to Cast Spells or Psionic Powers High
Basic Hairstyle General Have a default hairstyle always present, though never as strong as the real deal. Hairbinder 8th Unquantifiable
Batman In Plain Sight General You can hide in plain sight even when people are talking to you. Hide in Plain Sight Moderate
Battle Juggler Fighter, Tactical You have the power of juggling, and the ability to use it in battle. BAB +3, Perform (Juggling) 8 Ranks High
Battle Looting Fighter You like to fight with the weapons of your fallen enemies. Quick Draw Low
Battlefield Agility Fighter You can act while on the move. Dex 13, Dodge, Mobility, Tumble 8 ranks. High
Battlemage Edge General You deal extra damage on spells equal to your strength modifier. Combat Casting Moderate
Battling Caster Fighter You gain extra hit points and a bonus on fortitude save and concentration check. Must be able to cast 1st level spells, proficiency with a single martial or exotic weapon High
Beast Tamer General You scale your animal companion on your character level. Ranger 5th, Animal Companion or Hunter's Bond class feature, must not have spellcasting High
Beauty Idol General Once per encounter as an immediate action, whenever you have successfully hit an opponent (even with just a touch attack) you can force a Will saving throw DC 10 + 1/2 HD + Cha modifier, or become fascinated for 1 round/level, or 1 round on a successful save. Also, things for pokemon contests. Cha 13 Moderate
Beauty Model General You are particularly comely, making quick friends and easily winning hearts. Charisma 13+ Moderate
Become Familiar General You gain a creature that considers you its familiar. Hilarity and plot hooks ensue. Knowledge (Arcana) 4 ranks, arcane caster level 1st High
Begone, Fiend! General Your honor and faith are like a repulsive barrier against fiends. Ability to Smite Evil or analogous ability, Knowledge (the planes) 8 ranks. High
Behemoth Slayer General You apply your expertise at slaying giant to other very large creatures. Favored Enemy (Giant) +4 High
Bergentrückung Fighter Not all legendary heroes dies, some sleep until the day they are needed again. Character Level 11th Low
Bewitched Summons General The creatures you summon are hexed and touched by witchcraft Ability to cast spells. High
Big Bonk Style Fighter You deal more damage on the first attack made with a greatclub each round. In addition to other benefits. BAB +1, proficiency with the greatclub. Moderate
Biotic Dart General You can craft unique darts which inflict gradual hit point loss or heal allies. Craft (Alchemy) 5 Ranks, Heal 5 Ranks High
Black Belt Fighter You gain the ability to make unarmed strikes without provoking attacks of opportunity, increase their potency and grant a dodge bonus against melee attacks. None Moderate
Black Disciple General You dedicated yourself to dark powers utterly, allowing you to draw upon their power.. None High
Black Lotus Monk General You add your assassin prestige class level to your monk level for several class features. Improved Unarmed Strike, Sneak Attack +2d6 High
Black Magic General You opened yourself to heinous acts in the practice of magic Ability to cast spells, any non-good alignment High
Black Swan's Bravado Tactical, Fighter Get some tactical maneuvers based on Hollywood movies. Point Blank Shot, Weapon Focus (Any Firearm), Base Attack Bonus +5 High
Blade Beam Fighter You unleash a blade beam from a magic weapon, making a ranged attack with your melee weapon. Weapon Focus, must be able to cast 1st level spells or manifest 1st level powers. High
Blade Buster Fighter If your weapons aren't hitting quite like your fists, they are now...but you might break them. Str 17, Pugilist or Scaling Unarmed Dice as a class feature Moderate
Blade Rampart Fighter Combat Reflexes High
Blade Thicket Fighter You make the battlefield around you difficult to move through, even for the most adept of acrobats. BAB +3 High
Blessed Refreshment General 1/day drink a holy water and treat it as a potion of cure light wounds. None Low
Blessed Summoning General You summon stronger celestial creatures. Augment Summoning Very High
Blinding Maneuver Fighter Use light in combat to hinder opponents BAB +1 Moderate
Blitz Kreig Fighter, Speed You attack and move in sequence. Dex 15, Swiftness, Mobility, Spring Attack, Strafe, BAB +6 High
Block Evasion Fighter, General You can evade blocks. Character level 5 High
Blocked Opportunity Fighter Use AoO to shield ally from provoking AoO. Combat Reflexes High
Blood Bank General You can make your banked life last. Life Force class feature, maximum life force pool of at least 50 points, Bank Life class feature Moderate
Blood Painter General By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells. Caster Level 5, Spellcraft 4 ranks Very High
Blood Rally Fighter You recover damage you recently took by going berserk on your opponents. At least one Blood Feast maneuver known, or BAB +4 High
Blood Tracker General You know how to track wounded animals and beasts. Track Low
Blood Transfusion General You may heal others with your blood. Staunch class ability Low
Blood War Sorcerer General As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters. Blood War Squaddie, caster level 5, must have fought in the Blood war for one year High
Blood War Squaddie General Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen. Knowledge (The Planes) 2, must have fought in the Blood War for one year. High
Blood of Stone Fighter You laugh off the blows of foes as they shatter against your weathered hide. BAB +3, Toughness High
Bloodcloud Bleeder General Clouds of Blood, ability to inflict Bleedout via feat or class feature High
Bloodied Death Throes General Your death throes goes off at 1/2 hp, as well as when you die. Con 15, Death Throes ability High
Bloodline General You manifest a minor bloodline. None Unquantifiable
Bloodline Knight General You stack your eldritch knight and sorcerer level together for the purpose of your bloodline. Combat Casting, Bloodline class ability Very High
Bloodline Soulsword General Your Eldritch Soulsword carries even greater power now. Eldritch Soulsword Very High
Bloodline Spell Access General You gain access to bloodline spells. Blood Arcanist or Eldritch Heritage feat Very High
Bloodline, Greater General Your bloodline reaches the pinnacle of its power. None Unquantifiable
Bloodline, Improved General Your bloodline is improved. None Unquantifiable
Bloody Path Fighter, General Attack everyone in the way during a charge, bullrush, or when you move from your square. Improved Overrun, Improved Bullrush, Improved Initiative, Combat Expertise High
Bloody Toughness Fighter You are so tough you heal when you smack people. Toughness Moderate
Bloody Wyrm Brawler Style Fighter, Tactical You're good with Dragon Claws, so why not extent that to their big brother? Weapon Focus (Dragon Claws), Weapon Focus (Dragonblood Arms), Combat Reflexes, Claws of the Wyrm Style Very High
Blue Morphovore General You can take forms and use your other classes' features at the same time! Shift Points Morphovore ability Very High
Blueflare Buster General You improve your flare buster abilities significantly. Flare Buster +4d6 High
Boardshield Style Fighter, Style Attacks and trample enemies while shieldsurfing. BAB +4, Balance or Tumble 6 ranks, Shieldsurfing and Improved Shieldsurfing Moderate
Body As Hammer Fighter Using your weapon as a conduit, you can smack people with other people. BAB +10, Weapon Focus and Weapon Specialization for a weapon that can be used to grapple creatures, Improved Grapple, Str 20 High
Body Linguist General Communicate without speaking, but only vague ideas and concepts. Bluff 4 ranks or Perform 4 ranks Low
Body of Iron Fighter, Monk Gain an armor bonus to AC even if you're unarmored. AC Bonus class feature (such as monk), Con 13, Fortitude +4 Moderate
Bolster Technique General You focus upon one of your techniques, allowing it to be far more effective than it was in the past. None Moderate
Bolstered Initiative Fighter Your reaction time relies on more than just your reflexes None High
Bolt of Corruption Fighter You may deliver your touch of corruption with a ranged attack. Touch of CorruptionPathfinder High
Bomb Focus Fighter, Bomb You know how to create more potent bombs than usual. Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat) Moderate
Bond of Murder General You have a telepathic bond with anyone you've killed or who has killed you. None Low
Bond of the Stone Rat General You can create a powerful petrifying poison. Alchemical mastery, poison use class feature, craft (alchemy) 11 ranks. High
Bondage Specialist General Bondage Specialist Intimidate 3 ranks, Use Rope Skill 3 ranks Moderate
Bonded Weapon Fighter You choose a weapon, eventually growing stonger and stronger in it's use. Base Attack Bonus +1 High
Bone Charmer General With some special techniques you manage to influence corporeal undead as you would with living beings Ability to cast spells, Knowledge (religion) 4 ranks, Spell Focus (Enchantment) High
Bone Spear General This spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path. Teeth 3d4 High
Bone Spirit General This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. Bone Spear, Teeth 7d4 High
Bone-Crush Fighter You know how to heal the body; you know how to break it. BAB +6, Heal 8 ranks, Power Attack, Combat Expertise High
Boneblade Master General You have mastered the alchemic processes needed to create boneblades, as well as their use in combat. Craft (Alchemy) 4 ranks, Craft (Scrimshaw) 4 ranks Very High
Bonus Power General Gain an extra power-spell. Powerful Class Ability Level 3rd level (or higher) Unquantifiable
Bonus Spell Slot General You gain a bonus spell slot at the highest level you can cast. Must have spellcasting. Moderate
Boreal Invoker General You deal more cold damage and it debilitate your opponents. None High
Born Cursed General You can reroll a d20, however you take a penalty each time you do so. 1st Level Only Moderate
Born Fiend General You count as an evil outside for the purpose of meeting prerequisites with some extras. You may only take this feat at 1st level High
Born Hunter General You gain a variety of bonuses related to survival and nature, and gain the ability to track foes. 1st Level Only Moderate
Born Knight General You gain a bonus on several knightly skills and some armor proficiency. 1st level only Moderate
Born Psionic General Born with psychic potential, you gain power points as you level. 1st level only. Moderate
Born Sorcerer General Even if you never become a real sorcerer, the arcane talent remains yours. 1st level only, Cha 15 Very High
Born Thief General You were born and raised as a thief and thus you have gained useful assorted skills. 1st level only. Moderate
Born Tinkerer General You gain a bonus when using the Craft (Technology), Disable Device and Knowledge (Engineering) skills. 1st Level Only, INT 13 Moderate
Born Tough General You're built like a wall, it takes ages to make you fall. 1st level only, Constitution 13, Base Fortitude Save +2 Moderate
Born Wizard General Even if you never become a real wizard, the arcane talent remains yours. 1st level only, Int 15 Very High
Bottoms Up General You know how to chug! Drink as a move action, or later as a swift action. Con 13 Moderate
Boulder Hurl Fighter Increase damage and combat options with stone-throwing Rock Thrower, BAB +6 or Sleight of Hand 9 ranks High
Brace For Impact Fighter Ready an action to weather an otherwise fatal blow. Con 13 Moderate
Brainwashing Mindbreaker General You dominate those you mindbreak, and if it would render them insane you seize control of their mind. Gaze of Madness, Character Level 7th Very High
Branching School Magic General A class feature that applies to a single school of magic now applies to another. Spell Focus Unquantifiable
Brawler Barbarian General You are a brawler and a barbarian. Barbarian 1st, Improved Unarmed Strike High
Breaching Blow Fighter, General Breach enemy armor Strength 13, Constitution 12, BAB 6+ High
Brick Break Fighter You are an expert at shattering inanimate objects into pieces. Improved Unarmed Strike Low
Broad Mastery Fighter You gain an increase on your ability score by leveling at 3rd level and each 3 level thereafter. 3 HD Moderate
Broad Practice Fighter When you increase an ability score while leveling you increase three instead. None Moderate
Broad Practice, Very High Fighter When you level up you gain ability score quickly and they apply to multiple ability scores. None Very High
Broaden Spellcasting General You add spells from another spell list to your own spell list. Able to cast spells. Unquantifiable
Broker of the Infernal General Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic. Knowledge (The Planes) 10, must be able to cast a spell of the [Calling] subtype High
Brutal Disarm Fighter You can disarm opponents by partially destroying their limbs. BAB +4, Str 13, Improved Disarm Moderate
Brutal Shooter Fighter You use your massive muscles to ensure that your arrows strike true. Str 13+, BAB +1 High
Brutal Sneak Attack Fighter You are able to sneak attack with two-handed weapon very efficiently. Sneak Attack 1d6, proficiency with a two-handed melee weapon. High
Brutal Thrower Fighter You are extremely efficient at throwing weapons. BaB +1, Proficiency with a throwing weapon. High
Brute Force Programming General Use Strength for programming instead... it just takes you a long time. 1 rank in Program. Low
Buckler Bash Fighter You can perform shield bash with bucklers. Must be proficient with bucklers. Low
Buddha's Palm Fighter, Monk Your inner mastery of zen blossoms and you are able to perform a devastating technique. Stunning Fist High
Buddha's Palm, Variant Fighter, Monk You have unlocked the powerful Buddha's Palm technique. Stunning Fist Very High
Buff Body Fighter A feat that represents the benefits of a vigorous physical workout routine. In fact, you need to be pretty tough already to undergo this training! Con 13, +4 base Fortitude save. Moderate
Bulky Build Fighter Act as a size larger when in heavy armor. Proficiency in heavy armor Moderate
Bulwark of Defense-CE Fighter Increase the bonuses granted to you by your defensive stance ability. BAB +11, defensive stance 1/day. High
Bundle of Terror General Despite being smaller than most people, you don't have a hard time intimidating those larger than you. Intimidate 3 ranks. Moderate
Burning Zeal Fighter Gain a bonus to one opposed check and take ability burn after. None Moderate
Burst Through Fighter When you overrun somebody, it's really, really painful. Str 13, Power Attack, Improved Overrun, base attack bonus +4, must be Tiny or larger. Very High
Burst of Speed General A better, more useful version of the Run feats. Character level 6th High
Butt Slam Fighter You drop down and crush the opponent with your thiccness. Improved Unarmed Strike High
Butt Stroke Fighter You can use a polearm or spear like a quarterstaff Two Weapon Fighting, Weapon Focus with a spear or polearm, proficiency in quarterstaff Moderate
Caffeine Boost General You can use caffeine to resist sleep deprivation better than most. None Low
Calculated Shot Fighter Add your Intelligence to ranged attack rolls. Int 13, BAB +1 High
Called Shot Fighter, Tactical Make called shot for save or suck. Bab +3, must have at least one class level in a class that grants full attack bonus progression. Very High
Calligraphy General Your writing is exquisite to look at. None Moderate
Caltrop Attack Fighter Toss a bag of caltrops at a foe and watch it burst and scatter at their feet. None Moderate
Caltrop Tosser Fighter Expertly toss caltrops to cover more area, and pick them back up faster. Dexterity 13 Low
Can't Die, Won't Die Fighter You are extremely hard to put down. Diehard, Why Won't You Die Unquantifiable
Cantrip Grand Master General You gain all 0th level spells as spells known and can spontaneously cast them if you're a prepared caster. Cantrip Master Low
Cantrip Master General You gain all 0th level spells as part of your class spell list. 0th level spellcasting Low
Cantrip Training General Gain cantrips for a partial spellcasting class without them. At least 1 level in a spellcasting class without 0th level spells. Moderate
Cantrips Mastery General Minor magic is second nature to you. Ability to cast spells with preparation. High
Cape Resonance Fighter You have the ability to gain focus with your cape, improving your saves. No wonder superheroes use such silly-looking outfits. BAB +1 High
Captivating Performance General You may target only a single creature when using your fascinate bardic music, but at an increased DC and harder to break. Fascinate bardic music, Perform 7 ranks Moderate
Caravaneer General You embraced a nomad lifestyle without leaving behind your adorate farm Battle Rancher 8th Level Moderate
Careful Movement Fighter Your training allows you to move around the battlefield while still defending yourself. BAB +3 Moderate
Careful Observation General Use your Intelligence modifier on perception-based checks. Int 13 Low
Careful Somatic Casting General You can ignore arcane spell failure, at the cost of increased casting time. None Moderate
Cartographer General As you travel the world, you study the whole geography of landscapes that you walk through. Favorite Landscape, Knowledge (geography) 8 ranks Moderate
Cast Blood Rune General Cast a spell without using a spell slot or spell per day, but at the cost of time and constitution burn. Caster Level 5, Spellcraft 4 ranks Very High
Caster Focus General Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least. Caster Level 5th Moderate
Casting Conservation General Arcane spell failure causes you to only lose actions, not spells. None Low
Casual Stealth General You can fade into the crowd, allowing you to use stealth without concealment in certain situation. Disguise 1 Ranks, Hide and Move Silently 4 Ranks Low
Cataclysmic Tantrum General Barbarian's Rage or Concentration 4 ranks High
Catapult Launch Fighter Throw rocks as far as a siege weapon does BAB +10 or Sleight of Hand 14 ranks, Boulder Hurl High
Catastrophic Cacophony General Your sonic abilities echoes with the power of pandemonium. None Very High
Catfall General You can survive falls from a large distance. Base Reflex Save +2, Dex 13 Low
Caustic Invoker General You deal more acid damage and it debilitate your opponents. None High
Celestial Ancestry General One of your recent ancestors mated with a celestial creature, and now the blood of some Upper Planar creature flows in your veins. This gives you some benefits. None Very High
Centered Mind General None High
Cerebral Kineticist General You base your pyrokineticist class feature on intelligence instead of charisma and can shape some of your blast. 1st Level Pyrokineticist (or Pyropsyche) High
Chain Bikini Chick Fighter "And her special ability is somehow not dying while only wearing less than half the armour of the other guys." Cha 15, Female Very High
Chakra Disabler Fighter, Monk You hit people in their nerves and chakras, making them go limp. Improved Unarmed Strike, Weapon Focus: Unarmed Strike, Heal 8 ranks, Autohypnosis 8 ranks Very High
Chakra Fist Fighter, Incarnum You can invest essentia in your stunning fist, which grant you extra uses, a higher DC and access to more effect when using stunning fist. Stunning Fist High
Challenge-Obsessed Fighter Initiate multiple Duel of Wills per battle and gain ability to parry using Iaijutsu Focus BAB +7, Intimidate 11 ranks, Sudden Challenge Moderate
Champion's Guidance General You are able to communicate with past divine champions, gaining their insight. Divine Champion Very High
Changeling Blooded General You gain the minor change shape ability that is possessed by changelings. 1st level only High
Channel Ghostflame General Turn possessed creatures or damage the possessing spirit. Ghostflame Exorcism, Turn/Rebuke Undead feature or Channel Energy feature. High
Channeled Eldritch Blast General You have learned to charge your Eldritch Blast to greater effect. Eldritch Blast +1d6 Very High
Channeling Opportunity General You gain the ability to use arcane channeling on AoOs. Arcane Channeling class feature, Combat Reflexes High
Chaos Warp General You can step through reality into another, but you do so at your own risk... Caster level 10th, Knowledge (The Planes) 8 ranks, Cha 13 Very High
Chaotic Rage-CE Fighter, Fury Gain the effects of an anarchic weapon while raging. BAB +9, Rage 1/day, chaotic alignment. High
Charged Item Specialist General Get extra uses out of a single chosen magic item per day. Use Magic Device 5 Ranks Very High
Charged Item Training General Get extra charges out of daily charged items. Use Magic Device 5 Ranks High
Charged Mystic Bolt General You deal higher damage with your mystic bolt, but it decreases after multiple attacks. Mystic Bolt class feature High
Charismatic Prodigy General Your force of personality is far stronger than it ought to be, allowing you to activate your abilities to greater effect None Moderate
Charismatic Truespeak General Use Charisma instead of Intelligence for truespeak. Truespeak 4 Ranks Low
Charlotte's Tongue General Speak with a kind of vermin. None Low
Cheap Shot Fighter Why simply feint when you could deck a bitch? Improved Unarmed Strike, Improved Feint Moderate
Cheap Shot, Variant Fighter Make an unarmed attack as part of a feint. Bab +1 or Improved Unarmed Strike, Bluff 4 Ranks High
Chessmaster's Gambit Fighter, Tactical Gain a bunch of strange tactical moves based on the tactics of the infamous chessmaster. Int 13 Moderate
Chew Gam Style Racial, Fighter Elongate you limb when striking. Elastic Limbs racial trait, improved Unarmed Strike or must have natural weapon or a feral strike. Moderate
Child Necromancer General An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak. Caster Level 1+, Must know at least one necromancy spell of each level you can cast High
Child of Night General Gives blur when not in full daylight. Character level 5th Very High
Childhood Training General You gain the benefits of various low feats. 1st level only Very High
Chilling Performance General Literally chill foes with your performance Bardic music ability, know two spells that deal cold damage, perform 15 ranks Very High
Chthonic Grip General You can initiate grapples with your Chthonic Serpent weapons. Blade Meditation (Chthonic Serpent), Any two of Binding Constrictor, Boa Strike, Choking Python, or Anaconda Crush Moderate
Clap Your Hands Fighter Ember started humming and clapped her hands on the hapless goblin. The goblin vibrated momentarily and exploded into chunks of meat and bone, wounding several other goblins nearby. "Who's next?" Improved Unarmed Strike High
Clarity Through Violence General When confused, all results are "attack". None Low
Class Proficiency General You gain proficiency of another class. None Moderate
Claws of the Wyrm Style Fighter, Tactical You are an expert at fighting with dragon claws. Weapon Focus (Dragon Claws) High
Clear the Room Fighter You are notoriously gassy and have learned how to weaponize your farts You have a gas problem, Base Attack Bonus +1 High
Clear the Room, Greater Fighter Your farts are horrible You have a gas problem, Clear the Room, Improved Clear the Room, Base Attack Bonus +6 Very High
Clear the Room, Improved Fighter Your gas problem has gotten even nastier You have a gas problem, Clear the Room, Base Attack Bonus +3 Very High
Silent, but Deadly Fighter The name says it all you have a gas problem, Clear the Room, Improved Clear the Room, Greater Clear the Room, Base Attack Bonus +10 Very High
Clear the Way General Your allies may count the space you occupy as unoccupied. You may even share the same space as them. Escape Artist 2 ranks. Low
Cleave Fighter When you down an enemy, other creatures you threaten need to watch out. Power Attack High
Cleave and Smite Evil Fighter When you cleave, you automatically smite without expending a smite attempt. Cleave, any Smite ability (like Smite Evil) Moderate
Cleave, Grimoire General You may make a cleaving strike upon dropping a foe, and it may be just as strong as your last hit. None High
Cleaving Launch Fighter When you kill a creature, you launch their corpse as a projectile. Cleave, Improved Bull Rush Moderate
Clever Trickster Fighter You are able to perform combat maneuver using your Dex, Int or Cha. You may use your ranks in Sleight of Hand instead of your BAB when making combat maneuvers. BAB +1 or Sleight of Hand 1 Ranks High
Cling On Fighter, Tactical Gain some grapple options based on holding on for dear life. Clever WrestlerCW or Improved Grapple or Grab special ability Unquantifiable
Cling to Life Fighter If you are dying it takes you longer than normal to actually perish. Endurance Moderate
Cloaked Glide General Descend safely with the aid of your cloak. Corkscrew Fall, Tumble 6 ranks Moderate
Close Miss Fighter The force of your blow can cause grievous wounds even if you barely miss your target. BAB +3, Power Attack High
Close Targeting Fighter Gain further bonuses when attacking an opponent up-close with a ranged weapon. Point Blank Shot High
Clumsy Dodge General You're so clumsy that you accidentally dodge out of the way when caught unaware. Dexterity 9 or lower. Low
Codex Awesome Blow Fighter An improved version of awesome blow without a borked saving throw. strength 18, power attack, Bab +3 High
Codex Deflect Blow Fighter, Monk Deflect arrow except for melee! Improved Unarmed Strike or proficiency with tower shields. High
Codex Endurance Fighter You have peak level endurance. Bab +1 or Constitution 14 Moderate
Codex Sniper Fighter You can shoot very far and precise. Bab +1 High
Cold Demeanor Fighter You become immune to fear and fatigue effects, you can demoralize opponents quicker. One Dire Winter maneuver, Intimidate 4 ranks High
Cold Manipulation General You gain three special maneuvers related to your ability to manipulate ice and cold. Cryokinesis or Greater Cold FocusFrostburn Very High
Colossus Climber Fighter, Tactical Large opponents pose no problem to you, as you bravely scale their bodies and stab at their undersides, making it difficult for them to hit you in the process. Climb 6 ranks, Balance 6 ranks, Improved Grapple. High
Colourful Flag, Improved General Improvements to numeric effects of Colourful Flag. Colourful Flag, 3th level. Very High
Combat Acrobat Fighter, Combat Form In battle, you are able to move fluidly, befuddling your opponents. Combat Focus, Dex 13 High
Combat Action Focus Fighter Focus your training on a specific combat action Improved Disarm, OR Improved Feint, OR Improved Trip, OR Improved Grapple, OR Improved Bull Rush, OR Improved Overrun, OR Improved Sunder Moderate
Combat Adrenaline Fighter, Combat Form In battle, you call upon a reserve of strength deep within you, granting you the ability to do inhuman feats. Combat Focus, Wis 13, Str 15, Any 2 other combat form feats High
Combat Aptitude Combat Form, Fighter You have extremely precise while maintaining your combat focus. Bab 10+, Combat Focus and 2 other combat form feat. High
Combat Archery-CE Fighter Don't provoke for firing ranged weapons in melee. BAB +6, Point Blank Shot. High
Combat Crafter General You make things fast enough to do it in combat. Possess a Total Gadget Value score greater than 0. Very High
Combat Defense Fighter, Combat Form You are able to focus on defense in the heat of battle, parrying with ease. Combat Focus, Fighter level 4, Wis 13 High
Combat Engineer Fighter You gain a bonus on craft, disable device and knowledge (engineering) checks. You also are adept at repairing your own gear and improving the armor you are wearing. Fighter Level 1st, Knowledge (Engineering) 1 ranks High
Combat Equivalency Degree Fighter Your HD counts as your BAB, but only for the purpose of pre-requisites. None Low
Combat Expertise, MS Variant Fighter A better, more-scaleable version of the PHB feat. BAB +1 High
Combat Exploit Fighter Now I can use Exploits Fighter Level 2 Very High
Combat Flurry Fighter, Combat Form In the heat of battle, you strike with power and speed. Combat Focus, Wis 13, Base attack bonus +6 High
Combat Focus, Variant Combat Form, Fighter A rework of the combat focus feat from player handbook II. Bab +1, Wis 13 High
Combat Healer General Spend Lay on Hands to increase healing from a Devoted Spirit maneuver. Lay on hands (or similar ability), one Devoted Spirit maneuver that heals hit point damage. Moderate
Combat Parkour Combat Form, Fighter Combat Parkour Combat Focus, Dex 17+, balance 8 ranks, climb 8 ranks, jump 8 Ranks, tumble 4 ranks High
Combat Performance General You can fight and perform at the same time. Bardic Music or Bardic Performance Low
Combat Reactions Fighter, Combat Form While fighting, you notice every little movement, every little flick of the wrist, and this can save your life. Combat Focus, Wis 13, Dex 15, Base Attack bonus +6 High
Combat Reflexes, Greater Fighter It is harder to get away from you or your attacks. Improved Combat Reflexes, +6 BAB High
Combat Reflexes, Grimoire Fighter You can make multiple attacks of opportunity per round. None Moderate
Combat Reflexes, Improved Fighter The very air seems to twist and grow thick and the earth bends and moves to impede your foes from their cowardly escape. Combat Reflexes, +3 BAB High
Combat Reflexes, MS Variant Fighter A better, more accessible version of the PHB feat. BAB +1 OR Dex 13 OR Wis 13 High
Combat Reflexes, Punishment Fighter You punish mistakes BAB +6, Dex 15, Combat Reflexes, Improved Combat Reflexes High
Combat Reflexes, Punishment Variant Fighter You strike often when an opening presents itself. Dex 21 or Mobility, Combat Reflexes, BAB +12 High
Combat Speed Fighter, Combat Form You exhibit an incredible swiftness in battle, adrenaline pushing you forward with every step. Dex 15, Base attack Bonus +3, Combat Focus, Wis 13 High
Combat Swiftness Combat Form, Fighter You are swift while focused, allowing you to run long distance and move quickly in combat. Combat Focus, Bab 4+ High
Combat Trickster Fighter, Tactical You are an expert at disarming and feinting. Bab +1, Improved Disarm or Improved Feint High
Combo Mastery Fighter String together successful consecutive hits for a combo bonus to damage! BAB +6 High
Combustible Spell General Always set fire to foes Spellcraft 12 ranks, 4 fire spells known, caster ability score 15 Very High
Commodore General Being in charge of one ship makes you a Captain. You have several. Airship Pilot 2nd level Unquantifiable
Commoner Authority General Commoners are initially helpful toward you. Cha 13 Low
Communicator General You can communicate in short sentences with any creature of at least Int 3. Speak Language 2 ranks Low
Compact Size General You are smaller than normal for your race, but your more compact form make up for the loss or reach with increased strength and stoutness. 1st Level Only, Large Size or Larger Very High
Compensate for Size Fighter, Monk You know how to moves enemies in special ways as to eliminate their advantage over you when using specialized attacks. BAB +3 Moderate
Compensate for Wind Fighter You can handle high winds just fine. None Moderate
Competent Blacksmith General You are a great blacksmith. None Moderate
Competent Healer General You are a great healer. None Moderate
Competent Musician General You are a great musician. None Moderate
Competent Patrolman General You gain a bonus to listen and survival checks. None Moderate
Competent Sailor General You are a great sailor. None Moderate
Competent Scholar General You are a great scholar. None Moderate
Complete Exotic Proficiency Fighter Gain proficiency in all exotic weapons. One Martial Weapon Proficiency and 1st level only, or proficiency in all martial weapons and at least one Exotic Weapon Proficiency Moderate
Concentrated Defense Fighter Shrug off an amount of damage based on your Concentration check. One Anima River maneuver, Concentration 4 ranks High
Concussive Blow Fighter Give concussions to foes. 15 Strength, Power Attack or Point Blank Shot, BAB +8, proficiency in a bludgeoning weapon Very High
Concussive Reload Fighter You can hit people while you reload. Bab +1 High
Condition Resistance General Choose a condition for which you become more resistant. Must have a Constitution score Moderate
Conduit of Energy General You are closely attuned to an energy type. None High
Conniving Manipulator General You may use your Intelligence and bluff check and gain a bonus on 'evil' lies. Bluff 1 Ranks Low
Construct Companion General Your familiar or animal companion is now a construct. Craft Construct or Knowledge Engineering 4 ranks Unquantifiable
Construct Hunter Fighter You are extremely apt at destroying constructs and avoiding defending yourself against them. Knowledge (Engineering) 4 ranks, Favored Enemy (Construct). High
Construct Toughness General You are much tougher than most living construct, your body also persist after your destruction. Construct Moderate
Consumer General Gain additional funds specifically for consumable goods. None Unquantifiable
Contagious Aura of Success General Your contagious success rubs off in an aura. Cha 13, Contagious Success High
Contagious Evasion General Provide Evasion to nearby allies. Cha 13, Contagious Success, Evasion Moderate
Contagious Mettle General Provide Mettle to nearby allies. Cha 13, Contagious Success, Mettle Moderate
Contagious Success General Assist others on simultaneous saves. Cha 13 High
Controlled Touch General You can control your power enough not to kill allies you touch. Must have the spirit thief template. Moderate
Cool Idol General Once per encounter as an immediate action, you can add your Charisma modifier to your attack roll and damage. Also, things for pokemon contests. Cha 13 Moderate
Cooperative Summoner General Allows Tome Warlocks, Summoners and anyone else with the Summon ability to summon from a larger pool A class feature that allows non-spell-based summoning such as Summon or Call Fiends, must be a material plane native with no [Extraplanar] subtype High
Copy Eye General You can copy maneuver you see other initiator initiates. One Doppelganger's Shadow, Martial Lore 4 Ranks Unquantifiable
Copy Master Fighter You can copy feats more often and with less limitations. Mirror Move High
Copy Technique Fighter You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation. BAB +1, Intelligence 13 Unquantifiable
Copypasta General When you attack, you move your arms in overly symetric patterns. BAB +6 High
Copyright Form Fighter No one else may assume your form. 1 level in a PC class Low
Coronach Song General Destroy the undead with a song, kill the dying Perform 13 ranks, bardic music class feature, Charisma 15 Very High
Counter Feint Fighter You can fake out people trying to counter you with a feint attempt. Bluff 4 ranks High
Counterattack Fighter, Monk When you're attacked, there is a small chance you attack back! BAB +6 or Monk level 6, Combat Reflexes Very High
Counterstroke Fighter Make attacks of opportunity when others miss you. BAB +6, Combat Reflexes, Lightning Reflexes Very High
Covenant of the Warp General Your essence is tied to a strange energy called 'the warp' which give you amazing inate abilities but you are unable to use magic items. None High
Cover Weakness General Increase an ability score by +1, to a maximum of a score of 11. An ability score less than 11. Low
Covering Grapple Fighter, Tactical Grab your allies and use yourself as a human shield, or chuck them hella'va far! Improved Grapple High
Crab Dance General New movement option that makes you look like a crab. BAB +1, Perform (dance) 6 ranks High
Crackling Invoker General You deal more electricity damage and it can cause your opponent to become overcharged. None High
Craft of the Soulstealer General By studying stolen souls, you have learned to fully tap their power for your magical creations. Three or more item creation feats, caster level 6 Unquantifiable
Crashing Bull Rush Fighter You crash into opponents, sending them flying. Improved Bull Rush High
Create Language General You create a new language and can teach it to others. Speak Language 8 ranks, Decipher Script 4 ranks Low
Create More Water General Create more water, with utility and combat power. Ability to cast create water as spell or spell-like ability Moderate
Bodak Fighter You fought and slain the terrifying bodak, gaining more insight on death. must have fought and defeated a bodak, Fighter level 6 or Bab 12 High
Hag Fighter The tricks of hags and annis do not impress you. must have fought and defeated a hag., Fighter level 6 or Bab 12 High
Hydra Fighter You fought the opportunistic hydra, gaining knowledge how to avoid being bitten more than once. Fighter level 4, must have fought and defeated a hydra High
Invisible Stalker Fighter After fighting invisible stalker and other naturally invisible creature you learned how to deal with invisible opponents more readily. must have fought and defeated a invisible stalker or another naturally invisible creature., Fighter level 6 or Bab 12 High
Medusa Fighter You fought and defeated the horribly medusa, knowing when to avert your gaze. must have fought and defeated a medusa or another creature with a gaze attack., Fighter level 6 or Bab 12 High
Troll Fighter You know how to deal with trolls and their annoying regeneration. must have fought and defeated a troll or another creature with regeneration., Fighter level 6 or Bab 12 High
Cremation General You increase the DC of fire spell by 1 and you use your fire spells to incinerate your foes. Must be capable of casting 1st level [fire] spell or higher. High
Crippling Poker Fighter, Tactical You hit people in major organs instead of just bruising them to death. Must be able to make unarmed attacks, Sleight of Hand 6 ranks, Heal 6 ranks Very High
Critical Care General Raise the recently dead with Heal. Medical Knowledge, Heal 8 ranks Very High
Critical Eye Fighter You crit easier than most. None Moderate
Critical Strike Mastery General Your critical hits never have to be confirmed and you can never critically fail on an attack roll (EX: a 1 or 2 on the die roll is treated as such and is not a critical fail chance.) Crit Fisher, Power Critical, Savage Critical, Improved Critical, Greater Critical, Base Attack Bonus +20 Moderate
Critical Toughness Fighter You are so tough you don't get critted often. Toughness Moderate
Crossbow Assassin Fighter, Tactical You are a deadly marksman with a crossbow. Point Blank Shot, Precise Shot or Weapon Focus (Any Crossbow) High
Crosscut Fighter, Monk Attack twice as a standard attack. BAB +2 High
Crow's Talon Fighter Think with portals for doing stuff. At least one Crow's Flight maneuver, Knowledge (Arcana) 4 ranks High
Cruel Fate General Your Lucky One Luck Bonus can be turned upon your enemies, making them fail miserably. Luck Bonus +1 Very High
Cruel Frost Tactical, Fighter You gain several tactical maneuvers related to the Dire Winter discipline. Cold Demeanor, Intimidate 6 Ranks, three Dire Winter maneuvers. High
Cruising Altitude General When you fly overland at an altitude of 5000 ft or more, you can go really fast. Fly speed Low
Crushing Blow Fighter You may trade a potential critical hit for a chance to stun and deal extra damages. Weapon proficiency (warhammer) or weapon proficiency (heavy mace) or weapon proficiency (light mace) High
Crushing Overrun tactical, Fighter Don't just knock them flat, grind them into the dirt as you pass. BAB +6, Power Attack, Improved Overrun High
Crushing Submission Fighter You beat opponents into submission with your mace. Weapon Focus (bludgeoning weapon) Moderate
Cryokinesis General You deal extra damage with cold spells and can create ice on command. Able to use psychic magic or psionic powers, must know one [cold] spell or power Very High
Cryokinesis, Advanced General You can manipulate ice and snow through telekinesis and have more potent [cold] abilities. Cryokinesis High
Cryokinetic Skating General You gain the ability to skate on ice you create, which allows you to move over liquid and vertical surfaces. Cryokinesis High
Cull Life General Gain life force from healing potions Life Force class feature, maximum life force pool of at least 40 points High
Cunning Deceiver General You gain a bonus on Bluff, Disguise and Forgery checks, and may use your Intelligence instead of Charisma when using them. Bluff 4 Ranks High
Cure Time General Use positive energy to rewind age. Life Force class feature, maximum life force pool of at least 150 points Moderate
Cursed Bloodline General You gain damage reduction 2/good and can take [vile] feats even if nonevil, you gain more benefits if you are evil. 1st level only Moderate
Cut Space Fighter You are able to replicate the effect of dimension door with your weapon. Bab +9, Knowledge (The Planes) 12 ranks, Weapon Focus, must have at least one spell-like or supernatural ability gained from class level or Fighter level 9th Very High
Cute Idol General Once per encounter as an immediate action, you can add your Charisma modifier to your saving throws against one effect. Also, things for pokemon contests. Cha 13 Moderate
Cyan Focus Fighter, Incarnum Add invested essentia to attack roll with chosen weapon Con 13, Proficiency with selected weapon, BAB +1 Moderate
Cyan Initiative Fighter, Incarnum Add 2 plus twice invested essentia to initiative checks. Con 13 Moderate
Cyan Specialization Fighter, Incarnum Add 1+ invested essentia to damage roll with chosen weapon Con 13, Proficiency with selected weapon, Weapon Focus (or Cyan Focus) with selected weapon, Fighter level 4th Low
Cyborg General You gain the ability to install warforged components, qualify for warforged feat and are more resilient. Must be a living corporeal creature. High
DO YOU DOUBT THE INTEGRITY OF A BEING WHOSE MUSCLES CAN DO THIS? Skill, Fighter You can try to convince someone of your honesty by flexing your muscles BAB +3, STR 19, Bluff 6 Ranks Moderate
Dabbler General Your studies let you dabble in powers you would not normally possess. 3rd level character Unquantifiable
Dabbling Warlock General You have limited use of a single least or lesser invocation. Spellcraft 4 Ranks Unquantifiable

... further results

Other Feats

Name Type Description Prerequisites Balance Point
100 Fists Monk Increase the number of attacks from flurry of blows. Dex 13, Flurry of Blows Moderate
50/50 Luck You always have a 50% chance of defending. 1st level only Unquantifiable
A Feast Unknown Necromantic Creation You have partaken of the feast most foul and count yourself a king among the ghouls. You must have consumed the rapidly cooling flesh of an intelligent mortal creature. Must be evil. Unquantifiable
A Shard of Eternity Spelltouched You gain a +1 Inherent Bonus to all ability scores. Must have been exposed to a wish spell. Unquantifiable
Abaddon's Hatred Minion You strike down your enemies with the hatred of Abaddon. Thrall to Demon (Abaddon) High
Ablative Armor Warforged Your armor plating is layered to push back explosively, reducing damage... at least for a little while. Warforged, 3rd level. Moderate
Abode of Earth Elemental You are at home within the earth. (Earth) Subtype, Burrow speed, Character level 3+ Moderate
Absolute Strike Metacombat Regeneration? Immunity? There is no refuge. BAB +15 High
Absorb Ally Spelltouched You can absorb fallen allies, taking their dying energy to empower yourself. Must have been exposed to death knell, 13 HD Unquantifiable
Absorb Energy Xenotheric You can absorb the energy of incoming attacks to recover your bio-energy. Deflect Projectiles High
Abundant Spell-like Ability Monstrous You gain two additional uses of a spell-like ability. Must possesses a spell-like ability, usable at least twice per day High
Accelerate Spell Metamagic Cast a spell a little faster, but not too fast. None Very High
Acceleration Combat Combat Let your legs get you out of danger Movement speed of 60ft. Dex 16 Moderate
Acid Trip Metamagic Cause the target to experience an acid trip Only usable on spells with acid descriptor, that deal acid damage High
Acquire Mind Blade Psionic You can create a weapon made of your own thoughts at will. Bab +1 or Concentration 4 Ranks Moderate
Acquire Telepathy Psionic You gain Telepathy with a ranged based on your strongest telepathy power. Manifester Level 3rd High
Adamant Defense Xenotheric, Setenall Your defenses improve while you're focused. Adamant Focus, Setenall High
Adamant Focus Xenotheric, Setenall Your have improved upon your innate ability to focus. Setenall, Concentration 4 ranks. High
Adamantine Body, Tome Racial A warforged feat which doesn't make us cry. Warforged race Very High
Adamantine Resilience Racial You gain DR/Adamantine equal to 1 + 1/2 your ECL. Construct Type High
Adamantine Skin Monstrous Increase DR/Adamantine and sunder weapons on contact. Inherent DR/Adamantine High
Adamantine Stomach Monstrous Those you swallow won't be getting out. Con 15, Swallow Whole Moderate
Adamantine Tracery Warforged Your warforged slam attack becomes adamantine. Warforged Low
Adaptive Energy Resistance Monstrous, Epic When the creature takes enegy damage, its body changes to resist to that destructive energy. Must be corporeal, Must have an Energy Resistance Moderate
Adaptive Eyesight Spelltouched You gain several benefits to your vision. Exposure to darkvision spell. Moderate
Additional Element Affinity Weaving You gain an affinity with another element. Affinity with at least one element. Very High
Adept Flyer Elemental You are a natural flyer. (Air) subtype, Fly speed, Character level 5+ Very High
Adept Mindreader Psionic You are an expert at reading people's mind. Must be able to manifest read thoughts Very High
Adept of the Horological Mysteries Multiclass Combine temporal adepts with time mages for doubletime action. Time Mage 1st, Temporal Adept 1st Very High
Adjusted Pact Making Pact Modify the length of time you remain bound to a vestige. Soul binding class feature, Skilled Pact Making, base Will save +6 Unquantifiable
Advanced Cosmic Radiance Racial Cosmins may learn how to better manipulate the innate power of their heads. Cosmic Radiance feature Moderate
Advanced Dagger Mastery Fighter, Tactical Your ability to use daggers is above and beyond others. Weapon Focus in daggers or dagger-like weaponry High
Advanced Design Autoplate You've improved your Progressive Design weapon of choice to deadly effect. Autoplate pilot, Progressive Design class feature High
Advanced Sword Technique Fighter, Tactical Gain additional combat options with any sword-like weapon. Must be proficient in at least one sword-like one or two handed weapon. Moderate
Advanced Whip Tactics Fighter, Tactical Your whip is an extension of you, and lets you perform many stunts with it. BAB +1, Proficiency with whips High
Advancing Wall Metamagic You make your wall speed slowly move in a direction of your choice. None High
Adventurous Wordcasting Wordcasting You're good at moving around with words. Know at least one of the following effect words: Excel, Port, Al, Thro, Lift Very High
Aegis of Athena Minion Athena greatly reinforce your ability to use shields. Bab +1, Favored of Athena, proficiency with all shields. High
Agony Caress Fiend Your touch is Torturous Character level 3 Low
Air Dash Spelltouched You temporarily gain a fly speed and gain the ability to Hyperjump. Dodge, must have been subjected to fly. Very High
Air Juggle Fighter, Monk You can knock creatures into the air and combo them! BAB +4, Fighter or Monk level 4th, Improved Bull Rush High
Alchemical Bite Racial You treat your teeth with special substances to overcome damage reduction Mighty Jaws or any creature with a Bite Attack, Masterwork Bite or Masterwork Body, Craft (Alchemy) 4 Ranks Moderate
Alchemurgic Demolitionist Alchemurgic You make the bad guys fall down, if your ethical framework says buildings can be bad. Character level 5 Very High
Alchemurgic Theory Alchemurgic You put a little effort into understanding Alchemurgy and things don't explode in your face nearly as often. None Very High
Alien Infiltrator Xenotheric You are an alien infiltrator from a distant world, allowing you to mesh very well with the primitives. Shapechanger subtype. Unquantifiable
Alignment Heritage Monstrous Gain an alignment subtype. 1st level only Very High
All Range Style Fighter, Tactical Fight with a ranged weapon and a melee weapon as a seemless whole. Two-Weapon Fighting, Combat Archery-CE or otherwise not provoking for ranged attacks. High
All or Nothing Luck You gain a ridiculous amount luck for one action, or a ridiculous amount of bad luck. One Luck feat. High
All-Around Sight Spelltouched You gain 360 degree vision as a swift action. Must have been exposed to a divination spell of 3rd level or higher. Moderate
Alter Form Salient Ability Transform into alternate forms at will, based on your divine rank. Divine Rank 1 High
Alter Reality Salient Ability Gain the ability to duplicate most of the effects of wish once per minute. Divine Rank 16, at least one domain portfolio High
Alter Size Salient Ability Transform anywhere from Fine to Colossal size. Divine Rank 1 High
Altered Frequency Spell Metamagic Silence your Sonic spells, just enough to make it unaudible. Silent Spell Unquantifiable
Always Angry Fury You can rage all the time — you're always angry and always ready to smash. Unless you are fatigued anyway. Greater Rage Class Feature Very High
Always Aware Prowess It takes you much less time to notice things than it does for others. Perception 6+ ranks High
Always Learning Multiclass While those of your profession generally have a thirst for the knowledge of other spells, when they turn away from this profession, they generally lose this interest; you, on the other hand keep researching these new and interesting uses for your magic. Expanded Learning High
Amanachian Spell Metamagic, Vile Use the energy of the Eater of the Divine to make an anathemic spell. ApostateEIE Very High
Ambush Spell Metamagic Fires weapon-like spells from behind, allowing you to strike at flatfooted targets. Bluff 6 ranks Moderate
Amphibious Monstrous Gain the Amphibious special quality. Air breathing creature with a swim speed or water breathing creature with a land speed. High
Anchoring Sneak Attack Ambush Trade sneak attack damage to put a dimensional anchor on your enemy Sneak Attack +4d6 High
Angel's Blessing Exalted You obtain an archon's protective aura. Any good alignment, Knowledge The Planes 15 ranks Very High
Anger Breath Fury Channeling your dracofury you may exhale a draconic breath out of pure anger. Dracofury class feature High
Anger Leads To Hate Fury Fear Leads To Anger
Anger Point Monstrous, Fighter Getting punched in the face makes you angry. More than it pisses most people off, that is. None Moderate
Angry Glare Prowess False friends wither under the weight of your glare. Intimidation 4+ ranks High
Animalistic Transformation Spelltouched You are able to transform into an hybrid humanoid-animal, much like a lycanthrope. Must have been exposed to a baleful polymorph spell. High
Annihilating Spell Metamagic Your spells destroy the bodies of your victims. None High
Annihilating Strike Salient Ability Destroy things with a powerful disintegrating strike. Divine Rank 11, BAB +20, Str 25 High
Annoying Combat Noises General, Fighter Make annoying noises in battle to distract foes Flurry of blows or Improved unarmed strike or power attack or rage class feature, Charisma 11 or perform 4 ranks Very High
Anointed Champion Ancestral School, Multiclass You were inducted into a secretive order of crusaders, paladins and war-priests that teach the secret arts of Champion’s Might, a splinter school of Devoted Spirit that teaches how to directly channel divine power into martial maneuvers. One Devoted Spirit maneuver, smite class feature Moderate
Antennae Xenotheric You are able to sense things you cannot see. None High
Anticipate Action Fighter, Monk Improve your defenses the longer you fight. BAB +1, Wisdom 13 Moderate
Antimagic Gaze Monstrous, Epic Where you look, the magic disappears Must have eyes, Must able to see, Medium size or bigger High
Applied Engineering Racial You can use your academic knowledge as an applied skill. Fossor, Intelligence 13 or more, Knowledge (Architecture and Engineering) 1 rank or more Low
Aquafiend Fiend You like the water. None Very High
Arcane Bolt Reserve You can fire bolts of arcane residue, and use spells to increase their power. Must be capable of casting 2nd level arcane spells. High
Arcane Mastery Salient Ability Gain all spells in your spellbook, or trade out spells daily as a sorcerer. Divine Rank 1, Spell Mastery, Spellcaster level 20th, Spellcasting Ability Score 29 High
Arcanist Warlock Multiclass Innate Spell, but for Warlock/Casters. Spellcraft 8 Ranks, ability to use least invocations, ability to cast arcane spells of 2nd level or higher, and either 1): Spell Mastery and Signature Spell (Prepared Arcane Caster), OR 2): Still Spell and Silent Spell (Spontaneous Arcane Caster) Very High
Archon's Blessing Exalted You obtain an archon's aura of menace. Any good alignment, Knowledge The Planes 8 ranks Very High
Area Divine Shield Salient Ability Spread your Divine Shield salient ability to an area. Divine Rank 6, Cha 25, Divine Shield salient ability High
Arena Trap Monstrous Radiate a dimensional anchor effect. Knowledge The Planes 10 ranks, caster level 1st Very High
Armor Ablation Fighter, Tactical You can use your armor to it maximum potential, at the risk of breaking it. Bab +1, proficiency with Light, medium and Heavy Armor alongside all shields (including tower shields) High
Armor Channeling Spelltouched Gain a scaling enhancement bonus to any armor you wear. Exposure to magic vestment spell. High
Armor of Chaos Abyssal Heritor Shield yourself in chaotic energies, even as it tears away at your own body. Chaotic alignment, one abyssal heritor feat High
Armorforged Body Warforged Take any armor and bind it to your warforged body, and get some bonuses to enhancing it. Warforged Low
Art of the Hunt Fighter, Tactical Gain several tactical benefits using the Ars Venatoria discipline. Survival 9 ranks, Survive the Hunt, Two Ars Venatoria maneuvers High
Artemisian Huntress Minion You are favored by Aremis, the goddess of archery and the hunt. Favored of Artemis, Precise Shot, Track, must be female. High
Artificer Prowess You are a true master of spell trigger magic items. Arcana 4+ ranks, Caster Level 6 Unquantifiable
Artificial Meldshaper Monstrous Use Wisdom instead of Constitution to shape soulmelds Con -, Int 3, Construct Type Low
Artillery Spell Metamagic You're very good at working with other casters to blow things up from very far away. None Very High
Artist of Fast Draw Ancestral School You were inducted into the secret swordsmanship school of Speed of Thought, a splinter school of Diamond Mind that focuses on the art of fast-drawing weapons to attack Quick Draw, one Diamond Mind maneuver Moderate
As Young As You Feel Spelltouched You appear to be whatever age you want. Must have been exposed to disguise self. Moderate
Ascended Super Saiyan Racial Through training you have asended to a level beyond a Super Saiyan. As such, when you transform into a Super Saiyan, you may choose to "asend" and be even more powerful. 12th level Saiyan Warrior, Unlocked Super Saiyan transformation Moderate
Ascended Transformation Grim When you transform, you can gain two additional alterations at a higher cost to maintain your transformation. Grim Transformation, Character Level 9th High
Ascetic Artist Multiclass Combine your monk and bard levels into a seamless whole. Scaling unarmed strike progression, Inspire Courage +1 Moderate
Ascetic Initiator Multiclass Monk and Tome of Battle base classes stack for Unarmed Strike and one ToB ability Improved Unarmed Strike and one of the following class features: Steely Resolve, Discipline Focus, Battle Clarity High
Ascetic Performer Multiclass You combine your martial skills with your artistic prowess, balancing two apparent opposites. Improved Unarmed Strike, inspire courage +1
Ascetic Priest General, Multiclass Level your unarmed strike damage and turn undead level at the same time. Monk level 1st, Turn Undead High
Ascetic Sage Multiclass Combine monk and unarmed swordsage levels for a stronger, more skillful whole. 1st level monk, 1st level swordsageToB (unarmed variant) High
Ascetic Savant General, Multiclass Monk and SwordsageToB levels stack for unarmed strike, speed bonus, quick to act. Improved Unarmed Strike, ability to add your Wisdom bonus to AC in light armor. High
Asmodeus' Influence Minion You can briefly force lesser opponents to do what you wish. Diabolic Disciple (Asmodeus) Very High
Aspect of the Acherontia Atropos Hivemaster, Symbiotic You have taken on the traits of the most bee-like of the death's-head moths, and the moths and bees that crawl across every facet of your skin, have begun to coexist, as you grow to be like them. Aspect of the Vermin class feature, Aspect of the Queen Bee, Aspect of the Death's-Head Hawkmoth Very High
Aspect of the Ant Hivemaster Ants are tremendously strong for their size, and their single-minded determination is almost machine-like. Aspect of the Vermin class feature High
Aspect of the Aphid Hivemaster You have bonded with the hordes of tiny pests that coat every inch of your body, and learned to use them to your advantage. Aspect of the Vermin class feature High
Aspect of the Assassin Bug Hivemaster Take on the aspects of one of the most demented bugs on the planet Aspect of the Vermin class feature None Assigned
Aspect of the Beetle Hivemaster Burrowers by nature, the massive beetle can still prove a dangerous opponent with its powerful horn and acidic defense mechanism. Aspect of the Vermin class feature High
Aspect of the Caterpillar Hivemaster While it has other potent defenses, the caterpillar is perhaps best known for its ability to wrap itself into a protective, shell-like coccoon. Aspect of the Vermin class feature Very High
Aspect of the Centipede Hivemaster A hundred legs and potentially massive size make the centipede a force to be reckoned with. Aspect of the Vermin class feature High
Aspect of the Cicada Hivemaster Time to make some noise and shed some skin Aspect of the Vermin class feature Low
Aspect of the Cockroach Hivemaster Cockroaches are persistent little bastards, extremely resilient and hard to kill (they can even survive for days after their head is cut off). Aspect of the Vermin class feature High
Aspect of the Death's-Head Hawkmoth Hivemaster You have tied yourself closely with the darker, more quiet side of the insect kingdom, and have turned into something unnerving to even stand near. Aspect of the Vermin class feature High
Aspect of the Dragonfly Hivemaster Masters of the air, they are proof power can come in small packages. Aspect of the Vermin class feature None Assigned
Aspect of the Firefly Hivemaster The firefly is one of the few creatures in the world that can produce its own light through chemical reactions taking place in its body. Aspect of the Vermin class feature High
Aspect of the Gerridae Hivemaster Known coloquially as water striders or water darters, gerridae use their long limbs to walk on liquid and move quickly from place to place. Aspect of the Vermin class feature High
Aspect of the Glowworm Hivemaster, Symbiotic It has become apparent that the caterpillars that cluster themselves on your body and even under your skin, and the fireflies that dance around you in a hypnotic swarm, are one in the same, the caterpillars merely insects known as 'glowworms'. Aspect of the Vermin class feature, Aspect of the Caterpillar, Aspect of the Firefly Very High
Aspect of the Honeydew Ant Hivemaster, Symbiotic The ants that roam freely across your infested body have learned to herd the aphids that accompany them, and thusly guide them to granting you even more strength. Aspect of the Vermin class feature, Aspect of the Aphid, Aspect of the Ant Very High
Aspect of the Locust Hivemaster You have taken on the traits of the locust, and you and your minions will devour everything in sight, given the chance. Aspect of the Vermin class feature Very High
Aspect of the Mantis Hivemaster The mantis is the consummate predator, a master of remaining perfectly still and blending in with its surroundings. Aspect of the Vermin class feature High
Aspect of the Mosquito Hivemaster Mosquitoes are well-known carriers of disease and death, not to mention the fact that they're annoying as hell when they bite. Aspect of the Vermin class feature High
Aspect of the Pillbug Hivemaster Although not a true vermin, the pillbug is known for its thick exoskeleton and signature curled pose, all of which help you to devastate enemies. Aspect of the Vermin class feature High
Aspect of the Predator Wasp Hivemaster, Symbiotic The interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines. Aspect of the Vermin class feature, Aspect of the Tarantula Wasp, Aspect of the Spider Very High
Aspect of the Queen Bee Hivemaster The queen is the mother of all bees in her hive, and her flock will defend her with suicidal fervor. Aspect of the Vermin class feature Very High
Aspect of the Scorpion Hivemaster Scorpions are carriers of some of the most potent venoms in the world, delivered through a long tail ending in a cruel-looking stinger. Aspect of the Vermin class feature High
Aspect of the Spider Hivemaster With their deadly combination of webs and poisons, spiders are deadly and patient hunters. Aspect of the Vermin class feature High
Aspect of the Stinkbug Hivemaster When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted. Aspect of the Vermin class feature Very High
Aspect of the Tarantula Wasp Hivemaster Renowned by researchers for its unique reproductive methodology, the tarantula wasp implants its eggs into the corpses of its prey. Aspect of the Vermin class feature High
Aspect of the Titan Beetle Hivemaster The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself. Aspect of the Vermin class feature Very High
Assume Direct Control Racial You can swap bodies at any distance, with a willing target. Sentient Illusion Very High
Astral Power Armor Psionic You summon a power armor made of an astral construct. Must be able to manifest astral construct, manifester level 7th. Very High
Astroadaptation Xenotheric You can survive in the near vacuum of space. Con 15, Must not have to breathe, Natural Armor +5 or higher Unquantifiable
Astrological Spell Metamagic Waiting for the stars to align now pays off. None Very High
Augment Metamaneuver Metamaneuver Use more than one metamaneuver effect on a single maneuver at once. Three or more other Metamaneuver feats Very High
Augment Shielding Monstrous Your shields become stronger than normal. Must have the shield special quality. High
Augmented Alchemy-CE Item Creation Improve on your base alchemical and poison-making skills. Int 13, Craft Alchemy 4 or Craft Poison 4 Low
Aura Sealing Strike Monk Block the flow of ki in your adversaries with a strike. Stunning Fist, Wisdom 15 High
Aura of Decay Spelltouched Everything around you withers away. Must have been subjected to desecrate. Low
Aura of Life Exalted You are constantly consecrated, and other fun bonuses. Any good alignment, Knowledge (religion) 10 ranks High
Auto Boom Racial If subject to fire, or death, you explode. Eijilund Plushie or Rockettu Plushie High
Autolife Exalted You won't die, even if they kill you. Any good alignment, Craft Wondrous Item, must be able to cast resurrection Very High
Average Out Luck If you roll a natural 1, the next roll is guaranteed to be at least a 10. None Moderate
Awaken Core Deformity The Zonder Core is active, making you difficult to kill. Host Zonder Core, 9th level Very High
Axe King Fighter, Tactical You have access to tactical maneuvers when using any kind of one or two-handed axe. Weapon Focus (any one or two-handed axe) High
Azure Inspiration Incarnum Add invested essentia to your inspiration points total at the start of each encounter Con 13, Inspiration class feature High
Azure Weapon Proficiency Incarnum, Fighter You gain weapon proficiency with a single chosen weapon and bonus when using it. BAB +1 High
Baalzebul's Affliction Minion You are an inheritor of the curse placed upon the Slug King Baalzebul by Asmodeus, which causes you to vomit slugs. Diabolic Disciple (Baalzebul) High
Bad Moon Rising Monstrous You are a creature of the night. It makes you more durable and puts you in a good mood. Shapechanger Subtype Moderate
Ballistic Mastery Fighter, Tactical You know how to use crossbow and firearms very effectively. Precise Shot, Bab +1 or Dex 13, must be proficient with one exotic crossbow or firearm. High
Banestrike Salient Ability Choose a favored enemy and strike hard and fast. Divine Rank 1, BAB +20, at least one Favored Enemy High
Banish Light Arcane Combat Create shadowy illumination around you by absorbing light in your weapon and then discharge the absorbed light into a blinding flash. Fighter level 8, Smoking Shadow Style High
Baphomet's Stature Minion You gain immense presence, just like Baphomet. Thrall to Demon (Baphomet) High
Bark of My Bones Racial Sylvari has mastered the creation of a more heavy and strong armor. Sylvari, Craft (armorsmithing) 5, Knowledge (Nature) 2, Leaves of My Skin feat Moderate
Bat Out of Hell Fiend You scream across the world Fly Speed Moderate
Battery Core Racial Your overheat deals electricity damage instead of fire damage and may shock everyone around you instead of catching fire. Syntoid Race High
Battle Armour Monstrous People are lucky to even dent you. Rock Pokémon Traits, Steel Pokémon Traits, or Bug Pokémon Traits High
Battle Juggler Fighter, Tactical You have the power of juggling, and the ability to use it in battle. BAB +3, Perform (Juggling) 8 Ranks High
Battlefield Bully Tactical Bull rush related benefits. Power Attack, Improved Bull Rush High
Battlesense Salient Ability You cannot be surprised or flanked, except by a deity of higher rank. Divine Rank 0 High
Becursed Transformation Hex You reverse your hexblade's curse, turning you into a cursed monster but granting you powerful abilities. Hexblade's Curse Class Feature Very High
Bel's Directive Minion Hell's Supreme Commander whispers in your ear and guides your blade, allowing you to strike with unerring precision. Diabolic Disciple (Bel) High
Belial's Dominance Minion Your success in battle builds upon itself as your opponents into a corner, powerless to fight back. Diabolic Disciple (Belial) High
Bend Multitasker Bending Keeping bends maintained is no big deal for you. The ability to bend High
Bend Strike Metamaneuver Your strike ignores some cover. Ability to initiate a Strike of 2nd level or higher Very High
Bender's Challenge Bending You utter a challenge against the target, giving them a bonus to attack rolls against you, and you a bonus to damage with Bends against them. Know at least 1 Minor Bend that deals damage. High
Bending Enhancement Bending Increase your bender level Know at least 5 Major Bend and 2 other Bending type feats High
Bending Magic Bending Your bending talents help your spells. Ability to Bend, ability to cast spells of a descriptor matching your element. High
Bending of Weakness Bending You seize upon the weaknesses of your enemies, getting a bonus to damage with Bends against them. Know at least one Minor Bend that deals damage. High
Berserkergang Fury You may enter a particularly savage frenzy with random results. Must be able to Rage High
Beshadowed Gate Multiclass When you multiclass between Gate Knight and Shadowknife certain abilities keep advancing. Gate Knight 1st, Shadowknife 1st Very High
Bestial Might Tactical Synergistic abilities for Stone Dragon and Tiger Claw. BAB +6, Balance 6 ranks, Jump 6 ranks, two Tiger Claw maneuvers, one Stone Dragon maneuver, and one Stone Dragon stance. High
Bigger Boom Racial Your explosives are more explosive. Eijilund Plushie or Rockettu Plushie Moderate
Bind Possession Grim You gain the ability to establish a connection to an item, allowing you to store it in a pocket dimension. It gains benefits. Grim Transformation High
Binding Growth Elemental You grow on people. Wood Elemental Creature (e.g., Psuedoelemental Being (Wood) feat) Moderate
Bio-Energy Suffusion Xenotheric You can use your bio-energy for casting spells or manifesting powers. Ability to cast spells or manifest powers. Very High
Bio-Restoration Xenotheric You use your bio-energy to restore yourself. Healing Surge Very High
Biotic Initiate Xenotheric, Psionic A mysterious human, only known as The Shepherd, ventured far away from their home galaxy at the end of a brutal war for survival. After leaving, he began to teach naturally psionic races to harness biotics, a higher level form of telekinetic control by manipulating the Dark Matter that permeates through the Universe. Int 16, 4 HD, Able of Manifest 1 Psychokinesis Power of level 1 or Higher Very High
Biotic Vanguard Xenotheric, Psionic By delving deeper into the teaching of The Shepherd, you now understand the ideals of the Vanguard. To be the forward force of your party to lead them battle with brute force and disrupting the front line of any enemies you face. 6 HD, Con 18, Biotic Initiate Very High
Bioweapon Xenotheric By altering your own genetic structure, you have gained a powerful special attack. Con 13 or Int if the desired bioweapon is psionic (+4 for every subsequent instance of this feat) High
Black Blood Spell Metamagic You turn energy into vile blood, dealing vile damage. Blood Sacrifice, caster level 5th. Moderate
Black Swan's Bravado Tactical, Fighter Get some tactical maneuvers based on Hollywood movies. Point Blank Shot, Weapon Focus (Any Firearm), Base Attack Bonus +5 High
Black Whirlwind Monk Make extra attacks on when you use whirlwind attack. Flurry of Blows, Whirlwind Attack, Monk 6th High
Blackguard Vile You are a paragon of among black knights. Icon of Sin class feature, Cha 18+ High
Bladeblast Psionic The soulknife may concentrate all of the power within his mindblade and point it in a direction, annihilating all foes in that direction with his condensed psychic power. Psychic Strike High
Blazing Hadoken Monk Now your hadokens leave a terrible burning effect, and can daze. Monk level 6th, Hadoken, Stunning Fist, Wis 15 High
Bleeding Strike Metacombat Cause grievous bleeding damage by taking a -1 penalty or more to hit. BAB +1 High
Blessing of Apollo Minion Apollo grant you his protection and his plagues. Favored of Apollo, Precise Shot, Heal 4 Ranks Very High
Blitz Kreig Fighter, Speed You attack and move in sequence. Dex 15, Swiftness, Mobility, Spring Attack, Strafe, BAB +6 High
Block Evasion Fighter, General You can evade blocks. Character level 5 High
Blockout Reserve Create blocks of various materials which take up space and can be used for temporary construction material. Ability to cast 2nd level spells High
Blood Maneuver Metamaneuver Use your life essence to empower your maneuver. None Very High
Blood Spell Metamagic Your blood empowers your spells. Knowledge (Arcana) 6 ranks, any other metamagic feat Very High
Bloodcloud Prodigy Multiclass You have learned to mesh the twin paths of the Bloodcloud. Clouds of Blood, Eye Bleed High
Bloodseeking Spell Metamagic Your magic draws out the blood from those it injures, making any injuries more severe. Heal 4 ranks Very High
Bloodshaper Racial You can shape blood into weapons and objects. Grey Vampire Very High
Bloodspiller Multiclass Oh how pretty that shade of red is... Bloodcloud Bleeder, Bleeding Cut, Clouds of Blood High
Bloodspiller, Greater Multiclass Bloodspiller, Bloodcloud Bleeder, Character Level 8th High
Bloody Maw Seducer Vile, Tactical You look very hot despite the alarming smile. Willing Deformity, Deformity Dark Beauty, Shark Teeth, Bleeding Strike High
Bloody Path Fighter, General Attack everyone in the way during a charge, bullrush, or when you move from your square. Improved Overrun, Improved Bullrush, Improved Initiative, Combat Expertise High
Bloody Wyrm Brawler Style Fighter, Tactical You're good with Dragon Claws, so why not extent that to their big brother? Weapon Focus (Dragon Claws), Weapon Focus (Dragonblood Arms), Combat Reflexes, Claws of the Wyrm Style Very High
Blue Flames Epic All extraordinary, supernatural, or magical abilities and all spells you cast that deal fire damage now bypass immunity to fire and broke resistance to fire from your foes. 30 HDs or more, must have an permanent immunity to Fire, must not have the [Cold] subtype High
Boardshield Style Fighter, Style Attacks and trample enemies while shieldsurfing. BAB +4, Balance or Tumble 6 ranks, Shieldsurfing and Improved Shieldsurfing Moderate
Body Assemblage Necromantic Creation The discarded husks of life are nothing more than a building material to you. Caster Level 1+, Ability to cast 1st level spells of the Necromancy school Very High
Body and Soul Style Arcane Combat Any weapon you use is a +1 magic item, and previous magic items buff or debuff struck opponents. Opens up the path of channeling negative energy and animating the dead, among other things. Fighter level 4, Spellcraft 2 ranks High
Body of Iron Fighter, Monk Gain an armor bonus to AC even if you're unarmored. AC Bonus class feature (such as monk), Con 13, Fortitude +4 Moderate
Bodybender Bending You can Bend flesh, blood and nerves much more fluidly than others. At least three Water bends, one of which must be Puppeteer, at least three Earth bends, one of which must be Bend Flesh; At least three Fire bends, one of which must be Electric Puppet Very High
Boiling Liquid Spell Metamagic Use overheated Water spells to inflict fire damage. Ability to cast Fire spells High
Boiling Waters Racial You can superheat your body to become hasted and with fiery benefits. Elnade, 5 HD High
Bomb Focus Fighter, Bomb You know how to create more potent bombs than usual. Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat) Moderate
Bond of the Ant Symbiotic, Item Creation You have begun to immulate even more traits of the ants that spill over you, as they form their intricate colonies on almost every inch of your body. Aspect of the Vermin class feature, Aspect of the Ant. High
Bond of the Aphid Symbiotic You have started to take on more traits of the aphid, as you have grown attached to them through your symbiotic relationship. Aspect of the Vermin class feature, Aspect of the Aphid. High
Bond of the Beetle Symbiotic You have developed a bond with the beetles that cling to you, making you a groteque sight to see. Aspect of the Vermin class feature, Aspect of the Beetle. High
Bond of the Caterpillar Symbiotic You have grown so similar to the larva that creep across your body and devour any plant-life that grows near them, that it is actually unsettling. Aspect of the Vermin class feature, Aspect of the Caterpillar. High
Bond of the Centipede Symbiotic You have acheived a unique symbiosis with the centipede's that crawl across your body, and have started to grow similar to them on a more and more disturbing level. Aspect of the Vermin class feature, Aspect of the Centipede. High
Bond of the Cockroach Symbiotic Cockroaches cluster on your body, making you seem like some sort of grotesque, mobile breeding ground full of cracking sounds. At the same time, you have begun to grow into an oversized cockroach. Aspect of the Vermin class feature, Aspect of the Cockroach. High
Bond of the Death's-Head Hawkmoth Symbiotic The deathly moths that flutter across your form have grown closer to you, till now, you have almost as tight a bond with them, as they do with death. Aspect of the Vermin class feature, Aspect of the Death's-Head Hawkmoth. High
Bond of the Firefly Symbiotic You have formed a bond with the fireflies that flock around you, making dancing patterns of light around you in the darkness, to the point that your biology has started to take on their traits. Aspect of the Vermin class feature, Aspect of the Firefly. High
Bond of the Locust Symbiotic You have developed a symbiotic bond with the hordes of ravenous locust that cloud around you and grip to your infested body, pinching your skin and waiting for access to the next plant to devour, and you have started to take their traits for yourself, until you yourself can be described as a plague. Aspect of the Vermin class feature, Aspect of the Locust. Very High
Bond of the Mantis Symbiotic You have grown akin to the silent manti that clutch to you shoulders, unsettlingly still and tense, till you yourself, are unsettlingly still and tense. Aspect of the Vermin class feature, Aspect of the Mantis. High
Bond of the Mosquito Symbiotic You have spent a long time with the whining vermin that cluster around you, to the point that your blood and their blood are one and the same. Aspect of the Vermin class feature, Aspect of the Mosquito. High
Bond of the Queen Bee Symbiotic You have formed a bond with the thousands of bees that hum under your skin continually, and have started to form a symbiosis, sharing an unsettling number of traits with them. Aspect of the Vermin class feature, Aspect of the Queen Bee. Very High
Bond of the Scorpion Symbiotic Your bond with the scorpions that crawl across you has grown to a disturbing degree, and you have started to take on even more of their traits. Aspect of the Vermin class feature, Aspect of the Scorpion. High
Bond of the Spider Symbiotic You have formed a raw kind of symbiosis with the creepy arachnids that make their home on your skin, and have started to grow akin to them in ever more unsettling ways. Aspect of the Vermin class feature, Aspect of the Spider. High
Bond of the Tarantula Wasp Symbiotic You have developed an unsettlingly tight bond with buzzing wasps that you have spent your life with, and have actually begun to take on their very traits. Aspect of the Vermin class feature, Aspect of the Tarantula Wasp. Very High
Bond of the Vermin Symbiotic Your connection with the bugs that even crawl underneath your skin grows ever stronger. Aspect of the Vermin class feature, any two [Hivemaster] feats. High
Born Invoker Job You have the inherent ability to use invocations. 1st level Only, Cha 15+ Very High
Boulder-Splitting Blow Monk You can destroy an boulder with a single blow. Improved Unarmed Strike, Improved Sunder High
Bound Castle Spelltouched You are bound to a structure, and its presence is entirely dependant on your own well being. either Craft Wondrous Item or LandlordSBG, Exposure to mage's magnificent mansion, 9 HD Unquantifiable
Bound Shadow Weapon Arcane Combat Make a weapon out of bound shadow. Fighter level 8, Smoking Shadow Style High
Brain Drain Psionic Drink power points like Amy Winehouse drinks the sauce. Wildest Talents Very High
Brain Thrust Psionic Your mind thrust is much more effective at dealing actual physical damage. Must be able to manifest mind thrust. High
Brave Dragonblood Surge Racial When you use Dragonblood Surge, you purge most status effects. Mitahnese Human, dragonblood surge High
Breaching Blow Fighter, General Breach enemy armor Strength 13, Constitution 12, BAB 6+ High
Breath Weapon Fiend You have a magical breath weapon. Character level 6 Unquantifiable
Breath Weapon Substitution Monstrous Change what element your breath weapon produces. Breath Weapon which deals damage Moderate
Breath of the Dragon Draconic The blood of dragons flows within you. You gain various dragon themed powers. Sorcerer level 1st Very High
Breath of the Elements Elemental You have a breath weapon. Resistance 20+ or immunity to an energy type. High
Brew Archpotion Item Creation You can infuse more than one spell into a potion, for longer durations, but at a greater cost. Brew Potion, Knowledge (arcana) 16 ranks, Spellcraft 16 ranks. Very High
Brew Potion, Variant Item Creation You can craft potions and alchemical wondrous items. Caster level 3rd or Craft (Alchemy) 6 Ranks High
Brew Restorative Potion Item Creation Brew potions that restore hit points and cure ailments. Caster level 3rd or Heal 6 ranks. High
Brew Twisted Potion Item Creation You make potions out of people's corpses. You sick, twisted bastard. Brew Potion, must be evil. Unquantifiable
Brimstone Spell Metamagic Burn your evil foes with this fire one metamagic feat known, ability to cast spells with the fire descriptor, caster must be non evil, spellcraft 9 ranks Very High
Bringer of Agony Torture, Vile You have learned to torture people in order to extract information that they would never give otherwise, and you are good at it. Evil Alignment, Intimidate 4 ranks, Craft (Alchemy) 4 ranks. High
Brutal Transformation Grim When you transform you gain a +2 bonus on Strength and Powerful Build. Grim Transformation High
Brutal Westler Metamaneuver What's left if weapons don't work? Use raw Strength. Power attack, Base Attack Bonus +6, Strength 18+ Very High
Bubble Bullet Racial Foam Mantle trait and Pincer Gun trait Moderate
Buddha's Palm Fighter, Monk Your inner mastery of zen blossoms and you are able to perform a devastating technique. Stunning Fist High
Buddha's Palm, Variant Fighter, Monk You have unlocked the powerful Buddha's Palm technique. Stunning Fist Very High
Bug Buzz Racial You create a powerful sonic wave that deals sonic damage and daze your foes. Insectile, Wings of Evil Very High
Burn Elemental You're hot. You're on fire. You like to burn things. (Fire) Subtype High
Burning Feet Elemental When you are on fire, you're faster than normal. Fire subtype Moderate
Burning Rage Fury When you rage, you gain literal firepower. Rage 1/day Moderate
Burnt Spell Metamagic Make a spell much stronger at the cost of yourself. None Unquantifiable
Burrowing Spell Metamagic Cast spells without line of effect. None High
Burst of Wrath Monstrous When the creature takes a critical hit, it enters in a powerful wrath. Any non-Good alignment, Must have an Intelligence score, Must have a Constitution score, BAB +6 High
Busy Multiclasser Multiclass You can multiclass a lot without making you horrible at everything. Must have at least 3 levels in one base class and 1 level in another. Unquantifiable
Butt Gun Warforged You have a gun in your butt. You can fire it with your butt. Your butt is deadly. Warforged, living construct, or something equivalent. High
Cacophonous Spell Metamagic Your sonic spells are so powerful, they tear through resistances and immunities. None Moderate
Cadaver Transformation Undead As a move action you can transform yourself into what appears to be a decayed corpse. Corporeal Undead Low
Call Creatures Salient Ability Summon creatures to your aid. Divine Rank 0 High
Called Shot Fighter, Tactical Make called shot for save or suck. Bab +3, must have at least one class level in a class that grants full attack bonus progression. Very High
Calm Mind Monk Cannot be Mindless, Wisdom 13+, character level 3 High
Carrier Fiend You are a carrier of a dangerous disease, though you are immune to its effects. Must have one level of a Fiend class. Very High
Carrot Encouragement Racial Gain points to push yourself beyond for higher speed or physical ability checks. Cheval, Con 13 Moderate
Cast In Hands Metamagic, Racial You can use your many floating hands to cast more than one spell at once. Signcaster, Hands Aghast racial ability (2 hands or more) Very High
Caster Training Multiclass Choose a prestige class which does not give full spellcasting progression (or none at all), it now gives full or partial progression. Caster level 5. Very High
Centric Impact Xenotheric You can drive a weapon with immeasurable force by expending portions of you life force. Centric Strike High
Centric Strike Xenotheric By expending portions of your life force, you can land massive strikes, and seem to rewrite the shape of space with mere willpower. None High
Cerulean Endurance Incarnum Delay death by 3 hit points for every point of invested essentia. Con 15, Azure Toughness Low
Cerulean Skill Incarnum Add 1 + twice the amount of invested essentia on all checks involving the chosen skill. Con 13 Moderate
Chakra Binder Incarnum You can bind chakra more efficiently than other meldshaper. None High
Chakra Disabler Fighter, Monk You hit people in their nerves and chakras, making them go limp. Improved Unarmed Strike, Weapon Focus: Unarmed Strike, Heal 8 ranks, Autohypnosis 8 ranks Very High
Chakra Fist Fighter, Incarnum You can invest essentia in your stunning fist, which grant you extra uses, a higher DC and access to more effect when using stunning fist. Stunning Fist High
Chameleon Xenotheric You can blend in with your surroundings by adapting your body to the colors and textures around you. None Low
Champion of Ares Minion Ares grant you the ability to enhance your weapon with the power of war. Bab +1, Favored of Ares, Weapon Focus High
Chaos Doll Magic Racial Add Chaos spells to your class spell list. Plushie subtype, chaotic alignment, Caster level 1st Unquantifiable
Chaotic Rage-CE Fighter, Fury Gain the effects of an anarchic weapon while raging. BAB +9, Rage 1/day, chaotic alignment. High
Charismatic Blood Multiclass You always thought your ancestors were different, you just didn't realize it involved dragons. Must be able to spontaneously cast arcane spells. High
Chessmaster's Gambit Fighter, Tactical Gain a bunch of strange tactical moves based on the tactics of the infamous chessmaster. Int 13 Moderate
Chew Gam Style Racial, Fighter Elongate you limb when striking. Elastic Limbs racial trait, improved Unarmed Strike or must have natural weapon or a feral strike. Moderate
Child of Thunder Tactical The legacy of the Thunderhead clan lives on through your impressive ability to shoot better than anyone else, and in situations where a lesser bowman would falter. Point Blank Shot, Precise Shot, three Thunder Bolt maneuvers (at least one of which must be a stance), BAB +6 High
Child of feat Heritage 1st level only, Must have same alignment as your tutelary god Unquantifiable
Chilling Aura Undead You announce your presence with an unnatural drop in temperature 4HD, Undead type High
Chivilrous Knight Multiclass Your Knight levels and Paladin levels stack for the purposes of Knight's Challenge DCs, Lay on Hands, and special mount. You can use your lay on hands when protecting allies. Paladin level 3, Knight level 3 High
Chivilrous Mage Multiclass Your Knight levels and Sorcerer levels stack for the purposes of Knight's Challenge DCs. You can sacrifice spell slots to improve some Knight class features. Your HP from sorcerer levels also increases. Sorcerer level 3, Knight's Challenge class feature High
Chivilrous Performer Multiclass Your Knight levels and Bard levels stack for the purposes of Bardic music progression and Knight's Challenge DCs Bardic Music (Inspire Competence), Knight's Challenge class feature High
Chivilrous Rogue Multiclass Your Knight levels and Rogue levels stack for the purposes of Sneak Attack damage and Knight's Challenge DCs Sneak Attack +2d6, Knight's Challenge class feature High
Chosen by Zarus Racial You are super effective against non-humans. Human High
Clan Commander Leadership Teamwork Leadership, Character level 10th Unquantifiable
Clarity of Rage Prowess, Fury When blinding rage pushes you forward, you still tend to end up right where you wanted to be. Rage class feature Low
Claws of the Wyrm Style Fighter, Tactical You are an expert at fighting with dragon claws. Weapon Focus (Dragon Claws) High
Clear Sky Monstrous, Weather The surrounding weather around you is always calm. Knowledge Nature 6 ranks Moderate
Clear Waters Racial You can turn especially transparent. Elnade, Hide 6 ranks High
Clearsight Salient Ability Gain true seeing and a bonus to defeat Disguise checks. Divine Rank 1, Wis 15 High
Cling On Fighter, Tactical Gain some grapple options based on holding on for dear life. Clever WrestlerCW or Improved Grapple or Grab special ability Unquantifiable
Clone Spell Metamagic Cast a spell along with a second copy that may have different targets or options. None High
Clothing Beam Cannon Monk You can create clothing at will... for... some reason. None Low
Cloud Rider Reserve You can summon a magical cloud which grant you a fly speed. Must be able to cast 3rd level spells. Very High
Cobalt Surge Surge, Incarnum You can use your essentia to expand your surge point pool. Con 13, Cha 13, Extra Surging, must be able to use combat surges. High
Codex Deflect Blow Fighter, Monk Deflect arrow except for melee! Improved Unarmed Strike or proficiency with tower shields. High
Coin Shot Spelltouched You can turn coins into thrown weapons. Must have been exposed to a magic weapon spell. High
Cold Iron Forger Item Creation You've practiced crafting with cold iron and know its secrets. Craft (weapons) or (metalsmithing) 4 ranks. High
Cold Rage Fury Your rage burns cold, allowing you to act much more rationally and granting you superior battle clarity. Rage 1/Day High
Colossus Climber Fighter, Tactical Large opponents pose no problem to you, as you bravely scale their bodies and stab at their undersides, making it difficult for them to hit you in the process. Climb 6 ranks, Balance 6 ranks, Improved Grapple. High
Colourful Flag Reserve Shoot obscuring beam of light as long as you have a light spell. Know at least one light spell of 1st level or greater. Moderate
Combat Acrobat Fighter, Combat Form In battle, you are able to move fluidly, befuddling your opponents. Combat Focus, Dex 13 High
Combat Adrenaline Fighter, Combat Form In battle, you call upon a reserve of strength deep within you, granting you the ability to do inhuman feats. Combat Focus, Wis 13, Str 15, Any 2 other combat form feats High
Combat Aptitude Combat Form, Fighter You have extremely precise while maintaining your combat focus. Bab 10+, Combat Focus and 2 other combat form feat. High
Combat Casting, Prowess Prowess Training to allow a spellcaster to cast spells in melee without getting stabbed in the face, and better finish them even if they do. None High
Combat Defense Fighter, Combat Form You are able to focus on defense in the heat of battle, parrying with ease. Combat Focus, Fighter level 4, Wis 13 High
Combat Flurry Fighter, Combat Form In the heat of battle, you strike with power and speed. Combat Focus, Wis 13, Base attack bonus +6 High
Combat Focus, Variant Combat Form, Fighter A rework of the combat focus feat from player handbook II. Bab +1, Wis 13 High
Combat Parkour Combat Form, Fighter Combat Parkour Combat Focus, Dex 17+, balance 8 ranks, climb 8 ranks, jump 8 Ranks, tumble 4 ranks High
Combat Poke Monk You can poke opponents for low damage. Improved Unarmed Strike Very High
Combat Reactions Fighter, Combat Form While fighting, you notice every little movement, every little flick of the wrist, and this can save your life. Combat Focus, Wis 13, Dex 15, Base Attack bonus +6 High
Combat Speed Fighter, Combat Form You exhibit an incredible swiftness in battle, adrenaline pushing you forward with every step. Dex 15, Base attack Bonus +3, Combat Focus, Wis 13 High
Combat Swiftness Combat Form, Fighter You are swift while focused, allowing you to run long distance and move quickly in combat. Combat Focus, Bab 4+ High
Combat Trickster Fighter, Tactical You are an expert at disarming and feinting. Bab +1, Improved Disarm or Improved Feint High
Command Plants Salient Ability Speak to plants, rebuke them, and and control the growth and death of plants. Divine Rank 1 High
Compensate for Size Fighter, Monk You know how to moves enemies in special ways as to eliminate their advantage over you when using specialized attacks. BAB +3 Moderate
Concentrating Words Wordcasting You can spend words instead of concentrating. Have at least 1 spell word/day. Moderate
Conductive Spell Essence Grim You gain healing and harming-themed spells to your grim spell list plus a bonus to Heal. Grim Transformation High
Congregate Monk Multiclass Your monk and chorister levels stack for a bunch of stuff. Effective Monk level 1, Verse of Valor +1 Moderate
Conjure Ally Spelltouched You are capable of summoning a single creature known to you, who persists longer than most. 3 HD, exposure to a summon monster spell Unquantifiable
Constricting Fiend Fiend Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes. Character level 6 Moderate
Construct Pokémon Pokémaster You caught a Golem! Ability to control Pokémon of CR 20. Very High
Contemplative Focus Monk You treat a single chosen weapon as a monk weapon and may use it with feats which require unarmed strike. Improved Unarmed Strike, Weapon Focus (any melee weapon) Moderate
Continued Mind Enhancement Multiclass Soulblade weapon enhancement continues to increase at half of normal rate while taking other classes. Mind Enhancement +1 Moderate
Continued Mind Enhancement, Rogue Balance Multiclass Soulblade weapon enhancement continues to increase at normal rate while taking other classes. Mind Enhancement +1 High
Continued Training Multiclass You continue training with one of your classes, even after you multiclass. None Unquantifiable
Control Creatures Salient Ability Take control of mooks, possessing them even at range. Divine Rank 11, Cha 15 High
Control Spawn Undead Your victims serve you eternally in death. None Very High
Controlled Curse Racial You can slow down the effect of your curse considerably. Accursed Mark racial feature Unquantifiable
Copy Machine Item Creation When you make something many times in a row, you get exceedingly good at it. Craft (any) 4 ranks Low
Core Apotheosis Autoplate The next level of awareness: independence. Autoplate pilot, Core Awakening class feature, Core Evolution feat High
Core Evolution Autoplate Your autoplate's Energy Core has taken on a life of its own. Autoplate pilot, Core Awakening class feature High
Core Transcendence Autoplate You've awakened something you don't quite understand. But it promises to help you reach enlightenment. Autoplate pilot, Core Awakening class feature, Core Evolution and Core Apotheosis feats High
Corpse Strength Undead Your Strength count as 8 points for the purpose of carrying capacity, Strength checks and Strength-based skill checks. Your effective Strength for these things increase by 2 for each Undead feat you possess beside this one. Corporeal Undead High
Corpse Toughness Undead You gain +1 hit point per HD and DR 5 bypassed by one type of physical damage. None Moderate
Corpsecrafter, Variant Necromantic Creation a better version of corpsecrafter Ability to create undead
Corrosive Spell Metamagic Your acid spells are so powerful, they tear through resistances and immunities. None High
Corrosive Spittle Racial Your hairs can spit globs of acidic poisonous substance. Gorgoneion High
Counterattack Fighter, Monk When you're attacked, there is a small chance you attack back! BAB +6 or Monk level 6, Combat Reflexes Very High
Covering Grapple Fighter, Tactical Grab your allies and use yourself as a human shield, or chuck them hella'va far! Improved Grapple High
Craft Arcane Device Item Creation You are able to create powerful arcane devices. Caster level 9th or Use Magic Item 12 ranks Very High
Craft Artifact Salient Ability You can craft artifacts ahead of your time, and better than others too. Divine Rank 1 High
Craft Construct Item Creation Gain the ability to craft constructs and golem manuals. Craft 4 ranks, Use Magic Device 4 ranks Unquantifiable
Craft Consumables Item Creation You are able to create all kind of consumables items. Caster level 1st or Use Magic Item 4 ranks Very High
Craft Item of Prowess Item Creation, Prowess You can create skill items, granting ranks, bonuses, and other adjustments to others. Character level 4 High
Craft Magical Image Item Creation With your knowledge of Spellcraft and the ability to make images. You have learned how to craft an image able to cast spell-like abilities acting like the pre-chosen spell. Effective Caster Level 5, Craft (Image) ranks 5, Spellcraft ranks 8 Moderate
Craft Mundane Item Item Creation You are an expert working with mundane items. Craft (any) 4 ranks Unquantifiable
Craft Quicktrap Item Creation You can create traps very quickly and efficiently. Craft (Trapmaking) 4 Ranks Moderate
Craft Truespeech Item Item Creation Allows you to craft truespeech items. Truespeech class feature Very High
Craft Turret Item Creation You can enhance siege weapons, and create quick-use turrets. Craft Construct, Craft Technology 8 ranks or Knowledge Engineering 8 ranks Very High
Craft Wearable Item Item Creation Craft magic items that occupy body slots. Caster level 3rd High
Craft Wondrous Artifice Item Creation You are able to create items of great powers. Caster level 3rd or Use Magic Device 6 ranks Very High
Crafter's Assistant Item Creation As long as your teacher is there you can duplicate their work. Craft (any) 4 ranks Low
Crafting Intern Item Creation You can take item creation feats earlier, and lower the cost on certain things. None Low
Create Geoglyph Item Creation Learn to create land-bound spells that affect very large areas. Caster Level 12th Unquantifiable
Create Greater Object Salient Ability Create even more rare and exotic matter from thin air. Divine Rank 11, Craft 28 ranks, Create Object High
Create Illusory Weapon Arcane Combat You create an semi-illusory weapon you can fight with. Two-Weapon Fighting, Serpent Tongue Style or ability to cast 2nd level Illusion spells or spell-like ability. High
Create Object Salient Ability Create nonmagical matter at whim. Divine Rank 6, Craft 23 ranks High
Creation Ex Xeno Xenotheric Can't make something out of nothing, unless you're an alien or something... Con 18, Craft Xeno-Alchemy 5 ranks Very High
Creative Bond Metamagic Your creation spells are bonded to you, allowing you to keep track of, summon, or deny access to your creations. None Low
Crippling Poker Fighter, Tactical You hit people in major organs instead of just bruising them to death. Must be able to make unarmed attacks, Sleight of Hand 6 ranks, Heal 6 ranks Very High
Critical Freeze Spell Stance As long as you have a [cold] spell available your strike have an icy punch. Bab 5+, caster level 5 High
Critical Mind Rampage Monstrous Critical hits break the mind of your foes. Mind Rampage, Improved Critical High
Critical Statement Wordcasting Get bonuses on a natural 20 for your wordcasting check. Know at least one spell word High
Critical Strike Metacombat Ensure you get a critical hit by taking a -10 penalty to hit. BAB +10 High
Critting Spree Luck When you confirm a critical, your luck spreads to others. One luck feat High
Cross Explosion Spell Metamagic Transform your lines into rays, that subsequently explode into multiple lines a round later. None High
Cross-Style Training Multiclass, Monk An exchange student, studier of more eclectic martial arts, or simply someone who feels a special bond with a specific weapon, you can use a non-traditional weapon at the same level of mastery as your peers. None Moderate
Crossbow Assassin Fighter, Tactical You are a deadly marksman with a crossbow. Point Blank Shot, Precise Shot or Weapon Focus (Any Crossbow) High
Crossbowyer Archetype Become better with light, heavy and great crossbows BAB 1+, Proficient with crossbows High
Crosscut Fighter, Monk Attack twice as a standard attack. BAB +2 High
Crown of Snakes Racial You gain all-around vision while your hair is uncovered. Character Level 4th, Medusine, Medusa's Gift (Deadly Serpents) Very High
Cruel Frost Tactical, Fighter You gain several tactical maneuvers related to the Dire Winter discipline. Cold Demeanor, Intimidate 6 Ranks, three Dire Winter maneuvers. High
Crusader of the Desert Regional Your nomad life in the desert made you much stronger. Crusader or Paladin class High
Crusher Claw Racial Crabhammer trait Moderate
Crushing Overrun tactical, Fighter Don't just knock them flat, grind them into the dirt as you pass. BAB +6, Power Attack, Improved Overrun High
Crushing Slam Racial You are adept at using your arms, fists and body as a natural weapon. Power Attack, Slam attack Moderate
Crystal Master Psionic Your crystal-based power deals additional damage and you may select hail of crystals no matter your power list. Must be able to manifest Crystal Shard High
Crystalize Power Metapsionic Turn any damaging power into physical damage. None Unquantifiable
Crystallizing Wounds Curse Your wounds crystallize, allowing you to ignore damage at the cost of your dexterity. Must be corporeal High
Cult Spell Metamagic Soon, people will understand why you let peasants in deep robes follow you around everywhere. None Very High
Curse of Spite Undead You hatred survive even in death and curses others. 5 HD Very High
Cursed Body Monstrous Prevent creatures from using the same trick on you twice, and curse them if you drop. Undead type or Incorporeal subtype. High
Cursed Rage Racial Your anger at your curse make you even stronger. Accursed Mark racial feature and the rage class feature. Moderate
Cute Charm Monstrous Use cuteness as a special defence None High
Cyan Focus Fighter, Incarnum Add invested essentia to attack roll with chosen weapon Con 13, Proficiency with selected weapon, BAB +1 Moderate
Cyan Initiative Fighter, Incarnum Add 2 plus twice invested essentia to initiative checks. Con 13 Moderate
Cyan Specialization Fighter, Incarnum Add 1+ invested essentia to damage roll with chosen weapon Con 13, Proficiency with selected weapon, Weapon Focus (or Cyan Focus) with selected weapon, Fighter level 4th Low
Cyan Utterance Incarnum You can ignore the law of resistance a number of time per day per invest essentia. Con 13, Ability to Speak Utterances High
Cyclonic Spell Metamagic Become a master of winds by gaining more flexibility with Air spells. Ability to cast Air spells, Knowledge (nature) 4 ranks. Unquantifiable
DO YOU DOUBT THE INTEGRITY OF A BEING WHOSE MUSCLES CAN DO THIS? Skill, Fighter You can try to convince someone of your honesty by flexing your muscles BAB +3, STR 19, Bluff 6 Ranks Moderate
Damage Reduction Adaptation Monstrous Creatures become resistant to energy damage and change the resistance type each turn. Construct type, Dragon Type, Magical Beast Type, or Outsider Type Moderate
Dancer of the Dais Fighter, Tactical Gain several tactical benefits using the Dancing Goddess discipline. Eternal Dancer, Perform (Dance) 9 ranks, two dancing goddess maneuvers High
Dancer of the Mirage Bardic, General Confuse and hypnotize enemies with your dance. Fascinate feature, Perform (dance) 8 ranks High
Dancing Sword Style Fighter, Tactical You gain special benefits when wielding a bastard sword or longsword. Bab +1, Weapon Focus (Bastard Sword) or (Longsword) High
Dancing Swordsman Combat, Skill Dance around your enemies and poke them a whole lot. Inspired by Dashing Swordsman. None High
Daring Exile Multiclass Ronin and SwashbucklerCW levels stack for Grace, dodge bonus, and Cheap Shot dice. Grace +1, Cheap Shot +2d6 High
Daring Minstrel Multiclass Your bard and swashbuckler level stack for grace and spellcasting. Grace +1, Must be able to cast 1st level bard spells High
Daring Swordsman General, Multiclass Swashbuckler and warblade levels stack for initiator level and grace. Battle clarity, grace +1. High
Dark Brand Minion, Vile You pledge allegiance to the power of a powerful evil deity. Any evil alignment. High
Dark Hex Hex You make enemies you curse much more susceptible to your attacks. Hexblade's Curse Very High
Dark Mage Racial You no longer gain curse token from using evil magic. Accursed Mark racial feature Moderate
Darkened Sight Curse You gain unlimited darkvision which can pierce some magical darkness, but also gain daylight blindness. None High
Darkmoon's Chosen One Minion The blessing of Sir Moon allow you to move through space easily. Favored by a Kingseeker (Sir Moon) High
Darksider Fury, Vile You have a dark side which grant you power, at a cost. 3 HDs or Rage Class Feature High
Daywalker Undead You are resistant to sunlight despite your race's weakness. Must be vulnerable to the light of the sun. High
Death's Arbiter Grim You may absorb damage taken by an ally instantly if it would otherwise kill him. Grim Transformation, Knowledge (religion) 6 ranks High
Deathblast Spell Metamagic If your spell kills an enemy, they become a waiting proximity mine waiting to explode! None High
Deathless Energy Drain Immunity Monstrous You regain the immunity to Energy Drain from when you became a Redeemed Undead and gained the Deathless Subtype Redeemed Undead Moderate
Debris Spell Metamagic Area effect spells leave behind a field of difficult terrain which damages creatures passing through it. None High
Deceptive Strength Monk Surprise your enemies with your incredible might and small body Small size or less, BAB +3 High
Dedicated Steed Fighter, Multiclass Multiclassing paladins and other classes which provide special mounts, they can now have their other classes now count to determining the power of the mount. Special mount Low
Dedicated Surgeon Tactical Access advanced healing and gain powerful new maneuvers usable with the heal skill. Heal 4 ranks, Int 15+ High
Deep Breath Monstrous You can take a deep breath to make a very destructive breath weapon Dragon Race, Breath Weapon, Character level 8+ Very High
Deep Mind Psionic You have more power known and power points. 1st level Only Very High
Deflect Arrows, Alternative Fighter, Monk You are adept at deflecting ranged attacks away. Improved Unarmed Strike, Shield FocusPathfinder, or Weapon Focus High
Deflect Blow Fighter, Monk Deflect arrow except for melee! Dexterity 13, improved unarmed strike or proficiency with tower shields. High
Deflection Barrier Reserve You gain the benefits of missile deflection and a bonus on Reflex save while having the listed spell available. Must be able to cast protection from arrows or mental barrier High
Deformity, Acid Blood Vile, Deformity Your blood has grown caustic and corrosive, and eats through flesh and stone, burning like fire as it drips from your body. Evil Alignment, Deformity (Blood), Willing DeformityBoVD High
Deformity, Agile Intestines Deformity Use your disgusting entrails as tools for various uses Deformity (Wicked Guts) Moderate
Deformity, Atrophy Vile, Deformity You are disturbingly thin, to the point that your muscles can barely support your weight, and the slightest wind can actually blow you away. Evil Alignment, Deformity (Gaunt)BoVD, Willing DeformityBoVD High
Deformity, Black Blood Vile, Deformity You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection. Evil Alignment, Willing DeformityBoVD, Deformity (Blood) High
Deformity, Blood Vile, Deformity Your body is constantly bleeding from your pores, making it appear as though you are constantly sweating out your own blood. Evil Alignment, Willing DeformityBoVD Moderate
Deformity, Bulky Vile, Deformity You made yourself stronger, if less agile. Evil Alignment, Willing DeformityBoVD High
Deformity, Dark Beauty Vile, Deformity Thanks to dark magic, pacts and maybe natural good look. You made yourself a being of true beauty, although still disturbing you are aesthetically pleasing. Evil Alignment, Cha 12+, Willing DeformityBoVD High
Deformity, Digesting Saliva Deformity Your stomach mouth gains an acidic bite Stomach Mouth Moderate
Deformity, Empty Eyes Vile, Deformity Your eyes appear to be made out of black onyx: blank, empty, sightless globes, set in red, slightly bleeding sockets, that seem to gaze into the soul itself. Evil Alignment, Willing DeformityBoVD High
Deformity, Face Variant Vile, Deformity You scarred your face in a way that make you hideous and/or extremely fearsome. Evil Alignment, Willing DeformityBoVD High
Deformity, Faceless Vile, Deformity You lack a face, and where it would be, is instead a blank, featureless plane, devoid of emotion. Evil Alignment, Willing DeformityBoVD Very High
Deformity, Frozen Vile, Deformity Your body is as cold as ice, muscles and ligaments stiff with frost and your heart stuttering around ice crystals, as the icy cold blossoms out around you. Evil Alignment, Willing DeformityBoVD Very High
Deformity, Gaping Crush Deformity Capture enemies into your belly to crush them Deformity (Wicked Guts) High
Deformity, Gastroshot Deformity Spit out semi-digested food as an attack Digesting Saliva Moderate
Deformity, Hive Deformity, Vile You are host to insects. Con 13, Willing DeformityBoVD Unquantifiable
Deformity, Hooks Vile, Deformity Hooks of bone and flesh have grown across your entire body, sinking deep into your flesh and causing you excruciating pain at all times. Evil Alignment, Willing DeformityBoVD High
Deformity, Liefeld Deformity, Vile Your body contorts into a twisted mockery of human proportions. Willing DeformityBoVD or the Badly Drawn flaw Very High
Deformity, Malformed Beak Deformity Your mouth is deformed to resemble the shape of a small beak Must have a mouth, Willing DeformityBoVD Moderate
Deformity, Numb Body Deformity Convert lethal damage into non-lethal damage, and become immune to pain effects. Willing DeformityBoVD High
Deformity, Patchwork Body Deformity You can put yourself back together if dismembered, or use others body parts to replace your own. Willing DeformityBoVD Moderate
Deformity, Preying Talons Deformity You have vicious talons instead of normal feet Must have feet, Willing DeformityBoVD Moderate
Deformity, Shuddering Deformity, Vile Your random spasms are probably the result of nerve damage. Willing DeformityBoVD Low
Deformity, Stomach Control Deformity Gain more benefits from what you swallowed and can swallow more Unhinged Jaw Very High
Deformity, Stomach Mouth Deformity Obtain a gaping mouth onto your belly area Willing DeformityBoVD High
Deformity, Toughness Vile, Deformity You gain extra hit points. Willing DeformityBoVD High
Deformity, Unhinged Jaw Deformity You can unhinge your jaw to take bigger bites and swallow your prey Willing DeformityBoVD Very High
Deformity, Warded Skin Vile, Deformity Your skin is full of strange runes, wards and line that may or may not glow dimly. These act as ward and potent protection against holy effects. Evil Alignment, Willing DeformityBoVD High
Deformity, Wicked Guts Deformity Transform your exposed intestines in a weapon Willing DeformityBoVD High
Deformity, Winged Arms Deformity Your arms are feathered or have membranes, at the cost of losing your hands Character Level 6, must have arms, Willing DeformityBoVD High
Deformity, Withered Deformity, Vile You withered yourself, being more dexterous and able to act as a smaller creature. Evil Alignment, Willing DeformityBoVD High
Delayed Spell Metamagic Make the poor bastards think they're off the hook, only to crush them once most opportune. None High
Delta Stream Monstrous, Weather The mysterious air current blows on regardless! [Air] subtype or Knowledge (nature) 6 ranks and speak Auran. High
Demogorgon's Insanity Minion Your touch spreads the madness at the heart of Demogorgon's being. Servant of the Obyrith OR Thrall to Demon (Demogorgon) High
Demon's Nail Fighter, Tactical Gain several tactical benefits using the Thousand Daggers discipline. Two thousand daggers maneuvers, Tumble 9 ranks, Art of Flying Daggers High
Demonic Fury Fury Your rage unleashes your inner demon, granting you the use of one or more [Fiend] feat. Rage class feature (or analogous) Moderate
Demonic Resistance Abyssal Heritor You brush off lightning as if you were a demon. Chaotic alignment High
Depraved Physiognomy Vile The corrupt powers that seep through your body and mind have stretched and deformed your body, forcing you into a shape more to their liking. Evil alignment. Moderate
Desert Storm Tactical Electricity-based abilities. Three Desert Wind maneuvers, Tumble 9 ranks. High
Despotic Furor Fury You're really persuasive when you're angry. Rage ability or similar anger-based temporary rage. High
Destined by Hera Minion You had to pick Hera, did you? Favored of Hera Unquantifiable
Devastating Claws Monstrous Claws attacks become more efficient. Must have a Claw attack, Str 15+, BAB +6 Moderate
Device Gadgeteer Item Creation You gain the ability to craft and maintain special magic items. Int 17+ Unquantifiable
Devoted Extremist Multiclass Paladin and Soulborn level stack for Smite damage and Special mount progression Smite (any one alignment), Smite Opposition Moderate
Devoted Paladin Multiclass Combine paladin and crusader levels for a stronger, devoted whole. 1st level paladin, 1st level crusaderToB High
Devoted Templar General, Multiclass Crusader and paladin levels stack for initiator level and smite damage. Divine grace, steely resolve. High
Devour the Soul Fiend As a fiend, you gain nourishment from devouring souls. Must have one level of a Fiend class High
Dexterous Bowmanship Racial You're an elf who is even better than normal with a bow. Elf High
Diabolic Disciple Minion You bind yourself to a Archdevil of Hell, gaining some power over their portfolio. Any evil alignment, must swear allegiance to the chosen archdevil before a representative of that devil with at least CR 11 High
Direct Undead Control Necromantic Creation Take control of undead in your control pool, empowering them with your abilities and spirit. Must be able to control undead via spells or rebuking. Unquantifiable
Disciple of Tiamat Metabreath You can channel the breath weapon of Tiamat. Dragonblood Subtype or Dragon Type, Evil Alignment High
Disciple of the Dark Vile You gain phenomenal dark evil powers by drawing Black Disciple or Dark Brand Very High
Disciplined Will Fighter, Combat Form You delay the effects of spells to keep on fighting. Combat Focus, Wis 13, Base Attack Bonus +3 High
Disguise in Plain Sight Tactical You can disguise even when people are directly looking at you. Disguise 4 ranks, Hide Skill 4 ranks Moderate
Dispater's Sheen Minion Your skin takes on a glistening metallic luster, a barrier capable of protecting you from harm. Diabolic Disciple (Dispater) Very High
Dispersion Combat, Fighter Reflect damage reduced damage. Damage reduction of any kind/source. High
Disturbing Presence Fighter, Vile Your intimidating actions drives others to madness. Evil Alignment, Intimidate 4 ranks High
Disturbing Sadist Vile You gain the ability to use Intelligence on Intimidate as well as making creature you demoralize at bay from you. You also become immune to fear and pain, and mostly incapable of receiving moral bonus or penalties. None High
Divine Air Mastery Salient Ability Gain bonuses in combat when you and your opponent are airborne. Divine Rank 1, Minor Air Domain portfolio, fly speed High
Divine Archery Salient Ability Shoot from really really far, spray a volley of arrows, and ignore cover and concealment with your shots. Divine Rank 1, BAB +20, Dex 29, Far Shot, Point Blank Shot High
Divine Armor Mastery Salient Ability Any armor you wear acts as if you're not wearing armor at all, and what armor you do wear is improved. Divine Rank 1 High
Divine Bard Salient Ability Sing out for miles, quickly, and even effecting things normally not effected. You can even countersong on the fly. Divine Rank 1, Inspire Courage +4 High
Divine Battle Mastery Salient Ability You can attack wide groups of tempo, attack without penalty to attack rolls, and rearrange your bonus feats on a whim. Divine Rank 1, Fighter 20th High
Divine Blast Salient Ability Fire blasts of energy out to a great distance. Divine Rank 6, Cha 25 High
Divine Blessing Salient Ability Grant half your ability score to others. Divine Rank 1 High
Divine Celerity Salient Ability Whenever you're hasted, you gain superior benefits. Divine Rank 1 High
Divine Containment Epic Sometimes, you gotta take 'em down a notch. Capture, kill, or just to teach a lesson, you know how to make immortals stay put. Spark Snuffer Very High
Divine Creation Salient Ability Create magic items, or even creatures with your divine mastery. Divine Rank 16, Craft 33 ranks, Create Object salient ability, Create Greater Object salient ability High
Divine Dodge Salient Ability Perfect dodge. It's almost like you're playing Exalted. Divine Rank 1, Dex 29, Dodge High
Divine Druid Salient Ability Change shape in a wildshape as a swift action each round for the duration. Divine Rank 1, Wildshape (Huge Elemental) High
Divine Druid-CE Salient Ability Get Colossal and the ability to change into Magical Beast Divine Rank 1, Wildshape (Huge Elemental) High
Divine Earth Mastery Salient Ability Gain bonuses in combat when you and your opponent are groundborne. Divine Rank 1, Minor Earth Domain portfolio High
Divine Fast Healing Salient Ability Gain fast healing (or additional fast healing) based on your divine rank. Divine Rank 1, Con 25 High
Divine Fire Mastery Salient Ability Gain bonuses in combat when you are and your opponent are on fire! Divine Rank 1, Minor Fire Domain portfolio High
Divine Glibness Salient Ability You are immune to things which detect your lies, and your silver tongue can sway the wills of others. Divine Rank 1, Bluff 23 ranks, Cha 25 High
Divine Inspiration Salient Ability Give your divine aura additional options. Divine Rank 1, Divine Aura, Sense Motive 23 ranks or Cha 29 High
Divine Invincibility Divine You gain incredible resistance for a single moment, allowing you to shrug most blows and effects. Divine VigorCW or True BelieverMIC High
Divine Monk Salient Ability You suffered through monk, but now you're the god of monks, and it shows. Divine Rank 1, Monk 20th High
Divine Paladin Salient Ability Improve your paladin abilities with intense divine power. Divine Rank 1, Effective Paladin 20th High
Divine Radiance Salient Ability Radiate light and dispel darkness, shoot lasers, and become immune to dazzling and blindness. Divine Rank 1, Minor Sun domain portfolio High
Divine Rage Salient Ability Stay in rage forever, and gain access to stronger more potent rage powers and resistances. Divine Rank 1, Mighty Rage High

... further results

Epic Feats

Name Type Description Prerequisites Balance Point
Access Domain Epic You gain an additional domain. Knowledge Religion (24 ranks), able to cast 9th-level divine spells. Unquantifiable
Additional Magic Item Space-CE Epic Double the amount of magic item slots you possess. None High
Armor Skin-CE Epic Gain a scaling enhancement bonus to natural armor. None High
Automatic Quicken Spell-CE Epic Quicken your spells automatically with no level adjustment. Quicken Spell, Spellcraft 28 ranks, ability to cast the highest level spells in your spellcasting class. High
Automatic Silent Spell-CE Epic Silence your spells automatically with no level adjustment. Silent Spell, Spellcraft 24 ranks, ability to cast the highest level spells in your spellcasting class. High
Automatic Still Spell-CE Epic Still your spells automatically with no level adjustment. Still Spell, Spellcraft 24 ranks, ability to cast the highest level spells in your spellcasting class. High
Bane of Enemies-CE Epic Your weapons are bane weapons against any creature you have favored enemy against. Five or more favored enemies. High
Banefire Epic You have hellfire on steroids. Pyromaniac 20th High
Believe in the Me Who Believes in You Epic Go beyond the impossible and kick reason to the curb! Possession of an Encased Titan High
Blinding Speed, Balmz Epic Move faster then before Must have one of the scores at 25, dexterity, strength, Constitution Moderate
Blinding Speed-CE Epic Grant yourself the effects of haste for 1 round per HD you possess. Dex 25 High
Certain Power Epic, Metapsionic Increases the save DC to infinite. Any one metapower feat Very High
Certain Spell Epic, Metamagic Increases the save DC to infinite. Any one metamagic feat Very High
Contractual Boss Immunity Epic You easily shrug off debuffs, instant death, poison, and pretty much everything a person could throw at you to try to take you down without breaking a sweat. You're only going to die at the end of a long, grueling battle – no way in hell you're letting your foes take the easy way out! Character level 30th, 5 levels in Boss, Endurance, Diehard, Great Fortitude, Lightning Reflexes, Iron Will Very High
Damage Reduction-CE Epic Gain DR/-, or increase your current damage reduction. Con 21 or damage reduction High
Death of Enemies-CE Epic When you confirm a critical hit against your favored enemy, they must make a save vs death. Bane of EnemiesCE, Survival 27 ranks, five or more favored enemies High
Devastating Critical-CE Epic, Fighter When you confirm a critical hit with your weapon, they must make a save vs becoming helpless. Str 25, Improved Critical (chosen weapon), Overwhelming Critical (chosen weapon)CE, Power Attack, Weapon Focus (chosen weapon) High
Dire Charge-CE Epic, Fighter Make a full attack at the end of a charge. None High
Elder Brain's Will Epic Your base will save becomes 1/2 your HD +2. Iron Will High
Energy Resistance-CE General Gain energy resistance, or possibly energy immunity. None Very High
Epic Blitz Epic Your mastery of combat allow you to perform actions extremely quickly. Bab 23+, Combat Reflexes, Run Very High
Epic Dodge-CE Epic Perfect dodge one attack each round. Dex 25, Dodge, Tumble 28 ranks, improved evasion, defensive roll class feature. High
Epic Inspiration-CE Epic Increase your bardic song abilities by +1. Cha 25, Perform 24 ranks, bardic music class feature. High
Epic Life Force Epic +70 lifeforce Life Force class feature, Knowledge (the planes) 24 ranks. High
Epic Mending Epic Heal 1d20 at a time. Life Spring (5/day) class feature. Very High
Epic Prowess-CE Epic, Fighter Gain a bonus on attack and damage for all of your weapons. None High
Epic Range Epic Increase the range of your abilities, and greatly increase the range of a single ability. None High
Epic Shadow Manifestation Epic A Vampire Wraith with Shadow Manifestation can manifest on the material plane indefinitely. Lengthy Shadow Manifestation taken at least two times, Shadow Manifestation
Epic Skill Focus-CE Epic Gain +10 to a skill, take 10, and critical (and fumble) on skills. 20 ranks in the skill selected. High
Epic Speed-CE Epic Run twice as fast as you did before. Dex 21, Run High
Epic Spell Focus-CE Epic Increase the potency of your spell focus. Greater Spell Focus and Spell Focus in the school selected, ability to cast the highest level spells in your spellcasting class High
Epic Spell Penetration-CE Epic Bypass spell resistance easier. Greater Spell Penetration, Spell Penetration High
Epic Telekinetic Champion Epic Telekinetic Champion Unquantifiable
Epic Trainee Epic Your skills are developed to an utterly legendary degree. You blow your less diligent peers out of the water. Intelligence 20, Wisdom 13, Charisma 13, Excellent Trainee, Exceptional Trainee, at least three Skill Focus feats High
Epic Truespeech Epic Add one epic phrase to your lexicon Ability to speak 9th-level phrases Very High
Epic Vow of Poverty Epic, Exalted You have renewed your vow to forswear material possessions. Sacred Vow, Vow of Poverty High
Epic Weapon Focus-CE Epic, Fighter Gain a +2 bonus on attack rolls, avoid fumbles, and auto-hit more often with a certain weapon. Greater Weapon Focus, Weapon Focus High
Epic Weapon Specialization-CE Epic, Fighter Deal an extra +4 damage with your weapon, and damage now affects maximum hp. Greater Weapon Specialization, Weapon Specialization High
Epic Wordcasting Epic, Wordcasting You can cast word spells of preposterous length and power. Wordcasting level 21 Very High
Exceptional Deflection-CE Epic Deflect anything. Yes, anything. Dex 17, Wis 17, Deflect Arrows High
Extended Life Span-CE Epic Become immortal, are easier to revive, and don't need to eat, sleep, or breath to live anymore. None High
Extra Dark Invocation Epic Gives an invocater an extra dark invocation. Must be able to cast dark invocations; Character Level 21 Moderate
Familiar Spell-CE Epic Your familiar can cast spells in your stead. A familiar, Casting Ability Score 25 (Int, Wis, or Cha), Spellcraft 24 ranks High
Fast Healing-CE Epic Gain fast healing, or improve fast healing you already possess. Con 25 High
Great Charisma-CE Epic Improve your Charisma score by +2. None Moderate
Great Constitution-CE Epic Improve your Constitution score by +2. None Moderate
Great Dexterity-CE Epic Improve your Dexterity score by +2. None Moderate
Great Intelligence-CE Epic Improve your Intelligence score by +2. None Moderate
Great Smiting-CE Epic Your smites last much longer, or they deal double damage. Cha 25, smite ability (from class feature or domain granted power). High
Great Strength-CE Epic Improve your Strength score by +2. None Moderate
Great Wisdom-CE Epic Improve your Wisdom score by +2. None Moderate
Group Inspiration-CE Epic The number of allies you can affect with your inspire competence or inspire greatness bardic music ability doubles. Perform 9 ranks, bardic music class feature. High
Heighten Senses Epic Your extra senses are more powerful than most. Must possess an alternative sense such as Scent, Blindsense, Blindsight, or Tremorsense High
Hidden Power Epic Turn your virtual size increases into real ones, somewhat. Must have a virtual size increase. Very High
Hindering Song-CE Epic Hinder the casting of enemy spellcasters with your bardic music. Deafening SongCE, Perform 12 ranks, bardic music class feature. High
Holy Strike-CE Epic Your weapons are holy weapons for fighting evil. Smite evil class feature, any good alignment High
Ignore Material Components-CE Epic Ignore material and focus components to your spells. Eschew Materials, Spellcraft 24 ranks, ability to cast the highest level spells in your spellcasting class High
Improved Alignment-Based Casting-CE Epic Align your spells to your domain, and use your aligned domain spells as special spell-like abilities. Access to domain of Chaos, Evil, Good, or Law, alignment must match domain chosen, ability to cast the highest level spells in your spellcasting class High
Improved Aura Of Courage-CE Epic All allies in your aura of courage are now immune to fear. Cha 21, aura of courage class ability. High
Improved Aura of Despair-CE Epic All enemies in your aura of despair take a -4 penalty and lose immunity to fear. Cha 21, aura of despair class ability. High
Improved Combat Casting-CE Epic You don’t incur attacks of opportunity for casting spells when threatened, and concentrate better. Combat Casting, Concentration 24 ranks High
Improved Favored Enemy-CE Epic All your favored enemies are set to maximum, taking the benefit of your strongest favored enemy. Three or more favored enemies High
Improved Ki Strike-CE Epic Bypass all sorts of damage reduction with your bare fists. Wis 21, Ki strike (adamantine). High
Improved Metamagic-CE Epic Decrease the level adjustment of using metamagic effects by 1. Four metamagic feats, Spellcraft 24 ranks. High
Improved Metapsionics-CE Epic, Psionic Metapsionic powers you manifest cost 2 power points less than normal (to a minimum of 1 power point). Four metapsionic feats, Psicraft 24 ranks. High
Improved Partial Wild Shape Epic, Wild You can partial wild shape into sizes beyond your natural size. Wis 25, Knowledge (nature) 24 ranks, wild shape 6/day. Very High
Improved Sneak Attack-CE Epic Increase the damage die of your sneak attack. Sneak attack +7d6 High
Improved Spell Resistance-CE Epic Improve your spell resistance by +5, to a maximum of 16 + your HD. Must have spell resistance from a feat, class feature, or other permanent effect. High
Improved Stunning Fist-CE Epic Your stunning fist partly works on creatures which are immune, and those it stuns it leaves vulnerable to further unarmed blows. You can change what ability to use for the DC. Improved Unarmed Strike, Stunning Fist High
Improved Whirlwind Attack-CE Epic, Fighter Make a full attack against each target of your whirlwind attack. Whirlwind Attack High
Infinite Range Epic Your range increment is your line of sight. Dex 25, Far Shot, Spot 24 ranks High
Inspire Excellence-CE Epic Use your bardic music to give your allies a +4 competence bonus to an ability score. Perform 24 ranks, bardic music class feature High
Invincible Demeanor Epic You are much tougher to kill while you have temporary hit points. Toughness Very High
Lasting Inspiration-CE Epic Your bardic music abilities last forever... at least until you use another song. Perform 24 ranks, bardic music class feature High
LeShay's Reflexes Epic Your base reflex save becomes 1/2 your HD +2. Lightning Reflexes High
Legendary Manifestation Epic Epic powers are hard. Not so much for you, though. Psicraft 30 ranks, Knowledge (psionics) 30 ranks, Epic Manifestation High
Legendary Prowess Epic, Fighter Your perception and skill in combat are the stuff of legend. Epic Prowess High
Legendary Spellcasting Epic Epic spells are hard. Not so much for you, though. Epic Spellcasting, Knowledge (arcana), Knowledge (religion), Spellcraft 30 ranks, or Knowledge (nature) 30 ranks High
Legendary Wrestler-CE Epic You gain a bonus on all grapple checks equal to 1/2 your HD. You can also grapple a creature of any size. Str 21, Improved Grapple High
Magical Beast Wild Shape-CE Epic, Wild You can wild shape into magical beasts. Wis 25, Knowledge (nature) 24 ranks, wild shape 6/day. High
Mighty Rage-CE Epic, Fury Increase your barbarian rage by +2 Str and Con and +1 Will saves. Str 21, Con 21, greater rage class feature, rage 3/day. Moderate
Multifocus Epic, Psionic You can use and regain your psionic focus quickly enough to use it multiple times. Epic Psionic Focus, Psionic Meditation, Concentration 24 Ranks, Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class Very High
Negative Energy Burst-CE Divine, Epic You can use one rebuke or command undead attempt to deal 1d4 negative levels in a 60-foot-burst. Cha 25, ability to rebuke or command undead, ability to cast inflict critical wounds, any evil alignment High
Open Prime Chakra Epic, Incarnum You open up one of your body’s centers of power, allowing you to bind a soulmeld or a magic item to that chakra. Con 19, character level 21st Moderate
Overwhelming Critical-CE Epic, Fighter You deal extra bonus damage on a critical hit based on your BAB. Str 23, Improved Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon) High
Penetrate Damage Reduction-CE Epic You can bypass material, alignment, or essence. None High
Pluck from the Abyss Epic You are better at raising people with Return from Death Life Bond class feature, Knowledge (the planes) 24 ranks. Very High
Positive Energy Aura-CE Epic You automatically turn undead in a 15 foot range without a turning check or use of turn undead, with limitations. Cha 21, ability to turn undead, ability to cast dispel evil High
Psicrystal Power-CE Epic, Psionic Your psicrystal can manifest powers in your steed. A psicrystal, Manifesting Ability Score 25 (Int, Wis, or Cha), Psicraft 24 ranks High
Reactive Countersong-CE Epic You can begin a countersong at any time, even when it isn’t your turn. Perform 24 ranks, bardic music class feature. High
Reflective Resistance Epic Turn your spell resistance into an offensive force. Spellcraft 23 ranks, Spell Resistance 31+ High
Self-Concealment-CE Epic Attacks against you have a 10% (or greater) miss chance. Dex 30, Hide 24 ranks, Tumble 24 ranks, improved evasion High
Severing Strike Epic, Metacombat Lop off limbs by taking a -10 penalty to hit. BAB +20, Character level 25+ High
Spontaneous Domain Access-CE Epic Spontaneously cast your domain spells with your normal spell slots, just as a cleric channels energy to convert spells into cure spells. Wis 25, Spellcraft 24 ranks, ability to cast the highest level spells in your spellcasting class High
Strategic Spell Epic, Metamagic You greatly increase the size of an area of effect spell. Widen Spell Very High
Superior Initiative-CE Epic, Fighter Roll for initiative twice, with a +4 bonus, and act in a surprise round. Dex 15, Improved Initiative High
Supreme Uncanny Dodge Epic Even when you can’t dodge things, you can dodge things... at least partially. Uncanny dodge, improved uncanny dodge, Dex 22, Escape Artist 27 ranks, Tumble 27 ranks High
Tarrasque's Fortitude Epic Your base fortitude save becomes 1/2 your HD +2. Great Fortitude High
Thundering Rage-CE Epic, Fury While in a rage, your weapon is a better version of a thundering weapon. Str 25, rage 5/day High
Ultimate Find the Weak Spot Epic You are able to find the weak spot on non-living entity allowing you to critically damage it. Base Attack Bonus +21, Find the Weak Spot, Improved Find the Weak Spot, Greater Find the Weak Spot Moderate
Uncanny Accuracy-CE Epic Your ranged attacks ignore the miss chance granted to targets by total concealment, and any other miss chance. Dex 21, Point Blank Shot, Precise Shot, Improved Precise Shot, Spot 20 ranks High
Unholy Strike-CE Epic Your weapons are unholy weapons for fighting good. Smite good class feature, any evil alignment High
Upgrade Epic Gain +1 to all ability scores. None High
Vorpal Strike-CE Epic Your have vorpal unarmed strike, and kick off people's heads. Improved Critical (unarmed strike), Improved Unarmed Strike, Keen StrikeCE, ki strike (adamantine) High
Wild Versatility Epic This feat changes to feat specially tailored for your Wildshape Wis 23, Alternate Form Special Ability (such as Wild Shape) Unquantifiable
Zone of Animation-CE Divine Animate undead with your rebuke undead ability. 12 HD, Cha 15, ability to rebuke or command undead High



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