Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Divine Shield (3.5e Spell) + (The Paladin shields himself from everything.)
- Beam of Radiance (3.5e Spell) + (The Paladin shoots bright lasers from his eyes, causing discomfort.)
- Pantheren (3.5e Race) + (The Pantheren are quick, agile, stealthy and come in a variety of colors. They usually roam the world alone.)
- Pegasus Knight, Fire Emblem (3.5e Class) + (The Pegasus Knight is the king of aerial combat. While arrows might be the best way to take them down, they make incredible adversaries utilizing their class features to make them powerful allies and foes alike.)
- Planar Blade (3.5e Class) + (The Planar Blade attunes himself to a plethora of planes in order to gain their power and become invulnerable.)
- Mrityulok (3.5e Location) + (The Plane of Infinite Swords, so it is called. It seems to serve as a battleground for a million wars before and yet to come. Within it several layers exist which seem to corralate with martial disciplines.)
- The Zenith (3.5e Location) + (The Plane of Ultimate Destruction)
- Palkia (3.5e Monster) + (The Pokémon revered as the deity of space in the Sinnoh region, Palkia is an incredibly powerful dragon with power over space.)
- Dialga (3.5e Monster) + (The Pokémon revered as the deity of time in the land of Sinnoh, Dialga is an incredibly powerful dragon with power over time.)
- Exposcient (3.5e Class) + (The Psionic Warlock, with a tiny but self-regenerating Power Point pool. The perfect candidate for Metamind.)
- Psychic Arrow (3.5e Martial Discipline) + (The Psychic Arrow discipline is a ranged discipline which uses psychic power to focus their shots.)
- Psychic Shaman (3.5e Alternate Class Feature) + (The Psychic Shaman draw from the collective mind of spirits, greatly changing her methods of casting in the process.)
- Raging Hulk (3.5e Prestige Class) + (The Raging Hulk is a barbarian thats anger has reached a point where he actually increases in size when he rages.)
- Raier (3.5e Race) + (The Raier (Pronounced Ray-er) are a a group people that live in forests. They are a peaceful group that look down on evil intent. They have special relationship with nature and a strange understanding of divine magic.)
- Faithsworn Hunter (3.5e Prestige Class) + (The Ranger, a stealthy huntsmen capable of delivering death from melee or at range. The Paladin, stalwart warrior of the Faith. Combined, they are a force to be feared.)
- Regal Beast (3.5e Martial Discipline) + (The Regal Beast discipline was founded on the principle that in all warrior there is an inner beast, and that it can be both tamed and unleashed.)
- Resonant Beam (3.5e Equipment) + (The Resonant Beam enhancement allow the wielder to fire a powerful beam from the weapon as an attack action, the beam require a ranged touch attack, it range and power depend on the health of the wielder.)
- Riftstriker (3.5e Alternate Class Feature) + (The Riftstriker is a more martial-focused jaunter, who rely on the clever use of portals to fight her foes. While they are more versatile fighter than most jaunter, they tend to be less knowledgeable and do not possess the disrupting touch ability.)
- Ring of Clean (3.5e Equipment) + (The Ring of Clean always looks immaculately shiny and untarnished. When worn, you fall under the cleaning effect of ''[[SRD:Prestidigitation|prestidigitation]]''.)
- Rod of Animal Affinity (3.5e Equipment) + (The Rod of Animal Affinity brings domination over a whole species of animals of a certain kind.)
- Rojobuzzian (5e Race) + (The Rojobuzzians, are cursed humanoids from space.)
- Rolling Pin Tunnel (3.5e Equipment) + (The Rolling Pin Trap gives you a choice of being run over, or drowning, with no place to run.)
- Ronso (3.5e Race) + (The Ronso are a combative warrior race of leonine humanoids. The Ronso live a reclusive tribal life on and around some of the highest mountains in the world. They are strong and competitive with an even stronger sense of honor, duty and bravery.)
- Sacred Light (3.5e Equipment) + (The Sacred Light enhancement allow a weapon to fire a line of damaging holy light.)
- The Salty One (3.5e Vestige) + (The Salty One, its original name long forg … The Salty One, its original name long forgotten, was once a mortal who became so butt blasted, so rectally wrecked, so rear ravaged, that the sheer force of their impotent rage caused them to collapse on themselves and spilled their spaghetti right out of the universe.their spaghetti right out of the universe.)
- Saurian Domain (3.5e Cleric Domain) + (The Saurian Domain grants you the powers of and control over dinosaurs.)
- The Scarlet Rogue (3.5e Vestige) + (The Scarlet Rogue was a popular cabaret character centuries ago, whether a real person originally or not. Now a vestige, she grants great power to whoever is worthy.)
- Scimerang Slinger (3.5e Optimized Character Build) + (The Scimerang Slinger abuses Aptitude weapons with the critical abilities of Lightning Mace and Roundabout Kick and the attack duplicating abilities of Chakram Ricochet and the Master Thrower's two with one blow to do potentially limitless attacks.)
- Scoundrel Blademaster (3.5e Alternate Class Feature) + (The Scoundrel Blademaster is much more of a reckless duelist and daredevil, possessing greater combat prowess at the cost of her maneuver variety.)
- Scriptwriter (3.5e Prestige Class) + (The Scriptwriter wields the power of [[Wordmaster_(3.5e_Class)|Word]] [[Word_Wizard_(3.5e_Class)|magic]] to craft magical items to fit the situation.)
- Socialite Deluxe (3.5e Prestige Class) + (The Socialite Deluxe is a master of contac … The Socialite Deluxe is a master of contacts and connections. He is the ultimate smooth talker who knows just what to say, when to say it, and who needs to hear it. Whether putting in a good word with the local royalty for someone, or motivating a group of low down scoundrels to want to do his bidding, or even getting into an elite club under an assumed alias, the Socialite Deluxe can do it all. A highly experienced Socialite Deluxe can even call in favors from celestial outsiders and get advice from their deity.outsiders and get advice from their deity.)
- Sorajin (4e Race) + (The Sorajin are a rare race of shapechanging demons. They live under a feudal government, and are the progenitors of any humanoid with the "Demonic Ancestry" feat.)
- Soul-Blooded (3.5e Class) + (The Soul Blooded is a Versatile Spellcaster akin to a Bard. However, instead of Bardic Music, the Soul Blooded binds spirits similar to the way that Binders use Vestiges.)
- Undead Soul Eater (3.5e Alternate Class Feature) + (The Soul Eater class, with the ability to be undead)
- Bind Vestige (3.5e Soulmeld) + (The Soulbinder Shaman's signature Soulmeld, this soulmeld lets the wielder summon and bind an elemental, fey, or incorporeal undead creature to his or her service.)
- Soulfist (3.5e Alternate Class Feature) + (The Soulfist has learned how to channel he … The Soulfist has learned how to channel her inner psionic strength into her fists, granting herself a deadly weapon. She may even shape her psionic energy into a deadly gauntlet. Soulfist are also frequently [[Ki Blade (3.5e Alternate Class Feature)|Ki Blades]].3.5e Alternate Class Feature)|Ki Blades]].)
- Shardmind-Gr7mm (5e Race) + (The Speaking sparkle golems now for 5e.)
- Superior Soaker (3.5e Equipment) + (The Squirt Gun is constructed similarly to … The Squirt Gun is constructed similarly to a hand crossbow, with a reinforced reservoir capable of holding even the most caustic of alchemical liquids. A hand-operated pump at the back of the gun increases the pressure in the reservoir, and a trigger releases a stream of liquid through a tube and out the nozzle on the front.gh a tube and out the nozzle on the front.)
- Stalking Acrobat (3.5e Alternate Class Feature) + (The Stalking Acrobat is a [[Thief Acrobat … The Stalking Acrobat is a [[Thief Acrobat (3.5e Class)|Thief Acrobat]] with greater skillful and combat potential, at the cost of of it ability to find traps. This ACF is meant to improve the thief and combat aspect of the Thief-Acrobat in High or Very High games, especially at earlier levels, given it is likely the weakest tome class.given it is likely the weakest tome class.)
- Star (3.5e Class) + (The Star is a highly mobile character that specializes in unarmed melee and ranged combat.)
- Starsurfer Staff (3.5e Equipment) + (The Starsurfer Staff not only grants many cosmic-themed spells, but keeps you from getting lost, lets you travel on a beam of light, and protects you from the elements.)
- Steel Vanguard Style (3.5e Feat) + (The Steel Vanguard Style is practiced by those who protect others, even at the risk of their own lives.)
- Stormwitch (3.5e Prestige Class) + (The Stormwitch is a caster capable of fully channeling the power of a raging storm.)
- Sublime Assassin (3.5e Class) + (The Sublime Assassin is a versatile combatant, using sudden strike and maneuver in order to defeat her foe.)
- Sublime Death Knight (3.5e Alternate Class Feature) + (The Sublime Death Knight is a simple ACF w … The Sublime Death Knight is a simple ACF which combine the [[Death Knight (3.5e Class)|Death Knight]] class and the [[Paladin of the Sublime Way (3.5e Class)|Paladin of the Sublime Way]]. Unlike the Paladin of the Sublime Way, the Sublime Death Knight do not have any fancy martial domains or special stances, instead using the power of her oath to supplement her maneuver.er of her oath to supplement her maneuver.)
- Aurinko (3.5e Deity) + (The Sun God of the Exalted Triad created by Itsetsaan.)
- Mew (3.5e Monster) + (The Swiss Army Knife of the Pokémon world.)
- Sword of Justice (3.5e Prestige Class) + (The Sword of Justice prestige class is for idealists who fight for justice in the shadow.)
- Shadowstriker Monk (3.5e Alternate Class Feature) + (The Temple of the Shadow Cobra was handled … The Temple of the Shadow Cobra was handled by worshipers of the eponymous deity. They became capable over time, to draw their ki into weapon made of shadows. The Temple was destroyed by Paladins, but the technique is still passed on, hidden away in monasteries in the form of jet black scrolls.asteries in the form of jet black scrolls.)
- Planet Nex (3.5e Location) + (The Tempus homeworld, long dead and empty, drifting through dark space, littered with endless dust.)
- Terror of the Sand (3.5e Class) + (The Terror of the Sand is a unique spell caster That uses Sand Control To attack his enemies and aid his allies and can transform into terrible beast to fight your enemies.)
- The Three Skulls (3.5e Equipment) + (The Three Skulls were originally the skulls of three beings; an angel, a king, and a jackal.)
- Thri-Ranx (3.5e Race) + (The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane.)
- Thunder Bolt (3.5e Martial Discipline) + (The Thunderheads were masters of the cross … The Thunderheads were masters of the crossbow, with the lesser members of the clan able to shoot a pebble at 50 yards. They trained with stone crossbows and bolts until ones of wood were as light and easy to manipulate as a feather, and any clan member who ever missed was struck once by every clan member for every bolt they wasted. Their concentration was incredible, and they were able to remain as steady as stone in every situation, with focus that rivaled the most dedicated of monks. Needless to say, they felt insulted when Reshar considered swordplay more “sublime” than their crossbow shooting, and they made it their personal mission to spread their teachings to as wide an audience as possible, even if that meant watering it down a bit.even if that meant watering it down a bit.)
- Total Vampire (3.5e Racial Paragon Class) + (The Total Vampire sucks completely.)
- Triscene (3.5e Monster) + (The Triscene appear to be a species of primitive reptile resembling Earth's dinosaurs, with cybernetic implants added by their alien masters.)
- Unspirited (3.5e Race) + (The Unspirited are a race that has its roots in ages beyond human memory, but whose existence took a long time to manifest into the shape their race has today.)
- Waltz of Blades (3.5e Prestige Class) + (The Waltz of Blades has mastered the use of Dancing weapons, he learns how to imbue the weapons he holds with the abiltiy, and is eventually surrounded by phantom weapons that rain terror upon his enemies.)
- Wanderer of Cania (3.5e Prestige Class) + (The Wanderer of Cania is the fool who travel through the glacial hell of Cania in order to learn the secrets of frost magic.)
- Follower of the Fao (3.5e Alternate Class Feature) + (The Way of The Fao is a foreign tradition … The Way of The Fao is a foreign tradition to the Druidic World. It teaches that the true power of nature can be attained through every part of it, including one's inner self. The Follower of the Way as a result hone their mind in their own spiritual pursuit and thus are not reliant on nature to gain their powers. On the other hand the ability to transform through Channel Anima and Wildshape are themselves foreign to their own way.e are themselves foreign to their own way.)
- Amulet of the Everlasting (3.5e Equipment) + (The Wheel of Life and Death is dead, and in its place a soul gem remains embedded in a simple wrought iron chain. This amulet grants the user the power of immortality and the undying, at a small price...)
- The Wheel of Life and Death (3.5e Monster) + (The Wheel of Life and Death thus appears vaguely as some giant cephalopod of dark green color, though the exact hue seems to shift and pulse with mood and personal experience. Eyes cover its body, with usually one oversized eye around its core.)
- Wild Moon (3.5e Martial Discipline) + (The Wild Moon discipline channels the power of the moon and its power over lycanthropy, madness, and the primal dark.)
- The Wish and the Word (3.5e Optimized Character Build) + (The Wish and The Word are the most powerful spellcasters. Ever. The Word has stolen the powers of the gods themselves, and The Wish has torn the rigid rules of arcane power asunder.)
- Word of Life (3.5e Prestige Class) + (The Word of Life uses [[Wordmaster_(3.5e_Class)|word]] [[Word_Wizard_(3.5e_Class)|magic]] for good and healing purposes.)
- Word of Undeath (3.5e Prestige Class) + (The Word of Undeath uses [[Wordmaster_(3.5e_Class)|word]] [[Word_Wizard_(3.5e_Class)|magic]] for evil and necromantic purposes.)
- Wordomancer (4e Class) + (The Wordomancer strings Boost Words together, releasing them all with a Base Word to make things go boom real loud.)
- Wordsman (3.5e Prestige Class) + (The Wordsman combines the power of words with the power of swords (or other weapons))
- Wordstacker (4e Paragon Path) + (The Wordstacker prefers to maximize the insanity of a single spell before releasing it in an all-or-nothing blast.)
- World Crystal (3.5e Deity) + (The World Crystal is usually viewed as a giant crystal of unknown size and composition, sitting in the center of the universe.)
- Worldsoul Shaman (3.5e Alternate Class Feature) + (The Worldsoul Shaman is an alternate class … The Worldsoul Shaman is an alternate class feature which improve on the Complete Divine's Spirit Shaman (which is generally considered sub-par). The alternate class feature replace the Spirit Guide and similar ability in exchange for more impactful ones. The spellcasting also greatly improve, allowing the Worldsoul Shaman to pick from the Cleric list (making it still weaker than the Archivist overall though) as well as adding several new class features.well as adding several new class features.)
- Wrathknight (3.5e Prestige Class) + (The Wrathknight is a barbarian prestige class that grant multiple supernatural abilities and eventually tun you into a rage lich.)
- Xarquid (3.5e Monster) + (The Xarquid appear to be common Nautiloid cephalopods grown gigantic under the Aliens biological experiments, and modified with cybernetic implants.)
- Yearling Gene (3.5e Trait) + (The Yearling Gene causes you to live in the moment, as your lifespan is a single year.)
- Thermosensitive Lens (3.5e Feat) + (The Yrthes's eyes acquire a receptor sensitive to thermal radiation)
- Zonder Sense (3.5e Feat) + (The Zonder Core allows you to see through the Deep Fog, and sense other Zonders.)
- Zonder Madness (3.5e Feat) + (The Zonder Core inside of your body starts to corrupt your mind, a bane and a boon.)
- Awaken Core (3.5e Feat) + (The Zonder Core is active, making you difficult to kill.)
- Ganceann Paragon (3.5e Racial Paragon Class) + (The [[Ganceann (3.5e Race)|ganceann]]'s racial paragon class.)
- Incite Rage (5e Spell) + (The [[Goaded (5e Condition) | Goad]] version of ''Cause Fear'', with one extra twist.<br /><br />)
- Naiad Paragon (3.5e Racial Paragon Class) + (The [[Naiad (3.5e Race)|naiad]]; a hunter and muse. A fey of the wild and water.)
- Apparatus of the Lobster (3.5e Equipment) + (The [[SRD:Apparatus of the Crab|Apparatus of the Crab]] was just a prototype to the real thing, the Apparatus of the Lobster. This marine crustacean based vehicle allows for deep see exploration, and effective defense.)
- Publication:Unearthed Arcana/Prestige Bard + (The [[SRD:Bard|bard]] as a prestige class.)
- Publication:Unearthed Arcana/Prestige Paladin + (The [[SRD:Paladin|paladin]] as a prestige class.)
- Publication:Unearthed Arcana/Prestige Ranger + (The [[SRD:Ranger|ranger]] as a prestige class.)
- Martial Defense (3.5e Creature Ability) + (The [[SRD:Special Abilities Overview#Extraordinary|extraordinary ability]] to avoid being affected by maneuvers and [[Maneuver-Like Abilities (3.5e Creature Ability)|maneuver-like abilities]].)
- Shindilla Moonwing (3.5e Deity) + (The [[Vespertillum (3.5e Race)|vespertilli]]'s racial deity of the moon, travel and pastries.)
- Wind Weaver Spell Cards (3.5e Alternate Class Feature) + (The [[Wind Mage (3.5e Class)#Wind Bullet|' … The [[Wind Mage (3.5e Class)#Wind Bullet|''wind bullet'']] of the [[Wind Mage (3.5e Class)|wind mage]] is a bit different from its main counterparts, the warlock's ''eldritch blast'' and the [[Pyromaniac (3.5e Class)|pyromaniac's]] [[Pyromaniac (3.5e Class)#Fire Bolt|''fire bolt'']]. As a result, a wind mage who decides to become an [[Eldritch Weaver (3.5e Prestige Class)|eldritch weaver]] finds that their spell cards work a little bit differently.spell cards work a little bit differently.)
- Arcane Traditionalist (3.5e Alternate Class Feature) + (The [https://www.d20pfsrd.com/classes/hybr … The [https://www.d20pfsrd.com/classes/hybrid-classes/arcanist/archetypes/paizo-arcanist-archetypes/unlettered-arcanist Unlettered Arcanist] is a fun idea, if generally thought to be a little underwhelming. This archetype attempts the same thing from another angle, retaining the witch's own unique ability rather than the arcanist's.unique ability rather than the arcanist's.)
- Underground Ambush (3.5e Feat) + (The ability to dig and attack the enemy from underground.)
- Chi Blocker (3.5e Prestige Class) + (The ability to hit people in their chi pathways is yours to command.)
- Adamantine Devil (3.5e Monster) + (The adamantine devil, also known as a silexaversio, are lawful evil outsiders found on Acheron who are the result of evil spirits possessing a suit of armor, transforming it into a huge monstrous tank.)
- Mystic Demiurge (3.5e Prestige Class) + (The advanced mystic theurge, which unlocks new powers and blurs the line of arcane and divine.)
- Dire Wound (3.5e Spell) + (The affected target appears to be much worse off than they think, causing them to change their tactics.)
- Leafeon (3.5e Monster) + (The air around here tastes fresher and crisper than before, as a strange semi-feline being with leaves growing out of its fur walks nearer.)
- Unworthy (3.5e Prestige Class) + (There are many people in this world who fight for glory, or for power. Then there are those who fight for respect and honor, and who so fight with a fevor rarely ever matched by anything.)
- Juliette Troubal (3.5e NPC) + (The air seems cold and still, then there before you is a woman, clad in a green cloak, and holding a beautiful, glowing chain in her hands.)
- Alchemical Catalyst (3.5e Equipment) + (The alchemical catalyst enhancement increase the potency of damaging alchemical item applied on the enhanced weapon.)
- Improved Momentary Alteration (3.5e Feat) + (The alteration is no longer momentary, you can now assume the alternate form for unlimited duration.)
- FT11 Cell (3.5e Equipment) + (The ammo used for all FT series siege weapons, and powers hyperdrives. They can also be used as mines.)
- Azer (4e Race) + (The ancient ancestors of Dwarves corrupted by the elemental power of fire...)
- Dark Cloud of the Void (3.5e Vestige) + (The ancient evil that is the Dark Cloud of the Void can be channeled through the fool who once bound her.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- SRD5:Androsphinx + (The androsphinx appears to be a large winged lion.)
- Anticavalier (3.5e Alternate Class Feature) + (The anticavalier is a counterpart of the a … The anticavalier is a counterpart of the antipaladin, however much less extreme in nature. While the antipaladin committed to the forces of evil, the anticavalier lost her valor and dedication to her duty. They are grim-faced loner overwhelmed with bitterness and driven by anger and resentment. They have no need of allies, beside their trusty mount perhaps, and instead strike on their own. While motivation might be lacking, their combat skills are carefully honed. Perhaps the only thing that can raise an anticavalier’s resolve is facing an heroic foes, a reminder of what they once were and what they lost.of what they once were and what they lost.)
- Refresh Magic (3.5e Spell) + (The antithesis of [[SRD:Dispel Magic|''dispel magic'']]; a spell that prolongs magical effects.)
- Greater Refresh Magic (3.5e Spell) + (The antithesis of [[SRD:Greater Dispel Magic|''greater dispel magic'']]; a spell that prolongs magical effects.)
- Whiteguard (3.5e Alternate Class Feature) + (The antithesis to the antithesis of the paladin.)
- Aspect of the Honeydew Ant (3.5e Feat) + (The ants that roam freely across your infested body have learned to herd the aphids that accompany them, and thusly guide them to granting you even more strength.)
- Anurian (3.5e Race) + (The anurian are a race of magic frog people.)
- Apexes (3.5e Race) + (The apex of human psychic evolution. The apexes are terrible creatures to behold.)
- Apothecary (3.5e Class) + (The apothecary makes alchemical items, potions and poisons. This version for PCs has extra levels, better progressions and more abilities.)
- Apothecary (3.5e NPC Class) + (The apothecary makes alchemical items, potions and poisons.)
- Flame Priest (3.5e Alternate Class Feature) + (The archetype for maddened cleric of fire, … The archetype for maddened cleric of fire, who sacrifices tributes to the flames while filled with raving zeal. The flame priest has a direct approach, both to their faith and in combat. They have power over fire, being as capable blaster as most arcane spellcasters.pable blaster as most arcane spellcasters.)
- Welcome to the Jungle (3.5e Spell) + (The area around you becomes natural terrain.)
- Malleable Armor (4e Equipment) + (The armor allows the wearer to move easily in cramped quarters.)
- Heavy Leg Warmers (3.5e Equipment) + (The armor appears as a large metallic belt which cover the belly, the hips, and the two legs. The frame is made of light metal, and over it, there is a layer of fabric, and a set of armored plates.)
- Pugilist (5e Martial Archetype) + (The art of the unarmed warrior, as taken by the fighter.)
- User:Sulacu/Sanctified Bone Ash (3.5e Equipment) + (The ashes of a holy man burn with a righteous flame that does great harm to evil forces and the undead.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Awakened Chocobo (3.5e Race) + (The awakened chocobo is imbued with sapient intellect and personality, hampered only by their social status as beasts of burden.)
- Axelord (3.5e Alternate Class Feature) + (The axe is perhaps the most iconic weapon of the barbarian, although far from the only one. Some barbarian sacrifice their mobility in exchange for greater mastery over these weapons which are often mocked and cast aside by more 'civilized' people.)
- Azal (3.5e Race) + (The azal are tall goat people with a history of dealing with and intermixing with extraplanar powers.)
- Backcar (3.5e Equipment) + (The backcar is a special attachment for the [[Tank Scarab (3.5e Monster)|Tank Scarab]], which is normally used as a backpack or ammo storage.)
- Baluška (3.5e Race) + (The baluška are sentient plants embedded in humanoid bodies, whose psychotropic bodies appear different to each creature which looks at them.)
- Idealistic (3.5e Equipment) + (The bane of neutrality, an idealistic weapon serves the alignment extremes, damaging the nihilists and undecided.)
- Banshee (5e) + (The banshee is a [[SRD5:Elf|elven]] female spirit that died and have been cursed with an [[SRD5:Undead|undead]] existence.)
- Tribal (3.5e NPC Class) + (The barbarians have NPCs too, and not all of them are of the Warrior class. Some have the anger of the barbarian, but not quite as much staying power.)
- Sublime Singer (3.5e Optimized Character Build) + (The bardic singer who can outcast many spellcasters and outsing most bards.)
- Hydraulic Plate (3.5e Equipment) + (The bastard child of dwarven and gnomish science, this armor is so protective it requires augmentation merely to move.)
- Rip Shadowmantle (3.5e NPC) + (The bastard son of a witch who comes to find he is Nerull's son.)
- Marshal (3.5e Class) + (The battlefield commander in all his glory, directing friends to greater heights than they could ever be on their own.)
- Rhyhorn (3.5e Monster) + (The beast is covered in stone plates and has the shape of a rhinoceros. It seems to notice you, and immediately charges.)
- The Black Beast of Chaos (3.5e Vestige) + (The beast of an apocalypse foretold, its reign was denied yet it shall one day have its revenge.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- Fighter Elite (3.5e Prestige Class) + (The best of fighters get a promotion to fighter elite, and have the skills to show for it.)
- Might of Arms (3.5e Feat) + (The best way to win is to be better than your opponent. Duh.)
- Party (3.5e Cleric Domain) + (The best way to worship is to party! Spread the joy, spread the music, spread the beat!)
- Gegglahroque Ahgglin (3.5e NPC) + (The big gray man in maroon robes.)
- Book of Elements (3.5e Sourcebook) + (The big problem for elementals, and for the elements themselves, is the same as for fiends: People can tell you what they are, but can't tell you what they actually do.)
- Birdemic (3.5e Template) + (The birds turn against mankind, exploding into action with amazing powers.)
- Venomous Hair (3.5e Feat) + (The bite of your snake hair now carries a deadly poison.)
- Dark Harvest (3.5e Equipment) + (The blade of this [[Grand Scythe (3.5e Equipment)|grand scythe]] is as black as night, drinking in all the light that hits it.)
- User:Rithaniel/Denizen of Limbo (3.5e Race) + (The blank faced walkers of twilight.)
- Grace of Aphrodite (3.5e Feat) + (The blessing of Aphrodite make you more extremely graceful and grant you the ability to affect the emotions of others.)
- Darkmoon's Chosen One (3.5e Feat) + (The blessing of Sir Moon allow you to move through space easily.)
- Balor Blood (3.5e Equipment) + (The blood of a balor, which sheds flames from its user and destroys their enemies.)
- Breath of the Dragon (3.5e Feat) + (The blood of dragons flows within you. You gain various dragon themed powers.)
- Space Amazon-Blooded (3.5e Feat) + (The blood of powerful space amazons flows through you, and it has been awakened.)
- Sorcerous Origin - Pyroclastic Bloodline (5e Subclass) + (The blood of the earth runs through you.)
- Seeing Red (3.5e Feat) + (The blood of your enemies keeps you angry.)
- Bloodstorm Devil (3.5e Monster) + (The bloodstorm devil, also known as a sang … The bloodstorm devil, also known as a sanguiobeleus, are lawful evil outsiders found on Acheron who are well named. Wherever they go, the sky rains blood with a thousand attacks. While no less violent or evil than their kin, bloodstorm devils are ironically the most noble, appreciating a good fight and a good opponent.eciating a good fight and a good opponent.)
- Chaos Bow (3.5e Equipment) + (The blue Chaos Weapon, which commands the attributes of water and ice.)
- Nidoqueen (3.5e Monster) + (The blue, craggy biped glances over you, seemingly unimpressed, but upset with your presence on its territory.)
- Nidorina (3.5e Monster) + (The blue, quilled creature stands mostly on its hind legs, unlike its previous form. It holds its ground steadily, its gaze asking why you are here and how to make you leave.)
- Bobcat (3.5e Monster) + (The bobcat is mid-sized lynx about twice the size of a normal housecat.)
- Lion-Man (4e Race) + (The body of a hybrid, the heart of a lion, the spirit of a warrior)
- Curse of the Dust Body (3.5e Spell) + (The body of the target vanishes of fine dust as the time past.)
- Fish Glue (4e Equipment) + (The body oil of captured kuo-toas is used to create this poison, which is named for the rigidity it causes in the joints of the victim and its characteristic fishy smell.)
- Fluid Dodge (3.5e Feat) + (The bonus of both the dodge and mobility feat in a single feat.)
- Boxing Monk (3.5e Alternate Class Feature) + (The boxing monk focus on offense rather than defense, it sacrifice it ability to resist mental attacks in exchange for more bonus feat, better attack bonus and higher hit points.)
- Ilithid Mindscorch (4e Equipment) + (The brain matter of recently slain ilithids can be distilled, capturing some of its psionic potential and creating this extremely rare poison.)
- Gemynd (3.5e Race) + (The brain-like gemynd, also known as "tankers", live a cursed life inside a mechanical tank which makes up for their now missing bodies.)
- Publication:Grim-N-Gritty/Appendix 4/Breaking Block (3.5e Feat) + (The breaking block is an advanced martial arts technique. You strike your enemy’s body (usually his limbs) in order to prevent him from hitting you with a melee weapon.)
- Golognorg (3.5e Equipment) + (The brew gained a reputation as a man's last drink. The great flow of power from it released in the drinker often led to reckless abandon, later resulting in death.)
- Brightlands (3.5e Location) + (The brightlands is a place of eternal light, a blinding desert expanse that changes those who enter it.)
- Swelling Rage (3.5e Feat) + (The bulging of your muscles during your rage increase your strength as well as your physical presence.)
- Poros the Watchful Eye (3.5e Vestige) + (The burning gaze of Poros sees all, knows all, and filters some of its knowledge to your mortal mind.)
- Hungry Glamour (3.5e Feat) + (The burrowing need of the Hollow Nymph dis … The burrowing need of the Hollow Nymph discipline empowers you when it comes time to feed your darker appetites. Against the unwary and the unwise, the raw depth of your cravings lends you a supernatural conviction, and you can literally drink in some measure of their spirit to strengthen your own.re of their spirit to strengthen your own.)
- Brilliant Energy, Variant (3.5e Equipment) + (The business end of your weapon transforms into solid light, passing through armor and striking at the creature's life essence directly.)
- Butoh (3.5e Prestige Class) + (The butoh is an actor so skilled that he can alter his appearance to suit his needs. They make excellent spies, infiltrators, and assassins.)
- Tovish Slithsilver (3.5e Equipment) + (The byproduct of the death of "[[Ceiling Knight (3.5e Monster)|ceiling knights]]", this alien material seems to impart their reach extending abilities to the user's weaponry.)
- Citadel Ikron (4e Location) + (The capital city of the Dragonborn (Dray) In the UCMR, a continent in the [[Nor Galad (4e Campaign Setting)|campaign setting, Nor Galad]])
- Slake (3.5e Maneuver) + (The capstone maneuver of the Hollow Nymph discipline completely destroys an enemy while invigorating the practitioner.)
- Carcikoma (3.5e Race) + (The carcikomas are offshoots of the same digital creche that produced aisleds. Not every form they took were humanoid, and time after time crab-like forms were produced.)
- Carib (3.5e Race) + (The carib are the eaters of humanoids of all kind, as if ghouls that still yet have life in them. They are living ghouls, cannibals and hunters of sentient beings.)
- Phantasmal Existence (3.5e Spell) + (The caster becomes an illusion, allowing her to shrug off most damage.)
- Huxley's Shooting Star (3.5e Spell) + (The caster creates a small shooting star, which deals impact damage and explodes. May be fired as a cluster shot.)
- Publication:Dread Codex 2/New Spells/Falnor's Guise of Death + (The caster detects as an undead creature for the duration of the spell.)
- Cerebral Animator (3.5e Prestige Class) + (The cerebral animator stimulates the central nervous system of the dead and makes their bodies move, making him the psionic equivalent to the necromancer.)
- Cerebremancer (3.5e Prestige Class) + (The cerebremancer combines powerful arcane or divine spellcasting with psionic powers to create truly awesome might.)
- Unfettered Anarchy (3.5e Equipment) + (The chaos of this weapon penetrates the defenses of law.)
- Immobilized (3.5e Condition) + (The character afflicted with this condition is unable to move from the spot where he stands.)
- SRD:Epic Toughness + (The character gains +30 [[SRD:Hit Points|hit points]].)
- SRD:Epic Fortitude + (The character gains a +4 bonus on all [[SRD:Saving Throw#Fortitude|Fortitude saving throws]].)
- SRD:Epic Reflexes + (The character gains a +4 bonus on all [[SRD:Saving Throw#Reflex|Reflex saving throws]].)
- SRD:Epic Will + (The character gains a +4 bonus on all [[SRD:Saving Throw#Will|Will saving throws]].)
- Master Inquisitive (3.5e Feat) + (The character has decided to be Sherlock Holmes.)
- Shielded in Light (3.5e Feat) + (The character summons a transparent shield for protection.)
- Seir (3.5e Deity) + (The cheerful spirit and guide to travelers, he is a wandering god of the roads, keeping people safe as they travel.)
- Endothermic Extinguisher (3.5e Equipment) + (The chemicals used in an endothermic extinguisher are gaseous and held within a pressurized container. When sprayed the combination of expanding gas and endothermic chemical reaction chills the air, and robs any fire of oxygen it would use to burn.)
- Devilchild Incarnate (3.5e Racial Paragon Class) + (The child of a Archdevil incarnated into a human body.)
- Half-Drow, Elf (3.5e Race) + (The child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves.)
- Half-Nymph (3.5e Race) + (The child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind.)
- Elven Nymph (3.5e Race) + (The child of a Nymph and an Elf. The Elven Nymph is hauntingly beautiful beyond words, even more beautiful than either of their parent races.)
- Half-Saiyan (3.5e Race) + (The child of a [[Saiyans (3.5e Race)|Saiyan]] and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament.)
- Fullangr (3.5e Race) + (The children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems).)
- Drow, Variant (4e Race) + (The chosen people of Lolth and the rulers of the Underdark.)
- Nassim (3.5e NPC) + (The clash of steel coming from around a bend lures you into a forest clearing where a young man wielding a Great Sword is accosting what appears to be a decrepit old woman swinging twin scimitars as if they were natural extensions of her body.)
- White Magus (3.5e Class) + (The classic final fantasy inspired healing class, less of a combatant than a cleric but more effective as a support caster.)
- Wandering Hero (3.5e Class) + (The classic wandering hero, your Link, your Wanda, your mysterious hero on horseback who single handedly solves puzzles, defeats the giant boss, and saves the princess with a sword, a shield, and endless inventory. All in a day's work.)
- Nym (3.5e Deity) + (The clockwork god Nym is an elusive deity, on an eternal mission to balance the multiverse.)
- Coldblood (3.5e Race) + (The coldblood are dead, and were always born dead. They are the result of necromantic influence upon a normal living humanoid, creating something unliving and undying.)
- Blood Eye (4e Paragon Path) + (The coloring in your eye turns red, for any who have deceived or harmed those of innocence. None shall remain alive to those who continue bringing havoc to the world you love.)
- Choco-Warrior (3.5e Class) + (The combat-oriented class exclusively for chocobos.)
- Dolphin Common (5e) + (The common [[Dolphin (5e)|Dolphin]] is a medium sized marine mammal)
- Compact (3.5e Equipment) + (The compact item template is added to a ranged weapon to make it usable as if it was lighter.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Perfect Model Frame (3.5e Feat) + (The construct's body becomes ... perfect.)
- Revolution in Elione (3.5e Campaign Setting) + (The continent of Elione has long been sepe … The continent of Elione has long been seperated from the outside world, overseen by the Druids of the Natural Order, and under strict laws. However, ever since the Great Union launched their revolution after the lost country of Vaseer began to industrialize, the world has been changing fast. No longer ruled by the Natural Order, countries begin to industrialize, new religions start to form, refugees from the Mainlands flood in, and all manner of wonders are set to be discovered in this changing world, as the reclusive, static nations of Elione begin to branch out into the world.Elione begin to branch out into the world.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Grilled Achaierai (3.5e Equipment) + (The cooked remains of an achaierai is rich in iron and more than a little tough. Properly prepared it gifts the eater with a one-time use of the achaierai's black cloud ability.)
- Elsewhale Surprise (3.5e Equipment) + (The cooked remains of an elsewhale, the surprise comes when you plane shift after eating.)
- Martial Adept Barbarian (3.5e Alternate Class Feature) + (The core Barbarian with a smidget of aditional rage fun and some Tome of Battle goodness added.)
- Martial Adept Fighter (3.5e Alternate Class Feature) + (The core Fighter with some flexibility and Tome of Battle goodness added. He needed it.)
- Martial Adept Monk (3.5e Alternate Class Feature) + (The core Monk with some Tome of Battle goodness added. He needed it... A LOT!)
- Martial Adept Paladin (3.5e Alternate Class Feature) + (The core Paladin with more smitiness and some Tome of Battle goodness added.)
- Martial Adept Ranger (3.5e Alternate Class Feature) + (The core Ranger with some Tome of Battle goodness added.)
- Martial Adept Rogue (3.5e Alternate Class Feature) + (The core Rogue with some Tome of Battle goodness added.)
- Publication:Unearthed Arcana/Elemental Racial Variants + (The core [[SRD:System Reference Document|d … The core [[SRD:System Reference Document|d20 System]] cosmology has six inner planes, four of which correspond to the classic elements: air, earth, fire and water. You can link races to various elements without making them extraplanar creatures. In fact, you can create an entire philosophical system based on various combinations of element types and and their relative strengths.nt types and and their relative strengths.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Depraved Physiognomy (3.5e Feat) + (The corrupt powers that seep through your body and mind have stretched and deformed your body, forcing you into a shape more to their liking.)
- True Dodge (3.5e Spell) + (The counterpart to true strike, this makes it easy to dodge one single attack.)
- Spellborg (3.5e Template) + (The creature before you seems to have had artificial grafts applied to their body. Its arms are plated with steel and stone, and magical energy flickers under its surface.)
- Minimal Effort (3.5e Spell) + (The creature is destined for failure, rolling natural 1s on all it seeks to do.)
- Digestive Fluids (3.5e Spell) + (The creature's bite attack drips with acid which persists after the bite has been made.)
- Bewitched Summons (3.5e Feat) + (The creatures you summon are hexed and touched by witchcraft)
- Kung Fu Summons (3.5e Feat) + (The creatures you summon have some monk class abilities.)
- Crocodile (3.5e Cleric Domain) + (The crocodile domain is all about crocodiles.)
- Half-Pangoloid (3.5e Race) + (The cross of [[Pangoloid (3.5e Race)|pangoloid]] and most humanoid races.)
- Half-Goblin (3.5e Race) + (The crossbreed of goblins and humans or other medium sized humanoid races.)
- Half-Orq (3.5e Race) + (The crossbreed of humanoids (typically humans) and [[Orq (3.5e Race)|orqs]], they have the versatility unseen in orqs yet retain much of their warrior spirit.)
- Crown of the Undying Kingdom (3.5e Equipment) + (The crowns of the Undying Kingdom belonged … The crowns of the Undying Kingdom belonged to the Five Wraith Kings who ruled an ancient realm of unrivaled power. However, as they saw their death approaching, they sold everything for immortality. The crowns of the Undying Kingdom belonged to the Five Wraith Kings who ruled an ancient realm of unrivaled power. However, as they saw their death approaching, they sold everything for immortality.ing, they sold everything for immortality.)
- Mad Beast (3.5e Alternate Class Feature) + (The curse of lycanthropy is akin to an ill … The curse of lycanthropy is akin to an illness that bore deep in the mind of those afflicted. Some hold the urges in, trying to be model citizens during the day and locking themselves in at night. Others revel in their urges, becoming a serial killer at night and using the veil of innocence as a shield.d using the veil of innocence as a shield.)
- Granling (3.5e Race) + (The cursed form of [[Aroghin (3.5e Race)|aroghin]]. Strong but simple minded.)
- Epic Overwhelming Curse (3.5e Feat) + (The curses you know to cast as an Overwhelming curse now become so powerful that neither foe can escape to them.)
- Daggerling (3.5e Monster) + (The daggerling, also known as a sicarii, are lawful evil outsiders found on Acheron admists the bloodied battlefields of a thousand wars.)
- Persisting Razor (3.5e Maneuver) + (The damage from your attack persists, and is very good at disrupting spellcasting.)
- Publication:Grim-N-Gritty/Appendix 4/Armor Piercing Power (3.5e Feat) + (The damage from your powers ignores half of an enemy's protection.)
- Publication:Grim-N-Gritty/Appendix 4/Armor Ignoring Power (3.5e Feat) + (The damage from your powers ignores protection.)
- Publication:Grim-N-Gritty/Appendix 4/Armor Piercing Spell (3.5e Feat) + (The damage from your spells ignores half the protection an enemy enjoys.)
- Publication:Grim-N-Gritty/Appendix 4/Armor Ignoring Spell (3.5e Feat) + (The damage from your spells ignores protection.)
- Absolute (3.5e Equipment) + (The damage of an absolute weapon cannot be prevented.)
- Damned (3.5e Subtype) + (The damned subtype represent mortals being turned into devils after their passing.)
- Promathia (3.5e Deity) + (The dark God of Twilight, Promathia, father god of Vana'diel and instiller of each race's sin.)
- Dark Robin (3.5e Alternate Class Feature) + (The dark robins are a rather enigmatic typ … The dark robins are a rather enigmatic type of antipaladin who oppose the law. While as destructive as their brethren, they can make alliances with rebels and do-gooders if it helps them bring down a tyrannical empire. Of course a dark robin sees little difference between a good or evil country. At best a dark robin lives a free life outside the boundaries of the laws, at worst they seek to bring down civilization itself.ey seek to bring down civilization itself.)
- Darkhunter (3.5e Alternate Class Feature) + (The darkhunter are a specialized function of inquisitors, who renounce fighting over religious differences and instead focus on defeating the scourge of the night.)
- Swallow Light (3.5e Feat) + (The darkness you invoke is pitch black and seems to be especially apt to dispel light)
- Publication:Complete Gear/Variant Rules/Special Materials + (The data given on the table regarding Infl … The data given on the table regarding Influence Points by level could be reduced by a specified amount so that the difference can be given to the players in the form of gold pieces. With that gold, a player can buy a piece of armor made out of the [[SRD:Special Materials|special materials]] which can then be influenced by the character as the player desires.ed by the character as the player desires.)
- Felix Weathershine (3.5e NPC) + (The de facto town mage, his interests largely lie in utility magic and study for acedemic pursuits. He wishes to obtain enough funds to eventually leave town and learn from a more prestigous arcane university.)
- Pokémon d20 (3.5e Sourcebook)/The Pokémaster + (The dead shall serve.)
- Undead Pokémon (3.5e Feat) + (The dead shall serve.)
- Bond of the Death's-Head Hawkmoth (3.5e Feat) + (The deathly moths that flutter across your form have grown closer to you, till now, you have almost as tight a bond with them, as they do with death.)
- Bloodbond Dvati (5e Subrace) + (The default Dvati subrace, Bloodbonded Dvati can share their life essence - And their pain - Between themselves, and even with others.)
- Entropy (3.5e Other) + (The degradation of all by time, Entropy is a form of energy all around us but usable by very few.)
- Mind Of The Beast (3.5e Feat) + (The deity can make plants and animals sentient, and it can reduce sentient creatures to animal or plant form.)
- Free Move (3.5e Feat) + (The deity can move up to its speed once a round as a free action.)
- Instant Move (3.5e Feat) + (The deity can travel up to their move speed as though using the ''[[SRD:Dimension Door|dimension door]]'' spell, except that the deity never appears within a solid object and can act immediately after teleporting. Also, immunity to being prone.)
- Increased Energy Resistance (3.5e Feat) + (The deity gains resistance equal to 10 + its divine rank x5 to acid, cold, electricity, fire, and sonic energy.)
- Aralhal (3.5e Deity) + (The deity of hunting and learning, patron deity and creator of the Rylvain.)
- Curse Eater Quelaan (3.5e Vestige) + (The demigoddess Quelaan had taken pity on … The demigoddess Quelaan had taken pity on the mortals who suffered around her, and drew their suffering into herself. It freed her kin, but condemned her to a slow death. Yet the grateful populace would not forget and her memory persisted after she left the mortal coil.persisted after she left the mortal coil.)
- Realm of Yath (3.5e Location) + (The demiplane known as the Realm of Yath is an old demiplane created by an ancient wizard. Over the years it has been colonized and transformed into a micro-nation of its own.)
- User:Rithaniel/Denizen of Chaos (3.5e Race) + (The demons of fleetingness and uncontrollability descend upon reality.)
- Cultist (3.5e NPC Class) + (The deranged minions of an elder power, demon, dragon, or other being of significant power.)
- Xanthian (3.5e Race) + (The descendants of Human whom stumbled onto the magical land of Xanth. The magic of the land itself eventual infused itself into the first Humans ancestors who soon developed inherent magic talents.)
- Agni (3.5e Race) + (The descendants of those mortals that bred with races with affinity with fire and magic.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Deva Proselyte (3.5e Prestige Class) + (The deva proselyte is a path to becoming a martial celestial outsider with several Charisma-based abilities.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Ravenous Succubi (3.5e Martial Discipline) + (The disciples of the Ravenous Succubi are expert in both deception and a secret technique allowing you to drink you opponents's very lifeforce.)
- Essential Cut (3.5e Martial Discipline) + (The discipline of those martial adepts who wield the magic of Incarnum.)
- Aries - Project Atrea (3.5e Deity) + (The divine aspect of the Aries constellation; Deity of fire, exploration and tenacity.)
- Gemini - Project Atrea (3.5e Deity) + (The divine aspect of the Gemini constellation; Two-faced deity of air, communication and sly words.)
- Taurus - Project Atrea (3.5e Deity) + (The divine aspect of the Taurus constellation; Deity of Earth, plenty and agriculture.)
- Justiciar, Project Heretica (3.5e Class) + (The divine champion of Law, an attempt to make a "judge, jury, executioner" class.)
- Forge Domain (5e) + (The divine domain of working with metal, from digging the ore to finished product)
- Baron of the Grave (3.5e Prestige Class) + (The divine hand of the undead, the royalty and master of the undead, and the blurring of line between life and death.)
- Zephyrmeld (3.5e Soulmeld) + (The divinemeld of air deities. It gifts the user with power over the winds.)
- Feralmeld (3.5e Soulmeld) + (The divinemeld of animalistic deities. It makes you more similar to beasts.)
- Fatalmeld (3.5e Soulmeld) + (The divinemeld of death deities. It makes the user resistant to death effects.)
- Soilmeld (3.5e Soulmeld) + (The divinemeld of earth deities. It gifts you with enhanced resistance.)
- Blazemeld (3.5e Soulmeld) + (The divinemeld of fire deities. It grants dominion over flames.)
- Salubermeld (3.5e Soulmeld) + (The divinemeld of healing deities. It grants the user increased health.)
- Sciencemeld (3.5e Soulmeld) + (The divinemeld of knowledge deities. You are granted divine insight.)
- Floralmeld (3.5e Soulmeld) + (The divinemeld of natural deities. It grants the gifts of plants.)
- Socialmeld (3.5e Soulmeld) + (The divinemeld of social deities. It enhances the bond between you and your allies.)
- Solarmeld (3.5e Soulmeld) + (The divinemeld of sun deities. It grants dominion over sunlight.)
- Urbanmeld (3.5e Soulmeld) + (The divinemeld of urban deities. It allows to harmonize oneself with a city.)
- Fluxmeld (3.5e Soulmeld) + (The divinemeld of water deities. It gifts the user with power over the waters.)
- Dizzy Master (3.5e Prestige Class) + (The dizzy master is a warrior who has learned how to harness the power and momentum of being dizzy.)
- Dodaem (3.5e Race) + (The dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization.)
- Hope (3.5e Cleric Domain) + (The domain associated with hope, perfect for optimistic clerics.)
- Air, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with powers over wind, lightning and so forth.)
- Strength, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with raw physical might.)
- Blood (3.5e Cleric Domain) + (The domain for blood and gore.)
- Undeath (3.5e Cleric Domain) + (The domain for cheating death.)
- Boreal (3.5e Cleric Domain) + (The domain for cleric who worship the Gods of long winter nights.)
- Gun (3.5e Cleric Domain) + (The domain for clerics that shoot first, forgive later.)
- Celestial (3.5e Cleric Domain) + (The domain for clerics who channel the power of angels.)
- Gastronomy (3.5e Cleric Domain) + (The domain for cooking clerics or for those who found out that the rumors about the strange cult in the tavern were, indeed, true.)
- Contract (3.5e Cleric Domain) + (The domain for getting and staying in power.)
- Plant (3.5e Cleric Domain) + (The domain for getting close to nature.)
- Shadows (3.5e Cleric Domain) + (The domain for illusionist priests and shadowmancers.)
- Contract, Variant (3.5e Cleric Domain) + (The domain for lawyering clerics that serve a legal purpose in their society.)
- Tyranny (3.5e Cleric Domain) + (The domain for lording it.)
- Acid (3.5e Cleric Domain) + (The domain for melting people's faces.)
- Fruit (3.5e Cleric Domain) + (The domain for nature-oriented cleric, but with a narrower scope than the Plant domain.)
- Infection (3.5e Cleric Domain) + (The domain for people who spread disease wherever they go.)
- Chance (3.5e Cleric Domain) + (The domain for taking risks, and hedging your bets.)
- Alchemy (3.5e Cleric Domain) + (The domain for the art of potion-making and transmutation.)
- Snake (3.5e Cleric Domain) + (The domain for the snake worshiping cleric)
- Summer (3.5e Cleric Domain) + (The domain for the warmest season, for clerics who channel the power of the hot weather, both to use it and to resist it.)
- Communication (3.5e Cleric Domain) + (The domain for those who want to keep in touch.)
- War, Liber Demonica (3.5e Cleric Domain) + (The domain of fighting men and women.)
- Knowledge Domain (5e) + (The domain of knowledge and information.)
- Organic (3.5e Cleric Domain) + (The domain of life and its many wonders.)
- Tumult (3.5e Cleric Domain) + (The domain of social discord.)
- Ghost (3.5e Cleric Domain) + (The domain of spooky ghost and possession.)
- Trickery, Liber Demonica (3.5e Cleric Domain) + (The domain of the sneaky and the sly.)
- Diabolic (3.5e Cleric Domain) + (The domain of the wicked powers of devils.)
- Violation (3.5e Cleric Domain) + (The domain of things disgusting and gross.)
- Screwball (3.5e Cleric Domain) + (The domain of those who love to mess with people.)
- Anarchy (3.5e Cleric Domain) + (The domain of those who want to see the world burn, and laugh while it happens.)
- Heroism (3.5e Domain) + (The domain that grants the power of heroes.)
- Dominator (3.5e Cleric Domain) + (The domain used for those who would control, dominate, and imprison others.)
- Doppledasein (3.5e Race) + (The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves.)
- Teleportation Sickness (3.5e Flaw) + (The downside of interdimensional travel)
- Draconic Paladin (3.5e Alternative Class Feature) + (The draconic deities these paladin serve grant them the abilities of dragons rather than healing and traditional spells to help them to vanqish evil.)
- Dragon (3.5e Cleric Domain) + (The draconic domain.)
- Dragon Disciple (5e Sorcerous Origin) + (The dragon disciple is not merely dragon themed, but actively is turning into a dragon.)
- Primeval Totemist (3.5e Alternate Class Feature) + (The dragon shaman has access to the power of the mighty [[Primeval Dragons (3.5e Monster)|primeval dragons]] in exchange for the versatibility of his breath weapons.)
- Harpy, Mitahnese (3.5e Race) + (The dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Dreamer (3.5e Class) + (The dreamer's powers draw from the Plane of Dreams and her own mind. Her imagination gives way to fantasy becoming reality.)
- Drill Breaker Shield (3.5e Equipment) + (The drill breaker shield is a shield, a drill, and a weapon all in one. If you have courage, you can drill through any opposition, sometimes literally.)
- Fleshbender (3.5e Alternate Class Feature) + (The druid turns from a scion of nature to a freak collection of genetics and grafting, enabling transformation into many beasts.)
- Burst Hammer (3.5e Equipment) + (The drum of this massive hammer is topped with a layer of ultra hard diamond-like crystal that serves as an excellent catalyst for the powerful vibrations it can channel.)
- Dualist (3.5e Prestige Class) + (The dualist is a duelist with dual weapons. She is a melee fighter who relies on exceptionally quick reflexes above all else; as she parries and dodges, she waits for the opportune moment to strike - and then presses her advantage relentlessly.)
- Duergar Xarrorn (5e) + (The duergar Xarron carry a special fire lance with which they fight.)
- Vile Toughness (3.5e Invocation) + (The durability of your dark ancestors flows within you.)
- Anhydrous Shell (3.5e Power) + (The dust which surrounds your body reacts poorly to liquids, dessicating anything in range (including creatures).)
- Dūjūn (3.5e Alternate Class Feature) + (The dūjūn is a master strategist and accom … The dūjūn is a master strategist and accomplished warrior, and perhaps after success a statesman as well. The dūjūn is able to use martial maneuvers, eschewing the use of challenges and obedience to an order. While not all dūjūn are dishonorable and some may keep a code of honor, most dūjūn pledge allegiance to one thing: victory. They are fantastic leaders of armies, who themselves can fight like the best soldiers.emselves can fight like the best soldiers.)
- Forced Maglev (3.5e Power) + (The earth rejects you. I hope you can move without your feet...)
- Field of Eruption (3.5e Spell) + (The earth spits out random spouts of lava each round.)
- Biosteel (3.5e Equipment) + (The effects of a mad scientist attempting to fuse biology with metalurgy, biosteel is a gel-like metallic substance which shows signs similar to biological life.)
- Force Blast (3.5e Invocation) + (The eldritch blast is considered for all purposes to be a force effect.)
- Eldritch (3.5e Subtype) + (The eldritch subtype applies to horrifying Lovecraftian creatures from beyond the veil. These creatures almost always cause dark insight and mindbreak simply by their presence.)
- Ionize - Overwhelmed (3.5e Feat) + (The electrical impulse that you received has completely penetrated your organism until reaching your brain and all your vital organs.)
- Ionize - Amplified (3.5e Feat) + (The electricity flowing through your body goes deeper into your muscles and nerves.)
- Archblade (3.5e Prestige Class) + (The elite of those who take up arms, they are masters of the physical blows.)
- Heatran (3.5e Monster) + (The embodiment and guardian of volcanoes, … The embodiment and guardian of volcanoes, [http://bulbapedia.bulbagarden.net/wiki/Heatran_(Pokémon) Heatran] is the most famous member of the "Tran trio". It guards Stark Mountain in the Sinnoh region, protecting the Magma Stone from those who would abuse the power of lava.m those who would abuse the power of lava.)
- Brilliant Enemy (3.5e Template) + (The enemy becomes glowing and looks very dangerous, but turns out its only really useful against people.)
- Alien Limb (3.5e Spell) + (The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host.)
- SRD:Speed of Thought + (The energy of your mind energizes the alacrity of your body.)
- Parelion (3.5e Deity) + (The enlightened sun goddess of the natalupe pantheon, she embodies the birth and protection of life, the glory of victory, and the power of the mind.)
- Ambiko Paragon (3.5e Racial Paragon Class) + (The epitome of an Ambiko's mimicry, they gain the power to copy more than appearances.)
- Savant Artificier (3.5e Alternate Class Feature) + (The equivalent of a mad scientist for arca … The equivalent of a mad scientist for arcane casters, the savant artificer stores her magic in strange arcane implements. The stereotypical savant artificer is an eccentric and foolhardy inventor who pushes the limits of their magic by building more and more esoteric devices. It should be said that many are scientific and patient minds, who carefully learn the limits of their invention… just so they can push them.eir invention… just so they can push them.)
- Sniper Wizard (3.5e Class) + (The equivalent to the battle sorcerer, it actually focuses more on attacks and use of a focus component for their limited but powerful arcane power.)
- Demonic Essence, Moderate (3.5e Equipment) + (The essence of a moderately-powerful demon.)
- Demonic Essence, Lesser (3.5e Equipment) + (The essence of a stronger demon.)
- Demonic Essence, Least (3.5e Equipment) + (The essence of a weak demon.)
- Demonic Essence, Greater (3.5e Equipment) + (The essence of an extremely powerful demon.)
- Fey Paragon (3.5e Racial Paragon Class) + (The essence of feydom distelled in both kindly seele and sinister unseele forms.)
- Variant Path of Blood (3.5e Feat) + (The essence of life is in the blood. As in life, so in death.)
- Juggernaut (3.5e Class) + (The essence of strength, you are a hulk-like brute capable to casually flipping cars and crushing tanks.)
- Demonic Essence, Superior (3.5e Equipment) + (The essence of the most powerful demons.)
- Eurixa Ring (3.5e Equipment) + (The eurixa ring is a small golden band worth 1 silver piece as currency. It can be worn, and is common among the [[Deeka (3.5e Race)|deeka]].)
- Eldritch Horror Paragon (3.5e Racial Paragon Class) + (The everyman's unspeakable abomination from beyond the universe.)
- Arbok (3.5e Monster) + (The evolved form of [[Ekans (3.5e Monster)|Ekans]], Arbok is a fearsome serpent with a dangerous blend of brute strength and powerful venom.)
- Magihexy (3.5e Monster) + (The evolved form of [[Jynx (3.5e Monster)|Jynx]], Magihexy is an expert dancer whose skills can match (or exceed) those of the most dedicated human dancers. No mystical dance is beyond its capability to perform.)
- The Nihilith (3.5e Deity) + (The existance of the Nihilith is, in nearly every sense of conventional logic, utterly impossible. It follows no rules, nor can it comprehend them, yet is utterly calm and collected.)
- Publication:Unearthed Arcana/Expert + (The expert can be a jack-of-all-trades or a master of a limited area of expertise. Based on his selection of skills and feats, he can focus on diplomatic matters, stealth, combat, wilderness survival, thievery, or any of a number of critical tasks.)
- Hypnotoad Eye (3.5e Equipment) + (The eye of an hypnotoad, grant you an hypnotic gaze.)
- Eye of the Obyrith (3.5e Equipment) + (The eye of an obyrith, giving its user powerful vision.)
- Face of the Obyrith (3.5e Equipment) + (The face of an ekolid, giving its user a form of madness.)
- Shadow, Least (3.5e Monster) + (The fading memory of a weak human, the first, less known stage of a shadow.)
- False Prophet (3.5e Prestige Class) + (The false prophet sets themselves up within the clergy of others, performing miracles while subtly subverting their dogma from the inside out.)
- Dodge, Swift (3.5e Feat) + (The faster you are, the easier it is to dodge attacks.)
- Razakel (3.5e Deity) + (The father of that which brings terror to mankind, the fearful nightmare in the dark. Razakel is the "father of monsters", a terrible demonic god of warped flesh and mind.)
- Systematized Initiation (3.5e Feat) + (The feat standardizes Initation for a character and at higher levels gives them some benefits)
- SRD:Wild (Feat Type) + (The feats in this category share the characteristic of relating to the ability to use wild shape as a [[SRD:Druid|druid]]. These feats require the character to have the ability to use wild shape before acquiring the feat.)
- Enervation Addiction (3.5e Flaw) + (The feeling of your psychic enervation is intensely pleasurable and addicting, causing you to suffer it it more than normal and relishing on using wild surge.)
- Feet of the Nalfeshnee (3.5e Equipment) + (The feet of a nalfeshnee, giving the user a powerful stomp.)
- Aspect of the Firefly (3.5e Feat) + (The firefly is one of the few creatures in the world that can produce its own light through chemical reactions taking place in its body.)
- Find the Gap (3.5e Feat) + (The first attack you make in a round ignore armor and shield bonus to AC and reduce natural armor.)
- Power Word Mindbreak (3.5e Spell) + (The first phrase of the anti-thought equation, it is phrases so stupid, so illogical, and so mentally disturbed that your mind is shattered, brain cells commiting suicide as an act of mercy.)
- Killing Flames (3.5e Invocation) + (The flame of agony you inflict leaves your target's soul chained to your bidding.)
- Ghostflame (3.5e Other) + (The flame that consumes the dead, this spectral memory of fire is freezing cold.)
- Caress of Violence (3.5e Invocation) + (The fleeting caress of the Hand of Hate that sends enemies into a mad rage.)
- Fleshcraft (3.5e Cleric Domain) + (The fleshcraft domain is for clerics who believe in the augmenting of the flesh.)
- Floor is Lava (3.5e Flaw) + (The floor is lava, don't touch it!)
- Lava (3.5e Cleric Domain) + (The floor is now lava!)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- Foghorn (3.5e Feat) + (The fog is deep...)
- The City of Deep Webs (5e Campaign Setting) + (The following is a Homebrew campaign are set in the Forgotten Realms and heavily inspired by the War of the Spider Queen book series by R.A. Salivatory.)
- Sand Claw (3.5e Soulmeld) + (The force of the chekryan<sup>Sa</sup> is yours to use.)
- Close Miss (3.5e Feat) + (The force of your blow can cause grievous wounds even if you barely miss your target.)
- Awesome Blow (3.5e Feat) + (The force of your blows can send your opponents flying violently away from you.)
- Half-Giant (3.5e Race) + (The forced breeding of Humans and Giants. Half Giants have the giants size, strength and gruff demeanor, and the Human parents adaptable mind.)
- Guardian of the Forest (3.5e Feat) + (The forest comes first. It is after all, the font of all life.)
- Of Crowns and Conquest (3.5e Campaign Setting) + (The fourth age of Krypteia is a time of pe … The fourth age of Krypteia is a time of peace in an otherwise bellicose history. Gods no longer walk the earth nor do powerful magics flow unchecked. Yet there is a whisper in the leaves and chill on the wind. This shall be an age marked with selfless heroes and ruthless villains, of desperate deeds and terrible sacrifice.of desperate deeds and terrible sacrifice.)
- Hellfrost (3.5e Variant Rule) + (The freezing counterpart to hellfire, no amount of cold resistance will save you.)
- Frydai (3.5e Race) + (The frydai may appear human on the outside … The frydai may appear human on the outside, but these are merely suits containing the Frydai within. Frydai are small rodent like creatures resembling squirrels, hamsters, rabbits, or other rodents who possess an advanced biotechnology, allowing the construction of humanoid organic mecha that only appears to be human.ganic mecha that only appears to be human.)
- Winter Wolf Pelt (3.5e Equipment) + (The fur of the [[SRD:Winter Wolf|winter wolf]], when carefully treated and removed, keeps a small amount of its powers. Items made of a winter wolf's pelt are furry or have patches of the soft white fur)
- Adrenaline Surge (3.5e Alternate Class Feature) + (The fury of battle gives your character a higher consciousness.)
- Gargoyle (3.5e Race) + (The gargoyle monster entry, reduced down to a playable LA 0 race.)
- Plushie Product (5e Monster) + (The generic brand Eiji Plushie, a product for everyone to enjoy. And you will enjoy. Do not attempt to escape this Happy Fun Time Product.)
- Thaumaturge (3.5e Class) + (The generic spellcaster for most of your arcane, divine, and psionic needs!)
- Genesis Virus (3.5e Disease) + (The genesis virus is an insidious black liquid which acts as a mutagen, transforming a creature into a specific aberration.)
- Mewtwo (3.5e NPC) + (The genetic god-thing.)
- Ghost of Ianthe (3.5e NPC) + (The ghost form of Ianthe the Threefold Death.)
- Graz'zt's Shadows (3.5e Feat) + (The ghosts of Graz'zt protect you.)
- Gigant (3.5e Template) + (The gigant are a host of giant sized creatures with voracious cruel appetites and immortal bodies, they can only be put down for good by striking their weak point.)
- Goblin, Pinebalm (3.5e Race) + (The goblins of the Pinebalm forest have a strange tradition. Rolling themselves into a ball and crashing into things. M-M-M-MULTIBALL!)
- Mefathiel (3.5e Deity) + (The god of mischief is a impish little being, appearing to be the size of a child in bizarre, jester-like clothing and with a huge pair of fox ears, with blue hair and green skin.)
- Khaine(3.5e Deity) + (The god of war and law, he does not revile in slaughter like Bane, though, he reviles in successful and beneficial Wars.)
- Silver Elf Pantheon (3.5e Pantheon) + (The gods of the Silver Elves, a race of elves who hail from the Astral Plane.)
- Planet Gokia (3.5e Location) + (The gokiburi homeworld, rich with tropical forests, vast deserts, and urban sprawl.)
- Flumph (3.5e Race) + (The good-natured flying pancakes may seem like a joke, but even these oddball aberrations can become a hero. Sometimes.)
- The Destroyer (5e Deity) + (The great destroyer, consumer of worlds and all that.)
- Tenebrous Midnight Focus (3.5e Feat) + (The greater version of [[Tenebrous Twilight Focus (3.5e Feat)|Tenebrous Twilight Focus]].)
- Chaos Gloves (3.5e Equipment) + (The green Chaos Weapon, which commands the attributes of earth and plants.)
- Green Knight (3.5e Alternate Class Feature) + (The green knight is a martial focused drui … The green knight is a martial focused druid, eschewing much of their spellcasting abilities in exchange for pure combat abilities. A green knight is especially proficient at using slashing weapons, such as scimitars, to hunt down the foes of nature or her fey liege. A green knight still gain access to a mighty companion and spellcasting abilities, which make her a great foe to face.ities, which make her a great foe to face.)
- Green Lich (3.5e Template) + (The green lich, also called a ''Hyleoroi'' or ''Wood Haunts'', is a druid who has become one with the natural world and acts as their immortal guardian.)
- Greenade (3.5e Equipment) + (The greenade is a glass vial loaded with alchemical fertilizers, unstable alchemical propellants and green dyes.)
- SRD5:Grick + (The grick appears as a large snake or worm with a beak for a mouth. Surrounding the mouth are four tentacles used to attack and capture prey.)
- SRD5:Griffon + (The griffon appears as a winged lion with an eagle's head.)
- SRD5:Grimlock + (The grimlock is a degenerate, grey-white, subterranean, blind humanoid.)
- SRD5:Gynosphinx + (The gynosphinx appears to be a large winged lion.)
- Half-Jinn (3.5e Prestige Class) + (The half-jinn prestige class is a method for characters to embrace their jinn ancestry, and gain power from it.)
- Onocentaur (3.5e Race) + (The half-man, half-donkey cousins of the [[SRD:Centaur|Centaur]])
- Halfling Hurler (3.5e Optimized Character Build) + (The halfling hurler (which doesn't actuall … The halfling hurler (which doesn't actually have to be a halfling) is a simple Rogue-only build to show how you can make the Rogue decently powerful and playable at every level of the game. The halfling hurler is not as powerful as the Wizard, Cleric, or Druid, but is capable of sitting down at the same table with such classes and playing the same game.th such classes and playing the same game.)
- Hamham (3.5e Race) + (The hamhams are sapient hamster people with a strong sense of justice, a compassionate heart, and no tolerance for evil in a most unassuming frame.)
- Loon Flute (3.5e Equipment) + (The haunting call of the loon echoes from this flute.)
- La Llorona, the Drowned Maid (3.5e Vestige) + (The haunting specter of a betrayed lover and a caring mother.)
- Phantom Health (3.5e Feat) + (The health gained by various effects does not cause you additional damage upon disappearing.)
- Demon Heart (3.5e Equipment) + (The heart of a demon, which fills those that carry it with unending rage.)
- Heat Drain (5e Spell) + (The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.<br /><br />)
- Zodiac Knight (3.5e Prestige Class) + (The heavens contain spirits unknown, those who follow this path can channel those spirits to produce special powers.)
- Heavy Thing (3.5e Equipment) + (The heavy thing is bane to all creatures mobile, as it slows them down to the point of staggering.)
- SRD:Elves, High (Race) + (The high elf is the most common elf variety.)
- Idylis (3.5e Location) + (The home of the [[Idylean Young God (3.5e Template)|Idylean New Gods]].)
- Ranch House (3.5e Equipment) + (The home of the middle class, it is big enough for comfort while not being a mansion.)
- Mansion (3.5e Equipment) + (The home of the rich, mansions belong to members of nobility.)
- Hook Shield (3.5e Equipment) + (The hook shield is a jagged looking shield useful for disarming opponents.)
- Horn of Harmony (3.5e Equipment) + (The horn from the legendary and rare Rainbow Steel Unicorn, it is possessed of great magical powers.)
- Dread Chill (3.5e Feat) + (The horror of your presence is so great that the air grows cold.)
- Xaphan (3.5e Deity) + (The horrors of war are made manifest through Xaphan, a towering burning red classic demon with massive leathery wings and obsidian horns.)
- Nidoking (3.5e Monster) + (The hunched violet beast is the height of a man and relative girth of a dwarf, and bears only cursory resemblance to the porcupine-thing it once was. The earth shakes while it walks, more than its girth alone would make possible.)
- Vargulf (3.5e Deity) + (The hunting moon god of the natalupe pantheon, he embodies the predatory spirit, the chaos of battle, and the power of the body.)
- Elemental Artificer (3.5e Alternate Class Feature) + (The idea of binding an elemental to an ite … The idea of binding an elemental to an item isn’t so strange, after all it is widely used in the creation of the [[Elemental Airship (3.5e Monster)|Elemental Airship]]. However some brilliant minds have extrapolated, correctly, that a smaller elemental could be bound to a suit of armor to provide its wearer with great power. The risk however where great, the suit’s containment system isn’t bottomless which can lead to an overload, or even an elemental escape. But those who succeeded became Elemental Artificer, harnessing elemental powers through their suit.ssing elemental powers through their suit.)
- Eternal Thought (3.5e Feat) + (The idea of making things last forever appeals to you.)
- Daeijine Illithids (3.5e Race) + (The illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimy skin and a squid for a head, equipped with four tendrils.)
- Illusionary Weapons Master (3.5e Prestige Class) + (The illusionary weapons master is a spellc … The illusionary weapons master is a spellcaster who specializes in illusions, and can create illusions so realistic that they actually border on reality. They use this to cast superior illusion spells and create fearsome illusion weapons with which they can vanquish a large array of foes.h they can vanquish a large array of foes.)
- Fire Snake (5e) + (The immature [[SRD5:Salamander|Salamander]] has a form similar to a snake.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Imperial Policeman (3.5e Prestige Class) + (The imperial policeman is somewhat similar … The imperial policeman is somewhat similar to the justicar from Complete Warrior, except he gains his power and authority from the emperor. Not only is he good at taking in lawbreakers, but he is also adept at politics, since he can arrest anyone who is guilty.since he can arrest anyone who is guilty.)
- Storm of the Century (3.5e Maneuver) + (The initiator conjures a dangerous blizzard which is specially hazardous at its epicenter, which does not impair her.)
- Invincible Ice Armor (3.5e Maneuver) + (The initiator cover herself in a nigh invisible armor of ice.)
- Ice Clone (3.5e Maneuver) + (The initiator create a powerful simulacrum of herself with some limitation.)
- Heat Crash (3.5e Maneuver) + (The initiator deals cold damage on a touch, causing the subject to bleed heat at a rapid rate.)
- Darkwraith Assassin (3.5e Prestige Class) + (The initiator rogue, he combines sneak attacks with martial maneuvers.)
- Debilitating Strike (3.5e Feat) + (The injuries you inflict hamper your foe.)
- Sol-Eiji the Lunatic Sun (3.5e Vestige) + (The insane sun god Lord Eiji has taken many forms, but in the distant past he once was a being monstrous. This image was shed and forgotten, but the deific spark never left, becoming something terrible.)
- Inspired Machinist (3.5e Alternate Class Feature) + (The inspired machinists were part of a rev … The inspired machinists were part of a revolutionary scientific society, combining machinery, alchemy and marksmanship. While their secret society is defunct, many taught worthy pupils of their ways, allowing a new generation of inspired machinists. The inspired machinists are skilled combatant with their firearm, but eschew melee combat, shields and are not as resistant to poison as most investigators.resistant to poison as most investigators.)
- Aspect of the Predator Wasp (3.5e Feat) + (The interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines.)
- Monster Entrails (3.5e Equipment) + (The internal organs, glands and whatnot of a slain fantastical creatures. While of not all that valuable by themselves, when harvested they make for excellent alchemical and magical crafting material.)
- Alexander (3.5e Deity) + (The iron colossus, Alexander, the celestial god of light.)
- Ironclad Knight (3.5e Prestige Class) + (The ironclad knight is master of wearing armor, able to move in even the heaviest of full plate like it was nothing.)
- Master Craftsman (3.5e Feat) + (The items you make are famous around the world for superior craftsmanship.)
- Jackhammer Shield (3.5e Equipment) + (The jackhammer shield is a heavy steel shield in a kite or oval shape, with one end sharpened to a point for stabbing.)
- Jade Assassin Vine (5e Monster) + (Conversion of 3.5e monster)
- SRD:Genies—Jann (Race) + (The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].)
- Jingly Jangly Suit (3.5e Equipment) + (The jingly jangly suit is so garishly loud and distracting, no one can pay attention.)
- Kaladraugr (3.5e Monster) + (The kaladraugrs is a strange maita, a half-undead half-outsider abomination looking like a mostly flayed decomposed corpse.)
- Kamikaze (3.5e Prestige Class) + (The kamikaze's body has become unstable to the point where sudden impact causes his body to explode. The kamikaze learns how to control these explosions and learns to exercise a variety of powers with them.)
- Karivik (3.5e Race) + (The kariviks are a nascent specie of intelligent xenoblooded creature with powerful psionic powers who were uplifted from a race of savage insane creatures.)
- Know thy Enemy (3.5e Maneuver) + (The key to victory is to anticipate your opponent's moves, and make sure he can't perform them. Learn what your foe has in store for you, then selectively deprive him of his greatest assets!)
- VFX Gourd (3.5e Equipment) + (A potion that restores a little bit of VFX.)
- Knowledge Math & Physics (3.5e Skill) + (The knowledge devoted to mathematics and the science of movement and energy.)
- Knowledge Xeno (3.5e Skill) + (The knowledge devoted to operating technology, learning about aliens, and forbidden creatures from other dimensions.)
- Kundali (3.5e Race) + (The kundali are the scaled descendants of the original cursed humanoids, with the power to transform into a swarm of snakes.)
- Lago (3.5e Race) + (The lago are rabbit-like humanoids whose history is far darker than any bunny-related race should be.)
- Landsknecht (3.5e Alternate Class Feature) + (The landsknechts known to be eccentric and rather fashionable mercenaries, who prefer heavy swords and polearms to small blades. While their allegiance may be for sale, they are disciplined and capable of taking out any foe that stands in their way.)
- Aiton Amazon (3.5e Race) + (The last of an ancient ruined culture now dominated by the eternally-cursed women.)
- Child of Thunder (3.5e Feat) + (The legacy of the Thunderhead clan lives on through your impressive ability to shoot better than anyone else, and in situations where a lesser bowman would falter.)
- Pseudopod (3.5e Equipment) + (The legacy weapon of the [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] discipline, this [[Jalzab (3.5e Equipment)|jalzab]] has a mind of its own and seems to be a living creature. Its power grows along with its wielder's.)
- Monado (3.5e Equipment) + (The legendary Monado, the blade of Bionis.)
- Zekrom (3.5e Monster) + (The legendary Unovan dragon of ideals, the Black Yang.)
- Reshiram (3.5e Monster) + (The legendary Unovan dragon of truth, the White Yin.)
- Lesser Hound Archon Paragon (3.5e Racial Paragon Class) + (The lesser hound archon transforms into a full fledged hound archon.)
- Libero (3.5e Alternate Class Feature) + (The libero is a swashbuckling rogue who fi … The libero is a swashbuckling rogue who fights against those who oppress the populace. The libero is a rebel at heart, although not always benevolent. The libero is a natural fighter, who does not rely on hidden strikes to bring down her foes. Instead she uses lightning quick strokes of the blade, delivered with deadly precision.he blade, delivered with deadly precision.)
- Half-Malboro (3.5e Race) + (The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be.)
- Vitadea (3.5e Deity) + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
- Plane of Life (3.5e Sourcebook)/Introduction + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
- Publication:Dread Codex/Magic Items/Gravedigger's Lantern + (The light of this polished hooded lantern acts as a ''[[SRD:Magic Circle Against Evil|magic circle against evil]]'' and a ''[[SRD:Consecrate|consecrate]]'' spell.)
- SRD:Halflings, Lightfoot (Race) + (The lightfoot halfling is the most common halfling variety.)
- Thunder Plains (3.5e Location) + (The lightning-torn flatlands of the thunder plains is rich in lodestone, and lightning strikes. Those that can dodge them all can dodge anything.)
- Lightning of the Abyss (3.5e Invocation) + (The lightnings of the abyss carry you physically around the battlefield.)
- Cone of Cold, Lesser (3.5e Spell) + (The little brother of ''[[SRD:Cone of Cold|cone of cold]]'', a reliable spell for low-level casters.)