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A list of all pages that have property "Summary" with value "The dead shall serve.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 251 results starting with #1.

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List of results

  • Divine Shield (3.5e Spell)  + (The Paladin shields himself from everything.)
  • Beam of Radiance (3.5e Spell)  + (The Paladin shoots bright lasers from his eyes, causing discomfort.)
  • Pantheren (3.5e Race)  + (The Pantheren are quick, agile, stealthy and come in a variety of colors. They usually roam the world alone.)
  • Pegasus Knight, Fire Emblem (3.5e Class)  + (The Pegasus Knight is the king of aerial combat. While arrows might be the best way to take them down, they make incredible adversaries utilizing their class features to make them powerful allies and foes alike.)
  • Planar Blade (3.5e Class)  + (The Planar Blade attunes himself to a plethora of planes in order to gain their power and become invulnerable.)
  • Mrityulok (3.5e Location)  + (The Plane of Infinite Swords, so it is called. It seems to serve as a battleground for a million wars before and yet to come. Within it several layers exist which seem to corralate with martial disciplines.)
  • The Zenith (3.5e Location)  + (The Plane of Ultimate Destruction)
  • Palkia (3.5e Monster)  + (The Pokémon revered as the deity of space in the Sinnoh region, Palkia is an incredibly powerful dragon with power over space.)
  • Dialga (3.5e Monster)  + (The Pokémon revered as the deity of time in the land of Sinnoh, Dialga is an incredibly powerful dragon with power over time.)
  • Exposcient (3.5e Class)  + (The Psionic Warlock, with a tiny but self-regenerating Power Point pool. The perfect candidate for Metamind.)
  • Psychic Arrow (3.5e Martial Discipline)  + (The Psychic Arrow discipline is a ranged discipline which uses psychic power to focus their shots.)
  • Psychic Shaman (3.5e Alternate Class Feature)  + (The Psychic Shaman draw from the collective mind of spirits, greatly changing her methods of casting in the process.)
  • Raging Hulk (3.5e Prestige Class)  + (The Raging Hulk is a barbarian thats anger has reached a point where he actually increases in size when he rages.)
  • Raier (3.5e Race)  + (The Raier (Pronounced Ray-er) are a a group people that live in forests. They are a peaceful group that look down on evil intent. They have special relationship with nature and a strange understanding of divine magic.)
  • Faithsworn Hunter (3.5e Prestige Class)  + (The Ranger, a stealthy huntsmen capable of delivering death from melee or at range. The Paladin, stalwart warrior of the Faith. Combined, they are a force to be feared.)
  • Regal Beast (3.5e Martial Discipline)  + (The Regal Beast discipline was founded on the principle that in all warrior there is an inner beast, and that it can be both tamed and unleashed.)
  • Resonant Beam (3.5e Equipment)  + (The Resonant Beam enhancement allow the wielder to fire a powerful beam from the weapon as an attack action, the beam require a ranged touch attack, it range and power depend on the health of the wielder.)
  • Riftstriker (3.5e Alternate Class Feature)  + (The Riftstriker is a more martial-focused jaunter, who rely on the clever use of portals to fight her foes. While they are more versatile fighter than most jaunter, they tend to be less knowledgeable and do not possess the disrupting touch ability.)
  • Ring of Clean (3.5e Equipment)  + (The Ring of Clean always looks immaculately shiny and untarnished. When worn, you fall under the cleaning effect of ''[[SRD:Prestidigitation|prestidigitation]]''.)
  • Rod of Animal Affinity (3.5e Equipment)  + (The Rod of Animal Affinity brings domination over a whole species of animals of a certain kind.)
  • Rojobuzzian (5e Race)  + (The Rojobuzzians, are cursed humanoids from space.)
  • Rolling Pin Tunnel (3.5e Equipment)  + (The Rolling Pin Trap gives you a choice of being run over, or drowning, with no place to run.)
  • Ronso (3.5e Race)  + (The Ronso are a combative warrior race of leonine humanoids. The Ronso live a reclusive tribal life on and around some of the highest mountains in the world. They are strong and competitive with an even stronger sense of honor, duty and bravery.)
  • Sacred Light (3.5e Equipment)  + (The Sacred Light enhancement allow a weapon to fire a line of damaging holy light.)
  • The Salty One (3.5e Vestige)  + (The Salty One, its original name long forg
    The Salty One, its original name long forgotten, was once a mortal who became so butt blasted, so rectally wrecked, so rear ravaged, that the sheer force of their impotent rage caused them to collapse on themselves and spilled their spaghetti right out of the universe.
    their spaghetti right out of the universe.)
  • Saurian Domain (3.5e Cleric Domain)  + (The Saurian Domain grants you the powers of and control over dinosaurs.)
  • The Scarlet Rogue (3.5e Vestige)  + (The Scarlet Rogue was a popular cabaret character centuries ago, whether a real person originally or not. Now a vestige, she grants great power to whoever is worthy.)
  • Scimerang Slinger (3.5e Optimized Character Build)  + (The Scimerang Slinger abuses Aptitude weapons with the critical abilities of Lightning Mace and Roundabout Kick and the attack duplicating abilities of Chakram Ricochet and the Master Thrower's two with one blow to do potentially limitless attacks.)
  • Scoundrel Blademaster (3.5e Alternate Class Feature)  + (The Scoundrel Blademaster is much more of a reckless duelist and daredevil, possessing greater combat prowess at the cost of her maneuver variety.)
  • Scriptwriter (3.5e Prestige Class)  + (The Scriptwriter wields the power of [[Wordmaster_(3.5e_Class)|Word]] [[Word_Wizard_(3.5e_Class)|magic]] to craft magical items to fit the situation.)
  • Socialite Deluxe (3.5e Prestige Class)  + (The Socialite Deluxe is a master of contac
    The Socialite Deluxe is a master of contacts and connections. He is the ultimate smooth talker who knows just what to say, when to say it, and who needs to hear it. Whether putting in a good word with the local royalty for someone, or motivating a group of low down scoundrels to want to do his bidding, or even getting into an elite club under an assumed alias, the Socialite Deluxe can do it all. A highly experienced Socialite Deluxe can even call in favors from celestial outsiders and get advice from their deity.
    outsiders and get advice from their deity.)
  • Sorajin (4e Race)  + (The Sorajin are a rare race of shapechanging demons. They live under a feudal government, and are the progenitors of any humanoid with the "Demonic Ancestry" feat.)
  • Soul-Blooded (3.5e Class)  + (The Soul Blooded is a Versatile Spellcaster akin to a Bard. However, instead of Bardic Music, the Soul Blooded binds spirits similar to the way that Binders use Vestiges.)
  • Undead Soul Eater (3.5e Alternate Class Feature)  + (The Soul Eater class, with the ability to be undead)
  • Bind Vestige (3.5e Soulmeld)  + (The Soulbinder Shaman's signature Soulmeld, this soulmeld lets the wielder summon and bind an elemental, fey, or incorporeal undead creature to his or her service.)
  • Soulfist (3.5e Alternate Class Feature)  + (The Soulfist has learned how to channel he
    The Soulfist has learned how to channel her inner psionic strength into her fists, granting herself a deadly weapon. She may even shape her psionic energy into a deadly gauntlet. Soulfist are also frequently [[Ki Blade (3.5e Alternate Class Feature)|Ki Blades]].
    3.5e Alternate Class Feature)|Ki Blades]].)
  • Shardmind-Gr7mm (5e Race)  + (The Speaking sparkle golems now for 5e.)
  • Superior Soaker (3.5e Equipment)  + (The Squirt Gun is constructed similarly to
    The Squirt Gun is constructed similarly to a hand crossbow, with a reinforced reservoir capable of holding even the most caustic of alchemical liquids. A hand-operated pump at the back of the gun increases the pressure in the reservoir, and a trigger releases a stream of liquid through a tube and out the nozzle on the front.
    gh a tube and out the nozzle on the front.)
  • Stalking Acrobat (3.5e Alternate Class Feature)  + (The Stalking Acrobat is a [[Thief Acrobat
    The Stalking Acrobat is a [[Thief Acrobat (3.5e Class)|Thief Acrobat]] with greater skillful and combat potential, at the cost of of it ability to find traps. This ACF is meant to improve the thief and combat aspect of the Thief-Acrobat in High or Very High games, especially at earlier levels, given it is likely the weakest tome class.
    given it is likely the weakest tome class.)
  • Star (3.5e Class)  + (The Star is a highly mobile character that specializes in unarmed melee and ranged combat.)
  • Starsurfer Staff (3.5e Equipment)  + (The Starsurfer Staff not only grants many cosmic-themed spells, but keeps you from getting lost, lets you travel on a beam of light, and protects you from the elements.)
  • Steel Vanguard Style (3.5e Feat)  + (The Steel Vanguard Style is practiced by those who protect others, even at the risk of their own lives.)
  • Stormwitch (3.5e Prestige Class)  + (The Stormwitch is a caster capable of fully channeling the power of a raging storm.)
  • Sublime Assassin (3.5e Class)  + (The Sublime Assassin is a versatile combatant, using sudden strike and maneuver in order to defeat her foe.)
  • Sublime Death Knight (3.5e Alternate Class Feature)  + (The Sublime Death Knight is a simple ACF w
    The Sublime Death Knight is a simple ACF which combine the [[Death Knight (3.5e Class)|Death Knight]] class and the [[Paladin of the Sublime Way (3.5e Class)|Paladin of the Sublime Way]]. Unlike the Paladin of the Sublime Way, the Sublime Death Knight do not have any fancy martial domains or special stances, instead using the power of her oath to supplement her maneuver.
    er of her oath to supplement her maneuver.)
  • Aurinko (3.5e Deity)  + (The Sun God of the Exalted Triad created by Itsetsaan.)
  • Mew (3.5e Monster)  + (The Swiss Army Knife of the Pokémon world.)
  • Sword of Justice (3.5e Prestige Class)  + (The Sword of Justice prestige class is for idealists who fight for justice in the shadow.)
  • Shadowstriker Monk (3.5e Alternate Class Feature)  + (The Temple of the Shadow Cobra was handled
    The Temple of the Shadow Cobra was handled by worshipers of the eponymous deity. They became capable over time, to draw their ki into weapon made of shadows. The Temple was destroyed by Paladins, but the technique is still passed on, hidden away in monasteries in the form of jet black scrolls.
    asteries in the form of jet black scrolls.)
  • Planet Nex (3.5e Location)  + (The Tempus homeworld, long dead and empty, drifting through dark space, littered with endless dust.)
  • Terror of the Sand (3.5e Class)  + (The Terror of the Sand is a unique spell caster That uses Sand Control To attack his enemies and aid his allies and can transform into terrible beast to fight your enemies.)
  • The Three Skulls (3.5e Equipment)  + (The Three Skulls were originally the skulls of three beings; an angel, a king, and a jackal.)
  • Thri-Ranx (3.5e Race)  + (The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane.)
  • Thunder Bolt (3.5e Martial Discipline)  + (The Thunderheads were masters of the cross
    The Thunderheads were masters of the crossbow, with the lesser members of the clan able to shoot a pebble at 50 yards. They trained with stone crossbows and bolts until ones of wood were as light and easy to manipulate as a feather, and any clan member who ever missed was struck once by every clan member for every bolt they wasted. Their concentration was incredible, and they were able to remain as steady as stone in every situation, with focus that rivaled the most dedicated of monks. Needless to say, they felt insulted when Reshar considered swordplay more “sublime” than their crossbow shooting, and they made it their personal mission to spread their teachings to as wide an audience as possible, even if that meant watering it down a bit.
    even if that meant watering it down a bit.)
  • Total Vampire (3.5e Racial Paragon Class)  + (The Total Vampire sucks completely.)
  • Triscene (3.5e Monster)  + (The Triscene appear to be a species of primitive reptile resembling Earth's dinosaurs, with cybernetic implants added by their alien masters.)
  • Unspirited (3.5e Race)  + (The Unspirited are a race that has its roots in ages beyond human memory, but whose existence took a long time to manifest into the shape their race has today.)
  • Waltz of Blades (3.5e Prestige Class)  + (The Waltz of Blades has mastered the use of Dancing weapons, he learns how to imbue the weapons he holds with the abiltiy, and is eventually surrounded by phantom weapons that rain terror upon his enemies.)
  • Wanderer of Cania (3.5e Prestige Class)  + (The Wanderer of Cania is the fool who travel through the glacial hell of Cania in order to learn the secrets of frost magic.)
  • Follower of the Fao (3.5e Alternate Class Feature)  + (The Way of The Fao is a foreign tradition
    The Way of The Fao is a foreign tradition to the Druidic World. It teaches that the true power of nature can be attained through every part of it, including one's inner self. The Follower of the Way as a result hone their mind in their own spiritual pursuit and thus are not reliant on nature to gain their powers. On the other hand the ability to transform through Channel Anima and Wildshape are themselves foreign to their own way.
    e are themselves foreign to their own way.)
  • Amulet of the Everlasting (3.5e Equipment)  + (The Wheel of Life and Death is dead, and in its place a soul gem remains embedded in a simple wrought iron chain. This amulet grants the user the power of immortality and the undying, at a small price...)
  • The Wheel of Life and Death (3.5e Monster)  + (The Wheel of Life and Death thus appears vaguely as some giant cephalopod of dark green color, though the exact hue seems to shift and pulse with mood and personal experience. Eyes cover its body, with usually one oversized eye around its core.)
  • Wild Moon (3.5e Martial Discipline)  + (The Wild Moon discipline channels the power of the moon and its power over lycanthropy, madness, and the primal dark.)
  • The Wish and the Word (3.5e Optimized Character Build)  + (The Wish and The Word are the most powerful spellcasters. Ever. The Word has stolen the powers of the gods themselves, and The Wish has torn the rigid rules of arcane power asunder.)
  • Word of Life (3.5e Prestige Class)  + (The Word of Life uses [[Wordmaster_(3.5e_Class)|word]] [[Word_Wizard_(3.5e_Class)|magic]] for good and healing purposes.)
  • Word of Undeath (3.5e Prestige Class)  + (The Word of Undeath uses [[Wordmaster_(3.5e_Class)|word]] [[Word_Wizard_(3.5e_Class)|magic]] for evil and necromantic purposes.)
  • Wordomancer (4e Class)  + (The Wordomancer strings Boost Words together, releasing them all with a Base Word to make things go boom real loud.)
  • Wordsman (3.5e Prestige Class)  + (The Wordsman combines the power of words with the power of swords (or other weapons))
  • Wordstacker (4e Paragon Path)  + (The Wordstacker prefers to maximize the insanity of a single spell before releasing it in an all-or-nothing blast.)
  • World Crystal (3.5e Deity)  + (The World Crystal is usually viewed as a giant crystal of unknown size and composition, sitting in the center of the universe.)
  • Worldsoul Shaman (3.5e Alternate Class Feature)  + (The Worldsoul Shaman is an alternate class
    The Worldsoul Shaman is an alternate class feature which improve on the Complete Divine's Spirit Shaman (which is generally considered sub-par). The alternate class feature replace the Spirit Guide and similar ability in exchange for more impactful ones. The spellcasting also greatly improve, allowing the Worldsoul Shaman to pick from the Cleric list (making it still weaker than the Archivist overall though) as well as adding several new class features.
    well as adding several new class features.)
  • Wrathknight (3.5e Prestige Class)  + (The Wrathknight is a barbarian prestige class that grant multiple supernatural abilities and eventually tun you into a rage lich.)
  • Xarquid (3.5e Monster)  + (The Xarquid appear to be common Nautiloid cephalopods grown gigantic under the Aliens biological experiments, and modified with cybernetic implants.)
  • Yearling Gene (3.5e Trait)  + (The Yearling Gene causes you to live in the moment, as your lifespan is a single year.)
  • Thermosensitive Lens (3.5e Feat)  + (The Yrthes's eyes acquire a receptor sensitive to thermal radiation)
  • Zonder Sense (3.5e Feat)  + (The Zonder Core allows you to see through the Deep Fog, and sense other Zonders.)
  • Zonder Madness (3.5e Feat)  + (The Zonder Core inside of your body starts to corrupt your mind, a bane and a boon.)
  • Awaken Core (3.5e Feat)  + (The Zonder Core is active, making you difficult to kill.)
  • Ganceann Paragon (3.5e Racial Paragon Class)  + (The [[Ganceann (3.5e Race)|ganceann]]'s racial paragon class.)
  • Incite Rage (5e Spell)  + (The [[Goaded (5e Condition) | Goad]] version of ''Cause Fear'', with one extra twist.<br /><br />)
  • Naiad Paragon (3.5e Racial Paragon Class)  + (The [[Naiad (3.5e Race)|naiad]]; a hunter and muse. A fey of the wild and water.)
  • Apparatus of the Lobster (3.5e Equipment)  + (The [[SRD:Apparatus of the Crab|Apparatus of the Crab]] was just a prototype to the real thing, the Apparatus of the Lobster. This marine crustacean based vehicle allows for deep see exploration, and effective defense.)
  • Publication:Unearthed Arcana/Prestige Bard  + (The [[SRD:Bard|bard]] as a prestige class.)
  • Publication:Unearthed Arcana/Prestige Paladin  + (The [[SRD:Paladin|paladin]] as a prestige class.)
  • Publication:Unearthed Arcana/Prestige Ranger  + (The [[SRD:Ranger|ranger]] as a prestige class.)
  • Martial Defense (3.5e Creature Ability)  + (The [[SRD:Special Abilities Overview#Extraordinary|extraordinary ability]] to avoid being affected by maneuvers and [[Maneuver-Like Abilities (3.5e Creature Ability)|maneuver-like abilities]].)
  • Shindilla Moonwing (3.5e Deity)  + (The [[Vespertillum (3.5e Race)|vespertilli]]'s racial deity of the moon, travel and pastries.)
  • Wind Weaver Spell Cards (3.5e Alternate Class Feature)  + (The [[Wind Mage (3.5e Class)#Wind Bullet|'
    The [[Wind Mage (3.5e Class)#Wind Bullet|''wind bullet'']] of the [[Wind Mage (3.5e Class)|wind mage]] is a bit different from its main counterparts, the warlock's ''eldritch blast'' and the [[Pyromaniac (3.5e Class)|pyromaniac's]] [[Pyromaniac (3.5e Class)#Fire Bolt|''fire bolt'']]. As a result, a wind mage who decides to become an [[Eldritch Weaver (3.5e Prestige Class)|eldritch weaver]] finds that their spell cards work a little bit differently.
    spell cards work a little bit differently.)
  • Arcane Traditionalist (3.5e Alternate Class Feature)  + (The [https://www.d20pfsrd.com/classes/hybr
    The [https://www.d20pfsrd.com/classes/hybrid-classes/arcanist/archetypes/paizo-arcanist-archetypes/unlettered-arcanist Unlettered Arcanist] is a fun idea, if generally thought to be a little underwhelming. This archetype attempts the same thing from another angle, retaining the witch's own unique ability rather than the arcanist's.
    unique ability rather than the arcanist's.)
  • Underground Ambush (3.5e Feat)  + (The ability to dig and attack the enemy from underground.)
  • Chi Blocker (3.5e Prestige Class)  + (The ability to hit people in their chi pathways is yours to command.)
  • Adamantine Devil (3.5e Monster)  + (The adamantine devil, also known as a silexaversio, are lawful evil outsiders found on Acheron who are the result of evil spirits possessing a suit of armor, transforming it into a huge monstrous tank.)
  • Mystic Demiurge (3.5e Prestige Class)  + (The advanced mystic theurge, which unlocks new powers and blurs the line of arcane and divine.)
  • Dire Wound (3.5e Spell)  + (The affected target appears to be much worse off than they think, causing them to change their tactics.)
  • Leafeon (3.5e Monster)  + (The air around here tastes fresher and crisper than before, as a strange semi-feline being with leaves growing out of its fur walks nearer.)
  • Unworthy (3.5e Prestige Class)  + (There are many people in this world who fight for glory, or for power. Then there are those who fight for respect and honor, and who so fight with a fevor rarely ever matched by anything.)
  • Juliette Troubal (3.5e NPC)  + (The air seems cold and still, then there before you is a woman, clad in a green cloak, and holding a beautiful, glowing chain in her hands.)
  • Alchemical Catalyst (3.5e Equipment)  + (The alchemical catalyst enhancement increase the potency of damaging alchemical item applied on the enhanced weapon.)
  • Improved Momentary Alteration (3.5e Feat)  + (The alteration is no longer momentary, you can now assume the alternate form for unlimited duration.)
  • FT11 Cell (3.5e Equipment)  + (The ammo used for all FT series siege weapons, and powers hyperdrives. They can also be used as mines.)
  • Azer (4e Race)  + (The ancient ancestors of Dwarves corrupted by the elemental power of fire...)
  • Dark Cloud of the Void (3.5e Vestige)  + (The ancient evil that is the Dark Cloud of the Void can be channeled through the fool who once bound her.)
  • Wrappings of the Ages (3.5e Feat)  + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
  • Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style  + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
  • SRD5:Androsphinx  + (The androsphinx appears to be a large winged lion.)
  • Anticavalier (3.5e Alternate Class Feature)  + (The anticavalier is a counterpart of the a
    The anticavalier is a counterpart of the antipaladin, however much less extreme in nature. While the antipaladin committed to the forces of evil, the anticavalier lost her valor and dedication to her duty. They are grim-faced loner overwhelmed with bitterness and driven by anger and resentment. They have no need of allies, beside their trusty mount perhaps, and instead strike on their own. While motivation might be lacking, their combat skills are carefully honed. Perhaps the only thing that can raise an anticavalier’s resolve is facing an heroic foes, a reminder of what they once were and what they lost.
    of what they once were and what they lost.)
  • Refresh Magic (3.5e Spell)  + (The antithesis of [[SRD:Dispel Magic|''dispel magic'']]; a spell that prolongs magical effects.)
  • Greater Refresh Magic (3.5e Spell)  + (The antithesis of [[SRD:Greater Dispel Magic|''greater dispel magic'']]; a spell that prolongs magical effects.)
  • Whiteguard (3.5e Alternate Class Feature)  + (The antithesis to the antithesis of the paladin.)
  • Aspect of the Honeydew Ant (3.5e Feat)  + (The ants that roam freely across your infested body have learned to herd the aphids that accompany them, and thusly guide them to granting you even more strength.)
  • Anurian (3.5e Race)  + (The anurian are a race of magic frog people.)
  • Apexes (3.5e Race)  + (The apex of human psychic evolution. The apexes are terrible creatures to behold.)
  • Apothecary (3.5e Class)  + (The apothecary makes alchemical items, potions and poisons. This version for PCs has extra levels, better progressions and more abilities.)
  • Apothecary (3.5e NPC Class)  + (The apothecary makes alchemical items, potions and poisons.)
  • Flame Priest (3.5e Alternate Class Feature)  + (The archetype for maddened cleric of fire,
    The archetype for maddened cleric of fire, who sacrifices tributes to the flames while filled with raving zeal. The flame priest has a direct approach, both to their faith and in combat. They have power over fire, being as capable blaster as most arcane spellcasters.
    pable blaster as most arcane spellcasters.)
  • Welcome to the Jungle (3.5e Spell)  + (The area around you becomes natural terrain.)
  • Malleable Armor (4e Equipment)  + (The armor allows the wearer to move easily in cramped quarters.)
  • Heavy Leg Warmers (3.5e Equipment)  + (The armor appears as a large metallic belt which cover the belly, the hips, and the two legs. The frame is made of light metal, and over it, there is a layer of fabric, and a set of armored plates.)
  • Pugilist (5e Martial Archetype)  + (The art of the unarmed warrior, as taken by the fighter.)
  • User:Sulacu/Sanctified Bone Ash (3.5e Equipment)  + (The ashes of a holy man burn with a righteous flame that does great harm to evil forces and the undead.)
  • Atma Weapon (3.5e Equipment)  + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
  • Awakened Chocobo (3.5e Race)  + (The awakened chocobo is imbued with sapient intellect and personality, hampered only by their social status as beasts of burden.)
  • Axelord (3.5e Alternate Class Feature)  + (The axe is perhaps the most iconic weapon of the barbarian, although far from the only one. Some barbarian sacrifice their mobility in exchange for greater mastery over these weapons which are often mocked and cast aside by more 'civilized' people.)
  • Azal (3.5e Race)  + (The azal are tall goat people with a history of dealing with and intermixing with extraplanar powers.)
  • Backcar (3.5e Equipment)  + (The backcar is a special attachment for the [[Tank Scarab (3.5e Monster)|Tank Scarab]], which is normally used as a backpack or ammo storage.)
  • Baluška (3.5e Race)  + (The baluška are sentient plants embedded in humanoid bodies, whose psychotropic bodies appear different to each creature which looks at them.)
  • Idealistic (3.5e Equipment)  + (The bane of neutrality, an idealistic weapon serves the alignment extremes, damaging the nihilists and undecided.)
  • Banshee (5e)  + (The banshee is a [[SRD5:Elf|elven]] female spirit that died and have been cursed with an [[SRD5:Undead|undead]] existence.)
  • Tribal (3.5e NPC Class)  + (The barbarians have NPCs too, and not all of them are of the Warrior class. Some have the anger of the barbarian, but not quite as much staying power.)
  • Sublime Singer (3.5e Optimized Character Build)  + (The bardic singer who can outcast many spellcasters and outsing most bards.)
  • Hydraulic Plate (3.5e Equipment)  + (The bastard child of dwarven and gnomish science, this armor is so protective it requires augmentation merely to move.)
  • Rip Shadowmantle (3.5e NPC)  + (The bastard son of a witch who comes to find he is Nerull's son.)
  • Marshal (3.5e Class)  + (The battlefield commander in all his glory, directing friends to greater heights than they could ever be on their own.)
  • Rhyhorn (3.5e Monster)  + (The beast is covered in stone plates and has the shape of a rhinoceros. It seems to notice you, and immediately charges.)
  • The Black Beast of Chaos (3.5e Vestige)  + (The beast of an apocalypse foretold, its reign was denied yet it shall one day have its revenge.)
  • Irresistible Dance (TOToM Spell)  + (The best dance ever.)
  • Fighter Elite (3.5e Prestige Class)  + (The best of fighters get a promotion to fighter elite, and have the skills to show for it.)
  • Might of Arms (3.5e Feat)  + (The best way to win is to be better than your opponent. Duh.)
  • Party (3.5e Cleric Domain)  + (The best way to worship is to party! Spread the joy, spread the music, spread the beat!)
  • Gegglahroque Ahgglin (3.5e NPC)  + (The big gray man in maroon robes.)
  • Book of Elements (3.5e Sourcebook)  + (The big problem for elementals, and for the elements themselves, is the same as for fiends: People can tell you what they are, but can't tell you what they actually do.)
  • Birdemic (3.5e Template)  + (The birds turn against mankind, exploding into action with amazing powers.)
  • Venomous Hair (3.5e Feat)  + (The bite of your snake hair now carries a deadly poison.)
  • Dark Harvest (3.5e Equipment)  + (The blade of this [[Grand Scythe (3.5e Equipment)|grand scythe]] is as black as night, drinking in all the light that hits it.)
  • User:Rithaniel/Denizen of Limbo (3.5e Race)  + (The blank faced walkers of twilight.)
  • Grace of Aphrodite (3.5e Feat)  + (The blessing of Aphrodite make you more extremely graceful and grant you the ability to affect the emotions of others.)
  • Darkmoon's Chosen One (3.5e Feat)  + (The blessing of Sir Moon allow you to move through space easily.)
  • Balor Blood (3.5e Equipment)  + (The blood of a balor, which sheds flames from its user and destroys their enemies.)
  • Breath of the Dragon (3.5e Feat)  + (The blood of dragons flows within you. You gain various dragon themed powers.)
  • Space Amazon-Blooded (3.5e Feat)  + (The blood of powerful space amazons flows through you, and it has been awakened.)
  • Sorcerous Origin - Pyroclastic Bloodline (5e Subclass)  + (The blood of the earth runs through you.)
  • Seeing Red (3.5e Feat)  + (The blood of your enemies keeps you angry.)
  • Bloodstorm Devil (3.5e Monster)  + (The bloodstorm devil, also known as a sang
    The bloodstorm devil, also known as a sanguiobeleus, are lawful evil outsiders found on Acheron who are well named. Wherever they go, the sky rains blood with a thousand attacks. While no less violent or evil than their kin, bloodstorm devils are ironically the most noble, appreciating a good fight and a good opponent.
    eciating a good fight and a good opponent.)
  • Chaos Bow (3.5e Equipment)  + (The blue Chaos Weapon, which commands the attributes of water and ice.)
  • Nidoqueen (3.5e Monster)  + (The blue, craggy biped glances over you, seemingly unimpressed, but upset with your presence on its territory.)
  • Nidorina (3.5e Monster)  + (The blue, quilled creature stands mostly on its hind legs, unlike its previous form. It holds its ground steadily, its gaze asking why you are here and how to make you leave.)
  • Bobcat (3.5e Monster)  + (The bobcat is mid-sized lynx about twice the size of a normal housecat.)
  • Lion-Man (4e Race)  + (The body of a hybrid, the heart of a lion, the spirit of a warrior)
  • Curse of the Dust Body (3.5e Spell)  + (The body of the target vanishes of fine dust as the time past.)
  • Fish Glue (4e Equipment)  + (The body oil of captured kuo-toas is used to create this poison, which is named for the rigidity it causes in the joints of the victim and its characteristic fishy smell.)
  • Fluid Dodge (3.5e Feat)  + (The bonus of both the dodge and mobility feat in a single feat.)
  • Boxing Monk (3.5e Alternate Class Feature)  + (The boxing monk focus on offense rather than defense, it sacrifice it ability to resist mental attacks in exchange for more bonus feat, better attack bonus and higher hit points.)
  • Ilithid Mindscorch (4e Equipment)  + (The brain matter of recently slain ilithids can be distilled, capturing some of its psionic potential and creating this extremely rare poison.)
  • Gemynd (3.5e Race)  + (The brain-like gemynd, also known as "tankers", live a cursed life inside a mechanical tank which makes up for their now missing bodies.)
  • Publication:Grim-N-Gritty/Appendix 4/Breaking Block (3.5e Feat)  + (The breaking block is an advanced martial arts technique. You strike your enemy’s body (usually his limbs) in order to prevent him from hitting you with a melee weapon.)
  • Golognorg (3.5e Equipment)  + (The brew gained a reputation as a man's last drink. The great flow of power from it released in the drinker often led to reckless abandon, later resulting in death.)
  • Brightlands (3.5e Location)  + (The brightlands is a place of eternal light, a blinding desert expanse that changes those who enter it.)
  • Swelling Rage (3.5e Feat)  + (The bulging of your muscles during your rage increase your strength as well as your physical presence.)
  • Poros the Watchful Eye (3.5e Vestige)  + (The burning gaze of Poros sees all, knows all, and filters some of its knowledge to your mortal mind.)
  • Hungry Glamour (3.5e Feat)  + (The burrowing need of the Hollow Nymph dis
    The burrowing need of the Hollow Nymph discipline empowers you when it comes time to feed your darker appetites. Against the unwary and the unwise, the raw depth of your cravings lends you a supernatural conviction, and you can literally drink in some measure of their spirit to strengthen your own.
    re of their spirit to strengthen your own.)
  • Brilliant Energy, Variant (3.5e Equipment)  + (The business end of your weapon transforms into solid light, passing through armor and striking at the creature's life essence directly.)
  • Butoh (3.5e Prestige Class)  + (The butoh is an actor so skilled that he can alter his appearance to suit his needs. They make excellent spies, infiltrators, and assassins.)
  • Tovish Slithsilver (3.5e Equipment)  + (The byproduct of the death of "[[Ceiling Knight (3.5e Monster)|ceiling knights]]", this alien material seems to impart their reach extending abilities to the user's weaponry.)
  • Citadel Ikron (4e Location)  + (The capital city of the Dragonborn (Dray) In the UCMR, a continent in the [[Nor Galad (4e Campaign Setting)|campaign setting, Nor Galad]])
  • Slake (3.5e Maneuver)  + (The capstone maneuver of the Hollow Nymph discipline completely destroys an enemy while invigorating the practitioner.)
  • Carcikoma (3.5e Race)  + (The carcikomas are offshoots of the same digital creche that produced aisleds. Not every form they took were humanoid, and time after time crab-like forms were produced.)
  • Carib (3.5e Race)  + (The carib are the eaters of humanoids of all kind, as if ghouls that still yet have life in them. They are living ghouls, cannibals and hunters of sentient beings.)
  • Phantasmal Existence (3.5e Spell)  + (The caster becomes an illusion, allowing her to shrug off most damage.)
  • Huxley's Shooting Star (3.5e Spell)  + (The caster creates a small shooting star, which deals impact damage and explodes. May be fired as a cluster shot.)
  • Publication:Dread Codex 2/New Spells/Falnor's Guise of Death  + (The caster detects as an undead creature for the duration of the spell.)
  • Cerebral Animator (3.5e Prestige Class)  + (The cerebral animator stimulates the central nervous system of the dead and makes their bodies move, making him the psionic equivalent to the necromancer.)
  • Cerebremancer (3.5e Prestige Class)  + (The cerebremancer combines powerful arcane or divine spellcasting with psionic powers to create truly awesome might.)
  • Unfettered Anarchy (3.5e Equipment)  + (The chaos of this weapon penetrates the defenses of law.)
  • Immobilized (3.5e Condition)  + (The character afflicted with this condition is unable to move from the spot where he stands.)
  • SRD:Epic Toughness  + (The character gains +30 [[SRD:Hit Points|hit points]].)
  • SRD:Epic Fortitude  + (The character gains a +4 bonus on all [[SRD:Saving Throw#Fortitude|Fortitude saving throws]].)
  • SRD:Epic Reflexes  + (The character gains a +4 bonus on all [[SRD:Saving Throw#Reflex|Reflex saving throws]].)
  • SRD:Epic Will  + (The character gains a +4 bonus on all [[SRD:Saving Throw#Will|Will saving throws]].)
  • Master Inquisitive (3.5e Feat)  + (The character has decided to be Sherlock Holmes.)
  • Shielded in Light (3.5e Feat)  + (The character summons a transparent shield for protection.)
  • Seir (3.5e Deity)  + (The cheerful spirit and guide to travelers, he is a wandering god of the roads, keeping people safe as they travel.)
  • Endothermic Extinguisher (3.5e Equipment)  + (The chemicals used in an endothermic extinguisher are gaseous and held within a pressurized container. When sprayed the combination of expanding gas and endothermic chemical reaction chills the air, and robs any fire of oxygen it would use to burn.)
  • Devilchild Incarnate (3.5e Racial Paragon Class)  + (The child of a Archdevil incarnated into a human body.)
  • Half-Drow, Elf (3.5e Race)  + (The child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves.)
  • Half-Nymph (3.5e Race)  + (The child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind.)
  • Elven Nymph (3.5e Race)  + (The child of a Nymph and an Elf. The Elven Nymph is hauntingly beautiful beyond words, even more beautiful than either of their parent races.)
  • Half-Saiyan (3.5e Race)  + (The child of a [[Saiyans (3.5e Race)|Saiyan]] and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament.)
  • Fullangr (3.5e Race)  + (The children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems).)
  • Drow, Variant (4e Race)  + (The chosen people of Lolth and the rulers of the Underdark.)
  • Nassim (3.5e NPC)  + (The clash of steel coming from around a bend lures you into a forest clearing where a young man wielding a Great Sword is accosting what appears to be a decrepit old woman swinging twin scimitars as if they were natural extensions of her body.)
  • White Magus (3.5e Class)  + (The classic final fantasy inspired healing class, less of a combatant than a cleric but more effective as a support caster.)
  • Wandering Hero (3.5e Class)  + (The classic wandering hero, your Link, your Wanda, your mysterious hero on horseback who single handedly solves puzzles, defeats the giant boss, and saves the princess with a sword, a shield, and endless inventory. All in a day's work.)
  • Nym (3.5e Deity)  + (The clockwork god Nym is an elusive deity, on an eternal mission to balance the multiverse.)
  • Coldblood (3.5e Race)  + (The coldblood are dead, and were always born dead. They are the result of necromantic influence upon a normal living humanoid, creating something unliving and undying.)
  • Blood Eye (4e Paragon Path)  + (The coloring in your eye turns red, for any who have deceived or harmed those of innocence. None shall remain alive to those who continue bringing havoc to the world you love.)
  • Choco-Warrior (3.5e Class)  + (The combat-oriented class exclusively for chocobos.)
  • Dolphin Common (5e)  + (The common [[Dolphin (5e)|Dolphin]] is a medium sized marine mammal)
  • Compact (3.5e Equipment)  + (The compact item template is added to a ranged weapon to make it usable as if it was lighter.)
  • Transitive Plane of Figment (3.5e Location)  + (The conscious bastardization of the)
  • Perfect Model Frame (3.5e Feat)  + (The construct's body becomes ... perfect.)
  • Revolution in Elione (3.5e Campaign Setting)  + (The continent of Elione has long been sepe
    The continent of Elione has long been seperated from the outside world, overseen by the Druids of the Natural Order, and under strict laws. However, ever since the Great Union launched their revolution after the lost country of Vaseer began to industrialize, the world has been changing fast. No longer ruled by the Natural Order, countries begin to industrialize, new religions start to form, refugees from the Mainlands flood in, and all manner of wonders are set to be discovered in this changing world, as the reclusive, static nations of Elione begin to branch out into the world.
    Elione begin to branch out into the world.)
  • Box of Holding and Traveling (3.5e Equipment)  + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
  • Grilled Achaierai (3.5e Equipment)  + (The cooked remains of an achaierai is rich in iron and more than a little tough. Properly prepared it gifts the eater with a one-time use of the achaierai's black cloud ability.)
  • Elsewhale Surprise (3.5e Equipment)  + (The cooked remains of an elsewhale, the surprise comes when you plane shift after eating.)
  • Martial Adept Barbarian (3.5e Alternate Class Feature)  + (The core Barbarian with a smidget of aditional rage fun and some Tome of Battle goodness added.)
  • Martial Adept Fighter (3.5e Alternate Class Feature)  + (The core Fighter with some flexibility and Tome of Battle goodness added. He needed it.)
  • Martial Adept Monk (3.5e Alternate Class Feature)  + (The core Monk with some Tome of Battle goodness added. He needed it... A LOT!)
  • Martial Adept Paladin (3.5e Alternate Class Feature)  + (The core Paladin with more smitiness and some Tome of Battle goodness added.)
  • Martial Adept Ranger (3.5e Alternate Class Feature)  + (The core Ranger with some Tome of Battle goodness added.)
  • Martial Adept Rogue (3.5e Alternate Class Feature)  + (The core Rogue with some Tome of Battle goodness added.)
  • Publication:Unearthed Arcana/Elemental Racial Variants  + (The core [[SRD:System Reference Document|d
    The core [[SRD:System Reference Document|d20 System]] cosmology has six inner planes, four of which correspond to the classic elements: air, earth, fire and water. You can link races to various elements without making them extraplanar creatures. In fact, you can create an entire philosophical system based on various combinations of element types and and their relative strengths.
    nt types and and their relative strengths.)
  • Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction  + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
  • Depraved Physiognomy (3.5e Feat)  + (The corrupt powers that seep through your body and mind have stretched and deformed your body, forcing you into a shape more to their liking.)
  • True Dodge (3.5e Spell)  + (The counterpart to true strike, this makes it easy to dodge one single attack.)
  • Spellborg (3.5e Template)  + (The creature before you seems to have had artificial grafts applied to their body. Its arms are plated with steel and stone, and magical energy flickers under its surface.)
  • Minimal Effort (3.5e Spell)  + (The creature is destined for failure, rolling natural 1s on all it seeks to do.)
  • Digestive Fluids (3.5e Spell)  + (The creature's bite attack drips with acid which persists after the bite has been made.)
  • Bewitched Summons (3.5e Feat)  + (The creatures you summon are hexed and touched by witchcraft)
  • Kung Fu Summons (3.5e Feat)  + (The creatures you summon have some monk class abilities.)
  • Crocodile (3.5e Cleric Domain)  + (The crocodile domain is all about crocodiles.)
  • Half-Pangoloid (3.5e Race)  + (The cross of [[Pangoloid (3.5e Race)|pangoloid]] and most humanoid races.)
  • Half-Goblin (3.5e Race)  + (The crossbreed of goblins and humans or other medium sized humanoid races.)
  • Half-Orq (3.5e Race)  + (The crossbreed of humanoids (typically humans) and [[Orq (3.5e Race)|orqs]], they have the versatility unseen in orqs yet retain much of their warrior spirit.)
  • Crown of the Undying Kingdom (3.5e Equipment)  + (The crowns of the Undying Kingdom belonged
    The crowns of the Undying Kingdom belonged to the Five Wraith Kings who ruled an ancient realm of unrivaled power. However, as they saw their death approaching, they sold everything for immortality. The crowns of the Undying Kingdom belonged to the Five Wraith Kings who ruled an ancient realm of unrivaled power. However, as they saw their death approaching, they sold everything for immortality.
    ing, they sold everything for immortality.)
  • Mad Beast (3.5e Alternate Class Feature)  + (The curse of lycanthropy is akin to an ill
    The curse of lycanthropy is akin to an illness that bore deep in the mind of those afflicted. Some hold the urges in, trying to be model citizens during the day and locking themselves in at night. Others revel in their urges, becoming a serial killer at night and using the veil of innocence as a shield.
    d using the veil of innocence as a shield.)
  • Granling (3.5e Race)  + (The cursed form of [[Aroghin (3.5e Race)|aroghin]]. Strong but simple minded.)
  • Epic Overwhelming Curse (3.5e Feat)  + (The curses you know to cast as an Overwhelming curse now become so powerful that neither foe can escape to them.)
  • Daggerling (3.5e Monster)  + (The daggerling, also known as a sicarii, are lawful evil outsiders found on Acheron admists the bloodied battlefields of a thousand wars.)
  • Persisting Razor (3.5e Maneuver)  + (The damage from your attack persists, and is very good at disrupting spellcasting.)
  • Publication:Grim-N-Gritty/Appendix 4/Armor Piercing Power (3.5e Feat)  + (The damage from your powers ignores half of an enemy's protection.)
  • Publication:Grim-N-Gritty/Appendix 4/Armor Ignoring Power (3.5e Feat)  + (The damage from your powers ignores protection.)
  • Publication:Grim-N-Gritty/Appendix 4/Armor Piercing Spell (3.5e Feat)  + (The damage from your spells ignores half the protection an enemy enjoys.)
  • Publication:Grim-N-Gritty/Appendix 4/Armor Ignoring Spell (3.5e Feat)  + (The damage from your spells ignores protection.)
  • Absolute (3.5e Equipment)  + (The damage of an absolute weapon cannot be prevented.)
  • Damned (3.5e Subtype)  + (The damned subtype represent mortals being turned into devils after their passing.)
  • Promathia (3.5e Deity)  + (The dark God of Twilight, Promathia, father god of Vana'diel and instiller of each race's sin.)
  • Dark Robin (3.5e Alternate Class Feature)  + (The dark robins are a rather enigmatic typ
    The dark robins are a rather enigmatic type of antipaladin who oppose the law. While as destructive as their brethren, they can make alliances with rebels and do-gooders if it helps them bring down a tyrannical empire. Of course a dark robin sees little difference between a good or evil country. At best a dark robin lives a free life outside the boundaries of the laws, at worst they seek to bring down civilization itself.
    ey seek to bring down civilization itself.)
  • Darkhunter (3.5e Alternate Class Feature)  + (The darkhunter are a specialized function of inquisitors, who renounce fighting over religious differences and instead focus on defeating the scourge of the night.)
  • Swallow Light (3.5e Feat)  + (The darkness you invoke is pitch black and seems to be especially apt to dispel light)
  • Publication:Complete Gear/Variant Rules/Special Materials  + (The data given on the table regarding Infl
    The data given on the table regarding Influence Points by level could be reduced by a specified amount so that the difference can be given to the players in the form of gold pieces. With that gold, a player can buy a piece of armor made out of the [[SRD:Special Materials|special materials]] which can then be influenced by the character as the player desires.
    ed by the character as the player desires.)
  • Felix Weathershine (3.5e NPC)  + (The de facto town mage, his interests largely lie in utility magic and study for acedemic pursuits. He wishes to obtain enough funds to eventually leave town and learn from a more prestigous arcane university.)