Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- FT00 Energy Shield (3.5e Equipment) + (A circular one-handed energy shield, which is 3’ wide.)
- Nine Acre Fire (3.5e Spell) + (A circular wall of flame expands a great distance, turning all within its path to ash.)
- Spice Case (3.5e Equipment) + (A clamshell metal case with multiple compartments for herbs, spices, and shakers. It comes with a simple mortar and pestle built in to make spices on the go.)
- Regenerator (3.5e Class) + (A class about being a eldritch abomination which constantly regenerate.)
- Branching School Magic (3.5e Feat) + (A class feature that applies to a single school of magic now applies to another.)
- Soulcaller (3.5e Class) + (A class focused on capturing and calling forth souls, mixing Incarnum with the talents of the [[Blue Mage (3.5e Class) | Blue Mage]] and [[Ba Summoner (3.5e Class) | Ba Summoner]].)
- Argent Battle Mage (3.5e Prestige Class) + (A class focused on dealing force damage and manipulating force energies.)
- Elemental Brute (3.5e Class) + (A class for advancing Elementals as powerful close combatants with thematic abilities.)
- Esoteric Investigator (3.5e Prestige Class) + (A class for investigator and detectives.)
- Warrior, Liber Demonica (3.5e NPC Class) + (A class for large numbers of ordinary fighting men.)
- Adept, Liber Demonica (3.5e NPC Class) + (A class for large numbers of ordinary magic men.)
- Possessed (3.5e NPC Class) + (A class for large numbers of weak, demon-infused creatures.)
- True Dragon (3.5e Class) + (A class for making dragons that work like PCs.)
- Drake (3.5e Class) + (A class for making physically powerful dragons that neglect their mental and magical development.)
- Demi-god (3.5e Class) + (A class for new, weaker gods.)
- Timeless Immortal (3.5e Prestige Class) + (A class for people who never die.)
- Secret Agent (3.5e Prestige Class) + (A class for playing movie and video game super agents.)
- Socialite (3.5e NPC Class) + (A class for social oriented NPCs.)
- Speedster (3.5e Class) + (A class that gives the powers of a Speedster.)
- Hexknight (3.5e Class) + (A class that mix a bit of the Knight<sup>PHII</sup>, the Hexblade<sup>CW</sup> and Warlock<sup>CA</sup> alongside quite a few unique abilities to make a unique curse-based tank.)
- Unspoken Mind (3.5e Prestige Class) + (A class that mix psionic and truenaming.)
- Bee Dragon (3.5e Class) + (A class version of the Bee Dragon made by a Mr. Eiji-kun!)
- Feyblooded (3.5e Class) + (A class which allow you to slowly turn into a fey. Grant partial spellcasting as well as DR and unique abilities.)
- Animorph (3.5e Prestige Class) + (A class which grant the ability to turn into various animals.)
- Handyman (3.5e Prestige Class) + (A class with an extreme focus on skills, and making the most out of them. They are, bar none, the top class at using skills.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Boss (3.5e NPC Class) + (A class/template for any major villain)
- Universal Cage (3.5e Equipment) + (A classic "bird cage" which can fit any animal and handle it, even aquatic or alien ones.)
- Automobile (3.5e Equipment) + (A classic generic car suitable for any two to four seater vehicle.)
- Bewitcher (3.5e Class) + (A classic nature witch class)
- Classic Thief (3.5e Alternate Class Feature) + (A classic thief is a rogue that does not r … A classic thief is a rogue that does not rely on hugely damaging blows to win a fight. Instead she trains to be better at thievery, while still being no slouch when fighting. A classic thief uses rogue's strike instead of sneak attack, which applies on every hit and is increased in situations that sneak attack would apply, but is always less damaging. The classic thief is a differently balanced rogue, better at fighting foe she cannot flank and stealing, instead of being able to do incredible burst damage.being able to do incredible burst damage.)
- Dragon Arm (3.5e Equipment) + (A clawed dragon arm.)
- Psicrystal Popsi (3.5e Equipment) + (A clear soft drink, it has sparkling psionic flavor crystals, and grants you temporary power points.)
- Publication:Dread Codex/Magic Items/Traeken's Defense + (A cleric named Traeken developed this shield idea as a last defensive measure for his undead-besieged fortress.)
- Disciple of Athe (3.5e Prestige Class) + (A cleric of atheism, and its Goddess, Athe. No, really.)
- Priest (3.5e Class) + (A cleric revision with less physical combat power, spontaneous casting from a much smaller list, and a stronger reliance on domains for spells available.)
- Healing Personified (3.5e Optimized Character Build) + (A cleric using only core material can make a passable healer sufficient for most adventuring parties. However, with carefully selected feats and a couple of prestige classes, your healing spells can far surpass the normal limits.)
- Preacher (3.5e Alternate Class Feature) + (A cleric who focuses its faith and knowledge of its doctrine to bestow boons onto its allies or convert the unfaithful.)
- Luck Domain (5e Subclass) + (A cleric who worships a god of fortune, seeking to control the force of luck.)
- Pilgrim Cleric (3.5e Alternate Class Feature) + (A cleric who worships its deity by travelling, never at home in life, preparing for its heaven.)
- Powerful Cleric (3.5e Class) + (A cleric with at-will, encounter, and daily spells.)
- Druin (3.5e Monster) + (A clever ambush predator in caves that knocks it's prey unconscious before consuming it alive.)
- Sovereign Burial Shroud (3.5e Equipment) + (A cloak made for undead, preventing others from controlling or destroying them via turning or rebuking.)
- Bladegrass Coat (3.5e Equipment) + (A cloak made of weaved blades of grass, originally created by catfolks, that allows the user to better hide themselves in plains and meadowlands.)
- Serpent Cloak (3.5e Equipment) + (A cloak of minor skillfulness that reduces the wearer's need for food and water.)
- Idol of Reincarnation (3.5e Equipment) + (A cloak of minor skillfulness that reduces the wearer's need for food and water.)
- Malachite Serpent (3.5e Equipment) + (A cloak of minor skillfulness that reduces the wearer's need for food and water.)
- Elytron Cloak (3.5e Equipment) + (A cloak something like a leathery beetle's shell, the Elytron Cloak allows you to glide slowly, or fly when propelled by [[Fireworks (3.5e Equipment)|Fireworks]])
- Cloak of Greater Bullshit (3.5e Equipment) + (A cloak that gives you a huge bonus to lying and can protect you from ''[[SRD:Zone of Truth|zone of truth]]''.)
- Cloak of Bullshit (3.5e Equipment) + (A cloak that gives you a moderate bonus to lying and should protect you from Zone of Truth.)
- Cloak of Lesser Bullshit (3.5e Equipment) + (A cloak that gives you a small bonus to lying and might protect you from Zone of Truth.)
- Blackfeather Mantle (3.5e Equipment) + (A cloak which allow you to turn into a Raven.)
- Shroud of Force (3.5e Equipment) + (A cloak which greatly reinforce the striking power of it wearer's blows.)
- Darksphere (3.5e Location) + (A closed off demiplane that, seemingly at random, calls people and monsters to battle to the death within.)
- SRD:Rakshasas (Race) + (A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a [[SRD:Humans (Race)|human]].)
- Forget Me Stick (3.5e Equipment) + (A club that knocks its victim out and erases their memory of the encounter)
- Clumsy (3.5e Condition) + (A clumsy creature trip over itself and automatically miss more easily.)
- SRD5:Cockatrice + (A cockatrice appears to be a rooster with the wings and tail of a dragon.)
- Codex Roboticist (3.5e Class) + (A codex roboticist make constructs, fight construct and even become the construct.)
- Mither Blade (3.5e Equipment) + (A cold iron short sword associated with calm waters and sunny days, it was once a pair with the Teran Fork. Now the two weapons battle fiercely with each other.)
- Teran Fork (3.5e Equipment) + (A cold iron trident associated with stormy waters and overcast skies, it was once a pair with the Mither Blade. Now the two weapons battle fiercely with each other.)
- Thermatite (3.5e Equipment) + (A cold resistant solidified alchemical substance which has been molded and stabilized into rock, thermatite is a potent defense against cold, and a potent destroyer of water-based creatures.)
- A'dam (3.5e Equipment) + (A collar and a bracelet, for keeping a [[Channeler of Saidar (3.5e Class)|Channeler of ''saidar'']] as a pet.)
- Joke Kit (3.5e Equipment) + (A collection of joke equipment.)
- Random Artifact Weapons (3.5e Other) + (A collection of tables and descriptions for generating custom artifact weapons.)
- Z's Channeling (5e Variant Rule) + (A collective definition for that one thing certain spells do.)
- Colony Ship (3.5e Location) + (A colony ship.)
- Frigid Downdraft (3.5e Spell) + (A column of freezing air brings down flying creatures.)
- Marshal, Tome (3.5e Class) + (A combat buffer and healer designed to be easy-to-use.)
- Transforming Cane (3.5e Equipment) + (A combat cane which turn into a whip on command.)
- Combat Magician (3.5e Alternate Class Feature) + (A combat magician is an adept of both the battlefield and the esoteric world of magic.)
- Combat Operator (3.5e Alternate Class Feature) + (A combat operator is a specialist of logistics and tactical knowledge, instead of relying on inspiring allies on the battlefield. They are shrewd and favor cunning teamwork over inspiring shouts of glory.)
- Excavator Style (3.5e Feat) + (A combat technique that allows a warrior to use terrain at its advantage)
- Sublime Mageblade (3.5e Prestige Class) + (A combination of sublime swordplay and arcane sorcery.)
- Rust Gray Bag of Tricks (3.5e Equipment) + (A combination of the gray and rust bags of tricks.)
- Combiweapon (3.5e Equipment) + (A combiweapon is a weapon that can transform into another weapon.)
- Lightning Turret (3.5e Equipment) + (A comfy chair that happens to have a massive lightning gun for blasting things with.)
- Sweater of Comfort (3.5e Equipment) + (A comfy sweater which grant minor resistance to cold.)
- Strategist (3.5e Class) + (A commander of legendary proportions, building bases and amassing armies.)
- Tortle Common (5e) + (A common example of a [[Tortle (5e)|tortle]].)
- Publication:Renegade Cleric's Tome + (A compendium of spells for Clerics, and some for other classes too!)
- Compensating (3.5e Equipment) + (A compensating weapon reduces the penalty you take on your attack rolls from any source.)
- Rod's Boon (3.5e Spell) + (A competence-boosting spell that draws upon the power of [http://en.wikipedia.org/wiki/Rod_(god) Rod], Slavic deity of creation.)
- Liber Demonica (3.5e Sourcebook) + (A complete sourcebook for all things demonic, this volume is designed to give players and GMs the tools to run a wide variety of demon-themed campaigns.)
- Waypoint Style Teleportation (3.5e Variant Rule) + (A complete teleportation replacement that supports different narratives, and lacks some potentially abuseable elements.)
- Pixelmind (3.5e Race) + (A complex series of "bits" strung together … A complex series of "bits" strung together in a coherent shape, they are the spawn one of the few stable results of the clash between law and chaos. Prone to sporadic action, they nevertheless remain logical and analytical in their randomly chosen activities.tical in their randomly chosen activities.)
- Lamellar Armor (3.5e Equipment) + (A complex suit of armor made from small rectangular plates, it can be made either out of metal or rawhide or even particularly sturdy fabric.)
- Compression (3.5e Equipment) + (A compression item can well compress itself into a small item such as a ring or a belt.)
- Compression Matrix (3.5e Equipment) + (A compression matrix armor you to store your entire inventory in a single item.)
- Robomage (3.5e Equipment) + (A computer that can rapidly memorize and expend arcane spells.)
- Cherry Popsi (3.5e Equipment) + (A concoction of various alchemical and natural fruit flavoring ingredients that's best when served chilled.)
- Bruise (3.5e Blood Spell) + (A concussive force bursts vessels inside the target, leaving a painful bruise.)
- Baffled (3.5e Condition) + (A condition that describes a speechless and confused creature)
- Flash Heat (3.5e Power) + (A cone of extreme heat that scorch targets, heat metal and burn flammable objects.)
- Entropic Blast (3.5e Spell) + (A conical blast of [[Entropy (3.5e Other) | Entropy]].)
- Wracked with Pain (3.5e Flaw) + (A constant triggered pain disrupts your ability to act.)
- Publication:Unearthed Arcana/Omniscient Whispers (Feat) + (A constant, barely audible muttering echoes in your ears, usually beyond your comprehension. But if you focus all your energy on listening, you sometimes catch a sentence or two that bears directly on your current situation.)
- Zagyon - The Arrow (3.5e Constellation) + (A constellation of Air, freedom, communication and thought.)
- Kam'Dahk - The Hammer (3.5e Constellation) + (A constellation of Earth, durability and craftsmanship.)
- Erephos - The Staff (3.5e Constellation) + (A constellation of Fire and emotion.)
- Ziexaeal - The Dagger (3.5e Constellation) + (A constellation of darkness, illusions and trickery.)
- Tolmocht - The Lantern (3.5e Constellation) + (A constellation of light, truth, and hope.)
- Xin'Aean - The Flower (3.5e Constellation) + (A constellation of plants, poison and life.)
- Atalamar - The Book (3.5e Constellation) + (A constellation of power, knowledge and arcane might.)
- Ky'Pries - The Scythe (3.5e Constellation) + (A constellation of winter, cold and death.)
- Constricting (3.5e Equipment) + (A constricting weapon slowly crush the life out of creature grappled with it.)
- Construct Gadgeteer (3.5e Prestige Class) + (A construct gadgeteer is an expert at making and tweaking constructs.)
- Freshmaker's Fortune (3.5e Equipment) + (A consumable breath mint packed with good fortune, it can save the day in the most unlikely ways.)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Hivemaster, Variant (3.5e Class) + (A controller of vermin, the hivemaster eventually becomes an insectoid monster.)
- Hivemaster (3.5e Class) + (A controller of vermin, the hivemaster eventually becomes an insectoid monster.)
- Z's Injury Levels (5e Variant Rule) + (A convenient way of having different effects work differently based on a creature's health; An expansion of the Bloodied rule from 4e.)
- Cooking Bard (3.5e Alternate Class Feature) + (A cooking bard is exactly what it sound like, it a bard who inspire not with words, dance or song, but by making succulent food.)
- Coolant (3.5e Equipment) + (A coolant weapon, armor, or shield has double its hardness against the effects of heat damage and protect its wielder from extreme heat damage when used.)
- Swarm (3.5e Subtype) + (A cooler swarm subtype that fixes some of the problems of the original.)
- Earthsoul Crossbow (3.5e Equipment) + (A copy of a supposedly stronger and more ancient artifact, these rare crossbows resonate with the feelings of the earth itself. However because they are mere copies, they do not always communicate well with the strange and alien mind which is Gaia.)
- Worm that Walks Variant (3.5e Race) + (A corpse, suit of armor or stuffed animal- … A corpse, suit of armor or stuffed animal- nearly anything could contain this Swarm of magical maggots and their Hive. A Hive that is enchanted similarly to a bag of holding; the Host may contain more Worms than you'd expect. Do you want to play as a dresser carried by a swarm of maggots? Because it's possible...swarm of maggots? Because it's possible...)
- User:Paleomancer/Emerald Sun (3.5e Campaign Setting) + (A cosmic/gothic horror and steampunk setting, where players must contend with a world infiltrated and dominated by eldritch abominations.)
- Sedah’s Counterspell of Superfluous Detail (3.5e Spell) + (A counterspell that adds erroneous rules and excessive detail to another’s spell – thus making the other’s spell unusable for a time. All who use the spell in the region are also affected.)
- Courier (3.5e NPC Class) + (A courier will get your package to its destination, even through snow, sleet, hail, or interplanar threat from beyond time and space.)
- Court Sorcerer (3.5e Alternate Class Feature) + (A court sorcerer is an individual with inherent arcane talents, however that were diligently trained under the eyes of a wizard. As a result she uses her magic through intellect rather than intuition and possesses some of the versatility of a wizard.)
- Courtly Fighter (3.5e Alternate Class Feature) + (A courtly fighter is a master of finesse a … A courtly fighter is a master of finesse and etiquette, usually trained at a noble’s court. They act as defenders, entertainers and messengers. Some courtly fighters serve a specific noble, while others travel from court to court, finding love, challenge and excitement along the way.e, challenge and excitement along the way.)
- Coven of the Thousand Blades (5e Subclass) + (A coven more bloodthirsty than most, they revel in destruction for destruction's sake.)
- Coven of the Silver Mirror (5e Subclass) + (A coven that focuses on using their blood magic to heal the injured and reveal the truth.)
- Pavilion of Dusk and Dawn (3.5e Equipment) + (A covered throne and platform filled to the brim with creature comforts that are literally too good to be true.)
- Pangoloid (3.5e Race) + (A craft-focused race, slow of foot but magically inclined.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)