Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Arane Paragon (3.5e Racial Paragon Class) + (A racial paragon class for the spider-like Arane, who have embraced how spidery they can be.)
- Silver Elf Paragon (3.5e Racial Paragon Class) + (A racial paragon class that allows the Silver Elves to tap into their full Fey potential.)
- Rage Summoner (3.5e Prestige Class) + (A rage summoner literally summon construct made of pure hate when he rage.)
- Darkrai (3.5e Monster) + (A ragged creature, all black except for what looks like a shock of white hair and a massive red jaw, hovers around you. In the back of your mind, what remains of your dreams are twisted and maligned into nightmares of horror.)
- Ramforce Blast (3.5e Spell) + (A ram-like blast of force which damages and knock back opponents)
- Eiji (3.5e Cleric Domain) + (A random domain for a random being.)
- User:DraconicMan/Random Infliction (3.5e Equipment) + (A random potion that could do many different things)
- Sniper (3.5e Prestige Class) + (A ranged class specializing in precision for the patient.)
- Rystil's Lightning Lance (3.5e Spell) + (A ranged touch spell with the potential to leave its target staggered.)
- Sniper (Legend Track) + (A ranged track based on making single, powerful attacks)
- Enhanced Hunter (3.5e Class) + (A ranged weapon focused ranger archetype that uses spell-like abilities and quick weapon enhancements to get the hunt done instead of spells.)
- Mage Hunter (3.5e Alternate Class Feature) + (A ranger dedicated to hunting spellcasters.)
- Ranger, Tome (3.5e Class) + (A ranger that kicks ass.)
- Loner Ranger (3.5e Alternate Class Feature) + (A ranger who forgoes a companion for more power alone)
- Mystical Warden (3.5e Alternate Class Feature) + (A ranger with inherent arcane magic, much like a sorcerer, typically the descendant or offspring of fey. Some mystical wardens serve powerful mages as wardens, acting as bodyguards and protectors of their land.)
- Knight of the Wood (3.5e Alternate Class Feature) + (A ranger with several paladin traits, as they champion the cause of nature.)
- Woodland Avenger (3.5e Alternate Class Feature) + (A ranger’s duty and goal can often place h … A ranger’s duty and goal can often place her against the force of laws. Be it an exploitative industrial civilization, or foe of the ranger’s own goal. Unlike foes such as great beasts, the forces of law are relentless at uprooting their opponents. Thus a woodland avenger dons an anonymous identity, allowing her to continue her duty without placing her loved one in danger. Her new opponents are rarely homogeneous, and as such these rangers abandon the focus on certain foes most rangers share, and instead focus on honing their combat style.nstead focus on honing their combat style.)
- Peachy-Keen Sabre (3.5e Equipment) + (A rapier that smells faintly of peaches and shouldn't exist.)
- Silent Bellflower (3.5e Equipment) + (A rare bell-shaped flower that negates sounds, and can protect against sonic attacks.)
- Righteous Bow (3.5e Alternate Class Feature) + (A rare breed of Paladin prefer fighting us … A rare breed of Paladin prefer fighting using ranged weapons, usually forsaking the glory of a shining plate of armor and longsword in hand. Instead they prefer fighting with lighter armor with some kind of ranged weapon, using rudimentary melee weapon as backup. Unlike the name, a Righteous Bow need not to fight with a bow.ighteous Bow need not to fight with a bow.)
- Bloodbinder (3.5e Alternate Class Feature) + (A rare breed of occultists, bloodbinders a … A rare breed of occultists, bloodbinders are practitioners of sorcery. Instead of drawing power from the occult resonant energy of arcane curiosities, they instead bind the power in the veins. Through the use of sigils, tattoos or other even more esoteric methods they are able to fully draw upon their heritage.re able to fully draw upon their heritage.)
- Drop of Deep Violet (3.5e Vestige) + (A rare case of an non-sentient vestige, this object nevertheless retains a spark of its former power when it was once a tool to channel the elder evil Y'chak. This jewel is sought for by many, but is said to bring curses.)
- Predict Disaster (3.5e Power) + (A rare damaging clairsentience ability, you predict some disaster to fall upon your opponent.)
- Oblative Surge (3.5e Invocation) + (A rare eldritch blast which heals with positive energy, at the expense of yourself.)
- Aspergillum (3.5e Equipment) + (A rare enhancement popular with which turn a mace head into an aspergillum, a device capable of sprinkling holy water.)
- Mystic Steel (3.5e Equipment) + (A rare form of steel that is said to be imbued by impurity from meteorites and melted in a crucible and forged with great skill.)
- Forceweb Cannon (3.5e Equipment) + (A rare nonlethal ray weapon, ''forceweb cannons'' are useful for manhunters and city watchman alike.)
- Germanium Alloy (3.5e Equipment) + (A rare silver-colored metalloid, germanium … A rare silver-colored metalloid, germanium would see little use in combat because while hard it is brittle and does not hold an edge. However, it possesses a rare and almost impossible to find trait making it akin to silver. It is extremely baneful to of eldritch abomination, turning into an extremely toxic substance on contact with their blood (or other approximate).t with their blood (or other approximate).)
- Pale Birch (3.5e Equipment) + (A rare specimen of tree growing in cold, holy forests. The wood of a pale birch is soft, very pale and is said to possess qualities which make it baneful to undead)
- Thousand Knight Weapon (3.5e Equipment) + (A rare weapon capable of absorbing the enchantments from other weapons to empower itself.)
- Siren's Voice (3.5e Alternate Class Feature) + (A rarity amongst the races of the sea, the Siren’s Voices are powerful psychic caster descendants of sea witches. They have the power to bewitch others with their voice, and wield powerful enchantment, illusion and water magic.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Skycutter (3.5e Equipment) + (A rather curious artifact, the blade Skycutter was forged by an oni smith who forsook alcohol, in exchange for a release on an oath. It was forged from a slab of deisteel and enhanced with the essence of the sky.)
- Flesh Golem Domineer (3.5e Alternate Class Feature) + (A rather simple alteration to the [[Golem … A rather simple alteration to the [[Golem Domineer (3.5e Class)|Golem Domineer]] turn it from a construct controller to a mad scientist who play with the very toys of the Gods. A flesh golem domineer has a less resilient proto-golem, but one that boast higher hit points and healing potential. Ultimately they also trade a powerful partial spellcasting that deal with construct and teleportation for another powerful partial spellcasting that deal with biological stuff.llcasting that deal with biological stuff.)
- Na'vi (3.5e Race) + (A rather tall race, lithe and limber, they live in remote locations. Na'vi have a special Bond with Nature, especially the animals.)
- Heavy Ray (3.5e Spell) + (A ray of metallic matter caught in a high-velocity stream of kinetic energy.)
- Psychic Blast (3.5e Power) + (A ray of pure psychic energy that quickly mows through more intelligent foes.)
- Specialized Heavy Ray (3.5e Spell) + (A ray of specialized metallic matter caught in a high-velocity stream of violent kinetic energy.)
- Publication:Dread Codex 2/New Spells/Ray of Decay + (A ray that deals minor negative energy damage.)
- Death Ray (3.5e Spell) + (A ray that deals negative energy damage, can be concentrated on, and prevent stabilization.)
- Ray Weapons in Eberron (3.5e Other) + (A ray weapon that can be loaded with, and fire, a single item of Fine size.)
- Hand-Trebuchet (3.5e Equipment) + (A ray weapon that can be loaded with, and fire, a single item of Fine size.)
- Daunting Ray (3.5e Spell) + (A ray which breaks your opponent's will to fight.)
- Liliane's Ray of Death (3.5e Spell) + (A ray which deal 100 damage and maim the body of those it kill.)
- Ray of Darkest Desires (3.5e Spell) + (A ray which greatly amplify evil and negative emotions.)
- Razor-Blade (3.5e Equipment) + (A razor-blade weapon has it edge magically enhanced to be extremely sharp, however it quickly dull and must be maintained.)
- Color Spray (3.5e Spell) + (A re-balanced version of [[SRD:Color Spray|''color spray'']].)
- Black Knight (3.5e Prestige Class) + (A re-vamped take on the Blackguard class, granting dark powers to fallen paladins and criminals everywhere.)
- Toughness, Exponential (3.5e Feat) + (A reason to take toughness multiple times)
- Magic Jar Variant (3.5e Spell) + (A rebalanced Magic Jar spell.)
- Persistent Spell, Rebalanced (3.5e Feat) + (A rebalanced version of the SRD feat.)
- Object Familiar (3.5e Feat) + (A rebalanced version of the [[Publication:Unearthed Arcana/Item Familiar (Feat)|Item Familiar]] feat.)
- Crimson Corsair (3.5e Prestige Class) + (A rebuild of the Scarlet Corsair prestige class, become a feared pirate of the seas.)
- Crow Assassin (3.5e Prestige Class) + (A rebuild of the assassin class, made to be good and fun to use.)
- Craft, Rebuilt (3.5e Skill) + (A rebuilt version of the SRD Craft skill.)
- Heal, Rebuilt (3.5e Skill) + (A rebuilt version of the SRD Heal ability that does not instantly negate any poison and disease anyone has and provide benefits for those with magical healing.)
- Reciting Truenamer (3.5e Alternate Class Feature) + (A reciting truenamer is essentially a 'wiz … A reciting truenamer is essentially a 'wizard truenamer', possessing a unique Book of Recitals she need to study to 'ready' her utterances. She has access to a lot more utterances known, however she suffer the problems of a prepared caster; she is unable to spam her utterances and she is limited to the utterances she readied.is limited to the utterances she readied.)
- Cloudbreaker Staff (3.5e Equipment) + (A red combat staff which can be thrown great distance and can allow monk to fly.)
- Robe of the Journeyman (3.5e Equipment) + (A red poncho and robe suitable for long journeys in warm climates. It allows the user to rise on heated thermals and currents of wind.)
- Energized Eye Orb (3.5e Equipment) + (A red stone eye which allows you to assassinate targets with your astral body.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Rod of Continuous Healing (3.5e Equipment) + (A red which grant a large amount of fast healing to an ally.)
- Winterful Cloak (3.5e Equipment) + (A red winter cloak that supplies the wearer with comfort, food, water and lodging.)
- Bonnacon (3.5e Monster) + (A red, oxen-like beast which pelts pursuers with flaming feces.)
- Beastsilk (3.5e Equipment) + (A refined soft fabric made from the fur of certain magical beasts, usually cat-like creatures. It is known to be flexible, protective and mildly magical.)
- Ballroom Brawler (3.5e Alternate Class Feature) + (A refined unarmed combatant, the ballroom brawler is used to both bloody personal combat and the comfort of high society. While their fighting style ''might'' be criticized as brutish and primitive, their etiquette and manners are excellent.)
- Red King's Plate (3.5e Equipment) + (A regal suit of red mithral light plate capable of easily holding armor crystals.)
- Throne of the Sky King (3.5e Equipment) + (A regal throne decorated with the wings of a roc, it grants its user the power of wind and storm, and protection from those same elements.)
- Darksilver (3.5e Equipment) + (A relatively expensive material which acts as both cold iron and silver, without their inherent weaknesses.)
- Bone Rider, Rebuilt (3.5e Prestige Class) + (A remake and retooling of Tome of War's Bone Rider,)
- Explosive Runes Field (3.5e Spell) + (A remake of ''explosive runes field'', which makes it more in line with its replacement.)
- Explosive Runes, Variant (3.5e Spell) + (A remake of ''explosive runes'', make it less cheesy and more usable in battle.)
- Seduce to Deceive (3.5e Other) + (A remake of Seduce to Learn, which is more versatile and make more sense.)
- Protection from Alignment, Variant (3.5e Spell) + (A remake of protection from alignment.)
- Blood Belt (3.5e Alternate Class Feature) + (A remake of the ''Bloody-Knuckled Rowdy'', … A remake of the ''Bloody-Knuckled Rowdy'', the Blood Belt is a Bloodrager who learned how to use their body as their main weapon, at the expense of their training with manufactured weapons. Their focus on combat grant them an array of style they are able to use, but stunt their magical growth.le to use, but stunt their magical growth.)
- Blade of the Heavens (3.5e Prestige Class) + (A remake of the ''Fist of Raziel'', make paladin really good at smiting.)
- Ring of Force Shield, Variant (3.5e Equipment) + (A remake of the ''Ring of Force Shield'', mostly utilitarian.)
- Dirgesinger, Variant (3.5e Prestige Class) + (A remake of the ''dirgesinger'' from Libris Mortis.)
- Blackfire Zealot (3.5e Prestige Class) + (A remake of the Black Flame Zealot from Complete Divine, effectively a divine assassin.)
- Force Missile Specialist (3.5e Prestige Class) + (A remake of the Force Missile Mage PrC from Dragon Compendium, it focuses entirely on turning ''[[SRD:Magic Missile|magic missile]]'' into a powerful weapon of destruction.)
- Havocker, Rebuilt (3.5e Alternate Class Feature) + (A remake of the Havocker Witch to give it … A remake of the Havocker Witch to give it a bit more bite. This altered version keeps some hexes which is the witch’s most unique class feature. In addition the way spellburn is used is altered to be keyed to the burn cost, rather than level of the infusion.n cost, rather than level of the infusion.)
- Variant Snowflake Wardance (3.5e Feat) + (A remake of the Snowflake Wardance feat from Frostburn.)
- Sunsteel Blade (3.5e Equipment) + (A remake of the Sunsword from ravenloft, this bastard sword is very light and effective against creatures afraid of the light.)
- Animate Objects, Variant (3.5e Spell) + (A remake of the [[SRD:Animate Objects|animate objects]] spell.)
- Cyclone Blast (3.5e Power) + (A remake of the [[SRD:Tornado Blast|''tornado blast'']] power, you unleash deadly win to damage and reposition creatures.)
- Archmage, Variant (3.5e Prestige Class) + (A remake of the archmage class from the Dungeon Master’s Guide.)
- Savage Berserker (3.5e Prestige Class) + (A remake of the frenzied berserker without the friendly fire, stupid weakness and not as abusable.)
- Dragon Hybrid (3.5e Template) + (A remake of the half-dragon template.)
- Contemplative Meditant (3.5e Prestige Class) + (A remake of the meditant, a class for zen psionics.)
- Spellblitzer (3.5e Prestige Class) + (A remake of the swiftblade, it grants more spellcasting levels with abilities slightly toned down and reworked.)
- Truenamer, Redone (3.5e Class) + (A remake of the truenamer as a full caster with the ability to improve her spells with utterance.)
- Meteor Steel Adept (3.5e Prestige Class) + (A remake of the ‘’green star adept’’, the meteor steel adept consumes the shards of a meteor and uses it to slowly metamorphose her body into a similar substance.)
- Trickery, Alternative (3.5e Cleric Domain) + (A remake the Trickery domain, designed to allow for more 'Loki'-like schemes.)
- Daggerspell Mage, Rebuild (3.5e Prestige Class) + (A remake the daggerspell mage class.)
- Lubium (3.5e Equipment) + (A remarkable discovery of the magical students of the Polybius Academy. This strange crystal is incredibly slippery to the touch, which limits it uses.)
- Detonator (3.5e Equipment) + (A remote detonator can be used to detonate traps and explosives up to a mile away.)
- Craft Explosives (3.5e Skill) + (An engineer merges knowledge gained from pyromania and trap making into making explosives.)
- Helraiser (3.5e Class) + (Soldiers of fortune, revolutionaries and f … Soldiers of fortune, revolutionaries and freedom fighters all exist in a perpetual war. Indeed the goal is always Chaos to destroy the established order. Helraisers are very good at evasion and hiding, and are naturally pyromaniacs. But their greatest ability is trapmastery, able to disarm and create traps with ease – eventually able to create explosive traps. Advanced helraisers can launch explosives great distances with mortars and artillery.reat distances with mortars and artillery.)
- Utility Ship (3.5e Monster) + (A repair ship with a powerful shield that can defend other ships. Also a good transport ship.)
- Repeater Module (3.5e Equipment) + (A repeater module is a reasonably compact, … A repeater module is a reasonably compact, complex mechanism of wood and metal operating with sophisticated springs, that can be fitted to any [[SRD:Masterwork Weapons|masterwork]] [[SRD:Light Crossbow|light]] or [[SRD:Heavy Crossbow|heavy crossbow]] and that can hold a maximum of 20 [[SRD:Crossbow Bolts|bolts]] at any one time.RD:Crossbow Bolts|bolts]] at any one time.)
- Solid Fortitude (3.5e Feat) + (A replacement for Great Fortitude that is worth taking.)
- Will of Steel (3.5e Feat) + (A replacement for Iron Will that is worth taking.)
- Instantaneous Reflexes (3.5e Feat) + (A replacement for Lightning Reflexes that is worth taking.)
- Vile Word (3.5e Spell) + (A replacement for the ''[[SRD:Blasphemy|blasphemy]]'' spell, which invokes divine power words to punish the opposing alignment.)
- Authoritative Word (3.5e Spell) + (A replacement for the ''[[SRD:Dictum|dictum]]'' spell, which invokes divine power words to punish the opposing alignment.)
- Exalted Word (3.5e Spell) + (A replacement for the ''[[SRD:Holy Word|holy word]]'' spell, which invokes divine power words to punish the opposing alignment.)
- Tumultuous Word (3.5e Spell) + (A replacement for the ''[[SRD:Word of Chaos|word of chaos]]'' spell, which invokes divine power words to punish the opposing alignment.)
- Dark Sacrifice (3.5e Variant Rule) + (A replacement for the BoVD sacrifice rules.)
- Duelist (3.5e Feat) + (A replacement for the Dodge feat that also includes blocking and other minor benefits from focusing on a single opponent.)
- Psychic Strike (3.5e Power) + (A replacement for the [[SRD:Soulknife|Soulknife]] ability to be used with ''[[Manifest Blade (3.5e Power)|manifest blade]]''.)
- Commune with Spirits (3.5e Spell) + (A replacement for the wu jen spell ''commune with lesser spirits'', it lets you speak to the world around you (or to things classified as spirits) and learn new things.)
- Personality Override (3.5e Power) + (A replacement of ''mind seed'', this power allow you to copy your personality into another body.)
- Totemic Power (3.5e Spell) + (A replacement of the Animal's X spells.)
- Spray Fire (3.5e Feat) + (A replacement to rapid shot, which scale with bab.)
- Soulblade (3.5e Class) + (A replacement to the [[SRD:Soulknife|soulknife]], bumped up and made useful.)
- Roulette Charm (3.5e Equipment) + (A repository for spin points.)
- Uongo-mijusi (3.5e Race) + (A reptilian looking race, with unique mental and physical altering capacities.)
- Kobold Paragon (3.5e Racial Paragon Class) + (A respected member of the Kobold community and exemplar of the virtues of Deekar Snirigax, first Kobold Emperor of the Munerian continent, you are a true master of the [[Tachi,_Shovel_(3.5e_Equipment)|Tachi]].)
- P'Troid (3.5e Race) + (A result of alien infection within the formerly inhabited husks of others, these alien creatures persist in the material plane in spite of their eldritch origins.)
- Marshal, Retooled (3.5 Class) + (A retooling of the Marshal that makes it a better martial character and an extraordinary buffer (literally).)
- Monk, Retooled (3.5 Class) + (A retooling of the Monk that addresses some of its main problems while making it mechanically distinct to the Unarmed Swordsage)
- Paladin, Project Heretica (3.5e Class) + (A retooling of the Paladin class, exemplar of the Divine Champion chassis.)
- Ranger, Retooled (3.5e Class) + (A retooling of the Ranger, enhancing their spellcasting ability, refurbishing their combat skills and reinforcing their skills)
- Innate Spell Evolution (3.5e Variant Rule) + (A retraining variant for spontaneous casters with spells known progressions.)
- Funeral Pyre Candle (3.5e Equipment) + (A reusable candle that burns down corpses in proper fashion.)
- Ragecaster (3.5e Prestige Class) + (A revamped rage mage. What ho, will you cast something muscle wizard? YOU CAST FIST!!!!)
- Revenant (3.5e Template) + (A revenant is the victim of a murder driven to avenge their own death.)
- Tome of Necromancy (3.5e Sourcebook)/New Rules + (A revenant is the victim of a murder driven to avenge their own death.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")