Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Final Resurrect Fossil (3.5e Spell) + (Resurrect fossil creatures.)
- Eldritch Retort (3.5e Invocation) + (Retain floating eldritch orbs which fire into eldritch blasts when you are attacked.)
- Necessary Evil (3.5e Feat) + (Retain the class abilities of an "evil" class despite being good.)
- Uncanny Dodge (3.5e Grim Alteration) + (Retain your [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even when caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker.)
- Karmic Justice (3.5e Spell) + (Retaliate with the accumulated spite from your enemies' assault.)
- Mirria Delvane (5e) + (Retired soldier, now blacksmith)
- Time to Think (3.5e Skill Trick) + (Retry a failed knowledge check, and remove the penalties of No Time to Think.)
- Revenant Pursuer (3.5e Prestige Class) + (Return from the dead as an undying ghost in an armor shell, as you pursue your killers, justice, or merely a persistent desire to not die.)
- Force Resurrection (3.5e Force Power) + (Return someone from the dead using the Force.)
- Trueform Crystal (3.5e Equipment) + (Return those shifty shapeshifters to their rightful shape, or protect yourself from being transformed. This crystal can be fitted to a weapon or armor, with different results.)
- Turn Back The Moon (3.5e Maneuver) + (Return to any location you've been in the last hour, change your season, and recover more maneuvers.)
- Turn Back The World (3.5e Maneuver) + (Return to any location you've been in the last day, change your season, and recover all maneuvers.)
- Turn Back The Wheel (3.5e Maneuver) + (Return to the season and location you had 1 round ago.)
- Infinite Ammunition (3.5e Equipment) + (Returning ammunition that is infinitely reusable.)
- Reject (3.5e Spell) + (Returns a subject to a recent state, leaving them as if the intervening time had not occurred.)
- Ice IV- Desiccate (3.5e Phrase) + (Returns an area briefly to the primordial cold)
- Discern Birthdays (3.5e Spell) + (Reveals birthdays)
- Reveal Greatest Sin (3.5e Spell) + (Reveals the target's greatest sin.)
- Reverse The Wheel (3.5e Maneuver) + (Reverse the cycle of your power.)
- Invert Motion (3.5e Spell) + (Reverse the direction creatures move in, causing them to move in unexpected ways.)
- Gold Pin (3.5e Equipment) + (Reverse the effects of paralysis or petrification on a target.)
- Spilled Salt (3.5e Maneuver) + (Reverse the normal effects of negative and positive energy.)
- Reactive Aegis (5e Eldritch Invocation) + (Reversed Eldritch Smite.)
- Punishing Ward (5e Eldritch Invocation) + (Reversed Lifedrinker, with a little extra kick.)
- Rebuild Item (3.5e Utterance) + (Revert the damage to an item, or damage an item with a touch.)
- Quivering Blow (3.5e Alternate Class Feature) + (Revised quivering palm)
- Reactive Stealth (3.5e Variant Rule) + (Revised rules for hide and move silently checks that make them success checks rather than DC setting checks.)
- Life Bond (3.5e Spell) + (Revive an ally immediately by bonding yourself to them. You will share their fate if you both fall.)
- Revenant Moss (3.5e Spell) + (Revive someone from the dead as a grassy doppelganger. The revival is temporary, but can make the difference in a tight battle.)
- Corpselight Assassin (3.5e Prestige Class) + (Revived from death rogue who becomes stronger against outsiders and undead.)
- Mass Revivify (5e Spell) + (Revivify 3 targets with 1 action, get more with upcasting.<br /><br />)
- Third Eye of Forced Regression (3.5e Equipment) + (Rewinds time at the cost of XP whenever you fall unconscious. Cannot be removed.)
- Undead Fortitude (3.5e Feat) + (Reworking the Immortal Fortitude from Tome of Battle. Your necromancy spells are so potent that they empower your undeath and make you harder to kill. These effects all count as Extraordinary Abilities (Ex).)
- Adaptive Style Errata (3.5e Variant Rule) + (Reworking the poorly thought out prerequisites on a feat to allow for future classes.)
- Rhadamanthus (3.5e Deity) + (Rhadamanthus the Stone Judge is the god of justice, order, wisdom, and respect. Born of disapproval, he opposes Nemesis Rhamnusia. His scion are the 9 Judge Knights of the Ordo Inquiere.)
- Giant Space Hamster (5e) + (Rhino-sized hamsters known throughout [[Wildspace (5e)|Wildspace]].)
- Aristocrat (3.5e NPC Class) + (Rich people who get by on the fact that they have money more than actual ability.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Rieyou (3.5e Deity) + (Rieyou is the Uzarran god of good dragons. His followers revere nature and do what they can for all life to prosper.)
- Rings of Matrimony (3.5e Equipment) + (Rings of Matrimony come as a set. They represent the bond of marriage, and let the significant other know when the bond if broken by injury, death, or transgression.)
- Souleater Grasp (3.5e Maneuver) + (Rip out the target's soul and eat it.)
- Strange Case (3.5e Prestige Class) + (Rip the ''Strange Case of Doctor Jekyll and Mister Hyde'' in DnD!)
- Void Termina (5e Deity) + (Rise! Oh, Dark Lord of Despair!)
- Reckless Offense, Variant (3.5e Feat) + (Risk being hit more often in exchange for more damage.)
- Rito (3.5e Race) + (Rito race from Legend of Zelda)
- Dragon Roar (3.5e Spell) + (Roar with the might of a dragon, instilling fear in your weaker foes.)
- Robes of the Sun Priest (3.5e Equipment) + (Robes which belong to high priest of solar deities or other blessed individuals, grant resistance against darkness and shadow.)
- Alchemist Robe (3.5e Equipment) + (Robes worn by alchemist for safety, they are resistant to chemical burns and substances.)
- Room-Mind Automaton (3.5e Race) + (Robot with gears to accurately emulate an intelligence despite not having any.)
- Robotic Doppelganger (3.5e Template) + (Robotic Doppelgangers are robots who emulate someone in particular.)
- SRD:Gnomes, Rock (Race) + (Rock gnomes are the most common variety of gnomes.)
- SRD5:Rock Gnome + (Rock gnomes have a natural inventiveness and hardiness beyond that of other gnomes.)
- Cock Fighting (3.5e Feat) + (Rock out with your cock out.)
- Rocket Charge (3.5e Equipment) + (Rocket charge armor has a burning ethereal flame held upon its back. When you charge forward it erupts into a jet engine of flame, crashing you into your opponents.)
- Rockjoint (3.5e Disease) + (Rockjoint stiffens the muscles and bones. You can often get it from rusty or corroded metal and certain creatures.)
- Rabbit (5e Monster) + (Rodent with long ears.)
- Hare (5e) + (Rodent with long ears.)
- Rodoran (3.5e Race) + (Rodorans are a race of creatures that have been mutated with force magic. All Rodorans are born with an affinity for force.)
- Rogue Astral Construct Paragon (3.5e Racial Paragon Class) + (Rogue Astral Constructs created by a more powerful Psion, or those who improved themselves, find themselves with a more powerful body than others.)
- Sagacious Outlaw (3.5e Feat) + (Rogue and swordsage levels stack for initiator level, quick to act, sneak attack.)
- Rogue, Tome (3.5e Class) + (Rogue intended for Tome games. Bonus feats come earlier (in form of Tome Combat feats), given some shadow powers to make things interesting especially at higher levels.)
- Rogue Modron (3.5e Race) + (Rogue modrons are the outcasts of Mechanus, insane or rebellious by modron standards even though to the average mortal they seem as lawful and mechanical as ever.)
- Warrior's Fate (3.5e Maneuver) + (Roll 1d20, save the result to use later.)
- Indomitable Strength (3.5e Feat) + (Roll 20s in opposed strength checks, wield weapons with greater strength behind them and less difficulty, and break force effects.)
- Publication:Unearthed Arcana/Auspicious Odds + (Roll an extra d6 during attack roll, saving throw, ability check, or skill check; dropping lowest roll.)
- Landing Roll (3.5e Skill Trick) + (Roll at landing, for minimum fall damage.)
- Empowered Healing Melody (4e Feat) + (Roll d8's rather than d6's for your [[Songweaver (4e Class)#Healing Melody|''Healing Melody'']] power.)
- Rollout (3.5e Maneuver) + (Roll down a mountain and become like a boulder.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Superior Initiative-CE (3.5e Feat) + (Roll for initiative twice, with a +4 bonus, and act in a surprise round.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Unlucky Save (3.5e Flaw) + (Roll twice and take worse on one of your saving throws.)
- Struggle Foreseen (3.5e Power) + (Roll twice for everything you do taking the best result, while opponents roll twice for everything against you and take the worse result.)
- Axiom of Choice (3.5e Maneuver) + (Roll twice on d20 rolls, get insight when choosing the lower result.)
- Roll Underfoot (3.5e Feat) + (Roll under larger creatures legs, and make surprise attacks or sleights of hands when you do.)
- Track Star (3.5e Feat) + (Rolling around at the speed of sound, Got places to go, Got to follow my rainbow.)
- SRD5:Roper + (Ropers appear as stalagmites//stalagtites with four tentacles.)
- Ropheus (3.5e Deity) + (Ropheus is the god of luck, travel, the poor and using wits to defeat an opponent instead of brute force.)
- Choker (5e) + (Roughly anthropomorphic aberration with flexible arms and legs)
- Royce, Frozen Crusader (3.5e Vestige) + (Royce was a knightess who sought the power to end the eternal winter that afflicted her land; instead, she was lost to the blizzard and never found her way back.)
- Tome Armor (3.5e Variant Rule) + (Rules for Tome armor. Meant to replace the unfinished [[Races of War (3.5e Sourcebook)|Races of War]] rules for armor.)
- User:Qwertyu63/Divine Blood (3.5e Variant Rule) + (Rules for becoming and playing a god. Rejects the Divine Rank rules.)
- Tome Magic Items (3.5e Variant Rule) + (Rules for creating, using, and giving out magic items in a Tome game. Meant to replace the unfinished [[Book of Gears (3.5e Sourcebook)|Book of Gears]] sections on magic items.)
- Dark Insight Incantation (3.5e Variant Rule) + (Rules for dark spells and forbidden magic to work in tandem with dark insight.)
- Advanced Wars (3.5e Variant Rule) + (Rules for mass combat within D&D.)
- Trading-In Player Characters (3.5e Variant Rule) + (Rules for taking over an NPC as one’s PC.)
- Revised Fear Effects (3.5e Variant Rule) + (Rules to bring fear effects more in line with other conditions and to increase the differences between fear levels.)
- Extra Player and Weapon Sizes (5e Variant Rule) + (Rules to help include PCs that are Large to Tiny in size.)
- Bloodcursed Lycanthrope (3.5e Template) + (Rumored to be the result of a village cursed by a cabal of evil druid, or the wrath of a deity. Bloodcursed lycanthrope are horrid savage version of normal lycanthrope with very little ties with nature.)
- Mercurial Sprint (3.5e Feat) + (Run and charge the way you like, you also get nifty dodge bonus from moving.)
- Running Assault (3.5e Feat) + (Run and mow down all your opponents as you pass by. Bonk!)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Kamaitachi (3.5e Feat) + (Run by creatures unseen and attack them, delay damage, and cause)
- Autumn Breeze (3.5e Maneuver) + (Run like the wind.)
- Stampede (3.5e Feat) + (Run over your foes with the strength of an herd.)
- Epic Speed-CE (3.5e Feat) + (Run twice as fast as you did before.)
- Runetouched Human (3.5e Race) + (Runetouched humans are normal humans touched by magic at birth. Their rune covered skins grant them greater magical prowess, but also exposes them to the ravages of magic.)
- Underdark Blight (4e Equipment) + (Running a chemical solution over certain rare ores and minerals found in the underdark creates this poison; it is effective at removing spell resistance.)
- Battlerunner (3.5e Prestige Class) + (Running from target to target like a proper skirmisher, you fight best when facing many enemies all lined up and ready to die.)
- Oxidium (3.5e Equipment) + (Rust is the worst enemy of any metal blade … Rust is the worst enemy of any metal blade, and the fear of the humble rust monster shows that even the most epic of blades can crumble to the ravages of oxidation. With that in mind, most see weapons forged from the unusual material known as oxidium and dismiss them as already ruined, ancient and decayed. However, in spite of its corroded appearance, oxidium proves not only to be a potent resister of rust but capable of inflicting damage upon other metal tools as well.ing damage upon other metal tools as well.)
- S'uuisku (3.5e Race) + (S'uuisku, or earthly creatures, are the spawn of the young, curious gods. These creatures draw their appearance and ability from the very soul of the earth.)
- Deathbringer Assault (3.5e Maneuver) + (Sacrifice Armor Class for equal and opposite bonuses to attack and damage rolls.)
- Craft Artifact (3.5e Power) + (Sacrifice a god to make a fancy item.)
- Instantiate Plane (3.5e Power) + (Sacrifice a god to make a new plane.)
- Venomous Strike (4e Feat) + (Sacrifice one die of sneak attack damage to gain a +2 bonus to the attack roll of a poison and inflict a -2 penalty to saving throws against a poison.)
- Terrifying Strike (4e Feat) + (Sacrifice one die of sneak attack damage to [[4e Index (4e Other)#stunned|stun]] an opponent until the end of your next turn.)
- Sickening Strike (4e Feat) + (Sacrifice one die of sneak attack damage to deal ongoing 2 damage (save ends).)
- Mystic Cavalier (3.5e Alternate Class Feature) + (Sacrifice some general mount-riding ability for a special mount of your very own.)
- Infuriating Ache (3.5e Maneuver) + (Sacrifice your own well being for combat bonuses.)
- Inlindl School (4e Feat) + (Sacrifice your shield bonus to [[4e Index (4e Other)#Armor class|AC]] to gain a bonus to your [[4e Index (4e Other)#attack roll|attack rolls]].)
- Hat of Flying (3.5e Equipment) + (Sadly the name is a lie, the hat does not make you fly. Instead, the hat flies on its own.)
- Sahuagin Priestess (5e) + (Sahuagin Cleric of [[Sekolah (5e)|Sekolah]])
- Sahuagin High Priestess (5e) + (Sahuagin Head Cleric of [[Sekolah (5e)|Sekolah]])
- Thadrah (5e) + (Sahuagin Head Cleric of [[Sekolah (5e)|Sekolah]])
- Moonstone (3.5e Equipment) + (Said to actually be stone harvested from the moon, it has absorbed a particular quasi-magical essence.)
- Alchemical Saltanium (3.5e Equipment) + (Said to be pure essence of salt torn from the quasielemental plane of salt, this bitter substance can drive men into a rage.)
- Death Tear (3.5e Equipment) + (Said to be the tears from the often unmoved visage of death itself, this shimmering clear jewel consumes the body on its death, and allows the beings restoration afterwards.)
- Roué the Deathwheel (3.5e Vestige) + (Said to be the undying memories of a god of torture and death, its vestige now seeks to bring suffering and death from beyond reality itself.)
- Enslaver Virus (3.5e Disease) + (Said to have been created as part of an illithid plot to dominate the world, the enslaver virus is a terrifying disease. Those infected lose their mind, and become controlled by a near universal disease mind.)
- Saiyan Rage (5e Feat) + (Saiyans are known for their powerful Zenkai ability on the battlefield, but some Saiyans take it futher, fully giving in to their primal instincts.)
- SRD5:Salamander + (Salamanders appear as snakes made of fire with humanoid heads and arms.)
- Magical Salt (3.5e Equipment) + (Salt alchemically treated to help when drawing circles for magical purposes or when cooking.)
- Spite of Obox-Ob (3.5e Invocation) + (Same effect as ''bestow curse'' spell.)
- Jealousy of the Abyss (3.5e Invocation) + (Same effect as ''dismissal'' spell.)
- Malcanthet's Beckoning (3.5e Invocation) + (Same effect as ''suggestion'' spell.)
- Red Memories (3.5e Maneuver) + (Sample a creature's blood (in battle or not) to learn things about them.)
- Samurai (4e Class) + (Samurai are the elite warriors of a distant land, trained since childhood in the arts of battle.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Sand Slave (3.5e Template) + (Sand slaves are dead creatures, which are bound to serve a mummy lord.)
- Sandbru (5e Subrace) + (Sandru tend to be the priests, philosophers, healers, and police of the duskken.)
- Sapblood (3.5e Subtype) + (Sapblood creatures exist at the crossing point between plant and animal, gaining some but not all the features of plants.)
- Sapphire Soul (3.5e Alternate Class Feature) + (Sapphire souls are a special kind of favor … Sapphire souls are a special kind of favored souls. Blessed with incarnum from birth or after training, they meld their divine prowess with the power of incarnum, shaping the divine soul of their deity and the mystic forces that it exudes. They gain a unique incarnum ability that mirrors the domain feature of the cleric in the form of a powerful soulmeld called [[User:The bluez in the dungeon#Sapphire Soul|divinemeld]]. They bind these melds in their Divine Soul chakra, manifesting the glory of their deity.kra, manifesting the glory of their deity.)
- Hard Bargain (3.5e Maneuver) + (Save 10% on a purchase)
- Legally Dead (3.5e Spell) + (Save or die! For a round or two, that is.)
- Scalethis (5e Race) + (Scalethis are a reptilian species, very snake-like with notable features like snake-like tails and scales covering most of their bodies.)
- Scare Them Back (3.5e Skill Trick) + (Scare foes back who try to scare you)
- Scare Tactics (3.5e Maneuver) + (Scare your enemies away.)
- Righteous Rager (3.5e Optimized Character Build) + (Scare your foes into running every time you charge into combat.)
- Maxwell's Demon (3.5e Monster) + (Scary monster that can control its permeability to energy and matter.)
- Canin Scent Hound (3.5e Template) + (Scent Hound and Sight Hound. Scent Hounds rely on scent far more than they do sight and have the most sensitive noses of any Canin or other canine-like creature.)
- Sonar (3.5e Feat) + (Scent but for sound)
- Keen Scent (3.5e Creature Ability) + (Scent so keen, it may as well be blindsight.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- The Scepter of Positive Command (3.5e Equipment) + (Scepter that allows control of positive energy)
- Scholarly Monk (3.5e Alternate Class Feature) + (Scholarly Monks focus on studies and versatility rather than martial arts.)
- Katsee (3.5e Location) + (School of Magic and Positive energy)
- Sahuagin Hatchling Swarm (5e) + (School of [[Sahuagin (5e)|Sahuagin]] hatchlings.)
- Academy (5e) + (Schools, Institution of Knowledge, Training Academies)
- Winged Velociraptor (3.5e Race) + (Scientist on a hidden island wondered what would happen if they gave a Velociraptor human intelligence and bird wings. They are all dead now.)
- Scorched Iron (3.5e Equipment) + (Scorched iron, unlike normal iron, does not transmit heat well. Yet it has an incredible capacity to store heat and an impossibly high melting point, making it a potent defense against heat and a battery for heat at the same time.)
- Lucent Fortification (3.5e Grim Alteration) + (Scoring precision damage against you is more difficult.)
- Aspect of the Scorpion (3.5e Feat) + (Scorpions are carriers of some of the most potent venoms in the world, delivered through a long tail ending in a cruel-looking stinger.)
- Swift Fencer (3.5e Feat) + (Scout<sup>[[Publication:Complete Adventurer|CAdv]]</sup> and Swashbuckler<sup>[[Publication:Complete Warrior|CW]]</sup> levels stack for Grace, dodge bonus, and skirmish.)
- Swift Warrior (3.5e Feat) + (Scout<sup>[[Publication:Complete Adventurer|CAdv]]</sup> and [[SRD:Fighter|Fighter]] levels stack for skirmish bonuses and feats.)
- Intense Focus (3.5e Feat) + (Screw with the action economy while maintaining combat focus.)
- SRD:Scribe Scroll + (Scribe one-time magical effects that other spellcasters may use.)
- SRD:Scribe Epic Scroll + (Scribe scrolls that exceed the normal limits.)
- Scuba Wetsuit (3.5e Equipment) + (Scuba wetsuits are used by divers exploring underwater. Not everybody can afford water breathing after all.)
- Virgil (5e) + (Sea bird.)
- Ancient Sea Serpent (5e) + (Sea serpent of ancient age)
- Young Sea Serpent (5e) + (Sea serpent of young age)
- Hexbound Resistance (5e Feat) + (Seal away your own. Hemocraft to turn your Blood Curse into a powerful defense against Hemocraft - At least, until you use your now-weakened Hemocraft.)
- Life Lock (3.5e Spell) + (Seal off an area, and the only way out is defeating a creature whose life force is the key.)
- Cold Comfort (3.5e Spell) + (Seal yourself in a protective layer of ice which heals you, but leaves you helpless.)
- Awakened Seal (3.5e Spell) + (Seals away the target’s power permanently with a cursed seal.)
- Epic Trapfinding-CE (3.5e Feat) + (Search for traps without actively needing to search.)
- Myillz (3.5e Deity) + (Second in power to [[Rejik (3.5e Deity)|Rejik]] among the Sosha Genia. He appeals with reason to sway the wills of the other Sosha Genia, but they rarely heed His words.)
- Secure (3.5e Equipment) + (Secure items deny their use to all but specific users. Advanced secure items can even deal punitive measures to ensure compliance.)
- See the Unseen, Balmz (3.5e Invocation) + (See Though hidden things)
- Share Perception (3.5e Spell) + (See as someone else sees, colors by their perceptions)
- Force Sight (3.5e Force Power) + (See despite impaired vision.)
- Spell's-Eye View (3.5e Spell) + (See from the perspective of your spells.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Detect Lifeforce (3.5e Spell) + (See hit dice/hit points of people viewed)
- Oracle (Legend Track) + (See into the near future to fight better)
- Wraith Sight (3.5e Feat) + (See invisible and ethereal creatures while invisible in your darkvision range.)
- See Magic (3.5e Feat) + (See magic as if using a superior form of ''[[SRD:Greater Arcane Sight|greater arcane sight]]'', and exclude allies from your areas of effect.)
- Eye of Future Sight (3.5e Power) + (See the future concerning one opponent or one task. You may roll twice against them.)
- All-Seeing Eyes, Balmz (3.5e Invocation) + (See things around you better)
- See Through Fog (3.5e Spell) + (See through fogs, smoke, and gases as if they weren't there.)
- See The Unseen (3.5e Maneuver) + (See through magical darkness and invisibility.)
- Mirror of Mirari (3.5e Equipment) + (See through yourself and reveal beauty with this mirror.)
- Wild Cunning (5e) + (Seek the spirits' help in a number of things: [[SRD5:Tracking|tracking]], making or breaking camp, finding food & water, & finding shelter.<br /><br />)
- SRD:Phrenic Creature + (Seemingly no different from standard examples of their kind, phrenic creatures harbor mental might.)
- REKT.exe (3.5e Maneuver) + (Segata Sanshiro's Judo Throw. Probably worse, actually.)
- Segmented (3.5e Creature Ability) + (Segmented creatures are flexible, unusually long, wide, or tall creatures that do not fit in just one square.)
- Well Armed (3.5e Feat) + (Select a weapon you are proficient with, any weapon specific feats and class abilities you possess now apply to this weapon as well.)
- Iris Pact (3.5e Feat) + (Select more pact augmentation abilities depending on invested essentia.)
- Flame Arrows (5e) + (Selects a number of arrows that ignite when shot doing [[SRD5:Fire|fire]] damage.<br /><br />)
- Flame Arrows (One) + (Selects a number of arrows that ignite when shot doing [[SRD5:Fire|fire]] damage.)
- Alkilith MToF (5e) + (Self-aware off-castings of [[Juiblix (5e)|Juiblix]], these fungal-like [[Demon (5e)|demon]]s form portals to the [[Abyss (5e)|Abyss]].)
- Alkilith MotM (5e) + (Self-aware off-castings of [[Juiblix (5e)|Juiblix]], these fungal-like [[Demon (5e)|demon]]s form portals to the [[Abyss (5e)|Abyss]].)
- Selfich (3.5e Template) + (Selfich are [[Self Telekineticist (3.5e Class)|Self Telekineticists]] who have chosen to embrace the powers of abandoning a physically logical existence.)
- Guild Merchant (5e) + (Seller of an artisan guild's goods)
- Aeon Parchment (3.5e Equipment) + (Semi-magical paper which can endure the elements.)
- Logos (3.5e Subtype) + (Semi-mechanical outsiders usually associated with the lawful upper planes (and especially Arcadia), they are the "grunts" and utilities of the outer planes. They live, yet these beings lack free will of their own.)
- Lucipol (5e Race) + (Semi-transparent humanoids which glow in the dark.)
- Senali Mask (3.5e Equipment) + (Senali Mask are, featureless mask. Made of a special material allowing the wearer to see through the mask with limited visibility. The mask can be upgraded by the Senali Hunter (or Senali Binder) for a certain amount of gold.)
- Message I- Message (3.5e Phrase) + (Send a message to the target, wherever they are.)
- Call from Afar (3.5e Spell) + (Send a phantasmal figure to draw a target towards you.)
- Unstoppable Force (3.5e Utterance) + (Send a powerful shockwave that know your enemy off their feet or pull them toward you.)
- Wei Yu's Crashing Wave (3.5e Spell) + (Send a wave of water that stop opponents in their tracks.)
- Restore Past (3.5e Spell) + (Send an area to how it was in the past.)
- Tome of the Legendary Land (3.5e Spell) + (Send an entire landscape into its own dimension, and then transport between here and there via the medium of books.)
- User:Luigifan18/Super Smash Assault (3.5e Maneuver) + (Send enemies flying with a mighty blow. The more badly injured they are, the further they fly, just like in <u>Super Smash Bros.</u>!)
- Shadow's Trip (3.5e Maneuver) + (Send shadow across ground to attack foe)
- Guardian Wall (5e Eldritch Invocation) + (As a bonus action, you may send your Pact … As a bonus action, you may send your Pact Shield to protect one creature of your choice within 60ft of you; You may call your Pact Shield forth as part of this bonus action. Until you use another bonus action to call the shield back to you or send it to protect another creature, that creature gains any benefit to AC and saving throws that would be granted by the shield, and may use the shield as a weapon and as a spellcasting focus, even if it doesn't have a hand free. While within 5ft of a creature protected by your Pact Shield, you also gain the Shield's benefit as if you were wielding it. Additionally, as a bonus action, you may teleport up to 30ft to an unoccupied space, within 5ft of the creature currently benefitting from your Pact Shield. You must be able to see the creature to teleport in this fashion.the creature to teleport in this fashion.)
- Pie Mage (3.5e Class) + (Send your enemies to a delicious death by pie! No, seriously, stop laughing!)
- Experience the Infinite (3.5e Power) + (Send your opponent on a mind trip which induces madness, and forces them out of time and space.)
- Retribution Darkshine Flash (3.5e Invocation) + (Send your regards and then some back at the opponent.)
- Lunatic Rage (3.5e Maneuver) + (Send yourself and allies into a rage.)
- True Dodge (5e Spell) + (Sense your foe's next attack and preemptively evade it.<br /><br />)
- Locate Interdimensional Connections (3.5e Spell) + (Senses direction towards interdimensional connection(s) to another plane.)
- Treefolk (5e Race) + (Sentient Trees capable of locomotion)
- Meemoak (3.5e Race) + (Sentient acorn-people who inherit the memory of their oak ancestors.)
- Raggaman (3.5e Race) + (Sentient clothing awakened by mysterious means, these constructs can be worn as companions in battle.)
- Brackish Trudge (5e) + (Sentient mass of mobile fungus and plants.)
- Slime (3.5e Subtype) + (Sentient, squishy oozes that are a premium XP source for beginning adventurers.)
- Wandering Soul (3.5e Spell) + (Separate body and soul to send the second out exploring, with a great risk.)
- Mind-Body Separation (3.5e Power) + (Separate your mind from your body and do two things at once.)
- Segment Body (3.5e Power) + (Separate yourself into pieces which float around on their own.)
- Publication:Dread Codex/Monsters/Carcaetan + (Separated from the natural world, not quite alive and unable to die, carcaetans maintain their existence through a diet of mortal flesh.)
- Publication:Dread Codex/Monsters + (This creature was clearly once a living dog, but that time is long past.)
- Koalinth Sergeant (5e) + (Sergeant [[Koalinth (5e)|koalinth]])
- Migraine (3.5e Condition) + (Serious head pain which lasts for a long time, a more severe form of headache.)
- Baisuzhe (3.5e Race) + (Serpentine aliens from the planet Yaunxiao, these long-tailed humanoids are energy-draining vampires which consume life force from their victims.)
- Nagual (3.5e Race) + (Servants of a forgotten nature deity in th … Servants of a forgotten nature deity in the Outlands, the nagual are sent to the material plane to pose as a creature's familiar and guide them from their current path to one closer to neutrality and the will of nature. By tempering the zealous souls of the extreme alignments, neutrality becomes stronger. They are sometimes known as transformation witches.sometimes known as transformation witches.)
- Acolyte (One) + (Served in a temple)
- Sublime Focus (3.5e Feat) + (Set the DCs of your maneuvers to a mental ability score, additionally deal more damage with your first strike in a round.)
- Mundane Contingency (3.5e Feat) + (Set up a contingent extraordinary action, such as making a melee attack in response to a creature approaching.)
- Miniature Eldritch Bombs (3.5e Invocation) + (Set up a number of delayed explosions with your eldritch blast)
- Setenall Paragon (3.5e Racial Paragon Class) + (Setenall Paragons are the ultimate warriors, capable of surviving conditions that would kill dragons within days and taking blows that would reduce other warriors to bloody smears.)
- Ring of Retributive Fireball (3.5e Equipment) + (Sets off a ''[[SRD:Fireball|fireball]]'' when the wearer dies.)
- Lockstep (3.5e Spell) + (Sets your base land speed to 30 ft. Useful if you would be slower otherwise.)
- Dragon Balls (3.5e Equipment) + (Seven magical orbs capable of granting any one wish to those who are skilled enough to gather all of the 7 balls.)
- Iron Heart Breaker (3.5e Maneuver) + (Severely damage your opponent's weapon with a melee attack, making it less effective.)
- Shade (3.5e Race) + (Shades are the shadowy souls of the slain, warped by failed attempts to resurrection them. The soul is not returned to it's original body, nor allowed to travel on to their afterlife, so the shade materializes, born full-sized into an unhappy half-life.)
- Talk:3.5e Grim Alterations + (Line of darkness damages enemies, more damage if lights have been absorbed)
- Shadow Plushie (3.5e Race) + (Shadow plushies are animated dolls born from the Plane of Shadow. They haunt the rooms of others, spooking for entertainment.)
- Shadow Tiefling (3.5e Race) + (Shadow tieflings are a subrace of tiefling … Shadow tieflings are a subrace of tieflings, which comes from the specific union between mortals and dark fiends or shadow creatures or, in other cases, they may come from the seed of Erebos, the Dark Chaos (a plane that acts as a living being from many perspectives).as a living being from many perspectives).)
- Shadow-Tainted Creature (3.5e Template) + (Shadow-tainted creatures live primarily on the Plane of Shadow. They are twisted by it, with their flesh and blood made of shadows.)
- Book of Elements (3.5e Sourcebook)/Monsters of the Elements + (Shadow-tainted creatures live primarily on the Plane of Shadow. They are twisted by it, with their flesh and blood made of shadows.)
- Shadowkin (3.5e Template) + (Shadowkin creatures have cultivated a strong communion with the plane of shadow.)
- Shadow (3.5e Monster) + (Shadows, the most basic form of heartless, are formed from the darkness in people's hearts. Since they are very weak, they are sent to attack in groups.)
- Shadowspawn (3.5e Race) + (Shadowspawn are a rare and mysterious race native to the Plane of Shadow. A shadowspawn is born when a [[SRD:Simulacrum|simulacrum]] dies, rebuilding its body around its false mind from the shadowstuff of the Plane of Shadow from where it once came.)
- Shadow Cover (3.5e Invocation) + (Shadowstuff is faintly grasping your body, partially covering you.)
- Witchblade (5e Class) + (Shadowy arcane warriors who use blood magic.)
- Stranger in the Night (3.5e Prestige Class) + (Shadowy wanderers that represent the mystery, both good and bad, of the night.)
- Shaman (5e Prestige Class) + (Shaman are spellcasters that tap into the primal power of the spirit world.)
- Shape Cloud (3.5e Spell) + (Shape fogs and clouds, allowing you to make passages as needed.)
- Crystal Shape (3.5e Spell) + (Shape glass and precious stones.)
- Transmogrifier (3.5e Class) + (Shapechange: The class.)
- Metamorph (3.5e Class) + (Shapechanger.)
- Persistent Shapechange Attack (3.5e Feat) + (Shapechangers get to keep their Natural Weapons when changing form.)
- Deep Scion (5e) + (Shapechanging aquatic spy.)
- Lesser Star Spawn Emissary (5e) + (Shapechanging creature from the [[Far Realm (5e)|Far Realm]].)
- Drow Arachnomancer (5e) + (Shapechanging drow warlock)
- Shards of Winter (3.5e Spell) + (Shards of ice pierce an area)
- Shards of Winter, Greater (3.5e Spell) + (Shards of ice pierce an area)
- Legion Maneuver (3.5e Feat) + (Share a Boost, Rush or Counter with allies.)
- Teamwork Mind Link (3.5e Skill Trick) + (Share a moral bonus with your team.)
- Boost Immunity (3.5e Blood Spell) + (Share your resistance or immunity to poison and disease with your friends.)
- Feelings of Generosity (3.5e Spell) + (Sharing is caring! Well, in this case, it's not caring.)
- Razor Grass (3.5e Spell) + (Sharpen and harden mundane grass.)
- Shattered Haven (3.5e Campaign Setting) + (Shattered Haven is a dark and grim world, … Shattered Haven is a dark and grim world, a place where frightened people huddle in the darkness to escape the harsh searchlights of the ruling government, amongst them informants who sell out friends and relatives for a good meal and some scant protection.for a good meal and some scant protection.)
- Shatterforce (3.5e Equipment) + (Shatterforce weapons can make critical hits on command, at the risk of breaking the weapon. Fortunately the weapon can be repaired, and its breaking power can apply to fragile substances at will.)
- Focus Breaker (5e Spell) + (Shatters focus and concentration<br /><br />)
- Oiwa (3.5e Deity) + (She appears as a small girl, pale white skin and long black hair, whose eyes are often bleeding and whose body is marked with a thousand hidden scars on her wrists and neck.)
- Lacarda (3.5e Deity) + (She is a spirit of nature and freedom, and inspires many to follow that path.)
- Eura (3.5e Deity) + (She is the second youngest of the Sosha Genia. She acts to ensure that her good deeds prevail despite the interloping of the other Gods.)
- Ceila (3.5e Deity) + (She is the sister goddess of [[Rejik (3.5e Deity)|Rejik]]. She is kind toward mortals and looks after and protects them from savage evils.)
- Sheep The Head (3.5e Deity) + (Sheep the Head is the head of the sheep.)
- Shield Bands (3.5e Equipment) + (Shield bands, little more than bracers themselves, grant the protection of a shield without the drawbacks of a buckler.)
- Shieldblade Stance (3.5e Feat) + (Shield blows with your weapon.)
- Armor of Chaos (3.5e Feat) + (Shield yourself in chaotic energies, even as it tears away at your own body.)
- Shielded Bracers (3.5e Equipment) + (Shielded Bracers are hard metal bracers that can be used like a [[SRD:Buckler|buckler]].)
- Antimagic Ward (3.5e Spell) + (Shields a creature from magic at the expense of denying its own magic.)
- Tower Slam (3.5e Equipment) + (Shields with this enhancement can be used for shield bashes, lose the -2 penalty to attack rolls, and gain a special staggering attack.)
- Arcane Agility (4e Feat) + (Shift after using flurry of blows)
- Flaunting Charge (4e Feat) + (Shift after you charge an enemy)
- Lightning Prowess (4e Feat) + (Shift after you use your flurry of blows)
- Fusing Storm Style (4e Feat) + (Shift and move target after melee attack)
- Shapeshifter (Legend Track) + (Shift into different forms)
- Shift the Inevitable Justice (3.5e Vestige) + (Shift the Inevitable Justice, also know as Shift the Indictor, is or was an inevitable of great renown, and stories tell that one day he will arrive to defeat chaos itself.)
- Shifting Stones (4e Feat) + (Shift the target after using attack power)
- Plane Hopper (3.5e Feat) + (Shift through the planes after building up a charge.)
- Crow's Eye (3.5e Maneuver) + (Shift your vision a short distance away.)
- Rokushiki - Shigan (3.5e Feat) + (Shigan is a close-quarter combat technique, in which the user stabs their finger into the target at a very high speed, leaving a wound similar to a bullet wound.)
- Shikarin (3.5e Race) + (Shikarins are large mountain dwelling humanoids renowned for their strength and love of battle.)
- Shikelf (3.5e Race) + (Shikelves are a tall, slender humanoid species which are more animal like in nature than most other humanoid species.)
- Moonwing (3.5e Feat) + (Shindilla bestowed blessings upon your wings.)
- Sailor (3.5e NPC Class) + (Ships need sailor NPCs. Get youe jokes about sea men aside, and get ready to sail!)
- Lethal Accuracy (3.5e Feat) + (Shirrechi have learned that a well landed hit will do better than a powerful one.)
- Shirrec (3.5e Race) + (Shirreci (plural of shirrec) are a race ma … Shirreci (plural of shirrec) are a race made from transmuted humanoid that are changed, with a magical process, into mantis-like creature. They are usually criminal or deprecable members of society that are punished by magical means: their bodies and minds are changed to better accomodate their new lives and tasks. They are reintroduced into their original society as artisans, artists, consultants, attendants and even higher servants and ministers of nobles and institutions. They are appreciated for their unbound loyalty, reserve and dedication to work, as well as for their incredible manual skills and analytic minds.credible manual skills and analytic minds.)
- Shocked (5e Condition) + (Shocked is a condition)
- Shocker Lizard, Civilized (3.5e Race) + (Shocker lizards found in the Monster Manual are feral. These are more socialized creatures with less impressive physical traits. Feral specimens use the attributes listed for the shocker lizard in the SRD.)
- Shoosuva (5e) + (Shoosuva looks like a [[SRD5:Bear|bear]] sized nightmare [[SRD5:Jackal|jackal]] with a [[SRD5:Scorpion|scorpion]]-like tail.)
- Scorching Ray (One) + (Shoot 3 burning rays)
- SRD5:Scorching Ray + (Shoot 3 burning rays<br /><br />)
- SRD5:Scorching Ray + (Shoot 3 burning rays<br /><br />)
- Shower of Arrows (3.5e Optimized Character Build) + (Shoot a barrage of arrows every round, adding Skirmish damage to each of them all the while keeping full skirmish damage and a high BAB.)
- Light Laser (3.5e Spell) + (Shoot a beam of light, deal damage and possibly blind.)
- Candy Beam, the bluez's variant (3.5e Invocation) + (Shoot a cotton pink ray that transmutes targets into candies. Feed the Candyman!)
- Rain of 1000 Arrows (3.5e Spell) + (Shoot a projectile into the air and obliterate a battlefield with a single arrow.)
- Telegraphed Firecracker (3.5e Spell) + (Shoot a slow moving ball of energy at someone that explodes, potentially blinding them briefly.)
- Spark Shot (3.5e Maneuver) + (Shoot an electric bolt that easily hits metal.)
- Blend into Shadows (4e Feat) + (Shoot and remain hidden.)
- Tsunami Shooter (3.5e Maneuver) + (Shoot and run simultaneously.)
- Long Arc Shot (3.5e Feat) + (Shoot and throw farther with better base attack bonus.)
- Verdant Bolt (3.5e Spell) + (Shoot arrows of light that harm, bind, and inconvenience a foe.)
- Split the Arrow (3.5e Maneuver) + (Shoot down an incoming arrow)
- Split the Bolder (3.5e Maneuver) + (Shoot down an incoming projectile, regardless of size)
- Arrowpiercer Bow (3.5e Equipment) + (Shoot down other arrows in the sky, and strike your arrows deeper with repeated strikes.)
- Publication:Grim-N-Gritty/Appendix 4/Close Combat Shot (3.5e Feat) + (Shoot enemies without provoking attacks of opportunity.)
- Sparklers (3.5e Spell) + (Shoot fireworks that make a bright flash and loud noise.)
- Divine Archery (3.5e Feat) + (Shoot from really really far, spray a volley of arrows, and ignore cover and concealment with your shots.)
- Colourful Flag (3.5e Feat) + (Shoot obscuring beam of light as long as you have a light spell.)
- Vow of the Spider Queen (4e Feat) + (Shoot poison for your Spider Queen)
- Swarm of Arrows-CE (3.5e Feat) + (Shoot projectiles at all targets within 30 feet as a full round action.)
- Shoot the Strap (3.5e Maneuver) + (Shoot the armor off an opponent and may cause a scene.)
- Eyefire (3.5e Spell) + (Shoot two fiery rays from your eyes at any creature within range for 1 round/CL)
- SRD:Manyshot + (Shoot two or more arrows simultaneously.)
- Biceps Gun (3.5e Equipment) + (Shoot with those massive guns.)
- Impaler Arrow (3.5e Maneuver) + (Shoot your foe with an arrow that knocks them back and Ref save or be knocked prone; Fort save or Daze for one round if knockback throws them against an obstacle.)
- Chaos Bolt (One) + (Shoots a bolt of energy that does random [[SRD5:Damage Type|damage type]] and has a chance to chain to another enemy.)
- Chaos Bolt (5e) + (Shoots a bolt of energy that does random [[SRD5:Damage Type|damage type]] and has a chance to chain to another enemy.<br /><br />)
- Arrows of Fire (3.5e Weave) + (Shoots superheated filaments to explode holes in enemies.)
- Yajin (3.5e Race) + (Short but strong humans who spawned from a line of monkeys (rather than apes), and thus still possess a tail and smaller stature.)
- Walk I- Walk (3.5e Phrase) + (Short range teleport.)
- SRD5:Dwarf + (Short, heavy, subterranean humanoids)
- SRD5:Halfling + (Short, kindly humanoids)
- Lesser Bamf (3.5e Spell) + (Short-range limited teleportation once per round.)
- Sniper (3.5e Monster) + (Short-ranged shooting Nobodies from Kingdom Hearts II)
- Slow Charge Boots (3.5e Equipment) + (Shorten the distance needed to charge and make a running jump, and charge in difficult terrain.)
- Hexagunner (3.5e Class) + (Great bandits, thieves and womanizers, the … Great bandits, thieves and womanizers, the Hexagunners are a select group of specially trained highwaymen skilled in the use of the Hexagun, an ingenious weapon that allows the user to fire off multiple shots – six to be exact – without the need to reload or refill the chamber with gunpowder.load or refill the chamber with gunpowder.)
- Shotglass Johnson (3.5e NPC) + (Shotglass Johnson is the second in command of the nutorious Bloody Nose Boys, he only answers to the big boss Sigfreid 'Three-shot' Kepler)
- Heroes Never Die (3.5e Maneuver) + (Show some Mercy.)
- Awesome Light (3.5e Spell) + (Show your opponents the light of your god, inspiring awe... or fear.)
- Tearing Doubt (3.5e Invocation) + (Shred your opponents mind and body apart.)
- SRD5:Shrieker + (Shriekers appear as 5-6 foot tall mushrooms. The caps have holes in them.)
- Shrimple (3.5e Race) + (Shrimp people who have excellent markmanship and live both underwater and on shoals and coastal regions.)
- Quickmite (3.5e Spell) + (Shrink two sizes smaller, yet become much much faster.)
- Concentrated Defense (3.5e Feat) + (Shrug off an amount of damage based on your Concentration check.)
- Defense of Opportunity (3.5e Feat) + (Shut down Attacks of Opportunity in your reach.)
- Zig-Zag (3.5e Feat) + (Side-step quickly, so much that enemies have an harder time hitting you.)
- Siege Master (3.5e Prestige Class) + (Siege weapons are usually not used in direct combat, but you never played by the rules anyway. Become the one-man siege factory!)
- Siege (3.5e Equipment) + (Siege weapons can only be put on ranged weapons and ammunition. It counts as a siege weapon, bypassing effects such as ''[[SRD:Wind Wall|wind wall]]'' and not having damage reduced against objects.)
- Siege (3.5e Subtype) + (Siege-subtype creatures have the Siege Wea … Siege-subtype creatures have the Siege Weapon special attack, and deal extra damage to inanimate objects. They typically have a reload time which can be reduced by increasing the number of creatures used to reload them. The details vary between siege weapons.m. The details vary between siege weapons.)
- Canin Sighthound (3.5e Template) + (Sighthounds rely on sight and speed far more than they do on smell and are some of the fastest and most agile of the Canin or other canine-like creatures.)
- Necessary Strike (3.5e Feat) + (Significantly increase your chances of striking your foe, but deal 1/2 damage.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Cut the Chatter (3.5e Maneuver) + (Silence one creature/level.)
- Altered Frequency Spell (3.5e Feat) + (Silence your [[SRD:Sonic Effect|Sonic]] spells, just enough to make it unaudible.)
- Automatic Silent Spell-CE (3.5e Feat) + (Silence your spells automatically with no level adjustment.)
- Rat-Man (4e Race) + (Silent and lethal, nothing stops those born in the shadows.)
- Kremen (3.5e Race) + (Silicon-based creatures from the planet Querkluftertz, the kremen are monstrous humanoids covered in thick quartz scales with keen minds powered by pulses of light.)
- Silverlight Adept (3.5e Prestige Class) + (Silverlight adepts are people who turned themselves into liquid silver willingly and permanently.)
- Prismatic Doom (3.5e Spell) + (Similar to ''[[SRD:Prismatic Spray|prismatic spray]]'', this spell fills an entire area with deadly magic.)
- Elemental Plane of Chaos (3.5e Location) + (Similar to Limbo, but with Dissolution)
- Publication:Dread Codex/Magic Items/Major Undead Creator + (Similar to Minor Undead Creator, but slain creatures rise as [[SRD:Wight|wights]].)
- Earthshaker, Lesser (3.5e Equipment) + (Similar to the earthshaker enhancement, but less destructive.)
- Half-Giant, Lesser (3.5e Race) + (Similar to their more psionic counterparts in most ways, Lesser Half-Giants are the product of Half Giants breeding with other races.)
- Favored of Dragons (3.5e Alternate Class Feature) + (Similarly to other draconic classes, a fav … Similarly to other draconic classes, a favored of dragons admires the magical and physical power of dragons, and, through a draconic deity, gains a spark of their power in its spirit. Wielding this draconic flame their bodies and souls change in the shape of a dragon, gifting them with an energized breath, claws and arcane spells.energized breath, claws and arcane spells.)
- Battlemage (5e Feat) + (Simple but powerful Gish feat.)
- Sharpshooter (3.5e NPC Class) + (Simple soldiers that use crossbows. Meant to be fought in small groups.)
- Warrior (5e Martial Archetype) + (Simple subclass for fighter. A reworking of [[user:Ghostwheel]]'s [[Warrior (5e Class)]] into a fighter subclass.)
- Flimsy Eyesight (3.5e Flaw) + (Since childhood, everything even mildly away was blurry and difficult to discern. Luckily you have glasses which aid your sight, but woes to you if you lose them.)
- Divine Bard (3.5e Feat) + (Sing out for miles, quickly, and even effecting things normally not effected. You can even countersong on the fly.)
- Pyrefly (3.5e Monster) + (Single pyrefly of a [[Pyrefly Rift (3.5e Template)|Pyrefly Rift]])
- Coin's Edge (3.5e Martial Discipline) + (Single-handedly created by the legendary U … Single-handedly created by the legendary Uther Doul, this is a rarely practiced dicipline. It utilises an esoteric form of magic known as probability magic, allowing its followers to alter the flow of chance, bringing things that might have been into reality.things that might have been into reality.)
- Sheeple (3.5e Race) + (Sinister sheep-like humanoids who seek to enforce their will over all creation)
- Lord Knight (3.5e Prestige Class) + (Holy warriors, crusaders for the cause of their lords, ladies and gods, the Lord Knight fights for all that is good and orderly in this chaotic, unpredictable world)
- Siren (3.5e Template) + (Human born with the siren's curse.)
- SRD5:Basilisk + (Six-legged lizard-like [[SRD5:Monstrosity|monstrosity]] that can petrify with its gaze.)
- Skarmory (3.5e Monster) + (Skarmory is a metallic bird that's only slightly shorter than an adult human. The nature of its body grants it a formidable resilience against physical attacks, but offers little protection from magic.)
- White Dragon Skates (3.5e Equipment) + (Skate over slippery surfaces with ease, even skating up walls. The infusion of cold also gives you some ability over water.)
- The Duskwall Plateau (3.5e Quest)/Skeletal gnoll Warrior + (Skeletal gnoll Warrior)
- The Duskwall Plateau (3.5e Quest)/Skeletal gnoll barbarian + (Skeletal gnoll barbarian)
- Phylaskia (5e) + (Skeletion-like guards of the [[Underworld (5e)|Underworld]])
- SRD:Skeleton + (Skeletons are the animated bones of the [[SRD:Dead|dead]], mindless automatons that obey the orders of their evil masters.)
- Publication:Dread Codex/New Spells/Enhance Skeletons + (Skeletons gain Damage Reduction 10/magic.)
- Publication:Dread Codex/New Spells/Greater Enhance Skeletons + (Skeletons gain Damage Reduction 20/magic.)
- Publication:Dread Codex/New Spells/Lesser Enhance Skeletons + (Skeletons gain Damage Reduction 5/silver.)
- Publication:Dread Codex/New Spells/Dangerous Digits + (Skeletons gain ability to use their fingers as missile weapons.)
- Skill (3.5e Feat Type) + (Skill feats are a type of scaling feat that grant increasing bonuses based on your ranks in a specific skill.)
- Montage Skill Retraining (3.5e Variant Rule) + (Skill retraining rules to give skilled classes more flexibility so that they can prepare for more varied situations.)
- Skillful Aspect (3.5e Location) + (Skillful aspects are out of the way places where one can hone their skills and make cross-class skills into class skills for life.)
- Tome of Prowess (3.5e Sourcebook) + (Skills for the mundane and the masterful. Skills that scale to all levels of the game and offer the skilled classes some of the utility previously only found within spells or items.)
- Racial Class Skills (3.5e Variant Rule) + (Skills with racial bonuses become class skills for all classes.)
- Humanoid Skin Graft (3.5e Equipment) + (Skin grown over a construct adds human tactile functions and greater senses.)
- Killing Touch (3.5e Trait) + (Skin to skin contact with you is hazardous at best, slowly draining other of their life force.)
- Skitter (5e Monster) + (Skitter appear as tiny ball-like creatures covered in spiky hair.)
- Demilich (5e) + (Skull of a lich that has failed of soul starvation.)
- Maul of the Skull King (3.5e Equipment) + (Skull topped maul with spooky themed abilities.)
- Grand Death Slash (3.5e Invocation) + (Slash at your targets with great destructive force)
- Divine Wind Blade (3.5e Maneuver) + (Slash your opponents with a cutting wind.)
- Neogi (3.5e Race) + (Slaveowning merchants from another world, neogi are essentially the Ferengi or Hutts of D&D.)
- Karmic Annihilation (3.5e Spell) + (Slays target creature or object and annihilates all karmic ties with it.)
- Sudden Awakening (5e) + (Sleeping creatures in range awake and may stand up.<br /><br />)
- Ludros (3.5e Race) + (Slender and meditative yet playful otter-humanoids, who cultivate the art of hydromancy.)
- Slidrugtanni (3.5e Monster) + (Slidrugtanni is a advanced [[Behemothian (3.5e Template)|behemothian]] [[Legacy (3.5e Template)|legacy]] [[Riding Boar (3.5e Monster)|riding boar]] which had been blessed, or cursed, with immortality and bound to the ruins of the city Ozymandias.)
- Gym Badge (3.5e Equipment) + (Slightly magical badges awarded for defeating gym leaders.)
- Sweater Armor (3.5e Equipment) + (Slightly more involved studded leather with leather hood or helmet built in. It protects against the cold well.)
- Druid, Revised (3.5e Class) + (Slightly revised Druid to have features based on CR rather than HD. Not intended to be a nerf, just clean it up to work with modern homebrew and mechanics.)
- Slime Child (3.5e Race) + (Slime Children are amorphous abominations created from human and ooze progenitors.)
- Accelerated Progression (3.5e Feat) + (Slow progressions of classes (such as sorcerers to wizard, or wilder to psion) now progress faster.)
- Time and Experience (3.5e Variant Rule) + (Slowing down constant adventuring syndrome.)
- Adaptive Shell (3.5e Power) + (Slowly adapt to your environment.)
- Fade Whisps (3.5e Maneuver) + (Slowly eat away at a target's reality and mimic the effect of ''[[SRD:Insect Plague|insect plague]]'')
- March of Time (3.5e Maneuver) + (Slowly wear away at your foes with the power of the seasons.)
- Feather Fall (One) + (Slows falling and reduces fall damage.)
- SRD5:Feather Fall + (Slows falling and reduces fall damage.<br /><br />)
- SRD5:Feather Fall + (Slows falling and reduces fall damage.<br /><br />)
- Salomon (MC Race) + (Sly and malcontent, an isolated race whose temper rivals that of the Rygoliths. They are cold-blooded killers and elemental tricksters.)
- Mindsie (5e) + (Small [[SRD5:Fey|fey]] drawn to other sentient beings.)
- Mandragora (3.5e Race) + (Small and cheerful fey-like rootfolk with poisonous bites.)
- Bakka (3.5e Race) + (Small bat people, they were originally gnomes who were transformed by a god to endure an apocalyptic event of old.)
- Xvart Common (5e) + (Small blue humanoid)
- Telekinetic Push (3.5e Power) + (Small burst of telekinetic energy knocks foe backwards.)
- SRD5:Pony + (Small equine)
- Servitor Thrull (5e) + (Small flesh [[SRD5:Construct|construct]] servant created by the [[Orzhov Syndicate (5e)|Orzhov Syndicate]].)
- Gravsteel Disc (3.5e Equipment) + (Small gravesteel magnet in your hands, allowing you to create pockets of light gravity.)
- Korred (5e) + (Small hairy earth fey with iron rope.)
- Guardian Giant (5e) + (Small headed Giants of [[Boros Legion (5e)|Boros Legion]])
- Kender Race (5e) + (Small humanoid with unquenchable curiosity.)
- Mapleling (3.5e Race) + (Small humanoids, kindred to feys, with the ability to produce a syrup-like substance and with an affinity with maple trees.)
- Tortoise (3.5e Monster) + (Small shelled reptiles commonly kept as pets.)
- Solar Window (3.5e Spell) + (Small star forms, pulling in those near and scorching them with its fires.)
- Tritail (5e Monster) + (Small yellow bird with 3 tails.)
- Zone of Vigor (3.5e Spell) + (Small zone heals living creatures.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Dolgrim (5e) + (Small, bipedal, 4 armed, two-mouthed, warped goblin aberration)
- Ratfolk (5e Race) + (Small, craven, and numerous are they. They are the rats, and they get everywhere.)
- Kobold Lineage (5e) + (Small, dragon-related [[SRD5:Humanoid|humanoid]]s)
- SRD5:Gnome + (Small, inquisitive humanoids)
- Boggle VGtM (5e) + (Small, oily anthropormorphic fey.)
- Boggle MotM (5e) + (Small, oily anthropormorphic fey.)
- Winged Thrull (5e) + (Small, winged, flesh [[SRD5:Construct|construct]] messenger created by the [[Orzhov Syndicate (5e)|Orzhov Syndicate]].)
- Skyjek Roc (5e) + (Smaller [[SRD5:Roc|roc]]s used by the [[Boros Legion (5e)|Boros Legion]] as [[SRD5:Mount|mount]]s.)
- Teacup Canin (3.5e Template) + (Smaller than the Toy Breeds)
- Splintering Demolition (3.5e Maneuver) + (Smash an object so its pieces will do 1d10 damage per level in a 50' cone.)
- Sacrificial Smite (3.5e Maneuver) + (Smite deals 1d6 points of extra damage per every 5 hit points sacrificed, up to 1d6/2 initiator levels.)
- Blessed Smite (3.5e Maneuver) + (Smite deals an extra 1d6 points of damage; automatically confirms critical threats)
- Destructive Smite (3.5e Maneuver) + (Smite deals double damage plus an extra 3d6; automatically confirms critical threats)
- Just Ice (3.5e Feat) + (Smite evil with your cold dumb greatness.)
- Empower Smite (3.5e Spell) + (Smite harder, better, stronger.)
- Sealed Judgment (3.5e Maneuver) + (Smite is not expended on failed attack roll)
- Strike of God's Wrath (3.5e Maneuver) + (Smite them like the fist of an angry god!)
- Witch Hunter's Strike (3.5e Maneuver) + (Smite those pesky casters.)
- Seven-Branched Sword (3.5e Equipment) + (Smithy, that sword on the wall with the extra blades sticking out of it, how much?)
- Smoke Mephit (5e) + (Smoke mephits appears similar to [[SRD5:Imp|Imp]]s made of smoke.)
- Smoochum (3.5e Monster) + (Smoochum is the juvenile form of [[Jynx (3.5e Monster)|Jynx]], a snow maiden-like Pokémon.)
- Sanbalet (5e) + (Smuggling [[SRD5:Wizard|wizard]] in [[Publication:The Sinister Secret of Saltmarsh (5e)|''The Sinister Secret of Saltmarsh (5e)'']])
- Emas (5e Race) + (Snailfolk who are slow but steady, with their own body armor and homes on their back.)
- SRD5:Giant Constrictor Snake + (Snake with the mass of an Elephant - boa, python, etc.)
- SRD5:Flying Snake + (Snake with wings)
- Iron Cobra MToF (5e) + (Snake-like construct)
- Iron Cobra MotM (5e) + (Snake-like construct)
- Amphisbaena (5e) + (Snake-like creature with a head on each end. The amphisbaena can move quickly by one head grabing the other to form a hoop and rolling.)
- Water Weird (5e) + (Snake-like water elemental)
- Naga, Ur'Bosan (3.5e Race) + (Snakemen from Bosura)
- Riposte (3.5e Feat) + (Sneak Attack foe who misses you in melee.)
- SRD:Improved Sneak Attack + (Sneak attack +1d6 damage.)
- SRD:Lingering Damage + (Sneak attack damage occurs on opponent's turn in addition.)
- Executioner (3.5e Prestige Class) + (Sneak attack with a greatsword like blade and leave a bloody mess)
- Divine Sneak Attack (3.5e Feat) + (Sneak attacks deal divine damage and apply against those who provoke attacks of opportunity or who are weaker than you. You can even deal nonlethal damage in any ratio you wish.)
- Sneak (3.5e NPC Class) + (Sneaky rogue types for those who are NPCs.)
- Publication:Mythic Races (3e)/Artathi/Letathen + (Sneering from across the grassy savannah, a crouched feline-like humanoid figure menacingly growls over some browsing prey... when you finally hear him brooding over newfound dinner, it's already too late...)
- Wukong (3.5e Race) + (So birthed the Wukong, primates given the power and sapience of man.)
- Spells that Fvcking Kill People (3.5e Guide) + (So by request, here's a list of spells tha … So by request, here's a list of spells that will actually remove your opponents from combat from levels one through nine for Wizards and Sorcerers. If you keep a few of these on hand at each level, you'll probably have something level appropriate to do against your enemies.el appropriate to do against your enemies.)
- Memory Flame (3.5e Location) + (So long as this eternal fire burns, you will always return back home. The memory flame is a guidepost for travelers who wish to return to the point of the flame, no matter how far.)
- Staff of Demands (3.5e Equipment) + (So long as you hold this staff, everyone will bow to your will.)
- Lightsaber (3.5e Feat) + (So long as you retain a Light spell at ready, you can summon a sword of blazing light.)
- Umbral Hand (3.5e Feat) + (So long as you retain a Shadow spell at ready, you can manipulate things with giant, quasi-real fists.)
- Meticulous Care (3.5e Trait) + (So long as you take care of your gear, it will take care of you.)
- Imbue Illusion (3.5e Spell) + (So many illusions to maintain! What if you could store them in a convenient container?)
- Cat Pile (3.5e Spell) + (So many kittens! They're all so adorable! Crush your opponents under kittens, and make them fascinated.)
- Divine Ascendant (3.5e Prestige Class) + (So you're epic level and trying to go for godhood. Now there is a way to do it.)
- Potion Taste Chart (3.5e Other) + (So, everyone should have an idea of what their favorite magical beverages taste like.)
- Social Combat (3.5e Variant Rule) + (Social skill rules for tearing people down and making them cry.)
- Aquiter Kobolds (3.5e Race) + (Society-accepted kobold variant.)
- Glacial Patience (3.5e Maneuver) + (Soften cold and physical attacks, use Survival for saves against cold)
- Sol Invictus (3.5e Deity) + (Sol Invictus, the Unconquered Sun, is the god of hope, light, leadership, and the sun. Born of optimism, he opposes Night Terror Inguma. His scion is Saint Beast Shesha, the last of the true dragons.)
- Eyeburn Spray (3.5e Equipment) + (Sold in spray cans with a pressure agent to emit the contents, eyeburn spray is a cocktail of various spicy and painful components that react with soft mucus membranes in the eye and cause pain.)
- Mercenary Veteran (5e) + (Soldier of Fortune)
- Kalaman Soldier (5e) + (Soldier of [[Kalaman (5e)|Kalaman]])
- Githyanki Warrior (5e) + (Soldier of the Githyanki.)
- Dragon Army Soldier (5e) + (Soldier of the [[Dragon Army (5e)|Dragon Army]])
- Warforged Soldier (5e) + (Soldier who is a [[Warforged (5e)|warforged]])
- Helraiser (3.5e Class) + (Soldiers of fortune, revolutionaries and f … Soldiers of fortune, revolutionaries and freedom fighters all exist in a perpetual war. Indeed the goal is always Chaos to destroy the established order. Helraisers are very good at evasion and hiding, and are naturally pyromaniacs. But their greatest ability is trapmastery, able to disarm and create traps with ease – eventually able to create explosive traps. Advanced helraisers can launch explosives great distances with mortars and artillery.reat distances with mortars and artillery.)
- Soul Armor (3.5e Feat) + (Solidify your own soul in the form of an armor)
- Intense Training (3.5e Feat) + (Solve intense mad problem with a single feat.)
- Barbarian's Pride (3.5e Alternate Class Feature) + (Some Barbarian do not froth at the mouth w … Some Barbarian do not froth at the mouth when they fight, instead they draw upon their immense pride and ego to pull through anything. These barbarian are less resilient than their brothers, but can focus their mind much better and even issue challenges and warning to their foes. However they find themselves unable to turn down dangerous challenges.unable to turn down dangerous challenges.)
- Draconic Kobold (3.5e Template) + (Some Kobolds have a connection to dragons are stronger than the average Kobold. This connection is even stronger than a Dragonwrought Kobold.)
- Black-belt Pokemaniac (3.5e Alternate Class Feature) + (Some Monks (Dungeonomicon) like to travel with pokmon. Hai-yah!)
- Magic-User Spellthief (3.5e Alternate Class Feature) + (Some Mystic Spellthief prefer using magic items over defeating spellcasters and train as such.)
- Partisan (3.5e NPC Class) + (Some NPCs are more than mere warriors, they're initiators too! They're nothing compared to PC classes, but you can't fault them for trying.)
- Radiation Immunity (3.5e Feat) + (Some Xilliadine slowly develop an odd mutation making them immune to radiation instead of merely resistant.)
- Henkan Mystic (3.5e Prestige Class) + (Some [[Monk, Tome (3.5e Class)|monks]] believe it possible for humans to transform into divinity.)
- Extraordinary Dominance (3.5e Trait) + (Some achieve greatness through the supernatural. You achieve greatness through your willpower to be extraordinary.)
- Psychic Inspector (3.5e Alternate Class Feature) + (Some advanced civilization, especially spa … Some advanced civilization, especially space-faring one, also employs inquisitors with psychic powers. Often trained from psychic stocks to root out the heretic, daemons and traitors with their ability to read minds being particularly prized. As a result of their training, their psychic powers are reduced but the additionally gained skills more than make-up for it..y gained skills more than make-up for it..)