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A list of all pages that have property "Summary" with value "The domain of fighting men and women.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 251 results starting with #1.

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List of results

  • Knowledge Domain (5e)  + (The domain of knowledge and information.)
  • Organic (3.5e Cleric Domain)  + (The domain of life and its many wonders.)
  • Tumult (3.5e Cleric Domain)  + (The domain of social discord.)
  • Ghost (3.5e Cleric Domain)  + (The domain of spooky ghost and possession.)
  • Trickery, Liber Demonica (3.5e Cleric Domain)  + (The domain of the sneaky and the sly.)
  • Diabolic (3.5e Cleric Domain)  + (The domain of the wicked powers of devils.)
  • Violation (3.5e Cleric Domain)  + (The domain of things disgusting and gross.)
  • Screwball (3.5e Cleric Domain)  + (The domain of those who love to mess with people.)
  • Anarchy (3.5e Cleric Domain)  + (The domain of those who want to see the world burn, and laugh while it happens.)
  • Heroism (3.5e Domain)  + (The domain that grants the power of heroes.)
  • Dominator (3.5e Cleric Domain)  + (The domain used for those who would control, dominate, and imprison others.)
  • Doppledasein (3.5e Race)  + (The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves.)
  • Teleportation Sickness (3.5e Flaw)  + (The downside of interdimensional travel)
  • Draconic Paladin (3.5e Alternative Class Feature)  + (The draconic deities these paladin serve grant them the abilities of dragons rather than healing and traditional spells to help them to vanqish evil.)
  • Dragon (3.5e Cleric Domain)  + (The draconic domain.)
  • Dragon Disciple (5e Sorcerous Origin)  + (The dragon disciple is not merely dragon themed, but actively is turning into a dragon.)
  • Primeval Totemist (3.5e Alternate Class Feature)  + (The dragon shaman has access to the power of the mighty [[Primeval Dragons (3.5e Monster)|primeval dragons]] in exchange for the versatibility of his breath weapons.)
  • Harpy, Mitahnese (3.5e Race)  + (The dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness.)
  • Dragoon (3.5e Class)  + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
  • Dreamer (3.5e Class)  + (The dreamer's powers draw from the Plane of Dreams and her own mind. Her imagination gives way to fantasy becoming reality.)
  • Drill Breaker Shield (3.5e Equipment)  + (The drill breaker shield is a shield, a drill, and a weapon all in one. If you have courage, you can drill through any opposition, sometimes literally.)
  • Fleshbender (3.5e Alternate Class Feature)  + (The druid turns from a scion of nature to a freak collection of genetics and grafting, enabling transformation into many beasts.)
  • Burst Hammer (3.5e Equipment)  + (The drum of this massive hammer is topped with a layer of ultra hard diamond-like crystal that serves as an excellent catalyst for the powerful vibrations it can channel.)
  • Dualist (3.5e Prestige Class)  + (The dualist is a duelist with dual weapons. She is a melee fighter who relies on exceptionally quick reflexes above all else; as she parries and dodges, she waits for the opportune moment to strike - and then presses her advantage relentlessly.)
  • Duergar Xarrorn (5e)  + (The duergar Xarron carry a special fire lance with which they fight.)
  • Vile Toughness (3.5e Invocation)  + (The durability of your dark ancestors flows within you.)
  • Anhydrous Shell (3.5e Power)  + (The dust which surrounds your body reacts poorly to liquids, dessicating anything in range (including creatures).)
  • Dūjūn (3.5e Alternate Class Feature)  + (The dūjūn is a master strategist and accom
    The dūjūn is a master strategist and accomplished warrior, and perhaps after success a statesman as well. The dūjūn is able to use martial maneuvers, eschewing the use of challenges and obedience to an order. While not all dūjūn are dishonorable and some may keep a code of honor, most dūjūn pledge allegiance to one thing: victory. They are fantastic leaders of armies, who themselves can fight like the best soldiers.
    emselves can fight like the best soldiers.)
  • Forced Maglev (3.5e Power)  + (The earth rejects you. I hope you can move without your feet...)
  • Field of Eruption (3.5e Spell)  + (The earth spits out random spouts of lava each round.)
  • Biosteel (3.5e Equipment)  + (The effects of a mad scientist attempting to fuse biology with metalurgy, biosteel is a gel-like metallic substance which shows signs similar to biological life.)
  • Force Blast (3.5e Invocation)  + (The eldritch blast is considered for all purposes to be a force effect.)
  • Eldritch (3.5e Subtype)  + (The eldritch subtype applies to horrifying Lovecraftian creatures from beyond the veil. These creatures almost always cause dark insight and mindbreak simply by their presence.)
  • Ionize - Overwhelmed (3.5e Feat)  + (The electrical impulse that you received has completely penetrated your organism until reaching your brain and all your vital organs.)
  • Ionize - Amplified (3.5e Feat)  + (The electricity flowing through your body goes deeper into your muscles and nerves.)
  • Archblade (3.5e Prestige Class)  + (The elite of those who take up arms, they are masters of the physical blows.)
  • Heatran (3.5e Monster)  + (The embodiment and guardian of volcanoes,
    The embodiment and guardian of volcanoes, [http://bulbapedia.bulbagarden.net/wiki/Heatran_(Pokémon) Heatran] is the most famous member of the "Tran trio". It guards Stark Mountain in the Sinnoh region, protecting the Magma Stone from those who would abuse the power of lava.
    m those who would abuse the power of lava.)
  • Brilliant Enemy (3.5e Template)  + (The enemy becomes glowing and looks very dangerous, but turns out its only really useful against people.)
  • Alien Limb (3.5e Spell)  + (The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host.)
  • SRD:Speed of Thought  + (The energy of your mind energizes the alacrity of your body.)
  • Parelion (3.5e Deity)  + (The enlightened sun goddess of the natalupe pantheon, she embodies the birth and protection of life, the glory of victory, and the power of the mind.)
  • Ambiko Paragon (3.5e Racial Paragon Class)  + (The epitome of an Ambiko's mimicry, they gain the power to copy more than appearances.)
  • Savant Artificier (3.5e Alternate Class Feature)  + (The equivalent of a mad scientist for arca
    The equivalent of a mad scientist for arcane casters, the savant artificer stores her magic in strange arcane implements. The stereotypical savant artificer is an eccentric and foolhardy inventor who pushes the limits of their magic by building more and more esoteric devices. It should be said that many are scientific and patient minds, who carefully learn the limits of their invention… just so they can push them.
    eir invention… just so they can push them.)
  • Sniper Wizard (3.5e Class)  + (The equivalent to the battle sorcerer, it actually focuses more on attacks and use of a focus component for their limited but powerful arcane power.)
  • Demonic Essence, Moderate (3.5e Equipment)  + (The essence of a moderately-powerful demon.)
  • Demonic Essence, Lesser (3.5e Equipment)  + (The essence of a stronger demon.)
  • Demonic Essence, Least (3.5e Equipment)  + (The essence of a weak demon.)
  • Demonic Essence, Greater (3.5e Equipment)  + (The essence of an extremely powerful demon.)
  • Fey Paragon (3.5e Racial Paragon Class)  + (The essence of feydom distelled in both kindly seele and sinister unseele forms.)
  • Variant Path of Blood (3.5e Feat)  + (The essence of life is in the blood. As in life, so in death.)
  • Juggernaut (3.5e Class)  + (The essence of strength, you are a hulk-like brute capable to casually flipping cars and crushing tanks.)
  • Demonic Essence, Superior (3.5e Equipment)  + (The essence of the most powerful demons.)
  • Eurixa Ring (3.5e Equipment)  + (The eurixa ring is a small golden band worth 1 silver piece as currency. It can be worn, and is common among the [[Deeka (3.5e Race)|deeka]].)
  • Eldritch Horror Paragon (3.5e Racial Paragon Class)  + (The everyman's unspeakable abomination from beyond the universe.)
  • Arbok (3.5e Monster)  + (The evolved form of [[Ekans (3.5e Monster)|Ekans]], Arbok is a fearsome serpent with a dangerous blend of brute strength and powerful venom.)
  • Magihexy (3.5e Monster)  + (The evolved form of [[Jynx (3.5e Monster)|Jynx]], Magihexy is an expert dancer whose skills can match (or exceed) those of the most dedicated human dancers. No mystical dance is beyond its capability to perform.)
  • The Nihilith (3.5e Deity)  + (The existance of the Nihilith is, in nearly every sense of conventional logic, utterly impossible. It follows no rules, nor can it comprehend them, yet is utterly calm and collected.)
  • Publication:Unearthed Arcana/Expert  + (The expert can be a jack-of-all-trades or a master of a limited area of expertise. Based on his selection of skills and feats, he can focus on diplomatic matters, stealth, combat, wilderness survival, thievery, or any of a number of critical tasks.)
  • Hypnotoad Eye (3.5e Equipment)  + (The eye of an hypnotoad, grant you an hypnotic gaze.)
  • Eye of the Obyrith (3.5e Equipment)  + (The eye of an obyrith, giving its user powerful vision.)
  • Face of the Obyrith (3.5e Equipment)  + (The face of an ekolid, giving its user a form of madness.)
  • Shadow, Least (3.5e Monster)  + (The fading memory of a weak human, the first, less known stage of a shadow.)
  • False Prophet (3.5e Prestige Class)  + (The false prophet sets themselves up within the clergy of others, performing miracles while subtly subverting their dogma from the inside out.)
  • Dodge, Swift (3.5e Feat)  + (The faster you are, the easier it is to dodge attacks.)
  • Razakel (3.5e Deity)  + (The father of that which brings terror to mankind, the fearful nightmare in the dark. Razakel is the "father of monsters", a terrible demonic god of warped flesh and mind.)
  • Systematized Initiation (3.5e Feat)  + (The feat standardizes Initation for a character and at higher levels gives them some benefits)
  • SRD:Wild (Feat Type)  + (The feats in this category share the characteristic of relating to the ability to use wild shape as a [[SRD:Druid|druid]]. These feats require the character to have the ability to use wild shape before acquiring the feat.)
  • Enervation Addiction (3.5e Flaw)  + (The feeling of your psychic enervation is intensely pleasurable and addicting, causing you to suffer it it more than normal and relishing on using wild surge.)
  • Feet of the Nalfeshnee (3.5e Equipment)  + (The feet of a nalfeshnee, giving the user a powerful stomp.)
  • Aspect of the Firefly (3.5e Feat)  + (The firefly is one of the few creatures in the world that can produce its own light through chemical reactions taking place in its body.)
  • Find the Gap (3.5e Feat)  + (The first attack you make in a round ignore armor and shield bonus to AC and reduce natural armor.)
  • Power Word Mindbreak (3.5e Spell)  + (The first phrase of the anti-thought equation, it is phrases so stupid, so illogical, and so mentally disturbed that your mind is shattered, brain cells commiting suicide as an act of mercy.)
  • Killing Flames (3.5e Invocation)  + (The flame of agony you inflict leaves your target's soul chained to your bidding.)
  • Ghostflame (3.5e Other)  + (The flame that consumes the dead, this spectral memory of fire is freezing cold.)
  • Caress of Violence (3.5e Invocation)  + (The fleeting caress of the Hand of Hate that sends enemies into a mad rage.)
  • Fleshcraft (3.5e Cleric Domain)  + (The fleshcraft domain is for clerics who believe in the augmenting of the flesh.)
  • Floor is Lava (3.5e Flaw)  + (The floor is lava, don't touch it!)
  • Lava (3.5e Cleric Domain)  + (The floor is now lava!)
  • Dancing and Stabbing Wizard (3.5e Feat)  + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
  • Foghorn (3.5e Feat)  + (The fog is deep...)
  • The City of Deep Webs (5e Campaign Setting)  + (The following is a Homebrew campaign are set in the Forgotten Realms and heavily inspired by the War of the Spider Queen book series by R.A. Salivatory.)
  • Sand Claw (3.5e Soulmeld)  + (The force of the chekryan<sup>Sa</sup> is yours to use.)
  • Close Miss (3.5e Feat)  + (The force of your blow can cause grievous wounds even if you barely miss your target.)
  • Awesome Blow (3.5e Feat)  + (The force of your blows can send your opponents flying violently away from you.)
  • Half-Giant (3.5e Race)  + (The forced breeding of Humans and Giants. Half Giants have the giants size, strength and gruff demeanor, and the Human parents adaptable mind.)
  • Guardian of the Forest (3.5e Feat)  + (The forest comes first. It is after all, the font of all life.)
  • Of Crowns and Conquest (3.5e Campaign Setting)  + (The fourth age of Krypteia is a time of pe
    The fourth age of Krypteia is a time of peace in an otherwise bellicose history. Gods no longer walk the earth nor do powerful magics flow unchecked. Yet there is a whisper in the leaves and chill on the wind. This shall be an age marked with selfless heroes and ruthless villains, of desperate deeds and terrible sacrifice.
    of desperate deeds and terrible sacrifice.)
  • Hellfrost (3.5e Variant Rule)  + (The freezing counterpart to hellfire, no amount of cold resistance will save you.)
  • Frydai (3.5e Race)  + (The frydai may appear human on the outside
    The frydai may appear human on the outside, but these are merely suits containing the Frydai within. Frydai are small rodent like creatures resembling squirrels, hamsters, rabbits, or other rodents who possess an advanced biotechnology, allowing the construction of humanoid organic mecha that only appears to be human.
    ganic mecha that only appears to be human.)
  • Winter Wolf Pelt (3.5e Equipment)  + (The fur of the [[SRD:Winter Wolf|winter wolf]], when carefully treated and removed, keeps a small amount of its powers. Items made of a winter wolf's pelt are furry or have patches of the soft white fur)
  • Adrenaline Surge (3.5e Alternate Class Feature)  + (The fury of battle gives your character a higher consciousness.)
  • Gargoyle (3.5e Race)  + (The gargoyle monster entry, reduced down to a playable LA 0 race.)
  • Plushie Product (5e Monster)  + (The generic brand Eiji Plushie, a product for everyone to enjoy. And you will enjoy. Do not attempt to escape this Happy Fun Time Product.)
  • Thaumaturge (3.5e Class)  + (The generic spellcaster for most of your arcane, divine, and psionic needs!)
  • Genesis Virus (3.5e Disease)  + (The genesis virus is an insidious black liquid which acts as a mutagen, transforming a creature into a specific aberration.)
  • Mewtwo (3.5e NPC)  + (The genetic god-thing.)
  • Ghost of Ianthe (3.5e NPC)  + (The ghost form of Ianthe the Threefold Death.)
  • Graz'zt's Shadows (3.5e Feat)  + (The ghosts of Graz'zt protect you.)
  • Gigant (3.5e Template)  + (The gigant are a host of giant sized creatures with voracious cruel appetites and immortal bodies, they can only be put down for good by striking their weak point.)
  • Goblin, Pinebalm (3.5e Race)  + (The goblins of the Pinebalm forest have a strange tradition. Rolling themselves into a ball and crashing into things. M-M-M-MULTIBALL!)
  • Mefathiel (3.5e Deity)  + (The god of mischief is a impish little being, appearing to be the size of a child in bizarre, jester-like clothing and with a huge pair of fox ears, with blue hair and green skin.)
  • Khaine(3.5e Deity)  + (The god of war and law, he does not revile in slaughter like Bane, though, he reviles in successful and beneficial Wars.)
  • Silver Elf Pantheon (3.5e Pantheon)  + (The gods of the Silver Elves, a race of elves who hail from the Astral Plane.)
  • Planet Gokia (3.5e Location)  + (The gokiburi homeworld, rich with tropical forests, vast deserts, and urban sprawl.)
  • Flumph (3.5e Race)  + (The good-natured flying pancakes may seem like a joke, but even these oddball aberrations can become a hero. Sometimes.)
  • The Destroyer (5e Deity)  + (The great destroyer, consumer of worlds and all that.)
  • Tenebrous Midnight Focus (3.5e Feat)  + (The greater version of [[Tenebrous Twilight Focus (3.5e Feat)|Tenebrous Twilight Focus]].)
  • Chaos Gloves (3.5e Equipment)  + (The green Chaos Weapon, which commands the attributes of earth and plants.)
  • Green Knight (3.5e Alternate Class Feature)  + (The green knight is a martial focused drui
    The green knight is a martial focused druid, eschewing much of their spellcasting abilities in exchange for pure combat abilities. A green knight is especially proficient at using slashing weapons, such as scimitars, to hunt down the foes of nature or her fey liege. A green knight still gain access to a mighty companion and spellcasting abilities, which make her a great foe to face.
    ities, which make her a great foe to face.)
  • Green Lich (3.5e Template)  + (The green lich, also called a ''Hyleoroi'' or ''Wood Haunts'', is a druid who has become one with the natural world and acts as their immortal guardian.)
  • Greenade (3.5e Equipment)  + (The greenade is a glass vial loaded with alchemical fertilizers, unstable alchemical propellants and green dyes.)
  • SRD5:Grick  + (The grick appears as a large snake or worm with a beak for a mouth. Surrounding the mouth are four tentacles used to attack and capture prey.)
  • SRD5:Griffon  + (The griffon appears as a winged lion with an eagle's head.)
  • SRD5:Grimlock  + (The grimlock is a degenerate, grey-white, subterranean, blind humanoid.)
  • SRD5:Gynosphinx  + (The gynosphinx appears to be a large winged lion.)
  • Half-Jinn (3.5e Prestige Class)  + (The half-jinn prestige class is a method for characters to embrace their jinn ancestry, and gain power from it.)
  • Onocentaur (3.5e Race)  + (The half-man, half-donkey cousins of the [[SRD:Centaur|Centaur]])
  • Halfling Hurler (3.5e Optimized Character Build)  + (The halfling hurler (which doesn't actuall
    The halfling hurler (which doesn't actually have to be a halfling) is a simple Rogue-only build to show how you can make the Rogue decently powerful and playable at every level of the game. The halfling hurler is not as powerful as the Wizard, Cleric, or Druid, but is capable of sitting down at the same table with such classes and playing the same game.
    th such classes and playing the same game.)
  • Hamham (3.5e Race)  + (The hamhams are sapient hamster people with a strong sense of justice, a compassionate heart, and no tolerance for evil in a most unassuming frame.)
  • Loon Flute (3.5e Equipment)  + (The haunting call of the loon echoes from this flute.)
  • La Llorona, the Drowned Maid (3.5e Vestige)  + (The haunting specter of a betrayed lover and a caring mother.)
  • Phantom Health (3.5e Feat)  + (The health gained by various effects does not cause you additional damage upon disappearing.)
  • Demon Heart (3.5e Equipment)  + (The heart of a demon, which fills those that carry it with unending rage.)
  • Heat Drain (5e Spell)  + (The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.<br /><br />)
  • Zodiac Knight (3.5e Prestige Class)  + (The heavens contain spirits unknown, those who follow this path can channel those spirits to produce special powers.)
  • Heavy Thing (3.5e Equipment)  + (The heavy thing is bane to all creatures mobile, as it slows them down to the point of staggering.)
  • SRD:Elves, High (Race)  + (The high elf is the most common elf variety.)
  • Idylis (3.5e Location)  + (The home of the [[Idylean Young God (3.5e Template)|Idylean New Gods]].)
  • Ranch House (3.5e Equipment)  + (The home of the middle class, it is big enough for comfort while not being a mansion.)
  • Mansion (3.5e Equipment)  + (The home of the rich, mansions belong to members of nobility.)
  • Hook Shield (3.5e Equipment)  + (The hook shield is a jagged looking shield useful for disarming opponents.)
  • Horn of Harmony (3.5e Equipment)  + (The horn from the legendary and rare Rainbow Steel Unicorn, it is possessed of great magical powers.)
  • Dread Chill (3.5e Feat)  + (The horror of your presence is so great that the air grows cold.)
  • Xaphan (3.5e Deity)  + (The horrors of war are made manifest through Xaphan, a towering burning red classic demon with massive leathery wings and obsidian horns.)
  • Nidoking (3.5e Monster)  + (The hunched violet beast is the height of a man and relative girth of a dwarf, and bears only cursory resemblance to the porcupine-thing it once was. The earth shakes while it walks, more than its girth alone would make possible.)
  • Vargulf (3.5e Deity)  + (The hunting moon god of the natalupe pantheon, he embodies the predatory spirit, the chaos of battle, and the power of the body.)
  • Elemental Artificer (3.5e Alternate Class Feature)  + (The idea of binding an elemental to an ite
    The idea of binding an elemental to an item isn’t so strange, after all it is widely used in the creation of the [[Elemental Airship (3.5e Monster)|Elemental Airship]]. However some brilliant minds have extrapolated, correctly, that a smaller elemental could be bound to a suit of armor to provide its wearer with great power. The risk however where great, the suit’s containment system isn’t bottomless which can lead to an overload, or even an elemental escape. But those who succeeded became Elemental Artificer, harnessing elemental powers through their suit.
    ssing elemental powers through their suit.)
  • Eternal Thought (3.5e Feat)  + (The idea of making things last forever appeals to you.)
  • Daeijine Illithids (3.5e Race)  + (The illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimy skin and a squid for a head, equipped with four tendrils.)
  • Illusionary Weapons Master (3.5e Prestige Class)  + (The illusionary weapons master is a spellc
    The illusionary weapons master is a spellcaster who specializes in illusions, and can create illusions so realistic that they actually border on reality. They use this to cast superior illusion spells and create fearsome illusion weapons with which they can vanquish a large array of foes.
    h they can vanquish a large array of foes.)
  • Fire Snake (5e)  + (The immature [[SRD5:Salamander|Salamander]] has a form similar to a snake.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Imperial Policeman (3.5e Prestige Class)  + (The imperial policeman is somewhat similar
    The imperial policeman is somewhat similar to the justicar from Complete Warrior, except he gains his power and authority from the emperor. Not only is he good at taking in lawbreakers, but he is also adept at politics, since he can arrest anyone who is guilty.
    since he can arrest anyone who is guilty.)
  • Storm of the Century (3.5e Maneuver)  + (The initiator conjures a dangerous blizzard which is specially hazardous at its epicenter, which does not impair her.)
  • Invincible Ice Armor (3.5e Maneuver)  + (The initiator cover herself in a nigh invisible armor of ice.)
  • Ice Clone (3.5e Maneuver)  + (The initiator create a powerful simulacrum of herself with some limitation.)
  • Heat Crash (3.5e Maneuver)  + (The initiator deals cold damage on a touch, causing the subject to bleed heat at a rapid rate.)
  • Darkwraith Assassin (3.5e Prestige Class)  + (The initiator rogue, he combines sneak attacks with martial maneuvers.)
  • Debilitating Strike (3.5e Feat)  + (The injuries you inflict hamper your foe.)
  • Sol-Eiji the Lunatic Sun (3.5e Vestige)  + (The insane sun god Lord Eiji has taken many forms, but in the distant past he once was a being monstrous. This image was shed and forgotten, but the deific spark never left, becoming something terrible.)
  • Inspired Machinist (3.5e Alternate Class Feature)  + (The inspired machinists were part of a rev
    The inspired machinists were part of a revolutionary scientific society, combining machinery, alchemy and marksmanship. While their secret society is defunct, many taught worthy pupils of their ways, allowing a new generation of inspired machinists. The inspired machinists are skilled combatant with their firearm, but eschew melee combat, shields and are not as resistant to poison as most investigators.
    resistant to poison as most investigators.)
  • Aspect of the Predator Wasp (3.5e Feat)  + (The interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines.)
  • Monster Entrails (3.5e Equipment)  + (The internal organs, glands and whatnot of a slain fantastical creatures. While of not all that valuable by themselves, when harvested they make for excellent alchemical and magical crafting material.)
  • Alexander (3.5e Deity)  + (The iron colossus, Alexander, the celestial god of light.)
  • Ironclad Knight (3.5e Prestige Class)  + (The ironclad knight is master of wearing armor, able to move in even the heaviest of full plate like it was nothing.)
  • Master Craftsman (3.5e Feat)  + (The items you make are famous around the world for superior craftsmanship.)
  • Jackhammer Shield (3.5e Equipment)  + (The jackhammer shield is a heavy steel shield in a kite or oval shape, with one end sharpened to a point for stabbing.)
  • Jade Assassin Vine (5e Monster)  + (Conversion of 3.5e monster)
  • SRD:Genies—Jann (Race)  + (The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].)
  • Jingly Jangly Suit (3.5e Equipment)  + (The jingly jangly suit is so garishly loud and distracting, no one can pay attention.)
  • Kaladraugr (3.5e Monster)  + (The kaladraugrs is a strange maita, a half-undead half-outsider abomination looking like a mostly flayed decomposed corpse.)
  • Kamikaze (3.5e Prestige Class)  + (The kamikaze's body has become unstable to the point where sudden impact causes his body to explode. The kamikaze learns how to control these explosions and learns to exercise a variety of powers with them.)
  • Karivik (3.5e Race)  + (The kariviks are a nascent specie of intelligent xenoblooded creature with powerful psionic powers who were uplifted from a race of savage insane creatures.)
  • Know thy Enemy (3.5e Maneuver)  + (The key to victory is to anticipate your opponent's moves, and make sure he can't perform them. Learn what your foe has in store for you, then selectively deprive him of his greatest assets!)
  • VFX Gourd (3.5e Equipment)  + (A potion that restores a little bit of VFX.)
  • Knowledge Math & Physics (3.5e Skill)  + (The knowledge devoted to mathematics and the science of movement and energy.)
  • Knowledge Xeno (3.5e Skill)  + (The knowledge devoted to operating technology, learning about aliens, and forbidden creatures from other dimensions.)
  • Kundali (3.5e Race)  + (The kundali are the scaled descendants of the original cursed humanoids, with the power to transform into a swarm of snakes.)
  • Lago (3.5e Race)  + (The lago are rabbit-like humanoids whose history is far darker than any bunny-related race should be.)
  • Landsknecht (3.5e Alternate Class Feature)  + (The landsknechts known to be eccentric and rather fashionable mercenaries, who prefer heavy swords and polearms to small blades. While their allegiance may be for sale, they are disciplined and capable of taking out any foe that stands in their way.)
  • Aiton Amazon (3.5e Race)  + (The last of an ancient ruined culture now dominated by the eternally-cursed women.)
  • Child of Thunder (3.5e Feat)  + (The legacy of the Thunderhead clan lives on through your impressive ability to shoot better than anyone else, and in situations where a lesser bowman would falter.)
  • Pseudopod (3.5e Equipment)  + (The legacy weapon of the [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] discipline, this [[Jalzab (3.5e Equipment)|jalzab]] has a mind of its own and seems to be a living creature. Its power grows along with its wielder's.)
  • Monado (3.5e Equipment)  + (The legendary Monado, the blade of Bionis.)
  • Zekrom (3.5e Monster)  + (The legendary Unovan dragon of ideals, the Black Yang.)
  • Reshiram (3.5e Monster)  + (The legendary Unovan dragon of truth, the White Yin.)
  • Lesser Hound Archon Paragon (3.5e Racial Paragon Class)  + (The lesser hound archon transforms into a full fledged hound archon.)
  • Libero (3.5e Alternate Class Feature)  + (The libero is a swashbuckling rogue who fi
    The libero is a swashbuckling rogue who fights against those who oppress the populace. The libero is a rebel at heart, although not always benevolent. The libero is a natural fighter, who does not rely on hidden strikes to bring down her foes. Instead she uses lightning quick strokes of the blade, delivered with deadly precision.
    he blade, delivered with deadly precision.)
  • Half-Malboro (3.5e Race)  + (The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be.)
  • Vitadea (3.5e Deity)  + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
  • Plane of Life (3.5e Sourcebook)/Introduction  + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
  • Publication:Dread Codex/Magic Items/Gravedigger's Lantern  + (The light of this polished hooded lantern acts as a ''[[SRD:Magic Circle Against Evil|magic circle against evil]]'' and a ''[[SRD:Consecrate|consecrate]]'' spell.)
  • SRD:Halflings, Lightfoot (Race)  + (The lightfoot halfling is the most common halfling variety.)
  • Thunder Plains (3.5e Location)  + (The lightning-torn flatlands of the thunder plains is rich in lodestone, and lightning strikes. Those that can dodge them all can dodge anything.)
  • Lightning of the Abyss (3.5e Invocation)  + (The lightnings of the abyss carry you physically around the battlefield.)
  • Cone of Cold, Lesser (3.5e Spell)  + (The little brother of ''[[SRD:Cone of Cold|cone of cold]]'', a reliable spell for low-level casters.)
  • Lesser Paragon (3.5e Template)  + (The little brother to the paragon template, lesser paragons are elites among their kind.)
  • Enhance (3.5e Epic Spell Seed)  + (The little sister of [[SRD:Fortify (Epic Spell Seed)|''fortify'']], the ''enhance'' seed takes care of just about everything numerical that the ''fortify'' seed can't.)
  • Lizardfolk Variant (3.5e Race)  + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
  • Logos Benius (3.5e Pantheon)  + (The logos benius are the pantheon of "good" gods who control the world of Maya. They are worshiped at large by the populace as gods of civilization and benevolent activities.)
  • Logos Malius (3.5e Pantheon)  + (The logos malius are the pantheon of "evil" gods who control the world of Maya. They are not worshiped, but instead recognized and prayed against by most. Of course, some may still find favor in their darkness...)
  • Logos Natura (3.5e Pantheon)  + (The logos natura are the pantheon of natur
    The logos natura are the pantheon of nature spirits who control the world of Maya. They are worshiped by druids and clerics with a nature bent, and often revered as local spirits. Unlike the logos belius and logos malius, they are many and weak, little more than unusually advanced or intelligent animals and monsters. However, there are eight which stand above all.
    er, there are eight which stand above all.)
  • Lie Detection (3.5e Spell)  + (The long-overdue counter to [[SRD:Glibness|''glibness'']], this spell grants a +30 bonus to [[SRD:Sense Motive Skill|Sense Motive]] checks.)
  • Bloodforged Limb (3.5e Equipment)  + (The loss of a limb can be traumatic, and t
    The loss of a limb can be traumatic, and typically the limb is replaced by some simulacrum or other replacement. This graft doesn't technically affect the limb so much as alters the blood, allowing it to flow from wounds and from the stumps of severed limbs into new limbs and, with practice, weapons.
    nto new limbs and, with practice, weapons.)
  • Expendable Familiar (3.5e Feat)  + (The loss of your familiar does not cause you substantial hardship.)
  • Idar, the Doom Scholar (3.5e Vestige)  + (The lost soul of a tragic hero who disappeared in the crisis that shook Cimmeria.)
  • Esko the Drowning One (3.5e Vestige)  + (The lost spirit of a drowned female who brings her drowning touch of terror to all that gaze upon her.)
  • Love Lich (3.5e Template)  + (The love lich is a very rare creature, yet despite its name it is neither an undead nor a true lich. Love liches are beings powered by intense love, to the point that even death can't stop them.)
  • Saul, Guardian of Binders (3.5e Vestige)  + (The lover of Tasmin Cutterbuck, who sacrificed himself to protect her from witch slayers. He has lingered on as a vestige so he could remain with her even after his death.)
  • Raps, Guardian of the Diamond Crown (3.5e Vestige)  + (The loyal guardian of the queen of diamonds, this fiendish ice knight's loyalty transcended past death in the form of a shade of its former being.)
  • Doctor Softlove (3.5e NPC)  + (The mad scientist and technoplush Doctor Softlove shall help and/or destroy the world... WITH SCIENCE!)
  • Majo-Kari (3.5e Prestige Class)  + (The majo-kari is an adaptation of the witch hunter from Oriental Adventures, meant for a Tome setting. They hunt down and kill teh evilz.)
  • Mammuti (3.5e Race)  + (The mammuti are giant elephantine or mammoth-like humanoids, relative to both small humanity and giant-kind and altered by magic long ago.)
  • Joe Black (3.5e NPC)  + (The man, the myth, the legend... it's none other than Viewtiful Joe himself, three-time savior of Movieland! (Maybe four-time... it's kinda tough to tell.))
  • Makekineko (3.5e Race)  + (The manekineko are a werecat-like race blessed with unexplainable luck and fiesty, fight-happy behavior.)
  • Aspect of the Mantis (3.5e Feat)  + (The mantis is the consummate predator, a master of remaining perfectly still and blending in with its surroundings.)
  • Havel's Greatshield (3.5e Equipment)  + (The massive stone [[SRD:Tower Shield|tower shield]] of Bishop Havel.)
  • Merciful (3.5e Prestige Class)  + (The master of non-lethality can turn most any class into one capable of holding back their power.)
  • Ho-Oh (3.5e Monster)  + (The master of the legendary beasts, Ho-Oh is a massive phoenix said to be able to reincarnate the dead.)
  • Lugia (3.5e Monster)  + (The master of the legendary birds, Lugia is a gentle creature that spends most of its time on the seafloor. This is in part because of its egregious destructive capabilities, which could cause immense devastation if left unchecked.)
  • Samurai, Tome (3.5e Class)  + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
  • Cavalier (3.5e Class)  + (The masters of mounted combat, these knights fight as one with their mounts.)
  • Archpsion (3.5e Prestige Class)  + (The masters of psionics, as archmages are to wizards.)
  • Dream Lord (3.5e Prestige Class)  + (The masters of sleep and distillers of fear; dream lords are the Warriors of Morality, supplanting their own ideas on what is right and wrong.)
  • Matlox (3.5e Race)  + (The matlox is a tall pale toothy horror that roams the forest, eating whatever it wishes, even its kin. Though it may look like an undead or a giant, it is actually a type of evil fey.)
  • Bergram, the Swine Prince (3.5e Vestige)  + (The mauled corpse of a pig, made into a powerful spirit.)
  • Flames (3.5e Suit)  + (The maximum possible fiery destruction a Cardshark can hope to achieve is right here.)
  • Deft Opportunist (3.5e Feat)  + (The mere presence of a foe may provide an easy opening.)
  • Scripts (3.5e Suit)  + (The meta suit. If Meta were a thing one could draw, that is what this suit would be instead.)
  • Swords (3.5e Suit)  + (The metaphorical edge of these swords cuts through lies, deceptions, magic, and flesh.)
  • Midnight Sentinel (3.5e Prestige Class)  + (The midnight sentinels are an order of psionic vigilante who protect the innocent and bring those who crawl in the dark to justice, a somewhat focused arcane trickster for psionics.)
  • Mimic (3.5e Class)  + (The mimic shines brightest when in a party, where he multiplies the attacks of others, mimicking their every move.)
  • SRD5:Mimic  + (The mimic's natural form is an ooze-like blob (of any color it desires). Mimics are known for their ability to copy the appearance of objects.)
  • Mirror of Determinist Horror (3.5e Equipment)  + (The mirror shows events exactly one second before they happen, inflicting fascination and possibly insanity.)
  • Planetouched, Jukurche (3.5e Race)  + (The mischievous and sneaky offspring of bugbears and quasits.)
  • Goblin, Fey (3.5e Race)  + (The mischievous knaves of the wilds.)
  • Mob (3.5e Template)  + (The mob template can turn a group of creatures into a whole army, without needing to keep track of every individual unit.)
  • Unorthodox Tutelage (3.5e Trait)  + (The monastery where you received your training chose to emphasize the training of some weapons over others.)
  • Baz-Tien the Eternal Sleeper (3.5e Vestige)  + (The monk Baz-Tien sought enlightenment through dreams, but encountered a rather infectious, insidious dream from beyond the pale and never awoke again.)
  • Order of the Great Owl (3.5e Feat)  + (The monks of the Order of the Great Owl are known for their insight.)
  • Order of the Red Oni (3.5e Feat)  + (The monks of the Order of the Red Oni are known for their drunkenness and lewd behavior.)
  • Monster Box (3.5e Equipment)  + (The monster box looks like a normal box adorned with images of wild animals. When opened, you can hear the loud roar of fell beasts.)
  • Ionize - Supercharged (3.5e Feat)  + (The months spent in contact with electricity make you a veritable ionic prodigy, and this erudition gives you access to new possibilities.)
  • Proficiency Practice (3.5e Feat)  + (The more times you gain the same proficiency, the more benefit you get.)
  • Data Mine (3.5e Spell)  + (The more you knoooow.... the more this spell will hurt.)
  • Swiftness (3.5e Feat)  + (The more you move, the harder you are to hit.)
  • Misplaced Overconfidence (3.5e Flaw)  + (The more you succeed, the worst at something you become.)
  • Mindsie Common (5e)  + (The most common of [[Mindsie (5e)|mindsie]]s.)
  • Dusk, Mage-King Variant (3.5e Monster)  + (The most common type of Nobody in Kingdom Hearts II.)
  • The Mana (5e Deity)  + (The most incorruptible of Her race, gifted with all their strength and elevated to divinity.)
  • Wall of Quark Soup (3.5e Spell)  + (The most powerful ''[[SRD:Wall of Fire|wall of fire]]'', it glows with the light of creation itself.)
  • Oath of Blood (3.5e Spell)  + (The most powerful of all ''geas'' spells, you may bind a creature to a particular task to the end of their life and beyond.)
  • Radical Crest (3.5e Equipment)  + (The most radical of shields.)
  • Paradise (3.5e Location)  + (The most wonderful place ever: a death trap for dead people.)
  • Mobility, Swift (3.5e Feat)  + (The most you are fast on the battlefield, the most is hard to hit you.)
  • Jaw of the Abyss (3.5e Equipment)  + (The mouth of a klurichir, mounted on the stomach.)
  • Delta Stream (3.5e Feat)  + (The mysterious air current blows on regardless!)
  • Orifiel (3.5e Deity)  + (The mysterious god of nature appears as a vaguely shadow-like beast that is not quite wolf, not quite panther, or any other four legged beast, but somehow appearing as possessing traits from any or all of them.)
  • Ozmael (3.5e Deity)  + (The mysterious modern goddess that has been appearing to societies of constructs such as warforged, this entity seems to promote environments that will produce technological singularities.)
  • Lycan Presence (3.5e Feat)  + (The mystic powers which shaped your ancestors' manifest under your control.)