Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Giantsteel (3.5e Equipment) + (A unique alloy of steel, whose initially made by a race of giant, it is a crucible steel, melted by the unbearable heat of giant's flames.)
- Gauntlet of Darkness (3.5e Equipment) + (A unique black crystal gauntlet that functions more like a weapon augment crystal.)
- Bearskin Mantle (3.5e Equipment) + (A unique cloak which provide protection and allow the user to turn into a werebear.)
- Ancient Ocean Armor (3.5e Equipment) + (A unique crystalline light pressure suit.)
- Wyrmvolt Spear (3.5e Equipment) + (A unique longspear which can be thrown as a thunderbolt able to peel stone and flesh alike. It is super effective against massive foes.)
- Blackchurch Pike (3.5e Equipment) + (A unique longspear which deal devastating wounds, but is poor at dealing nonlethal damage.)
- Mother's Love & Revenge (3.5e Equipment) + (A unique set of sword and shield, which are very useful in the hands of a paladin.)
- Shimmering Aldblade (3.5e Equipment) + (A unique silvery short sword that seeks to see blood drawn.)
- Blitzball (3.5e Equipment) + (A unique sports ball that is just as effective as a powerful ranged melee weapon.)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Trumpet Cannon (3.5e Equipment) + (A unique weapon typically employed by bards, it can be used in hand but shows its true strength when deployed as a siege weapon.)
- Gauntlet of Light (3.5e Equipment) + (A unique white crystal gauntlet that functions more like a weapon augment crystal.)
- Mask of the Desert Night (3.5e Equipment) + (A unique wooden mask that transforms the wearer at night when worn.)
- Skeleton Key (3.5e Equipment) + (A universal, but one use, key that can open almost any door.)
- Dual Classing (3.5e Feat) + (A universally applicable multiclass feat.)
- Pale Master, Rebuild (3.5e Prestige Class) + (A updated version of the Pale Master from Libris Mortis.)
- Infinite (3.5e Equipment) + (A useable "infinite ammunition" enhancement.)
- Professional Knowledge (3.5e Variant Rule) + (A useful/balanced profession skill)
- Jolteon (3.5e Monster) + (A vaguely canine form covered in yellow spikes blurs into view. The air around it crackles with static discharge.)
- Rhyperior (3.5e Monster) + (A vaguely humanoid being, like a living tank made of stone, lumbers along. Its arms are hollow, and every so often it shoots rocks from them.)
- Tome of Necromancy (3.5e Sourcebook)/New Rules + (A revenant is the victim of a murder driven to avenge their own death.)
- Vampire, Tome (3.5e Template) + (A vampire is an unliving mockery of life that lives by cruelly consuming the blood of the innocent.)
- Blood Drinker Vampire (5e) + (A vampire that drinks blood.)
- Mind Drinker Vampire (5e) + (A vampire that drinks memories as well as blood.)
- Dire Reverend Vampire (3.5e Template) + (A vampire that is not incredibly powerful, and has 4 racial hit dice instead of +8 LA.)
- Thrombulan (5e Race) + (A vampiric ooze-like race of sentient blood, often hiding within other creatures.)
- Darklord Ruthven (3.5e NPC) + (A vampiric sorcerer from ancient past, a master of shadows and spells.)
- Nocturnus Initiate (3.5e Prestige Class) + (A vampiric version of dragon disciple, except it doesn't suck.)
- Maiden of the Crow (3.5e Prestige Class) + (A vampiric witch who seeks enlightenment)
- Vanguard Technician (3.5e Alternate Class Feature) + (A vanguard technician is a machine expert … A vanguard technician is a machine expert that isn’t afraid of being on the frontline. Some of them are hackers and saboteurs, fighting oppressive governments. Others might be actual professionals with some combat training, willing to put themselves in harm's way for their beliefs. A vanguard technician lacks the ability to delivers deadly blows, instead relying on skills to prevails.ws, instead relying on skills to prevails.)
- Fey Light (3.5e Equipment) + (A variant ''continual flame'' that provides light friendly for plants.)
- Precise Shot, MS Variant (3.5e Feat) + (A variant Precise Shot that doesn't make us cry.)
- Surge Fighter (3.5e Class) + (A variant [[SRD:Fighter|fighter]] who gets half as many feats as normal, but more than makes up for it with powerful [[Surge Fighter (3.5e Class)#Combat Surge|combat surges]] that enable him to be the direct martial equivalent of a [[SRD:Wizard|wizard]].)
- Brave Fighter (3.5e Class) + (A variant fighter, designed as a replacement for [[SRD:Fighter|the fighter class]].)
- Svarog's Sword (3.5e Spell) + (A variant of ''black blade of disaster'' that draws upon the power of [http://en.wikipedia.org/wiki/Svarog Svarog], Slavic deity of fire and the forge.)
- Pyromaniac - variant (3.5e Class) + (A variant of Eiji-kun's fantastic class, the [[Pyromaniac (3.5e Class)|Pyromaniac]]. Most of the work is HIS. I have made a few edits for a slightly different flavor.)
- Firestar (3.5e Spell) + (A variant of [[SRD:Fireball|''fireball'']], it is stronger and concussive but is easily telegraphed.)
- Youthdrain (3.5e Creature Ability) + (A variant of energy drain which sap away mortality.)
- Fixed Aim (3.5e Feat) + (A variant of power attack for ranged weapon with an extra twist.)
- Baleful Polyray (3.5e Spell) + (A variant of the ''Baleful Polymorph'' spell.)
- Dancing, Variant (3.5e Equipment) + (A variant of the ''[[SRD:Dancing|dancing]]'' enhancement that actually lets you use it to full effect.)
- Insanity Variant (3.5e Spell) + (A variant of the ''[[SRD:Insanity|insanity]]'' spell that deals with out-of-combat issues.)
- Changeling Variant (3.5e Equipment) + (A variant of the Changeling enhancement from the Magic Item Compendium, designed to fit any kind of weapon.)
- Shadow, Variant (3.5e Cleric Domain) + (A variant of the Darkness domain focusing on shadowy magic.)
- Rockettu Plushie (3.5e Race) + (A variant of the Eijilund Plushie, hailing from the Shattered Realms of Rockettu, these living dolls have adapted their explosive abilities and fine tuned it to their needs.)
- Gunslinger (3.5e Class) + (A variant of the Hexagunner, a gunman with extraordinary marksmanship skills.)
- Proteus Collectivist (3.5e Alternate Class Feature) + (A variant of the Proteus class, the Proteu … A variant of the Proteus class, the Proteus Collectivist is based on the Vitalist. They gain increase ability to manifest powers on allies as well as support class features and at the cost of their Class Mnemonic ability and increase MAD. The Proteus Collectivist need both high an [[Intelligence]] for it skills and powers and a high [[Charisma]] for her class feature.a high [[Charisma]] for her class feature.)
- Pyrogenius (3.5e Alternate Class Feature) + (A variant of the Pyropsyche which is a full manifester rather than a partial manifester. A Pyrogenius possess much greater psionic might, but are quite a bit more lacking in their martial prowess.)
- Idolater (3.5e Alternate Class Feature) + (A variant of the [[False Prophet (3.5e Pre … A variant of the [[False Prophet (3.5e Prestige Class)|False Prophet]] class, an Idolater is actually a (usually) genuine worshiper of a "false deity". The deity may be an actual but forgotten deity, a dead god or it might simply be a blasphemous graven image with not being behind it. Unlike a [[SRD:Cleric|Cleric]] the Idolater do not draw spells through faith and work, rather they take an insidious shortcut through abominable means.sidious shortcut through abominable means.)
- Spirit Warrior (3.5e Feat) + (A variant of the [[Zen Warrior (3.5e Feat)|Zen Warrior]] feat, use your wisdom in combat and do spirit-related stuff.)
- Soulpriest (3.5e Alternate Class Feature) + (A variant of the [https://www.d20pfsrd.com/classes/hybrid-classes/warpriest/ Warpriest], which is based of the Oracle instead of the Cleric.)
- Variant Dragonfire Inspiration (3.5e Feat) + (A variant of the dragonfire inspiration feat that is less broken.)
- Style Fighter (3.5e Class) + (A variant of the fighter that can switch her bonus feats between different fighting style.)
- Arcane Combat Fighter (3.5e Alternate Class Feature) + (A variant of the fighter, who possess inherent magical abilities at the cost of some versatility and ability to fight in heavier armor.)
- Talk:Variant Weapon Focus (3.5e Feat) + (A variant of the general Weapon Focus feat that scales with levels.)
- Variant Weapon Focus (3.5e Feat) + (A variant of the general Weapon Focus feat that scales with levels.)
- Variant Weapon Specialization (3.5e Feat) + (A variant of the general Weapon Specialization feat that's not lame.)
- Human, Cyborg (3.5e Race) + (A variant of the human race which represent cybernetic augmentations.)
- Zen Monk (3.5e Class) + (A variant of the monk class in an effort to raise it to Rogue balance level.)
- Codex Ranger (3.5e Class) + (A variant of the ranger class with a little more bite.)
- Greenbound Summoning, Variant (3.5e Feat) + (A variant of the very powerful greenbound summoning feat.)
- War, Magic (3.5e Cleric Domain) + (A variant of the war domain, which focuses on weapons created by magic to directly or indirectly defeat your foes.)
- Refined Soul (3.5e Prestige Class) + (A variant off the Soulbinder. A Refined Soul has looked inward, discovering the power of its soul and how to use it as a weapon, to protect itself, and to transcend mortal bounds.)
- Multiweapon Fighting, Surgo Variant (3.5e Feat) + (A variant on Two-Weapon and Multi-Weapon Fighting.)
- Sadmad Point-Buy (3.5e Variant Rule) + (A variant point buy rule that seeks to allow for both single and multiple attribute dependent builds to receive more or less equal love.)
- Holding Back (3.5e Variant Rule) + (A variant rule which allow you to deal less damage.)
- True Strike, Variant (5e Spell) + (A variant to true strike that attempts to fix the problems with the original.<br /><br />)
- High Priest (3.5e Class) + (A variant type cleric more specialized to his deity's portfolio and with great mastery over his Domains.)
- Psionic Jaunter (3.5e Alternate Class Feature) + (A variation of the Jaunter class which use psionic powers instead of spellcasting.)
- Expanded Armor (3.5e Variant Rule) + (A variety of special mundane armors for the seasoned adventurer.)
- Tunnel Crawler (3.5e Equipment) + (A vehicle designed to travel at high speeds, particularly in close tunnels.)
- Jump Drive (3.5e Equipment) + (A vehicle equipped with a jump drive can teleport or plane shift via expending specialized fuel.)
- Vehicle (3.5e Template) + (A vehicle is characterized and defined as an object that is controlled by one or more living creatures either from on top or within it and generally has no intelligence or wisdom of its own.)
- Veiled Vizier (3.5e Prestige Class) + (A veiled blind spellcaster skilled in the use of divination, illusion and manipulation.)
- Trick Archer (3.5e Prestige Class) + (A verison of the arcane archer intended to be used by rogues.)
- Mystic Cardshark (3.5e Class) + (A versatile caster with a casting system much like the Crusader's.)
- Abstruse Cardshark (3.5e Class) + (A versatile caster with a casting system much like the Crusader's. This one uses actual suits.)
- Wei Yu's Protective Bubble (3.5e Spell) + (A versatile perimeter shield or a deadly trap, your choice.)
- Agent (3.5e Class) + (A versatile specialist dispatched to protect law and order on the behest of authority or government.)
- Great Fortitude, FPL (3.5e Feat) + (A version of Great Fortitude meant for feat-per-level 3.Tome games. Inspired by SisterAcacia/Koumei, but scaled back a bit.)
- Iron Body, Variant (3.5e Spell) + (A version of Iron Body which don't make you wonder why you even cast it.)
- Iron Will, FPL (3.5e Feat) + (A version of Iron Will meant for feat-per-level 3.Tome games. Inspired by SisterAcacia/Koumei, but scaled back a bit.)
- Lightning Reflexes, FPL (3.5e Feat) + (A version of Lightning Reflexes meant for feat-per-level 3.Tome games. Inspired by SisterAcacia/Koumei, but scaled back a bit.)
- Weapon Focus, FPL (3.5e Feat) + (A version of Weapon Focus meant for feat-per-level 3.Tome games. Inspired by SisterAcacia/Koumei, but scaled back a bit.)
- Claw of Energy, Revised (3.5e Power) + (A version of [[SRD:Claw of Energy|Claw of Energy]] that doesn't suck.)
- Claws of the Vampire, Revised (3.5e Power) + (A version of [[SRD:Claws of the Vampire|Claws of the Vampire]] that doesn't suck.)
- Vampiric Blade, Revised (3.5e Power) + (A version of [[SRD:Claws of the Vampire|Claws of the Vampire]] that doesn't suck.)
- Vampiric Bolt (3.5e Spell) + (A version of [[SRD:Vampiric Touch|''vampiric touch'']] delivered at range.)
- Weapon of Energy, Revised (3.5e Power) + (A version of [[SRD:Weapon of Energy|Weapon of Energy]] that doesn't suck.)
- Candy Beam (3.5e Spell) + (A version of disintegrate which turn the target into delicious candy.)
- Sear Metal (3.5e Spell) + (A version of heat metal which target a single item, but is more rapid and painful.)
- Phantasmal Mirror (3.5e Spell) + (A version of mirror image that is fast to cast, last only a short time and the images only exists in the head of the attackers.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Shadowdancer, Book of Elements (3.5e Prestige Class) + (A version of the Shadowdancer made more playable and thematic with the Book of Elements.)
- Dragonfire Ascendant (3.5e Alternate Class Feature) + (A version of the [[Bloodline Warlock (3.5e Class)|bloodline warlock]] for the dragonfire adept, allowing you to have some mad fun alongside the wizard.)
- Martial Beguiler (3.5e Alternate Class Feature) + (A version of the beguiler roughly equivalent to the battle sorcerer.)
- Exploit Fighter (3.5e Class) + (A version of the fighter using my exploits rule.)
- Antimagic Field (3.5e Spell) + (A version of the spell without as many questionable cases.)
- Weapon Expertise (3.5e Feat) + (A version of weapon focus that make you much better at using your chosen weapon, almost as good as a equivalent fighter.)
- Heavy Iron (3.5e Equipment) + (A very dense and heavy alloy of iron and deep underground materials.)
- Draconic Crescent Scytheblade (3.5e Equipment) + (A very exotic blade which is incredibly potent in the hands of a dragonblooded creature.)
- Swiftblade (3.5e Class) + (A very fast and agile melee fighter)
- Zaroth (3.5e Equipment) + (A very odd brass-like metal, zaroth is very soft and flexible, but harden if force is applied to it.)
- Energy Cataclysm (3.5e Power) + (A very powerful energy energy sphere that can carve through a castle.)
- Silk Plate (3.5e Equipment) + (A very rare exotic armor made from lightweight hard metal plane held together by intricately woven silk, it grant a very high level of protection and mobility at a low weight.)
- Ironclad Shield (3.5e Equipment) + (A very robust shield specially designed to be worn by pure defenders. It is not made for soldiers or warriors, but for guards and those who provide combat support.)
- Lucanite (3.5e Equipment) + (A very strange material indeed, Lucanite i … A very strange material indeed, Lucanite is a metal of extremely dark brown or dark grey color. It is extremely sturdy, always retain it edge and is apparently immune to age and rust. The hardness of Lucanite cannot be lowered by any mortal means. These properties are extremely useful, but make it extremely hard to refine. This lead to many making weapons out of the ore rather than refined material.t of the ore rather than refined material.)
- Load Bearing Lifestone (3.5e Equipment) + (A very sturdy stone, typically used in construction. It breaks upon the death of a creature.)
- Rod of Epic Swords (3.5e Equipment) + (A very unique rod, that actualy a Bastard Sword... A four Bastard Swords!)
- Reinforced Concrete (3.5e Equipment) + (A very versatile and useful building material, reinforced concrete is cheap and strong.)
- Oni Iron Kanabō (3.5e Equipment) + (A very very large club infused with demonic energy.)
- Personal Forcefield (3.5e Equipment) + (A very weak shield that grant a bit more durability in combat.)
- Vespertillum (3.5e Race) + (A vespertillum is a bat-like creature. They live peaceful lives and cultivate pastry making as one of the most important arts. The are very resistant to diseases.)
- Vest of the Tricky Conjurer (3.5e Equipment) + (A vest which create an illusion of you when you teleport, or an illusion of a creature you summon.)
- Sombrero, the Day of the Dead (3.5e Vestige) + (A vestige born from festivities for the dead.)
- Father Krampus, the Shadow of Nikolaus (3.5e Vestige) + (A vestige related to the lost festivity of Mid Winter, when people came together to share presents.)
- Jack of the Lantern, the Drunk Liar (3.5e Vestige) + (A vestige that guides you through use of trickery and a scary turnip)
- Vaarnat, Speaker of Waste (3.5e Vestige) + (A vestige with the full power of the dark speech at its command.)
- Dragonblood Suppressor (3.5e Equipment) + (A vial of deep green liquid, dragonblood suppressor or antidragogen have the capacities of suppressing latent dragonblood within individuals who consume it.)
- Vibrokinetic (3.5e Alternate Class Feature) + (A vibrokinetic is a psychic bard capable of manipulating vibration with her psychic abilities.)
- Vindicator (3.5e Class) + (A vindicator is a good-aligned partial spontaneous spellcasting with martial might. A compromise between the Paladin and the Cleric.)
- Vorpal, Surgo Variant (3.5e Equipment) + (A vorpal variant that you might want to actually use; enhances criticals and bypasses immunity.)
- Vorpal, Alternative (3.5e Equipment) + (A vorpal weapon is much deadlier can slay a weakened creature in an instant.)
- Vulnerable (3.5e Equipment) + (A vulnerable weapon allows the wielder to transfer some or all of the sword’s enhancement bonus as a penalty to AC for those he attacks successfully.)
- Sunlight Slash (3.5e Spell) + (A wake of burning sunlight burn your foes to a crisp and possibly blind them.)
- Coffin, Spider (3.5e Equipment) + (A walking coffin, good for transporting the dead and a favorite for vampires on the go.)
- Wall of Holy (3.5e Spell) + (A wall made of holy positive energy which wards off evil and heals good creatures.)
- Wall of Thunderbolts (3.5e Spell) + (A wall of lightning that benefits allies and hurts enemies who pass through.)
- Drifter (3.5e Class) + (A wanderer of the land and initiate of the sublime ways.)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Celesta Andromeda (3.5e NPC) + (A wandering ascetic who wields cosmic power in her hands.)
- Ward (3.5e Creature Ability) + (A warded creatures is very hard to hit with supernatural touch attacks.)
- Warfist (3.5e Alternate Class Feature) + (A warfist is an unarmed striker version of … A warfist is an unarmed striker version of the warblade. Looking more like a hardened martial artist than an ironclad fighter, the warfist prefers the gi to the armor. Most warfists relish in improving their martial skills and seek ever-greater challenges to test their unarmed skill against.enges to test their unarmed skill against.)
- Warforged Component (3.5e Equipment) + (A warforged component for every weapon and armor there is out there. These items have the benefit of being unable to be disarmed, and able to be treated as natural weapons when beneficial. On the other hand, it takes up a hand or body slot.)
- Adamantine Body, Tome (3.5e Feat) + (A warforged feat which doesn't make us cry.)
- Irons (3.5e NPC) + (A warforged with a passion for life, he is a businessman, selling his goods across the world from his merchant airship.)
- Bloodline Warlock (3.5e Class) + (A warlock class tuned for very high level campaigns.)
- Demonsouled (3.5e Class) + (A warlock of the Incarnum variety, the Demonsouled reshapes soulmelds to get some of the versatility that the normal Warlock sorely lacks.)
- Magelock (3.5e Class) + (A warlock that casts a limited number of spells almost at will, but not quite.)
- Umbral Warlock (3.5e Prestige Class) + (A warlock that delves into darkness, or a shadowcaster who dabbles in the infernal.)
- Artificer Warlock (3.5e Alternate Class Feature) + (A warlock who focus on crafting things, losing a lot of her inherent resistance and combat bonus feats.)
- Battlelock (3.5e Alternate Class Feature) + (A warlock whose eldritch blast manifests as a corporeal weapon, and takes on a more martial stance.)
- Scourge Warlock (3.5e Feat) + (A Scourge Warlock specializing in the Fury talent tree.)
- Stoneblessed Shaper (3.5e Prestige Class) + (A warrior capable of shaping stone to her will.)
- Paladin, Tome (3.5e Class) + (A warrior of the forces of good, a strong defensive bastion and caster of defensive and healing spells.)
- Jedi (3.5e Class) + (A warrior of the light and balance, the Jedi seek internal perfection and peace in the universe.)
- Soul Kensai (3.5e Alternate Class Feature) + (A warrior who focuses her mind on a single weapon only, gaining the ability to manifest such a weapon as a construct of sheer will.)
- Dread Impaler (3.5e Prestige Class) + (A warrior who gain blasphemous and semi-vampiric abilities from a dark ritual)
- Dragonslayer (3.5e Class) + (A warrior who has trained since a young age to hunt dragons and their ilk. Also a minor fix/base class replacement for the Dragon Compendium's Dragonslayer and/or Dragonstalker prestige class.)
- Wall Knight (3.5e Prestige Class) + (A warrior who takes the concept of protection to the next level by bringing his own castle walls to defend with.)
- Riftwalker - Project Atrea (3.5e Class) + (A warrior who trains in high gravity and can compress gravity around his weapon, allowing him to rip holes in space as he attacks.)
- Soldier, Tome (3.5e Class) + (A warrior who understands the tactics of the various races of Dungeons & Dragons and uses them herself in battle.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Hammerlord (3.5e Prestige Class) + (A warrior with a [[Gigas Hammer (3.5e Equipment)|huge hammer]] and know how to use it.)
- Soulseared (3.5e Prestige Class) + (A warrior with power over fire.)
- Grenadier (3.5e Class) + (A warrior-chemist who specializes in explosives and can brew potions.)
- Sivatar, Variant (3.5e Prestige Class) + (A warrior-priest who draw power from the powerful Asura and eventually become more like Gods.)
- Jumping Gazelle Form (3.5e Feat) + (A wasted attack of opportunity is an opportunity you can take for yourself)
- Firefighter (3.5e Class) + (A water-wielding warrior oathbound to prevent the unholy destruction caused upon the world by careless use of fire.)
- Greenwater Can (3.5e Equipment) + (A watering can that will perk up any dying plant, and quickly grow any plant.)
- Exploding Concussion Wave (3.5e Power) + (A wave of destructive force energy which is shot in a line and may be detonated.)
- Book of Elements (3.5e Sourcebook)/Elementals with Class/Genie + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Half-Dragon (3.5e Racial Paragon Class) + (A way to be a Half-Dragon that isn't filled with suck. You do not already need to be a Half-Dragon to take this paragon class. In fact, it wouldn't even make sense if you did.)
- Better Poison Implementation (3.5e Variant Rule) + (A way to make [[SRD:Poison|poison]] more game-relevant.)
- Kobold Dragonbrew (3.5e Equipment) + (A weak beer supposedly made with dragon scales.)
- Dewdrop Ale (3.5e Equipment) + (A weak, fruity beverage favored by elves.)
- Elan Apparition (3.5e Race) + (A weaker semi-incorporal being for lower l … A weaker semi-incorporal being for lower level campaigns which is more versatile to other builds. An elan apparition is created by melding the genes of an unbodied and an elan. Creating a being which is partially ethereal and partially material. This allows it to manipulate small objects physically. However, its partial connection makes it much more vulnerable to physical attacks.much more vulnerable to physical attacks.)
- Wargod (3.5e Equipment) + (A weapon blessed by a God of War, while intended for their servants they are useful for mortals as well.)
- Weapon Cord (3.5e Equipment) + (A weapon cord chains your weapon to your wrist, so if you drop it (or are disarmed) you merely need to tug on the weapon to bring it back to your hands.)
- Crystal of Foefinding (3.5e Equipment) + (A weapon crystal (first presented in Magic Item Compendium), this item allows weapon-users to effectively use ranged weapons without too much training.)
- Crystal of Swarmdeath (3.5e Equipment) + (A weapon crystal (first presented in Magic Item Compendium), this item allows weapon-users to effectively combat swarms.)
- Bloodsapper (5e Magic Weapon) + (A weapon designed to fight enemies that wield [[Z's Blood Magic (5e Sourcebook) | Hemocraft]].)
- Wrecker (3.5e Equipment) + (A weapon enchantment designed for eating [[Shield (3.5e Creature Ability) | Shields]].)
- Cauterize (3.5e Equipment) + (A weapon enchantment designed to reduce healing.)
- Psychoenergetic (3.5e Equipment) + (A weapon enhanced with psychokinesis to deal energy damage which can be changed)
- Shining Bolt of Heaven (3.5e Equipment) + (A weapon enhanced with this enhancement changes its electric attack depending on if it is active or not.)
- Flame of the Brass Bull (3.5e Equipment) + (A weapon enhanced with this enhancement changes its fire attack depending on if it is active or not.)
- Breath of Long Winter (3.5e Equipment) + (A weapon enhanced with this enhancement changes its cold attack depending on if it is active or not.)
- Spray of the Vileplume (3.5e Equipment) + (A weapon enhanced with this enhancement changes its acid attack depending on if it is active or not.)
- Windblessed (3.5e Equipment) + (A weapon granted wind powers, allowing it to perform several special abilities.)
- Blade of Disaster (3.5e Equipment) + (A weapon of disaster is a jet black planar rift condensed within the edge of a [[SRD:Piercing Weapon|piercing]] or [[SRD:Slashing Weapon|slashing]] melee weapon, disintegrating its foe with a concentrated attack.)
- Howl of the Sky (3.5e Equipment) + (A weapon of legacy [[Bladelance (3.5e Equipment)|bladelance]] said to have been owned by a long forgotten sky deity, who was banished and forgotten for some unspeakable crime. As it grows, it grants greater and greater powers.)
- Binary Nova (3.5e Equipment) + (A weapon of legacy [[Meteor Hammer (3.5e Equipment)|meteor hammer]] created by practitioners of the [[Unseen Shackles (3.5e Martial Discipline)|Unseen Shackles discipline]]. As it grows, it grants greater and greater powers.)
- Guarapuava (3.5e Equipment) + (A weapon of legacy [[SRD:Lance| Lance]] said to have been forged in an enormous abyssally charged volcanic eruption.)
- Lunar Sun Blade (3.5e Equipment) + (A weapon of legacy [[Shotel (3.5e Equipment)|shotel]] belonging to an infamous desert assassin, who eventually succumbed to a terrible curse. As it grows, it grants greater and greater powers.)
- Seiza (3.5e Equipment) + (A weapon of legacy [[Spear (SRD)| Spear]] that reflects the heavens)
- Sword of Kings (3.5e Equipment) + (A weapon of legacy bastard sword embedded … A weapon of legacy bastard sword embedded in a magic stone, and it is said that any who can draw the sword from the stone earns the right to be king. There is a small problem; no one has been able to do so. As it grows, it grants greater and greater powers.ows, it grants greater and greater powers.)
- Mater Diana and The Twins of the Hunt (3.5e Equipment) + (A weapon of legacy bladebow used by the founder of the [[Ars Venatoria (3.5e Martial Discipline)|Ars Venatoria discipline]]. It's a bladebow: at the same time a bow and two scimitars, the tools of the hunt.)
- Lunar Cry (3.5e Equipment) + (A weapon of legacy bladed gauntlet used by the founder of the [[Wild Moon (3.5e Martial Discipline)|Wild Moon discipline]]. As it grows, it grants greater and greater powers.)
- Harvester Knife (3.5e Equipment) + (A weapon of legacy dagger associated with the "holiday spirits" of Thanksgiving. As it grows, it grants greater and greater powers.)
- Heartstinger (3.5e Equipment) + (A weapon of legacy dagger supposedly owned by the creator of the [[Thousand Daggers (3.5e Martial Discipline)|Thousand Daggers discipline]], Oiwa Mochizuki. As it grows, it grants greater and greater powers.)
- Sunseeker (3.5e Equipment) + (A weapon of legacy falchion wielded by a g … A weapon of legacy falchion wielded by a great paladin from a world without a sun, it was a source of light in the darkness and a great destroyer of the creatures of the night. It can be drawn in a flash, project arcs of light, and shield its user from evil. As it grows, it grants greater and greater powers.ows, it grants greater and greater powers.)
- Gordian Gauntlet (3.5e Equipment) + (A weapon of legacy gauntlet, which is really a long, magically infused sturdy rope, with many uses.)
- Judgment Star (3.5e Equipment) + (A weapon of legacy greataxe forged in the celestial sphere to apply divine judgment and executions. It can bring both death or mercy to its victims. As it grows, it grants greater and greater powers.)
- Prince of Blades (3.5e Equipment) + (A weapon of legacy greatsword used by the founder of the [[Golem Heart (3.5e Martial Discipline)|Golem Heart discipline]]. As it grows, it grants greater and greater powers.)
- Blightsteel (3.5e Equipment) + (A weapon of legacy greatsword was forged in a cursed land. It seeks to end the cycle of life, death, and rebirth and create a world of immortals. As it grows, it grants greater and greater powers.)
- Arcenciel (3.5e Equipment) + (A weapon of legacy harp associated with Ciel, an ancient Goddess of music, creative impulse, and rainbows.)
- Raptor Edge (3.5e Equipment) + (A weapon of legacy lance used by the founder of the [[Aerial Ace (3.5e Martial Discipline)|Aerial Ace discipline]]. As it grows, it grants greater and greater powers.)
- Freedom Caster (3.5e Equipment) + (A weapon of legacy light crossbow associated with the "holiday spirits" of Independence Day. As it grows, it grants greater and greater powers.)
- Springpole Spear (3.5e Equipment) + (A weapon of legacy longspear associated with the "holiday spirits" of Easter. As it grows, it grants greater and greater powers.)
- Staff of Nightmares (3.5e Equipment) + (A weapon of legacy quarterstaff associated with the "holiday spirits" of Halloween. As it grows, it grants greater and greater powers.)
- Nyoi-bo Staff (3.5e Equipment) + (A weapon of legacy quarterstaff used by the nameless founder of the [[Anima River (3.5e Martial Discipline)|Anima River discipline]]. As it grows, it grants greater and greater powers.)
- Staff of Slat Draoi (3.5e Equipment) + (A weapon of legacy quarterstaff used by an ancient and powerful wizard of lore, it retains some of his supernatural might by expanding spells known and applying metamagic effects.)
- Cane of the High North (3.5e Equipment) + (A weapon of legacy rod (that is, a heavy mace) associated with the "holiday spirits" of Christmas. As it grows, it grants greater and greater powers.)
- Sap of Death (3.5e Equipment) + (A weapon of legacy sap, a nonlethal tool which has none-the-less caused many fatalities. As it grows, it grants greater and greater powers.)
- Nataraja (3.5e Equipment) + (A weapon of legacy scimitar ritually used … A weapon of legacy scimitar ritually used by the high priests involved in the [[Dancing Goddess (3.5e Martial Discipline)|Dancing Goddess discipline]]. Its original creation is uncertain, but it is believed to be a gift from the gods. As it grows, it grants greater and greater powers.ows, it grants greater and greater powers.)
- Eros Kiss (3.5e Equipment) + (A weapon of legacy shortbow associated with the "holiday spirits" of Valentine's Day. As it grows, it grants greater and greater powers.)
- Sealer's Blade (3.5e Equipment) + (A weapon of legacy that is used in the sealing of evil spirits.)
- Ongul's Wrath (3.5e Equipment) + (A weapon of legacy two-handed axe that channels the burning rage of its first wielder.)
- Truegold Whip (3.5e Equipment) + (A weapon of legacy whip forged by celestia … A weapon of legacy whip forged by celestial beings and granted to those chosen by the gods to represent truth, justice, and love. It can make creatures tell the truth, lash out at long range, and smite chaos and evil. As it grows, it grants greater and greater powers.ows, it grants greater and greater powers.)
- Lone Soldier's Shield (3.5e Equipment) + (A weapon of legacy, the shield of a mighty soldier of old. It is said to be completely indestructible.)
- Floating (3.5e Equipment) + (A weapon or shield with this enhancement will float in your space until sheathed or gripped.)
- Alchemical Retardant (3.5e Equipment) + (A weapon that can put alchemical components applied to it on hold for a time.)
- Ray Weapons in Eberron (3.5e Other) + (A ray weapon that can be loaded with, and fire, a single item of Fine size.)
- Shrink Ray (3.5e Equipment) + (A weapon that permanently shrinks its target to [[SRD:Fine|Fine]]-size.)
- Mimic Blade (3.5e Equipment) + (A weapon that steals the shape and powers of other weapons. It is also good at hiding its true nature.)
- Executioner (3.5e Equipment) + (A weapon with ''Executioner'' is hilariously effective at slaughtering people in underhanded ways.)
- Killing Intent (3.5e Equipment) + (A weapon with killing intent harms none but those it wishes to injure, passing through walls and creatures alike to hit its target.)
- Poisebreaker (3.5e Equipment) + (A weapon with this effect makes the enemy falter at each strike.)
- Publication:Dread Codex/Magic Items/Undead Destroying + (A weapon with this enhancement can score critical hits against undead creatures.)
- Spell Heightening, Greater (3.5e Equipment) + (A weapon with this enhancement has all of the benefits of a least spell heightening weapon, except that it heightens any spell in it by 4 levels.)
- Spell Heightening, Lesser (3.5e Equipment) + (A weapon with this enhancement has all of the benefits of a least spell heightening weapon, except that it heightens any spell in it by 2 levels.)
- Spell Heightening, Improved (3.5e Equipment) + (A weapon with this enhancement has all of the benefits of a least spell heightening weapon, except that it heightens any spell in it by 3 levels.)
- Weaponmaster (3.5e Class) + (A weaponmaster, as the name implies, is ve … A weaponmaster, as the name implies, is very good with a weapon, and possibly more than one. Their combat training tends to be more specific than that of the fighter, whether due to its informality (brawler, knife-fighter), formality (boxer, wrestler, duelist), or the needs of a military unit (archer, slinger, pikeman).military unit (archer, slinger, pikeman).)
- Sark (3.5e Equipment) + (A web-like skein of a dead creature's nerves and hindbrain, a sark turns you into the type of creature it was made from.)
- Shifting Shadowshield (3.5e Equipment) + (A weightless light metal shield that becomes more powerful in the dark.)
- Assassin's Belt (3.5e Equipment) + (A well garnished utility belt favored by assassins and rogues.)
- Field Chemist (3.5e Alternate Class Feature) + (A well-learned fighter who supplement her fighting capabilities with alchemical knowledge. The field chemist eschews extensive training with armor to edge her craft.)
- Baleform (3.5e Equipment) + (A well-scored hit channels a weak form of ''[[SRD:Baleful Polymorph|baleful polymorph]]'' into the target.)
- Wheelchair (3.5e Equipment) + (A wheeled chair vehicle to grant mobility to those who lack it.)
- Golden Locks of Zemel (3.5e Equipment) + (A whip made of the hair of a powerful Hairbinder. It is said to be possessed by an evil being who seek to devour others.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Ivory Lash + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Frozen Blizzard (3.5e Spell) + (A whirling blizzard immobilizes targets over a wide area.)
- Energized Soapstone (3.5e Equipment) + (A white stone which can set down a sign that allows other people to summon you.)
- Whitefeather Mantle (3.5e Equipment) + (A white variant of the blackfeather mantle, though more regal in aspect. This version unites the properties of that mantle with a cloak of charisma and the various forms of the crown of the White Ravens.)
- Lord of Death (3.5e Feat) + (A whole bunch of skeletons and crap show up to fight under your tattered banner.)
- Mekrii (3.5e Deity) + (A wicked and sorcerous shadow dragon goddess with a vile hunger and merciless temperament.)
- Ritual Athame (3.5e Equipment) + (A wicked dagger capable of channeling necromancy spells.)
- Crimson Yōtō (3.5e Equipment) + (A wicked katana that absorbs blood to become stronger.)
- Wicked (3.5e Equipment) + (A wicked weapon is especially good at smiting and deal wounds that are difficult to heal.)
- Dewleaf Witch Hat (3.5e Equipment) + (A wide brimmed witch hat made of large leaves, they naturally attract moisture, grant endurance in the sun, and boosts magic against all things natural.)
- Occultist Savant (3.5e Class) + (A wielder of magic and psionics who gives up high levels of power in order to broaden their horizons and give themselves more control over the more intricate aspects of their power.)
- Snowsoul (3.5e Class) + (A wielder of the power of ice and cold)
- Untouchable (3.5e Equipment) + (A wielder with an untouchable shield applies their shield bonus to their touch AC.)
- Wiffing (3.5e Equipment) + (A wiffing weapon can hurt you, even if it misses.)
- SRD5:Wight + (A wight appears as a well-preserved zombie, with arms and armor.)
- Temoryn Nighthowl (3.5e NPC) + (A wild elf raised by wolves, taught to fight like a fearsome beast.)
- Beastheart (3.5e Class) + (A feral warrior who fights like an animal, alongside an animal.)
- Wild Magic Paragon (3.5e Prestige Class) + (A wild mage who sacrefices even more control for new secrets)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Increased Vault Supremacy (3.5e Feat) + (Your walking vault just got stronger.)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Goad (3.5e Feat) + (Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Lunatic Spell (3.5e Feat) + (Your spells cause madness in all who are struck by them.)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- SRD:Two-Weapon Fighting (Feat) + (You can fight with a weapon in each hand. You can make one extra attack each [[SRD:Round|round]] with the second weapon.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Springing (3.5e Equipment) + (While wielding a springing weapon you can move both before and after the attack.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)